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<1…891011121314…34>
  • post your preferred 'up-down-left-right-fire' keys redefinefor me, and for some reason it was Emlyn hughes back in the day that got me attatched to this, from then on and to this day I will always redefine my…

    ...

    [QUOTE=Nonsense in BASIC;289624]O P Q A ... wonder why they never put in a redefine option?
    in 1982. For the small ... /showscreen.cgi?screen=screens/in-game/s/Skuldugery.gif ... that the screen did not scroll automaticly when you moved, ...
    Rickard Rickard July 2008 Games
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ... /> 6050 OUT pageport,n: POKE syspage,n
    6060 RETURN ... i=0 TO 6911: POKE 49152+i,PEEK (16384 ... /> 8050 OUT pageport,n: POKE syspage,n
    8060 ... /> 9050 OUT pageport,n: POKE syspage,n
    9060 ... into second screen (Very slow in BASIC - takes a few minutes. ...
    Digital Prawn Digital Prawn August 2008 Sinclair Miscellaneous
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ... ] command isn't actually needed in BASIC!

    [code]< ... main program
    105 POKE syspage,23
    ... PAUSE 0: POKE syspage,23: PAUSE 0: POKE syspage,31: ...
    300 POKE syspage,23: POKE syspage,31: GO ... only be in bank 7 - hence these POKE values).
    Digital Prawn Digital Prawn August 2008 Sinclair Miscellaneous
  • Step by step instructions for putting PGD games together needed.I'm a bit thick, almost as a thick brick, and slightly dumber than the official definition of dumb. So, bear with me but please help me out. I need…

    ... with three blocks - a BASIC loader, a SCREEN$ file, ...
    Then, write a Sinclair BASIC loader program like this:
    POKE 23739,111: LOAD ""CODE : RANDOMIZE ...
    Then, type CLEAR 39999 in BASIC, and select "Load Binary File ...
    jonathan jonathan September 2008 Games
  • BASin r14c - maintenance releaseAfter the recent discussions, BASin has been released as version 14c. It's only a maintenance release, and some of the really big new features are un…

    ... program generates a Nonsense in BASIC error and stops the editor ... buttons are greyed out. Eg: POKE 32768,201: Put a breakpoint ...
    Jimmy Jimmy September 2008 Emulators
  • BASin r14c - maintenance releaseAfter the recent discussions, BASin has been released as version 14c. It's only a maintenance release, and some of the really big new features are un…

    ... program generates a Nonsense in BASIC error and stops the editor ... commands that have no use in BASin :-p

    Actually ... buttons are greyed out. Eg: POKE 32768,201: Put a breakpoint ...
    Dunny Dunny September 2008 Emulators
  • ANN: SpecEmu 2.7Go get it kids! [url]http://homepage.ntlworld.com/mark.woodmass/specemu.html[/url] :p

    ... ESC to enter debugger when in BASIC. Press STEP. Why does ... only field?)

    4) In Debugger, view -> search options ... setting.

    5) In SpecEmu options, if I click ... br />
    7) The scroll buttons in the main memory window (Debugger ...
    Jimmy Jimmy September 2008 Emulators
  • ANN: SpecEmu 2.7Go get it kids! [url]http://homepage.ntlworld.com/mark.woodmass/specemu.html[/url] :p

    ... ESC to enter debugger when in BASIC. Press STEP. Why does ... />
    [quote]
    4) In Debugger, view -> search options ... ;)

    [quote]
    6) In Tape Browser (F6), I tick ... [quote]
    7) The scroll buttons in the main memory window (Debugger ...
    Woody Woody September 2008 Emulators
  • The ZX printer buffer in +3 modeI have a few programs on .DSK images that were transferred from Timex disks, but some of them have code starting at 23296. Most of the time the code …

    ... work as long as you disable interrupts and restore everything to ... state prior to returning to BASIC. Paging can be made without ... anything within machine code, just in BASIC.
    NaMcO NaMcO December 2008 Sinclair Miscellaneous
  • Usr 0 ?I'm not sure I've ever seen this explained before, but why do some programs (only demos, as far as I can see, so far) need USR 0 mode when run on a 1…

    ... RAM of MB02 and paged in). This interface puts a ... Spectrum 128 permanently in USR 0 mode. The ... POKE 23388,Bank+16: OUT 32765,Bank+16 in 128K Mode in BASIC ... at the same time, POKE 23388,bank+16:PAUSE 1 ... m wrong.
    In USR0 mode the POKE is not needed ...
    LCD LCD January 2009 Sinclair Miscellaneous
  • Using INPUT without clearing last two lines of screen?I'm trying to print to the 22nd row of the screen using the ol' print #0 trick. Unfortunately, I require user INPUT which seems to wipe out the botto…

