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<1234567…34>
  • automatic relocating of non-relocatable codeI was pondering upon the problem of changing absolute addresses used by CALL, JP, etc. when code is moved, without reassembling at the new location; …

    ... code is held within the BASIC program area and moves as ... is relocated; it's a POKE-free zone; and it's ... manage than using a POKE list in BASIC (which is what I ...
    Battle Bunny Battle Bunny August 2011 Development
  • BASIC: Fast way of filling a string?Recently I decided to use string slicing to extract random numbers from a sequence in the one-liner Lottery picker: [quote] 20 RANDOMIZE : LET a$=""…

    [quote=chop983;315105]POKE, that's like using machine ... .[/quote]

    No POKE, like changing BASIC-code.

    Just ... POKE 23756,0

    You just altered a piece of BASIC ... -program with a POKE
    (changed line ...
    Dr BEEP Dr BEEP November 2008 Development
  • !!! Trdos Emulation On Zx !!![B]This is software emulator of TRDOS(betadisk). Yet is writed only for interface MB02+, but will ported to more other IDE interfaces with external r…

    ... %ffff, val function, extended poke, peek commands, basic editing is as it ...
    omega omega May 2009 Development
  • Stupid noobie POKEs questionHello all, I was born one year before the Speccy itself, and we always had one in our house - first the 48k rubber-keys, then a +3 - until I got an …

    POKE is a BASIC command. It sets the contents ... (this contains the BASIC ROM). The syntax is POKE a,n. a ... value is held, you can POKE it to be 9 in ... to use special loaders to POKE the memory locations before running ...
    chev chev September 2009 Games
  • emulatorsplease help can we see clearly which emulator emaulates which hardware is there any that has a pc function key for the mulitface nmi button and the +…

    ... Romantic Robot decided not to fill the BASIC system 8 BYTE header ...
    ASM ASM November 2010 Emulators
  • AND,XOR,OR,BIT,RES,SET,CPL,NEG,RLC,RRC,SLA,SRL,RL, RR,SRA for BASICAs this was drifting away from the original INKEY$ thread I thought that I'd create a new one. So here's a routine to provide all of the above mentio…

    ... itself or in BASIC if using a READ-POKE loop, as long ... /> If using a READ-POKE loop in BASIC, then again, knowing the ... old ORG address and starting POKE ... up those four locations (starting POKE address + offset) and adjust ...
    Battle Bunny Battle Bunny October 2011 Sinclair Basic
  • Auto generated spritesLooking around for some graphics I came across [url]http://blog.disktree.net/?p=19[/url] , one of several such pages. Need the odd 8x8 UDG or two (…

    ... of C (you can poke it from BASIC if you like - eg ... : POKE 30003,17), you change the ... Example BASIC used for displaying them, for instance:

    5 POKE ... "17" in line 5 from POKE 30003,17 to anything you ...
    kgmcneil kgmcneil December 2011 Development
  • real value of some of these books as learning aids?Ok, I admit perhaps it was a late night and frustration. :???: I could have been hallucinating when i was doing the typein. But I think not.. [url]…

    ... the hobbit. how did they fill the colours? was it just ... .uk/gw03/basfill.htm"]simple fill in BASIC[/URL] posted by one ...
    Morkin Morkin August 2012 Sinclair Basic
  • real value of some of these books as learning aids?Ok, I admit perhaps it was a late night and frustration. :???: I could have been hallucinating when i was doing the typein. But I think not.. [url]…

    ... .uk/gw03/basfill.htm"]simple fill in BASIC[/URL] posted by one ... in Sinclair Basic, this is a very poor flood fill implementation. The ... on the stack and the fill routine exits gracefully if memory ... quicker if you relax your fill shapes to convex polygons only ...
    Alcoholics Anonymous Alcoholics Anonymous August 2012 Sinclair Basic
  • The making of R-Type on the speccy book, free downloadBob Pape, the guy who wrote R-Type on the speccy has made his book, "IT'S BEHIND YOU: the making of a computer game", available for free download: [u…

