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<1…11121314151617…34>
  • Play command on divideHi, i thought I'd have a quick go on divide seeing as i had an afternoon spare.However,i can't seem to get the 'play' command on the screen?. It see…

    ... /> rst 0[/code]
    or in BASIC
    [code]10 DATA 243 ... 8
    30 READ a: POKE 16383+x, a: NEXT x ...
    chev chev July 2012 Hardware
  • 80x24 mode (Timex required)Hopefully Martijn will be adding this to the archive soon, but until then grab it here: [url]https://dl.dropbox.com/u/15659782/BASIC80.zip[/url] Th…

    ... 's possible. SE BASIC IV pages in bank 7 whenever it ... needs to draw a character, scroll ... ?
    How does SE BASIC keeps the image if it ... work, if it was available in BASIC or a kind of " ... worlds, but with SE BASIC IV it is greater than ...
    Encarnado Encarnado August 2012 Sinclair Basic
  • Computer pranksAnyone ever play a computer prank on a friend, or had one played on you? Here's a few which will make you laugh that I did back in the day... In 19…

    ... walked past.

    The BASIC was also pretty fast. A ... both wrote a 'BBC Emulator' in BASIC that gave the impression of ... whole class who were typing in a BASIC listing, only to find ... ,A forever, making the border scroll stripes and shriek loudly, turned ...
    joefish joefish August 2012 Chit chat
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... many games that are written in basic i can study.

    in a day or so.
    in the archive.

    Interesting ... thing i noticed in magazines - more and more the ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • Games that could be better off with a 7MHz CPUI've just reviewed Kung Fu Master for the Spectrum, as I remember it as a very poor conversion from the arcade. Then it just ocurred to me to raise t…

    ... written in Basic for instance)[/QUOTE]

    you need to poke the ...
    ANDREW RYALS ANDREW RYALS September 2012 Games
  • Converting UDG to 2x2I've got a udg that I want to display in different sizes. Obviously I just print it for normal size, I can use the udg in bin format to display it ea…

    ... slow way to do it in BASIC without using any extra UDGs ... df+256 STEP 256: POKE d,bl: POKE d+1,br: NEXT ... :
    POKE d,bl1: POKE d+1,bl2: POKE d+2,br1: POKE d ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…

    ... that to work out quicker in BASIC however I try it. Printing ... BASIC, PRINT AT r,c;" " {20246 T} is quicker than POKE p ... array could be used, in which case POKE p(rc1),a {19837 ... rc1 needs to be factored in as well, and adding the ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • Boriels ZX CompilerI'm trying to compile a very simple program and I keep getting the error: unexpected end of file. Here's my code: [CODE]10 cls 20: let n=0 22 do 2…

    Look, [i]any[/i] construct in any language such as C/ ... ++ can be expressed just fine in BASIC, such that it has the ... and some creative PEEK and POKE, but it can be done ...
    Dunny Dunny October 2012 Development
  • More memoryHi all... can anyone help, Is it possible to get more memory for basic pref' in Basin.... 40 odd k is just not enough !

    ... loaded separately, or embedded in BASIC as explained in "saving time populating large ... 8:
    POKE 23563,FN g(defa): POKE 23564,FN h ... $:
    CLEAR: POKE 23627,FN g(v): POKE 23628,FN h ... /> LET vars=v: POKE 23563,0: POKE 23564,0:
    REM ...
    Battle Bunny Battle Bunny November 2012 Sinclair Basic
  • Amazing Rocketeer problemAfter getting killed in this game, playing in my +2A, its impossible to get to play again, as the "Game Over" screen stays forever no matther what ke…

    ... ]10 GO TO 10[/B] in Basic, Ivan. Does nothing but jumps ... such instruction temporarily during work in progress and replace it later ... so there is any easy poke to avoid that? :)
    Ivanzx Ivanzx November 2012 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... 128K: Returns "C Nonsense in BASIC, 2:9" error after the ... Austerlitz 128K: Returns "C Nonsense in BASIC, 1500:3" error after the ... Gallipoli 128K: Returns "C Nonsense in BASIC, 22:1" error after the ... a POKE command provided by jp in the first BASIC block ...
    Alessandro Grussu Alessandro Grussu November 2012 Games
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... years ago. It renumbers programs in BASIC, requiring all line references to ... +1+5*(d=224):
    POKE g,16-2*((d=1 ... /> LET q=q+9:
    POKE g,8+3*(q
    Einar Saukas Einar Saukas November 2012 Sinclair Basic
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... 128K: Returns "C Nonsense in BASIC, 2:9" error after the ... Austerlitz 128K: Returns "C Nonsense in BASIC, 1500:3" error after the ... Gallipoli 128K: Returns "C Nonsense in BASIC, 22:1" error after the ... a POKE command provided by jp in the first BASIC block ...
    Alessandro Grussu Alessandro Grussu December 2012 Games
  • calculator and sinusok, look at the Sysel's routine: [PHP]3 5b00 *s 4 5b00 tabsin = #7000 03 mksin 19.11.1995 Busy soft …

    ... scheme from the numbers embedded in BASIC lines, to cover the possibility ... The procedure for converting from BASIC format to code #34 format ... from code #34 to the BASIC representation:

    * look ... mean that the bytes to poke into BASIC are 7b 49 d9 ...
    gasman gasman December 2012 Development
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    I've done it in BASIC... sorta. It seems to work. ... /> Well, it's not exactly "in BASIC", but you don't need ... block called REUBICA), I page in the suited page, LDIR 16Kb ... is loaded in 25000. You load your block to $8000, poke your ...
    na_th_an na_th_an February 2013 New game ideas
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... a programmer - haven't coded in BASIC or CODE since I was ... wrote myself for calculating the POKE values in order to customize the ...
    Alessandro Grussu Alessandro Grussu February 2013 New game ideas
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... :

    10 LOAD""SCREEN$:POKE 23739,111:LOAD""

    POKE bit avoids the next loading ... already have).