    ... store line 22 data somewhere in memory, and another one to ... f to f+31
    poke da, peek f
    let ... f to f+31
    poke da, peek f
    let ... f[/CODE]

    And in machine code:

    [CODE ... registers to do in MC what I do in Basic with FOR / ...
    zxbruno zxbruno January 2009 Sinclair Basic
  • What Poke?Hi all, I'm looking for a POKE that stops Sinclair BASIC reading the space bar as BREAK for a small INKEY$ sub routine, if one exists? Or is it a li…

    ... 'm looking for a POKE that stops Sinclair BASIC reading the space ... program without resetting?

    In last case you need a ...
    Dr BEEP Dr BEEP January 2009 Sinclair Basic
  • "POPIE" Spectrum Game from 1984While trying out some old microdrive carts on my real Speccy I came across this game which I had written on the loading menu as "never released". It…

    ... screen, but the usual POKE stopped the in-game display from working ... :
    POKE VAL "23739",CODE "o ... to add a POKE 23739,244 to the next BASIC block and ...
    Andrew Barker Andrew Barker May 2009 MIA/STP/SDP
  • Best way to store vector images in Sinclair BASIC?Let's forget for a moment that Sinclair BASIC is slow. If I have a picture made entirely of vector images, what would be the best way to store that d…

    ... Reserve some RAM[/B] in which to store your vector ... now write data using POKE and read data using ... PLOT or DRAW command in 3 bytes internally. Byte ... /> Note: Handling data in this raw way has disadvantages ... " stuff very easily (in BASIC you add extra DATA lines ...
    BloodBaz BloodBaz May 2009 Sinclair Basic
  • Preliminary MontyHey All... A new 2009 production (port from Atari) of a game called "Preliminary Monty" is out. It is a VERY nice platform game - with a bit "crude…

    ... ZX basic with POKE commands.
    Test joy in ZX basic:
    IF IN 31 ... > 127 THEN POKE xxx,xx ... ][/B]
    (add one line in basic loader)[/QUOTE]

    It ...
    Factor6 Factor6 September 2009 Games
  • ZX games for fixingExist any games/software which need fix any bugs ? - incorrect graphics - incorrect or bad keyboard controll - too fast games (need slow-down) - game…

    ... as good.

    Poke 34265,0: Poke 40098,33


    For additional comfort, use Poke 33667,0 to freeze the ... , or the ability to fly/scroll in the opposite direction.[/QUOTE]
    in a spot of bother although ...
    Bandit Bandit September 2009 Games
  • Amiga or Atari STWhich system did you like the most ??? My person fave was the Amiga as i had loads of fun on it with games like Star Dust, Supr Frog, Speedball 2 an…

    ... the Amiga though you could scroll a full 15 screen ... scrollable bitmap layer... all in basic at 50 fps or ... able todo on an ST in Basic, ever.

    ... without even trying, even in Basic, which wasn't so ... at 50 or 60 fps in BASIC is astonishing, truly.
    CKay CKay October 2009 Chit chat
  • border graphics / text tricks ?just curious if it was possible.. I mean in basic, when you scroll a program you have "scroll ?" in the lower border? is there trickery that you can…

    ... I mean in basic, when you scroll a program you have "scroll ?" in the lower ... . just try edit a long basic line.

    [ ... such loader uses special characters in program name. try for example ... ?!
    [/quote] as said, basic system uses bottom of screen ...
    Fikee Fikee December 2009 Development
  • border graphics / text tricks ?just curious if it was possible.. I mean in basic, when you scroll a program you have "scroll ?" in the lower border? is there trickery that you can…

    ... .. I mean in basic, when you scroll a program you have "scroll ?" in the lower ... those two lines from a BASIC program, you output to channel ...
    John Elliott John Elliott December 2009 Development
  • Converting games from tap to dskHi to all from Greece, Being an old Speccy user and now owner of most models of Spectrum (48k , 48k+ , 128K, +2 grey and +3) , I desided to salvage m…

    ... to load it in usr0 mode (enter +3 basic and type usr0 ... , SP, interrupt state then poke the code in at 23872 (again overwrite ... it's set (ie. 128k basic mode) then it looks at ...
    nuggetreggae nuggetreggae January 2010 Emulators
  • Have you seen this man?I was digging around in the sprite graphic data of Contact Sam Cruise when I came across this sprite: [IMG]http://pyskool.ca/images/csc-as064.png[/I…

