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  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ... If the sight is over the traget it displays ... 100 PRINT AT playery,playerx;CHR$ 144
    110 IF ... /> 210 PRINT AT enermyy,enermyx;CHR$ 145

    ... 00011000
    290 POKE USR "A"+1,BIN 00011000
    ... 00000000
    390 POKE USR "B"+1,BIN 11000000
    ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • Spectrum ethernet... step 1.1Yeah, a tenth of a step :-) Here's the W5100 board up and WORKING: [url]http://www.alioth.net/tmp/w5100-online.jpg[/url] This is called the "Get Th…

    ... thing I did was to poke the oscilloscope probe on one ... the xtal and the adjacent 1.8 volt supply traces off the ...
    Winston Winston November 2007 Hardware
  • Understanding extensions to the BASIC parserFor a while, I've had a rather 'rinkety dink' extension to BASIC via an RST 8 trap in hardware, just so that I can send stuff to a Spectrum over ethe…

    ... BASIC via an RST 8 trap in hardware, just ... stuff to a Spectrum over ethernet rather than having ... double byte poke example in the Interface 1 Complete ROM ... ROM disassembly and Interface 1 ROM disassembly, I was ... do when intercepting RST 8 to parse your own ...
    Winston Winston March 2008 Development
  • z88dk 1.8 releasedSince I am the most regular of the z88dk peeps to post here I might as well let you all know that v1.8 has been released. [code] A little later than…

    ... you all know that v1.8 has been released.

    8 of z88dk. Due to a ... : Improved support
    - [lib] MSX: 1 bit sound
    - [lib] ABC80 ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • New for 2009 - mc onelinersI found the limit of one line and one screen's worth of program really useful in (re-)learning BASIC, so I've decided to carry the format over into m…

    ... decided to carry the format over into machine code, to ... 197,33,238,90,62,8,119,34,132,128, ... ,120,254,191,32,1,44,1,254,127,237,120 ... TO z+167: READ b: POKE j,b: NEXT j: ... initialise car
    ld a,8
    ld (hl),a
    ld a,8 ;print car
    ld ...
    bigjon bigjon December 2008 Development
  • ANN: Tipshop updated Wednesday, 01 April 2009Tuesday 31 March 2009 Phew! Another ton of tips, piles of POKEs, stacks of solutions, and (we get the idea! Ed).. * The enigmatic Dave confirmed th…

    ... , and updated POKEs for Game Over, Saboteur II. And that's ... , 1994 - Ten Years After , Alien 8 ,
    Emilio Butragueno Futbol , Emlyn ... me his guide to using POKE Finder Wizard, which I haven ... Descends to Hell , Phantomas Tales #1: Marsport ,
    Popeye 3 ...
    hackersanon hackersanon April 2009 Announcements
  • Tutorial - learn machine code in 30mins[B][I]Message from the moderators[/I] - bigjon has requested that readers' attention be drawn to a better version of this tutorial, one which is easi…

    ... machine code!

    CHAPTER 1 - Create a machine code function ... the game that will execute over and over
    ;read keyboard
    1!

    CHAPTER 2 - ... a dash of 8 pixels per byte.
    Try POKE-ing 255 ...
    bigjon bigjon November 2009 Development
  • Zenobi Peg leg 1-8[B]What up...[/B] Since I cut school in the 90's & spent most of that time watching mysterious cities of gold, that pirate kid stowaway (no doubt …

    ... updated Peg Leg Pete Project 1-8.
    I have one original ... /> Shoot me a PM
    ?1.50 UK
    ?2.50 ...
    Moonbeam Moonbeam March 2010 Sales
  • A tidy loader for minigamesThe minigame competition doesn't permit the use of separate loaders like [code]10 LOAD "": RAND USR 32768[/code] The loader must be included in the b…

    ... as 2 bytes)
    1 ANY
    2 4 Line ... Carriage return

    8 97 Variable name (a$ in ... 0 24 jr $+9
    1 9[/code]

    ... />
    [code]Chr$ Token Asm Ouch 1 2 3 OK
    ajmoss ajmoss June 2010 Development
  • General purpose full screen input routineHi Folks, One of the things that annoyed me back in the 1980s with most BASICs was the lack of a full screen "formatted" input function. You could …

    ... i(3)=8: LET i(4)=1: LET i(5)=1: LET ... 9150 REM *---------------------*
    9160 REM 1.0: 26-Jul-2010 - Inital ... 7)=0:
    LET i(8)=0
    9240 REM ... AT i(2),i(1);i$;l$(1, TO 3):
    ... enter data":
    POKE 23690,33:
    POKE 23691,23:
    ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ... a=udg TO udg+8: READ v: POKE a,v: NEXT a ...
    40 POKE defadd,FN l(udg): POKE defadd+1,FN h(udg ... s$=a$:
    POKE defadd,0: POKE defadd+1,0
    50 CLS ... a$=s$:
    POKE defadd,0: POKE defadd+1,0: PAUSE 0
    Battle Bunny Battle Bunny April 2011 Sinclair Basic
  • Speeding up select processing...Hi Folks, I have the following code in my program and it works fine but is rather "sluggish". I have even moved it to the beginning of the program …

