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<1…28293031323334>
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... - next to do = game over, npc combat, then stats system ... TO 31: READ g: POKE 65368+j,g: NEXT j ... /> 1060 DATA 0,0,1,25,63,254,188,0 ... TO 15: INK 1: PRINT AT j,0;CHR$ 143;AT ... =0: LET hp=8: PRINT AT y,x;CHR$ (144+d): ... AT ny,nx; INK 5;CHR$ (144+nd)
    2010 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... . .
    - Added the dreaded 'GAME OVER' code. If you want to ... TO 31: READ g: POKE 65368+j,g: NEXT j ... /> 1060 DATA 0,0,1,25,63,254,188,0 ... TO 15: INK 1: PRINT AT j,0;CHR$ 143;AT ... =0: LET hp=8: PRINT AT y,x;CHR$ (144+d): ... AT ny,nx; INK 5;CHR$ (144+nd)
    2010 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... =0 TO 31: READ g: POKE 65368+j,g: NEXT j ... TO 15: INK 1: PRINT AT j,0;CHR$ 143;AT j ... ,15;CHR$ 143;AT 0,j;CHR$ 143;AT 15 ... ,j;CHR$ 143: NEXT j ... : LET hp=8: LET w=1: PRINT AT y,x;CHR$ (144+d ... AT ny,nx; INK 5;CHR$ (144+nd)
    2000 GO ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... =0 TO 31: READ g: POKE 65368+j,g: NEXT j ... TO 15: INK 1: PRINT AT j,0;CHR$ 143;AT j ... ,15;CHR$ 143;AT 0,j;CHR$ 143;AT 15 ... ,j;CHR$ 143: NEXT j ... : LET hp=8: LET w=1: PRINT AT y,x;CHR$ (144+d ... AT ny,nx; INK 5;CHR$ (144+nd)
    2000 GO ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... =0 TO 31: READ g: POKE 65368+j,g: NEXT j ... TO 15: INK 1: PRINT AT j,0;CHR$ 143;AT j ... ,15;CHR$ 143;AT 0,j;CHR$ 143;AT 15 ... ,j;CHR$ 143: NEXT j ... : LET hp=8: LET w=1: PRINT AT y,x;CHR$ (144+d ... AT ny,nx; INK 5;CHR$ (144+nd)
    2000 GO ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... =0 TO 31: READ g: POKE 65368+j,g: NEXT j ... TO 15: INK 1: PRINT AT j,0;CHR$ 143;AT j ... ,15;CHR$ 143;AT 0,j;CHR$ 143;AT 15 ... ,j;CHR$ 143: NEXT j ... : LET hp=8: LET w=1: PRINT AT y,x;CHR$ (144+d ... AT ny,nx; INK 5;CHR$ (144+nd)
    2000 GO ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... =0 TO 31: READ g: POKE 65368+j,g: NEXT j ... TO 15: INK 1: PRINT AT j,0;CHR$ 143;AT j ... ,15;CHR$ 143;AT 0,j;CHR$ 143;AT 15 ... ,j;CHR$ 143: NEXT j ... : LET hp=8: LET w=1: PRINT AT y,x;CHR$ (144+d ... AT ny,nx; INK 5;CHR$ (144+nd)
    2000 GO ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... =0 TO 31: READ g: POKE 65368+j,g: NEXT j ... TO 15: INK 1: PRINT AT j,0;CHR$ 143;AT j ... ,15;CHR$ 143;AT 0,j;CHR$ 143;AT 15 ... ,j;CHR$ 143: NEXT j ... : LET hp=8: LET w=1: PRINT AT y,x;CHR$ (144+d ... AT ny,nx; INK 5;CHR$ (144+nd)
    2000 GO ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... =0 TO 31: READ g: POKE 65368+j,g: NEXT j ... TO 15: INK 1: PRINT AT j,0;CHR$ 143;AT j ... ,15;CHR$ 143;AT 0 ... ,j;CHR$ 143;AT 15 ... ,j;CHR$ 143: NEXT j ... AT ny,nx; INK 5;CHR$ (144+nd)
    2000 GO ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... has replaced the 'A' at CHR$144 to see if the ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    Cheers Morkin! It was good to meet you at Spectrum 30 - a worthy representative of the younger generation of Spectrum fans, with some social skills, to boot!

    - Have begun to generalise the character data, so as to specify different characters ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    - got rid of the bug where having the data statements for the udgs too early meant that the program crashed on its second run when trying not to initialise the udgs. Solution - move the udg data statements to the very end of the listing, at line 9900
    ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    Cheers na_th_an, the quest to reduce initialisation time will continue!