    [QUOTE=Nonsense in BASIC;424287]This is excellent work ... can't get the 'Phil Poke' to work. I've looked ... , here's a more drastic POKE that turns one of the ... policemen into Phil:

    POKE 56870,64

    The ...
    SkoolKid SkoolKid February 2010 Games
  • A.I. in a Pacman game made in BasicA few years ago I tried to make my own Pacman game in Sinclair Basic. The map, UDGs and the whole game was completed and was working with just one gh…

    ... to change UDG "A", you poke values from USR "A" to ... though, if you do it in BASIC.

    Shifting the entire ...
    Paradigm Shifter Paradigm Shifter February 2010 Sinclair Basic
  • Some Beeper TunesAfter doing a verion of [URL="http://freestuff.grok.co.uk/vbspec/popcorn.szx"]popcorn[/URL] a few weeks back, I got a bit carried away with doing a f…

    ... and it's been made in Czechoslovakia.


    [ ... br /> [/QUOTE]

    Also Poke with TDM disassembled the 3 ... make completelly new engine, sounding in a new way? :) Zilog ( ... engine so complicated editor, written in BASIC, that I wasn't able ...
    Mister Beep Mister Beep March 2010 Sinclair Miscellaneous
  • Image to ZX Spec 1.1 Now Freely Available!Image to ZX Spec 1.1 Now Freely Available! [IMG]http://mirror.viperfang.net/silentdevelopments/images/ent-preview1.1.zx.png[/IMG][IMG]http://mirror.…

    ... and puts the original colours in both scrs (respectively).
    BASIC program that will display ... I know very little of poke so documenting these would ... bytes one after one. BASIC is too slow to ... (slow in BASIC): FOR a=0 TO 6911:POKE 16384+a ...
    LCD LCD March 2010 Announcements
  • address 23760 etc.Hi all, Where could I find Spectrum 48 addresses, what's in 23760 for instance ? Thanks for advance ! -jp

    ... POKEs are just patching in certain values into specifed ... space.

    In BASIC terms, they are managed using ... and POKE are used.
    I/O space:- IN and ... />
    In assembly language, IN and OUT are also ... make a crude sound under BASIC try:-

    Digital Prawn Digital Prawn March 2010 Sinclair Basic
  • address 23760 etc.Hi all, Where could I find Spectrum 48 addresses, what's in 23760 for instance ? Thanks for advance ! -jp

    ... code must be somewhere, those POKE's I posted was just ... the memory space.

    In BASIC terms, they are managed using ... :- PEEK and POKE are used.
    I/O space:- IN and OUT ... make a crude sound under BASIC try:-

    10 OUT ...
    jukka_k jukka_k March 2010 Sinclair Basic
  • Midi Out from machine codeI need to send midi-signals by machine code, while Basic is too slow for my current project. I already read I can use hookcode #11E, but I have some …

    ... #11E in ROM0! There is no direct need to disable interrupts, as ... call to the interrupt routine in 'BASIC' ROM1. See ROM0 address #0038 ...
    roko roko April 2010 Hardware
  • Midi Out from machine codeI need to send midi-signals by machine code, while Basic is too slow for my current project. I already read I can use hookcode #11E, but I have some …

    ... #11E in ROM0! There is no direct need to disable interrupts ... call to the interrupt routine in 'BASIC' ROM1. See ROM0 address ... the value at adress 4514 in 39999
    LD ... value at adress 4515 in rom 0 at adress ... I tried this in Fuse from 48K basic when I selected ...
    bverstee bverstee April 2010 Hardware
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ... ] command isn't actually needed in BASIC!

    [code]
    105 POKE syspage,23
    130 ... 200 PAUSE 0: POKE syspage,23: PAUSE 0: POKE syspage,31: ... 200
    300 POKE syspage,23: POKE syspage,31: GO TO ... if you do a poke 23388,23 or 31 ...
    mulder mulder April 2010 Sinclair Miscellaneous
  • Obtuse One-LinerFollowing a request in another thread, this could almost be crammed into one line. It uses a simple ON ERR CONTINUE to give a continuous display. [c…

    [QUOTE=Digital Prawn;440795][code]
    1 POKE 23618,1:
    INK RND*6:
    POKE 23620,5-(RND
    bigjon bigjon May 2010 Sinclair Basic
<1…891011121314…34>

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