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<1…12131415161718…34>
  • List of useful POKEs?Hi all. :smile: Just out of curiosity, does anyone know of a thread/file somewhere here containing a list of useful POKEs? Stuff like POKEs to make …

    ... . Back in the day I remember I would always use POKE 23561 ... and 23562 before starting coding anything in BASIC, but ... change the first BASIC line to 0. Worse protection in the world ... ones are on the ZX BASIC manual already.

    ...
    zxbruno zxbruno July 2013 Sinclair Basic
  • List of useful POKEs?Hi all. :smile: Just out of curiosity, does anyone know of a thread/file somewhere here containing a list of useful POKEs? Stuff like POKEs to make …

    To disable 'Scroll?' message when the screen is full (auto scroll):

    POKE 23692, 255
    Paul van der Laan Paul van der Laan July 2013 Sinclair Basic
  • List of useful POKEs?Hi all. :smile: Just out of curiosity, does anyone know of a thread/file somewhere here containing a list of useful POKEs? Stuff like POKEs to make …

    [QUOTE=Paul van der Laan;709326]To disable 'Scroll?' message when the screen is full (auto scroll):

    POKE 23692, 255[/QUOTE]

    I created a cgc entry around that poke!
    Rebelstar without a cause Rebelstar without a cause July 2013 Sinclair Basic
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... no MOD (modulo arithmetic) in ZX Basic is there (and you can ... /> EDIT2: Easiest thing to do in basic is probably just use a ... memory contents wrap when you poke them with values > 255 ... ? Cos you could do POKE(address, PEEK(address) + 1) to ...
    Paradigm Shifter Paradigm Shifter July 2013 Games
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... avoid the tile attribute clash in smoth scroll games (horizontal and vertical ... an online emulator with hardware scroll support:

    [url]http ... ", "OUT 32571, 10", etc... in BASIC (3rd link) to try the scroll yourself.
    antoniovillena antoniovillena July 2013 Development
  • DivMMC EnJOY!Coming up... [IMG]http://benophetinternet.nl/hobby/vanmezelf/DivMMC_enjoy_first_render.jpg[/IMG]

    ...
    But can you also disable the DivMMC part and only ... from tape ;)[/QUOTE]

    In system esxdos:
    After power ... ), or write command ".TAPEIN -c" in basic. All next LOAD/SAVE/VERIFY ...
    velesoft velesoft July 2013 Hardware
  • Confounded DEF FNCan anyone see why this is going wrong? I've been tinkering with it since tea time and got nowhere. [code] 2 DEF FN t$(n,t,d) =STR$ INT (n/t)…

    ... 're calculating function memory usage in BASIC. Just put the DEF FN ... in 1001 and the FN call in line 1030 ...
    Battle Bunny Battle Bunny August 2013 Sinclair Basic
  • Poorly Issue One 16k spectrum diagnosis?Hello, everyone. :smile: I was lucky enough to buy an Issue One 16k rubber key the other week; I didn't know it was an Issue One till I opened it up…

    ... in the first column as shown in previous photos.

    1. POKE ... something in BASIC like:

    [CODE]FOR I = 16384 to 23295 : POKE ... then at a random point in the screen filling, the ... the screen the stripey pattern in the first column disappears ...
    Trafferth Trafferth August 2013 Hardware
  • Hardware description - MB-02+ interfaceOn this thread will soon released info about MB-02+ idisk interface ( memory paging mechanism, list of ports, addressing, MB IDE, schematics, etc... …

    ... 16kB ram page number 3 in read only mode.
    ... /> - OUT 23,0 - disable external memory and connect ZX ... and modify rom from basic. Also is possible switch ... rom via one OUT command in basic. (OUT 23,64+5 ... maximal capacity 64kB, but in rom socket is originally ...
    velesoft velesoft August 2013 Hardware
  • Can a guy that traveled on the short bus learn machine code...Hmmm So after some soul searching I figured it was time to finaly nail spectrum machine code. Its so frustrating to sit infront of a basic listing w…

    ... -7
    60 POKE X,16*Y+Z ... flag affect values in the register in a circle, ... other kid in school who actualy programmed in BASIC all ... script kiddies just blindly entering in listings.

    in full soilage...
    < ...
    wibble wibble August 2013 Development
  • display file addressing; screen slicingWhile working on this Compendium I'm updating or rewriting a lot of stuff. One thing I eventually came to appreciate was the simple & clever way in w…

