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Search Again :: Adv Search 1000 results in 0.085s
<1…10111213141516…34>
  • Where to start?..Hello, First off, sorry if this is in the wrong and sorry if the questions I'm about to ask have been asked and answered numerous time! Little back…

    ... t do much with built-in Basic, it is not enough even ... like Basin (Basic), Boriel's Basic compiler (for compiling basic programs), z88dk ... the ZX its was programmable in both BASIC and Machine Code? Would ... been messing around using the POKE URS command and it hit ...
    meow meow September 2011 Development
  • Where to start?..Hello, First off, sorry if this is in the wrong and sorry if the questions I'm about to ask have been asked and answered numerous time! Little back…

    ... bet is to type in some BASIC games from a book ... get an idea of the BASIC commands, what's possible ... into numbers, then in BASIC use the POKE command to write those ... USR nnnnn command from BASIC. That's how early ... the final binary version in memory, so you have ...
    joefish joefish September 2011 Development
  • Where to start?..Hello, First off, sorry if this is in the wrong and sorry if the questions I'm about to ask have been asked and answered numerous time! Little back…

    ... POKE 32768,62
    POKE 32769,42
    POKE 32770,215
    POKE ... 'd never perform individual POKE statements to get your ... (or PRINT in Joefish's example) is just BASIC syntactic sugar... ... which you'll find stored in BASIC programs as comma separated lists ...
    csmith csmith September 2011 Development
  • Where to start?..Hello, First off, sorry if this is in the wrong and sorry if the questions I'm about to ask have been asked and answered numerous time! Little back…

    ... POKE 32768,62
    POKE 32769,42
    POKE 32770,215
    POKE 32771 ... 'd never perform individual POKE statements to get your ... which you'll find stored in BASIC programs as comma separated lists ... still needing to cover BASIC and everything before touching ...
    meow meow September 2011 Development
  • IN or INKEY ?just curious which is better to use.. I have a menu done.. and use 6/7 to go up down it + space to cycle thru the options (using inkey).. obv. if I w…

    ... the lack of bitwise operators in BASIC could be augmented as follows ... /> 3) From BASIC you would then POKE the two values in to address ... want. The result would be in FEF4.

    Am I ...
    Paddy Coleman Paddy Coleman October 2011 Sinclair Basic
  • IN or INKEY ?just curious which is better to use.. I have a menu done.. and use 6/7 to go up down it + space to cycle thru the options (using inkey).. obv. if I w…

    ... the lack of bitwise operators in BASIC could be augmented as follows ... /> 3) From BASIC you would then POKE the two values in to address ... want. The result would be in FEF4.

    Am I ...
    Dr BEEP Dr BEEP October 2011 Sinclair Basic
  • AND,XOR,OR,BIT,RES,SET,CPL,NEG,RLC,RRC,SLA,SRL,RL, RR,SRA for BASICAs this was drifting away from the original INKEY$ thread I thought that I'd create a new one. So here's a routine to provide all of the above mentio…

    ... code itself or in BASIC if using a READ-POKE loop, as long ... /> If using a READ-POKE loop in BASIC, then again, knowing the ... old ORG address and starting POKE ... bytes in the DATA statement can be recalculated at POKE time ...
    Battle Bunny Battle Bunny October 2011 Sinclair Basic
  • SuperTape Version 1.2 Scheme ?Hi folks, As mentioned in another thread, I came across a tape (on-line most likely) called SuperTape Version 1.2. I think it might be a multi-plat…

    ... 1.2 PZX. Loads fine in the emulators I have tried ... again after you let the basic scroll, in case it doesn't start ...
    Patrik Rak Patrik Rak October 2011 MIA/STP/SDP
  • SuperTape Version 1.2 Scheme ?Hi folks, As mentioned in another thread, I came across a tape (on-line most likely) called SuperTape Version 1.2. I think it might be a multi-plat…

    ... 1.2 PZX. Loads fine in the emulators I have tried ... again after you let the basic scroll, in case it doesn't start ... can see h.T.h. in a pattern just like how ...
    Andrew Barker Andrew Barker October 2011 MIA/STP/SDP
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... 0[/B] to disable it again. This ... in BASIC. The only inconvenience is that channel #4 does not automatically disable ... will have to explicitly disable it yourself, for ... it can be used in BASIC also (just add ... obtain the same value in inverse). For instance:
    Einar Saukas Einar Saukas November 2011 Development
  • New SpecBAS available - v0.710Been a while, but I've just uploaded the latest build of SpecBAS. This one now supports tilemaps (with rotation and scaling) and added OVER mode (XO…

    ... /> Specbas, for your security, runs in a sandboxed mode. It makes ... a directory for you in your users hierarchy.