    ... . Which is why you can POKE them from Basic.
    AndyC AndyC September 2013 Games
  • The making of R-Type on the speccy book, free downloadBob Pape, the guy who wrote R-Type on the speccy has made his book, "IT'S BEHIND YOU: the making of a computer game", available for free download: [u…

    ... is why you can POKE them from Basic.[/QUOTE]

    Some ...
    TMR TMR September 2013 Games
  • Was there a POKE that broke the SpectrumHi Everyone I've been recalling myths and rumours from back in the day. You know "Lunar Jetmans" trailer and that sort of thing. But one rumour …

    ... Wikipedia there was a killer poke for the C64's floppy ... could be manually controlled through BASIC by PRINT#-ing "MEMORY-WRITE ... (which corresponding to the POKE command of BASIC, but write to the ...
    leespoons leespoons October 2015 Sinclair Miscellaneous
  • ZX81 Character SetHello, hope I don't offend anyone with my request. I've put together a program on my Amstrad that redefines a condensed text and displays it appropri…

    ... memory as screen and poke values in basic to it to display ... a screen with pokes from basic is slow. Like poking a ... on the ZX Spectrum from basic.

    Take a look ... show what is possible in BASIC.
    Dr BEEP Dr BEEP December 2015 Sinclair Miscellaneous
  • printing to the screen using pokei remember there being a way to print to the screen using pokes, which would allow you to print a character anywhere in the 175x255 matrix. can anyon…

    ... embed it in Boriel's Basic and just use compiled code ... specified memory positions and poke those in basic before running the routine ... with a usr call from basic. You'd need aret at ...
    Gedlion Gedlion September 2018 Development
  • Is Sabre Wulf a bit naff?Go on, I'm feeling controversial. I have never, ever liked Sabre Wulf. It looks pretty nice but even back in the day I found it a tedious and frus…

    Given that he's are getting remixed and recoloured, how hard would it be to POKE in a basic QAOPspace set up for this game?
    Bluce_Ree Bluce_Ree October 2019 Games
  • Easiest way to figure instruction lengthGiven a start address, what is the easiest way to find out instruction length at that address in Z80? I found [url="http://www.z80.info/decoding.htm"…

    ... all about "compiling" and tracking basic blocks. Basic block is a block from ... JIT compiler would then "compile" basic block. But because we are ... "[/code]

    Our first basic block is

    [ ... jump. That is the next basic block i.e. BLOCK 2 ...
    tstih tstih March 2022 Development
  • Changing BASIC loader in Chuckie Egg 2Hi, My aim is to include "PAUSE 0" event at the end of the loading of the Chuckie Egg 2 game. The reason is that I use emulator to load the game and…

    ... actually edit the loading BASIC program somehow. I have ... see, there are 2 "BASIC" blocks, the first one (Program ... VAL "65520": POKE VAL "23624", VAL "0": POKE VAL "23693", ... do I import the blocks from the original TAP ... import the other game blocks over to my new ...
    maiki maiki March 2008 Emulators
  • Help with broken BASIC blocksHi, Could anyone help me in recovering two broken BASIC blocks?: [url]http://webmail.unizar.es/upload/download.php?file=1247602759.invitado.php5kQ4…

    ... me in recovering two broken BASIC blocks?:

    [url]http://webmail ...
    jpablo jpablo June 2009 MIA/STP/SDP
  • Find-Fill-Copy functions for BASICThere's not much going on here, so here's three m/code routines to provide some data manipulation functions which are otherwise slow to do from BASIC…

    ... otherwise slow to do from BASIC.