    ... wrote to test plotting with POKE (that is, direct to ... bit shifting and OR operations in BASIC... which was fun. I' ... [CODE]10 REM plotting with poke
    12 PAPER 0: BORDER ... table used to place pixels in a byte
    1005 ... v/2)=v/2 THEN POKE adr,b(idx)+byte: ...
    JonB JonB October 2013 Sinclair Basic
  • What would you do with four joysticks?Anyone got some inspiring ideas for four-player games, or twin-stick two-player games..? I can think of, for four players: [I]Warlords[/I] (Atari) […

    ... . That way they could scroll downwards just by moving the ... notoriously difficult to get right in platform games, though if ... [I]Gauntlet[/I] type game in BASIC. Maybe something like that (or ... I could perhaps write the basic graphics and joystick input engine ...
    joefish joefish October 2013 New game ideas
  • IF EXIST?In MS-DOS scripting, there is an IF EXIST command that lets you check wether a file exists in disk or not. There are any way to check it out from BA…

    ... does not exisit in Sinclair BASIC, although some other BASIC's i've ... - for instance the FILES function in Liberty Basic.
    That said, however ... below
    (right).

    In BASIC (using DOS)
    (after USR ...
    The_Bert The_Bert October 2013 Sinclair Basic
  • Timex 2068 hi-color / hi-res modes.Hello. I know this is not a Timex forum but since it is a very close relative of the Speccy I thought I'd ask my question here. Does anyone know …

    ... and started up in the 128 Basic editor and went ... /> Spanish: a running calculator in BASIC. UK: standalone calculator (not ... UK: RENUM menu. Have to POKE parameters.
    Spanish: DELETE ... Spanish: Embedded codes supported in 128 BASIC. UK: No support for ...
    chev chev November 2013 Sinclair Miscellaneous
  • Timex 2068 hi-color / hi-res modes.Hello. I know this is not a Timex forum but since it is a very close relative of the Speccy I thought I'd ask my question here. Does anyone know …

    ... /> Spanish: a running calculator in BASIC. UK: standalone calculator (not ... usable with BASIC).
    Spanish: full ... : RENUM menu. Have to POKE parameters.
    Spanish: DELETE ... Spanish: Embedded codes supported in 128 BASIC. UK: No support for ...
    memrah memrah November 2013 Sinclair Miscellaneous
  • Mountains of Ket - Written in Basic?Was Mountains of Ket written in Basic? And if so is there any way to break into it? The parser's pretty impressive, I want to see how it was done.

    ... LET v$=c$
    8270 POKE 64760,c1
    8280 ... TO LEN v$-c1: POKE 23296+z,CODE v$(z ... +c1): NEXT z: POKE 23296+z,255
    ... LET n$=v$
    8300 POKE 64760,c0
    8310 ... n$(z+c1): NEXT z: POKE 23296+z,255
    ... of the commands is entirely in BASIC though.
    Timmy Timmy November 2013 Games
  • Mountains of Ket - Written in Basic?Was Mountains of Ket written in Basic? And if so is there any way to break into it? The parser's pretty impressive, I want to see how it was done.

    ... 737496]There's 37kb of BASIC and only a few ... code, so it's mostly in BASIC. In that "ket1" CODE block ... which just checks for any BASIC error and does RUN ...
    To get into the BASIC, insert an "IM 1" command ... />
    So I would Poke 62751 with something?
    Rebelstar without a cause Rebelstar without a cause November 2013 Games
  • A "generic" loader for +3(e)I've made this loader for 128k games in +3DOS. [CODE]dos_open equ 262 dos_close equ 265 dos_abandon equ 268 dos_read equ 274 dos_write equ 277 dos_s…

    ... a way to do it in BASIC (tested on +2A).
    REMbuild ... br /> RANDOMIZE rn: POKE VARS,PEEK 23671: POKE VARS+1,PEEK 23670 ... 23671:
    POKE rv,234: POKE rv+1,CODE "": POKE rv+rl+1 ... last line in the program.