    ... 3)*2:
    OVER one
    270 POKE attrp,VAL "112":< ... /> PRINT AT t(1),0,,,,:
    POKE 23560,0
    ... 310 IF (t(2)=8 AND t(4)=1) OR (t(2 ... />
    [LIST]
    [*]t(1)=the selected row on exit ... the second value equals 1 then it branches to 4320 ...
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • Keys redefine routine and key check.I have written some asm code which allows me to redefine keys (for a game etc.), and also allows me to be able to check any keypresses for the redefi…

    ... the keys pressed
    POKE startaddress+1,1: LET l = USR startaddress ... pm_do_it ; and do it all over again
    ret ; just ... 255
    msg_down: defm CC_AT,8,8,"Down ?",255
    msg_left: ... /> msg_right: defm CC_AT,10,8,"Right ?",255
    msg_fire: ...
    polomint polomint September 2011 Development
  • Empire "Mega" PatchI've been posting [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0001619"]Empire[/URL] related bits and pieces [URL="http://www.worldofspectr…

    ... ?p=568223&postcount=240"]over[/URL] [URL="http://www ... support for Sinclair Joystick #1 (6/7/8/9/0) in ... 20 CLEAR 65535: LET B=1: LET D=27391
    30 ... 0; INK 7; BRIGHT 1;AT 0,8;"Play Empire Tape": RANDOMIZE ... 50: REM USE SINCLAIR JOYSTICK #1
    230 DATA 84, ...
    jp jp November 2011 Development
  • more on storing mazesPrompted by Wookiee's escapades, I've been pondering on how to use DATA statements directly for displaying background graphics, thus avoiding the dup…

    ... to 173) and INK to OVER (217 to 222) use their ... a=udg TO udg+8: READ v: POKE a,v: NEXT a ... br /> POKE a,PEEK a-201: POKE a+1,PEEK (a+1)-96: ... PEEK a-150: POKE a+1,PEEK (a+1)-96: POKE a+2,PEEK ... NEXT m
    80 POKE defadd,0: POKE defadd+1,0
    [/code ...
    Battle Bunny Battle Bunny February 2012 Sinclair Basic
  • Screen2StringFurther to writing that BASIC one-liner to redirect CAT to a string I thought that I'd do a general redirection routine for anything which normally p…

    ... expected length does not extend over the 48k paging boundary, ... s$=s$(TO b-1)+whatever+s$(c+1 TO)".
    ... LET sd=FN p(23730)+1: LET ch=FN p ... /> REM string definition
    8 DATA CODE "S",CODE "$",14 ... REM start redirection
    20 POKE ch+5,FN g(ro ...
    Battle Bunny Battle Bunny May 2012 Sinclair Basic
  • A "bit" of a curiosityHaving to use a bit of m/code to do the AND in that key check function, I was prompted to revisit the "AND,XOR,OR,...for BASIC" topic and came up wit…

    ... advantage of this version over that posted last October ... c = opcode = 0(OR), 1(AND), 2(XOR)
    d ... 23639+256*PEEK 23640+8:
    POKE 23563,da-INT (da ... /256)*256: POKE 23564,INT (da/256)< ... FOR p=0 TO d-1:
    LET ba2=INT ...
    Battle Bunny Battle Bunny June 2012 Sinclair Basic
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... 18x18 positions take 41*18*8=5904 bytes. Even so, most ... work, except for updating the POKE and CALL addresses. Programmers using ... />
    Notice however that version 1.2 does not support drawing ... postpone this feature until release 1.3. This way, programs ...
    Einar Saukas Einar Saukas July 2012 Brand new software
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... spot of Spectrum coding again, over a year since the last ... /> 1030 READ g
    1040 POKE 65368+j,g
    1050 ... TO 15: INK 1: PRINT AT j,0;CHR$ 143;AT j ... : LET x=1: LET y=1: LET xo=1: LET yo=1: LET d ... AT ny,nx; INK 5;CHR$ (144+nd)
    2010 REM ...
    bigjon bigjon February 2013 Sinclair Basic
  • BIFROST* example: "Knights & Demons DX" source codeA package containing the source files of our multicolor game "Knights & Demons DX" is now available for download [URL="http://www.mediafire.com/?hbch…

    ... ' set BIFROST* tileset address
    POKE 59035,254 ' set BIFROST* slow ... 8") AND x < 8 THEN unselectTile(x,y): LET x = x+1 ... 6; INK 2;"GAME OVER" ' indicate game over
    GO SUB 600 ...
    Einar Saukas Einar Saukas August 2013 Development
  • Adding a pause key to ArkanoidHaving rediscovered the simple pleasure of playing 1980s games on genuine 1980s hardware, I've also remembered that emulation can provide a feature m…