    On Vista/Win7, it's in "c:\users\
    ewgf ewgf November 2011 Sinclair Miscellaneous
  • Mazes and Tremaux's AlgorithmI've done a version of Tremaux's maze solving algorithm which solves my current test maze with 400 junctions and 715 connections in a reasonably quic…

    ... directions are allowed whereas in these cases some directions ... it sets off backwards in a different direction by ... I did it all in BASIC first to get the ... processing loop of each phase in machine code.

    POKE a+bo+k2,PEEK ( ...
    Battle Bunny Battle Bunny November 2011 Development
  • Worst graphics ever?There's (yet another) thread about the best Spectrum graphics, so here's one about the worst. Of course, if you want to be fair then a "worst" graphi…

    ... game from data statements written in basic to poke the code for the ...
    Hercules Hercules November 2011 Games
  • Xor-shift random number generator for Z80[QUOTE=Patrik Rak;320244]Come on, people, [URL="http://www.jstatsoft.org/v08/i14/paper"]xor-shift generators[/URL] devised by Marsaglia, that's the w…

    ... random number from 0-255 in A.

    You ... copy it up or down in memory once it is ... when you do USR 60000 in BASIC is the Speccy ROM copies ... the routine exits, whatever was in the BC register at the ... to be clear, I can POKE the decimal values of Patrik ...
    Paddy Coleman Paddy Coleman December 2011 Development
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... 128K: Returns "C Nonsense in BASIC, 2:9" error after the ... Austerlitz 128K: Returns "C Nonsense in BASIC, 1500:3" error after the ... Gallipoli 128K: Returns "C Nonsense in BASIC, 22:1" error after the ... a POKE command provided by jp in the first BASIC block ...
    Alessandro Grussu Alessandro Grussu January 2012 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... 128K: Returns "C Nonsense in BASIC, 2:9" error after the ... Austerlitz 128K: Returns "C Nonsense in BASIC, 1500:3" error after the ... Gallipoli 128K: Returns "C Nonsense in BASIC, 22:1" error after the ... a POKE command provided by jp in the first BASIC block ...
    Alessandro Grussu Alessandro Grussu January 2012 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... 128K: Returns "C Nonsense in BASIC, 2:9" error after the ... Austerlitz 128K: Returns "C Nonsense in BASIC, 1500:3" error after the ... Gallipoli 128K: Returns "C Nonsense in BASIC, 22:1" error after the ... a POKE command provided by jp in the first BASIC block ...
    Alessandro Grussu Alessandro Grussu January 2012 Games
  • What is the (hypothetically) largest 9999 lines BASIC program possible?If the Speccy had infinite amounts of memory, what is the largest 9999 line BASIC program that could be made? (in K and amount of instructions) (Yet…

    ... REM works by telling the BASIC interpreter to ignore the rest ... is the first command in line 10 in either program).
    ... /> are identical, as in either case the BASIC interpretor reads the (first ... THEN, or directly POKE the line in the Spectrum's memory ...
    ewgf ewgf February 2012 Sinclair Basic
  • What is the (hypothetically) largest 9999 lines BASIC program possible?If the Speccy had infinite amounts of memory, what is the largest 9999 line BASIC program that could be made? (in K and amount of instructions) (Yet…

    ... keyword THEN, or directly POKE the line in the Spectrum's memory ... Logan pointed out this anomaly in his disassembly.

    My ... 80-lec tokeniser and SE Basic tokenizer which uses either of ...
    Geoff Geoff February 2012 Sinclair Basic
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... 128K: Returns "C Nonsense in BASIC, 2:9" error after the ... Austerlitz 128K: Returns "C Nonsense in BASIC, 1500:3" error after the ... Gallipoli 128K: Returns "C Nonsense in BASIC, 22:1" error after the ... a POKE command provided by jp in the first BASIC block ...
    Alessandro Grussu Alessandro Grussu February 2012 Games
  • Spectrum LaptopHas anyone here made or tried to make a laptop version of the Spectrum, like [URL="http://www.engadget.com/2008/03/20/zx-spectrum-laptop-mashes-in-a-…