    6-In BASIC type Save "loader"LINE 1 ... loading screen file you saved in step 1, Type load""CODE ...
    R-Tape R-Tape February 2013 Games
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... :

    10 LOAD""SCREEN$:POKE 23739,111:LOAD"":RUN
    POKE bit avoids the next loading ... already have).

    6-In BASIC type Save "loader"LINE 1 ... include the LOAD "" SCREEN$ in the main basic program). Then I join ...
    apenao apenao February 2013 Games
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... />
    10 LOAD""SCREEN$:POKE 23739,111:LOAD""

    POKE bit avoids the next ... have).

    6-In BASIC type Save "loader"LINE 1 ... screen file you saved in step 1, Type load ... line 10 LOAD""SCREEN$:POKE 23739,111:LOAD"" will ...
    jammajup jammajup March 2013 Games
  • Font hack that was used in a lot of early gamesThere was a little hack for changing the fonts on a spectrum and I remember it being used in a couple of old games on the 48k, it was a sort of ye od…

    ... most likely give a "Nonsense in BASIC" error. Here's me believing ... ?! Flip! So what's the POKE whereby a program will auto ...
    Battle Bunny Battle Bunny April 2013 Sinclair Basic
  • Font hack that was used in a lot of early gamesThere was a little hack for changing the fonts on a spectrum and I remember it being used in a couple of old games on the 48k, it was a sort of ye od…

    ... on ...
    [code]
    10 POKE prog+3,hilen
    20 ... hilen=PEEK (prog+3):
    POKE prog+3,255:
    SAVE ... yonder and gives a "Nonsense in BASIC" error. Attempting to auto-run ... .

    (The line zero POKE stops the line being edited ...
    Battle Bunny Battle Bunny April 2013 Sinclair Basic
  • Font hack that was used in a lot of early gamesThere was a little hack for changing the fonts on a spectrum and I remember it being used in a couple of old games on the 48k, it was a sort of ye od…

    ... most likely give a "Nonsense in BASIC" error.[/QUOTE]

    Only ... "Hello": PRINT "World": STOP
    POKE 23758,255
    SAVE "test ...
    Einar Saukas Einar Saukas April 2013 Sinclair Basic
  • Rally Driver Hi-Score Challenge!!!I was looking for a game to aid [URL="http://www.worldofspectrum.org/forums/showthread.php?t=43476"]MickMog's thread[/URL] and discovered this little…

    ... almost uncontrollable (try it in BASIC, POKE 23561,1: POKE 23562,1 and try ... to type in 10 PRINT "DEATH ... RALLY")

    Just POKE 52269 ...
    Pgyuri Pgyuri April 2013 Games
  • Rally Driver Hi-Score Challenge!!!I was looking for a game to aid [URL="http://www.worldofspectrum.org/forums/showthread.php?t=43476"]MickMog's thread[/URL] and discovered this little…

    ... almost uncontrollable (try it in BASIC, POKE 23561,1: POKE 23562,1 and try ... to type in 10 PRINT "DEATH ... RALLY")

    Just POKE 52269 ...
    ZnorXman ZnorXman April 2013 Games
  • File comparitorI thought Taper might do it but its not quite what I was after. Unless I misunderstood that shows if tapes are identical or not but not the differenc…

    ... external GOSUBs refer to routines in my [url=http://www. ... library. It's too slow in BASIC, but it gives an example ... complicated. The full listing is in the [url=http://www. ... a compressed hex byte. In the example picture the end ... gt; r(i,k5) THEN POKE r(i,k4)*kFG+j ...
    Battle Bunny Battle Bunny April 2013 Sinclair Miscellaneous
  • 128k Basic used much ?Hi - I was wondering if there were many,if any, games programmed in 128k basic? I was also thinking of doing one myself as I wish to make a text heav…

    ... Here's what I use in [url=http://www.users.globalnet ... it's not available in earlier models it can' ... in BASIC fairly easily. To reference a particular bit 'n' in BASIC:< ... br /> IF bit THEN POKE address,byte-2^n
    IF NOT bit THEN POKE address,byte+2^n
    Battle Bunny Battle Bunny May 2013 Sinclair Basic
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... the focus of this thread in a more productive direction...
    POKE f,z: NEXT f
    Einar Saukas Einar Saukas May 2013 Development
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... 128K: Returns "C Nonsense in BASIC, 2:9" error after the ... Austerlitz 128K: Returns "C Nonsense in BASIC, 1500:3" error after the ... Gallipoli 128K: Returns "C Nonsense in BASIC, 22:1" error after the ... a POKE command provided by jp in the first BASIC block ...
    Alessandro Grussu Alessandro Grussu May 2013 Games
  • 5th QuadrantAnyone ever mapped or completed it? Theres a game in there somewhere im sure of it but I cant make head nor tail of it!

    ...
    Although it's larger in area because of the extended ... it's about 120kb smaller in size (646kb) because of ... reproduce the detailed information contained in the text version I ... ... Oh, I found another POKE:

    Disable identity check on doors ...
    Battle Bunny Battle Bunny June 2013 Games
<1…11121314151617…34>

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