    * find ... ("z()","",find)
    * fill array 'a' elements with value ... eg. FN f("z$()","wxyz",fill) -or- FN f("z ... ()","INT PI",fill)
    * [optionally copy ... /pourri/find-fill-copy.zip]Find-Fill-Copy.zip[/ ...
    Battle Bunny Battle Bunny October 2011 Sinclair Basic
  • Full 16*16-digit BASIC multiplicationI liked Andre Adrian's 32-bit long multiplication routine so much that I decided to a decimal version. After all, 2^63 is only 9223372036854775808, a…

    ... do the other three basic arithmetical operations as well.< ... numbers"'
    "in two 4x4 blocks"'
    "Number 1:"'
    ... 816 RANDOMIZE fnr: POKE 23563,PEEK 23670: POKE 23564,PEEK 23671
    POKE var,CODE r$
    ...
    Battle Bunny Battle Bunny July 2013 Sinclair Basic
  • Flood Fill IssueHi Folks, Came across the following Flood Fill routine by John Metcalf: [code]; scanline fill by John Metcalf ; call with d=x-coord, e=y-coo…

    ... />

    [code]; scanline fill by John Metcalf
    ; call ... /> ; save their coordinates to fill later if necessary
    < ... entered it via the following BASIC program:


    ... 120 RESTORE 330
    130 POKE 23692,255
    140 ...
    Paddy Coleman Paddy Coleman August 2017 Development
  • Textured Scanline Flood Fill for ZX Spectrum 48KPity that it's quite hard to contribute code to WoS in a straightforward manner. Recently, I have created a textured/hatched fill M/C routine for the…

    ... the assembler listing and Sinclair BASIC wrapper must suffice. Have fun ... REM Coordinates to start fill
    210 POKE 63694,x: REM x ... br /> 330 REM Character fill
    340 POKE 63692,o-256*INT ... br /> 370 REM Hatched fill
    380 POKE 63692,196: REM lower ...
    Volker Volker February 2021 Software
  • ZX Spectrum code examplesThe shortage of sites with decent code examples seems to be few. The links to alot of sites that used to host them are disappearing into the ether. …

    ... can test this in basic by poking values to any ... location. The value you poke in will change the character ... first 32 bytes loaded fill in the top pixel row ... 4k for the other two blocks)

    The ... do some experiments with poke to test your understanding ...
    alienbanana alienbanana February 2014 Development
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... ; 255 THEN STOP
    40 POKE P,A
    50 LET ... /> As you can see, VERY basic (pun not intended), but this ... an Excel sheet with 8x8 blocks that automatically works out the ... for each byte when you fill the blocks in. This has helped ...
    LuMan LuMan March 2014 New game ideas
  • Comp.Sys.Sinclair Crap Games Competition 2017As the creator of the second-least crap game in last year's competition (and the only mug stupid enough to agree to host it this year) I am proud/ash…

    ... /> This is the 'Sinclair BASIC Attribute Scroll Mechanism', or [b ... they show up as solid blocks.

    ... are used, to fill-in at the right ... that many bytes, will POKE those bytes into memory. ... br /> 30 REM Sinclair BASIC Attribute Scroll Mechanism
    joefish joefish January 2017 Games
  • Anyone Recognizes This Loader?Hi there! I live in Argentina. I have a -dead by now- CZ Spectrum (a ZX clone made by an argentinian company, Czerweny, which used to make... Excell…

    ... always standard blocks, with headers):

    A single BASIC loader ( ... no assembly), which LOADs a SCREEN$ and two CODE blocks ... last sentence in the BASIC loader was invariably RANDOMIZE ... />
    I used to POKE a game before the RANDOMIZE ...
    Marcelo Marcelo November 2001 Sinclair Miscellaneous
  • a poke to change fonts??hi ppl, there wasnt some poke in basic to change the look alike of the fonts of speccy?? I guess I did things like that in eighties.. also, there…

    hi ppl, there wasnt some poke in basic to change the look alike ... , there were a poke to quit "scroll? " message in basic??

    Javier Alca?iz Javier Alca?iz September 2002 Sinclair Miscellaneous
<1234567…34>

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