    ... - Optional border emulation (if you disable it then the PAPER display ... in real time,
    - Supports .POK poke files,
    - Built in ... disassembler (this would be great in FUSEPSP ... have to admit that in hindsight I'd much ...
    ewgf ewgf March 2012 Hardware
  • Games written in BASICHi all, I've been racking my brain trying to think of a game which was definitely written in BASIC (ie not in assembler). The only thing that I can …

    ... ]Was much of Oracles Cave in BASIC..? I'm pretty sure all ... /> Yeah, the scroll routines and graphics are loaded in MC, but the ... rest is pure BASIC.
    The Starglider The Starglider March 2012 Games
  • countdown timer ?just curious if there was a pre-made one about that I could use to count down from 999 to 0. in MC / under interrupt, that returns to basic? but how…

    ... wanted to keep it all in BASIC.
    [code]
    [b] ... LET s=m+1:
    POKE h,INT (start/24):
    POKE m,INT ((start-PEEK h* ... 24)/60):
    POKE s,start-PEEK h*24 ...
    [b]b: somewhere in the main program loop[/b ...
    Battle Bunny Battle Bunny April 2012 Sinclair Basic
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... 128K: Returns "C Nonsense in BASIC, 2:9" error after the ... Austerlitz 128K: Returns "C Nonsense in BASIC, 1500:3" error after the ... Gallipoli 128K: Returns "C Nonsense in BASIC, 22:1" error after the ... a POKE command provided by jp in the first BASIC block ...
    Alessandro Grussu Alessandro Grussu April 2012 Games
  • Turn UDG to Attrribute blocksI'm trying to enlarge my UDG's to 8 x 8 character blocks per pixel, but struggling, is there any subroutine/program for enlarging UDG's x 8?

    Here's a BASIC version of the joefish & ... to generate the character pattern in the attributes, side-by-side ... na_th_an's version is slower in BASIC, I'd expect a machine ... c=0 TO 7:
    POKE d+c,CODE c$(c ... c=0 TO 7:
    POKE d+7-c,pat-((pat ...
    Battle Bunny Battle Bunny May 2012 Development
  • BREAK from GOSUBHere's another one. Just in case you wanted to break out of multiple GOSUB levels with a single command, here's a routine to do it, tested on all mod…

    ... an even simpler version, all in BASIC. To use:
    [code]
    ...2 POKE gs,FN g(FN c ... ()+1): POKE gs+1,FN h(FN ... c()+1):
    POKE gs+2,1: RETURN
    in line 2 could be employed ...
    Battle Bunny Battle Bunny May 2012 Sinclair Basic
  • Question about 2-channel beeper musicI confess I haven't tried all the available beeper utilities and software. I always found music software confusing and trackers are not for me. I kno…

    ... way to use the AY in USR 0 mode without ... easy to work with BEEP in a linear form. No ... just like two Spectrums playing BASIC BEEP music at the ... for example, at line 8000 in BASIC and data for the second ... routine would allow me to POKE those values and call it ...
    zxbruno zxbruno May 2012 Development
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... 128K: Returns "C Nonsense in BASIC, 2:9" error after the ... Austerlitz 128K: Returns "C Nonsense in BASIC, 1500:3" error after the ... Gallipoli 128K: Returns "C Nonsense in BASIC, 22:1" error after the ... a POKE command provided by jp in the first BASIC block ...
    Alessandro Grussu Alessandro Grussu May 2012 Games
  • Official CSSCGC 2012 Competition Threadcsscgc2012 already got it's first entry (from R-Tape) :) So I'm almost forced to start the new official csscgc thread here. The official c.s.s Crap …

    ... Also why the mix of basic and machine code? [/ ... the game will still running in "basic mode" :D

    basic (unused) in the program listing. ... t tried hard. my poke kind of works but ... occasion.

    Poke 32864,255 works better.
    Arda Arda June 2012 Games
  • Switching 48/128 modes within a BASIC programI'm not sure what use this would be; ie. being able to switch between 48k and 128k modes and back again from within a continuously running BASIC prog…

    ... ):
    POKE sp,FN g(trap): POKE sp+1 ... (23613): POKE sp,FN g(ret): POKE sp+1 ... 9000 ;line number of BASIC error handler
    ... iy+$01) ;signal "128K BASIC" mode
    jr ... 0014 ;address of $FF in BASIC ROM, for report "0 ...
    Battle Bunny Battle Bunny July 2012 Sinclair Basic
<1…10111213141516…34>

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