    ... dec a
    jr nz,$-1
    and a
    ... and 0
    or 8
    out (0xfe),a< ... drop our keyboard routine over the top of it ... br />
    [list=1]
    [*]Stick the emulator into ... the three bytes to poke in are 0xC3, 0xB1 ...
    stephenw32768 stephenw32768 August 2013 Games
  • Job Lot of over 160 Items ZX Spectrum[url]http://www.ebay.co.uk/itm/Job-Lot-over-160-Items-ZX-Spectrum-C64-PS1-PS2-PS3-PSP-Xbox-Dreamcast-/161097186089[/url] ZX Spectrum games ATV Si…

    ... .uk/itm/Job-Lot-over-160-Items-ZX-Spectrum- ... Sinclair 6 - Pack No. 1 Cover Tape Mar 1991 By ... Sinclair Four Pack No. 1 Cover Tape Oct 1990 By ... Magnificent 7 Cover Tape No. 1 / April 1991 By Sinclair ... Magnificent 7 Cover Tape No. 8 / Dec 1991*** MISSPRINT ***By ...
    thegameguy thegameguy September 2013 Sales
  • MOVE_M Object Movement Manager for BASICAs moving things around on the screen is usually the slowest part of a game written in BASIC, I've been pottering around with this routine to handle …

    ... after an object has passed over (at present it only restores ... +Vstep+Hstep+ATTR+ROW:COL+CHR$+0:1+ROW:COL
    ; ... : 0->31 current
    ; CHR$ = graphic's character code
    chr 0:1 row col
    defb ... ,6*8+1,2, 5*8+2,2, 5*8+3,2, 7*8+0 ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Upgrade Windows8 to 8.1 without store ?To cut a long story short: I upgraded last year from 7pro to 8pro. However the Store and the apps ie Weather etc never worked, they just open and cl…

    ... hoping I could upgrade to 8.1 without the Store but I ...
    spider spider October 2013 Chit chat
  • SpecBAS 0.802 Released!Hi folks - It's that time again when I release the latest round of features and bugfixes to SpecBAS :) New for this version are ZONEs which act ver…

    ... stuff, but very handy. New OVER modes have been added - ... two pixels together
    OVER 8 and OVER 9 - Maximum and minimum ... -dynamic array
    TRANSPARENT 1/0 inlined into PRINT commands ... supplied text
    Optimised POKE$ which offers little in the ...
    Dunny Dunny February 2014 Sinclair Basic
  • Help with 1-bit sampled soundHi all, I've been sent over this way from the CPC Wiki forums as you guys may be able to help me more specifically with a programming query. Firstly…

    ... br /> I've been sent over this way from the CPC ... wandering around a few 8-bit machines' forums asking ... s been mentioned that 1-bit sampling might be ... even dabbled in programming 1-bit sampled sound and ... is represented by a '1' and another frequency represented ...
    kelp7 kelp7 March 2014 Development
  • Help With AY Music Program in BASICHi, last year I started writing a BASIC program for making and recording AY Music. I thought it would be easier than learning how to use Soundtracker…

    ... 102 READ y
    104 POKE USR "i"+x,y: ... 112 READ y
    114 POKE USR "j"+x,y: ... 122 READ y
    124 POKE USR "k"+x,y: ... : REM I'm left over - define me but I ... 1; INK 1;AT 1,21;"PROGRAM BY"
    750 PRINT INVERSE 1; INK 1 ... o=o+1: IF o>8 THEN LET o=1
    ...
    RetroPhase2014 RetroPhase2014 December 2015 Sinclair Basic
  • Formula 1 season 2016 8-bit styleFor anyone who follows Formula 1, this short season review with 8-bit graphics and sound is quite fun: [url="https://www.youtube.com/watch?v=U4E9Qx5…

    For anyone who follows Formula 1, this short season review with 8-bit graphics and sound is quite fun:
    [url="https://www.youtube.com/watch?v=U4E9Qx5_lTY"]https://youtube.com/watch?v=U4E9Qx5_lTY[/url]
    Gwyn Gwyn December 2016 Chit chat
  • Tutorial: Using UDGs in SpecBASSpecBAS is capable of using graphics mode, in a similar manner to the original Spectrum. Like most things though, the extended nature of SPecBAS's ab…

    ... 1 contains mono characters that are 8 pixels by 8 ... same size each character comprised 8 bytes - one bit ... POKE 1,f,a: NEXT f
    20 DATA 1,1,1,1,1,1,1,1
    30 DATA 1 ... this case, "a" is CHR$ 97. The UDG for " ... again, there's the 8 bytes per row problem. ...
    Dunny Dunny May 2018 Sinclair Basic
<1…28293031323334>

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