    The two "POKE ... CODE ..." ...
    Battle Bunny Battle Bunny December 2013 Development
  • Getting aquainted with the IF1bisToday, fifteen days after dispatch, the IF1bis arrived at my door. In perfect order. No customs, no TVA and no handling fee involved. The arrival of …

    ... existing BREAK only works in BASIC. If we only could ... for a return to BASIC are done as soon ...
    OUT (63),A ;disable write
    EI
    ...
    roko roko December 2013 Hardware
  • is this a forum for new games ideas as in really new gamesWhat I mean is Nebulous was a new game concept, [cylindrical scrolling?] and I am having difficulty coming up with new concepts. Seems my brain just …

    ... me something to scroll sideways and I'll scroll it for ya ... a game related with mining in the space really cool!
    in Basic lately, I think ZXBasic accepts ...
    hikoki hikoki January 2014 New game ideas
  • How were game loading screens composed back in the day?I've often wondered while waiting for loading screen to materialise line by line how these were actually made prior to saving them as code or screen$…

    ... straight to screen with PEEK, POKE, DATA, CIRCLE etc then save ... for their own use. Even in Basic.
    pkersey pkersey January 2014 Development
  • really dumb questionbut can I use the following line to create a udg and if so how do I call it or use it via the graphics mode? Do I need to READ something somewhere? …

    ... ..! :p

    By default in BASIC you only get 21 UDGs ... get them.[/QUOTE]

    POKE 23675,udglow: POKE 23676,udghi
    Dr BEEP Dr BEEP January 2014 Sinclair Basic
  • hash function permutation tableI'm using a simple Pearson hash function to generate keys for a $(103,6) array using a 256-byte permutation table. How do I arrange the entries in th…

    ... longer, they're gathering dust in various rooms around the house ... +256*PEEK 23640+8:
    POKE 23563,da-INT (da/256 ... )*256: POKE 23564,INT (da/256)
    in BASIC here as it's too ...
    Battle Bunny Battle Bunny January 2014 Development
  • +3 Disk drive motorHi, I'm creating a disk file menu selector. I was wondering how to turn off the +3 drive motor and the motor timeout check from Basic (poking the co…

    ... after code had loaded ..
    poke 23399,l+8
    randomize ... /> Another reservation of this approach in BASIC is that if bit 3 ...
    BloodBaz BloodBaz January 2014 Development
  • ZX Spectrum code examplesThe shortage of sites with decent code examples seems to be few. The links to alot of sites that used to host them are disappearing into the ether. …

    ... (22527). You can test this in basic by poking values to any ... or cleared. Each address in that range controls 8 pixels ... character location. The value you poke in will change the character colours ... you do some experiments with poke to test your understanding
    alienbanana alienbanana February 2014 Development
  • A "generic" loader for +3(e)I've made this loader for 128k games in +3DOS. [CODE]dos_open equ 262 dos_close equ 265 dos_abandon equ 268 dos_read equ 274 dos_write equ 277 dos_s…

    ... each banks code loading in sequence specifying the ... disk and returns to basic, when I call ... have set the clear command in basic before doing this.
    ld de,0 ; disable cache
    ld hl,128 ... /> ld a,$10 ; page BASIC ROM
    call paginar
    Speccy_James Speccy_James February 2014 Development
  • Animated attribute revealA new challenge to solve next. I would like to create an animated attribute reveal in machine code by having my 768 byte attributes held in ram whic…

    ... a random block effort done in BASIC 30 years ago for ... attribute and copy" but in the end I decided (probably ... 0: PAPER 0: CLEAR 29999: POKE 23624,36: INPUT ""
    ... add hl,de ;next row in column
    djnz REV2 ;done ...
    Battle Bunny Battle Bunny February 2014 Development
  • Ghosts n' Goblins loaderI'm trying to put Ghosts n' Goblins onto a +3 disk but struggling to understand the mc loader. Basic loader [code] ink 7 : clear 25000 : load "" cod…

    ... disk usage (well, at least in BASIC it does)? I usually load ... ... if you use FLAGS to disable 128k properties, I'm afraid ... ... it does not prevent paging in and out nor prevents disk ...
    Zup Zup February 2014 Development
  • Is ESXDOS flexible enough to incorporate e.g. Spectranet commands?I was just discussing the idea with someone about the wish some people have to be able to combine interfaces such as DivIDE (Plus) / DivMMC EnJOY! wi…

    ... on the Spectranet (to disable the Spectranet BASIC traps), and so ... the same as the Spectranet BASIC extensions module commands that ... do all their reset initialization in a chain, and it ... the Spectranet networking OS and disable all traps (including reset) ...
    Winston Winston February 2014 Hardware
<1…12131415161718…34>

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