    - Now the npc ident gets printed at the bottom of the screen, and the ident and the graphic is colour-coded by the new variable npc, which gives me room for 5 different ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    - Added running hp totals for the pc and npc stats areas
    [IMG]http://i1136.photobucket.com/albums/n498/bigjon1684/ZXSporgBASICv0pt023Screenshot.jpg[/IMG]
    [CODE]10 REM zx sporg basic v0pt023 20130314 - next to do = stats system
    20 REM ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    - have begun work on a simple map, which is initialised and displayed in the bottom right-hand corner by the cumbersome line 9220

    [IMG]http://i1136.photobucket.com/albums/n498/bigjon1684/ZXSporgBASICv0pt024Screenshot.jpg[/IMG]

    [ ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    First development in 8 months on this project - changed ... . Instead of one general ink 1 statement, it specifies the ink ...
    bigjon bigjon December 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... colour the PC can walk over. Line 9720 is now a ... *(VAL t$(5)=1)*((j=7)+(j=8))[/I] or similar before ...
    bigjon bigjon December 2013 Sinclair Basic
  • hash function permutation tableI'm using a simple Pearson hash function to generate keys for a $(103,6) array using a 256-byte permutation table. How do I arrange the entries in th…

    ... NEXT", "OPEN#", "OUT", "OVER", "PAPER",
    "PAUSE", "PLOT", "POKE", "PRINT", "RANDOMIZE", "READ ... ACS", "AND", "ASN", "ATN", "ATTR", "CHR$", "CODE", "COS", "EXP", "FN", " ... 30,13,28,6,55,8,31,
    52, ... tab[] = {
    1,1,70,1,1,47,76,0,1,0,76,0 ...
    Kweepa Kweepa January 2014 Development
  • hash function permutation tableI'm using a simple Pearson hash function to generate keys for a $(103,6) array using a 256-byte permutation table. How do I arrange the entries in th…

    ... "NEXT", "OPEN#", "OUT", "OVER", "PAPER",
    "PAUSE", "PLOT", "POKE", "PRINT", "RANDOMIZE", "READ ... "ACS", "AND", "ASN", "ATN", "ATTR", "CHR$", "CODE", "COS", "EXP", "FN", "INKEY ... 30,13,28,6,55,8,31,
    52,19 ... [] = {
    1,70,4,61,1,42,70,0,1,0,76 ...
    Kweepa Kweepa January 2014 Development
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... know why you'd print chr$ to get the UDGs when ... way you only have to POKE the high byte of the ... readable. The advantage with this over UDGs is that SCREEN$ ... counter as the '0' rolls over into '1', then '2', etc. and ... another byte, and so on, 8 bytes in total.
    joefish joefish June 2014 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... 0 and a door to 1 in the maze map to ... plot as INVERSE 0 or 1 when I draw the map ...
    bigjon bigjon September 2014 Sinclair Basic
  • moving things en masseJust a random thought while I warm up for the Crap Games Once you PRINT something to the screen..... can you manipulate it in anyway other than ove…

    ... the x,y pos every 8 movements (or whatever you want ... PRINT AT x,y;CHR$ (z)+CHR$ (z+1)
    100 IF INKEY ... =65368 TO 65535: READ A: POKE F,A: NEXT F
    8,28,62,127
    1040 ... PRINT AT x,y;CHR$ (z)+CHR$ (z+1)
    2100 RETURN
    ASH-II ASH-II February 2015 Sinclair Basic
  • Quiz V - the revenge of D`n`C Ok, 50 quick fire questions.. some cryptic - you`ll have un unravel the clues to get the game name, while others are description of the game. Ther…

    ... .
    Multiple answers to 1 point questions will not be ... outrage by many parents?
    (1 point)


    ... prehistoric Hanna-Barbara cartoon.
    (1 point)


    ... the game.
    (1 point)


    8: Slimey, snotty, ...
    MatGubbins MatGubbins May 2002 Games
  • ANN: Tipshop updated Saturday, 21 February 2004Saturday 21 February 2004 Entries for The RZX Archive, and lots of maps and POKEs * Daren Pearcy, Webmaster of The RZX Archive had emailed asking i…

    ... , Death Chase, 3D ,
    Dizzy 8: Little Joke , Enduro Racer ,
    1 ,
    Glider Rider , Grand National , Green Beret ,
    Gryzor , Head Over ... . Splendid!

    * Added a POKE for Phantomas 2 (Vampire) by ...
    hackersanon hackersanon February 2004 Sinclair Miscellaneous
  • ANN: Tipshop updated Monday, 31 January 2005Monday 31 January 2005 A dose of Chickenpox meant I FINALLY had time to put this update online. And very good it is, too.. The update, not the Chicke…

    ...
    After the War , Alien 8 , Artura ,
    Asterix And ... Head Over Heels map

    * Added Biotoxin's POKE for ...
    * The good folks over at the RZX Archive have ...
    Camelot Warriors , Cavemania , Ceasefire 1 ,
    Cerius 2: Interalia , ...
    hackersanon hackersanon January 2005 Announcements
  • ANN: Tipshop updated Tuesday, 10 May 2005Monday 09 May 2005 PHEW! I thought this update was NEVER getting done. There's been lots of background maintenance work getting done on Tipshop since…

    ... , Silver Gun, Sinbad, Smagly 1,
    Smagly 2, ... a copy of another POKE which
    hadn' ... Barra for
    Alien 8, Dun Darach, Herbert's ... of Ket , Night Shift , Omega 1 ,
    Panzadrome , Pawn, ... Play It Again, Sam , Raid Over Moscow , Red Door, The , ...
    hackersanon hackersanon May 2005 Announcements
<1…28293031323334>

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