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<1…16171819202122…34>
  • User reviewsAs often requested (e.g. [URL="http://www.worldofspectrum.org/forums/showthread.php?t=18135"]here[/URL]), user reviews are now possible through the s…

    ... get another crap game judging fix, after the fun of last ... />
    [QUOTE]
    I would value your opinion on Chicks& ...
    Digital Prawn Digital Prawn February 2009 Games
  • A Poke in the right place (ooer, matron).Hi there. If anybody out there can help, I just wondered what is the easiest, most reliable way to insert a poke in a loaded game, as I seem to remem…

    ... , its the large number and value is the smaller number

    DESCRIPTION POKE(s)
    Infinite Lives 31249 ... lives is 31249 and the value is 0

    if ... RANDOMIZE USR 65024
    130 POKE x,y
    140 NEXT ...
    ASH-II ASH-II April 2009 Games
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... ] writes the value to the address, like [B]POKE HL,A[/B ... 've just done is [B]POKE 23560,0[/B]. So you ...
    joefish joefish April 2009 Development
  • Image to ZXSpec 1.0Hi, I've written a piece of software (still not finished) that outputs any kind of image onto a Spectrum having being converted on a PC. It takes a…

    ... more hint, maybe you could fix aspect ratio for scaled pictures ... on screen. I think peek/poke can do this, how fast ...
    brownb2 brownb2 May 2009 Sinclair Miscellaneous
  • Best way to store vector images in Sinclair BASIC?Let's forget for a moment that Sinclair BASIC is slow. If I have a picture made entirely of vector images, what would be the best way to store that d…

    ... then always decrease the PEEK value with 128, no conditional testing ... can now write data using POKE and read data using PEEK ... of + and - X and Y value. Then, your X/Y parameters ...
    BloodBaz BloodBaz May 2009 Sinclair Basic
  • Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …

    ... to the BC loop counter value under the comment ";Pause for ... the top border:" may fix it, but you'll probably ...
    joefish joefish May 2009 Development
  • Ultimate! Time WasterThis used to bug me big time 25 years ago.:mad: In the early 16k releases of Ultimate Play the Game , Games Jetpac Cookie Trans am there are three …

    ... (if Sinclair were ever to fix the ROM bug (which they ... six Calculator registers. Poking this value will probably be be changing ...
    BloodBaz BloodBaz May 2009 Games
  • Spin problems/issuesI am running Spin 0.666 and have noticed a few issues (some are bugs, some might be just me). I am using Vista sp1 (yeah I know!), and I've seen Dunn…

    ... on "multiple POKE trainers" and seemingly only when the value to be ... be mangled from the second POKE onwards, when listed in SPIN ... in SPIN 0.622:- the "Poke Memory" tab doesn't always ...
    Digital Prawn Digital Prawn May 2009 Emulators
  • Help loading OPUS data block ?Hi folks, A while back I obtained a Daton Software Card Games compilation which will be in the next Vault update: http://www.worldofspectrum.org/inf…

    ... copy a simple POKE statement is added. The POKE ensures
    that ... 23401
    just changes the value in ERR-SP, thus forcing ... name), with
    an added POKE 23377,128 statement following the ...
    roko roko May 2009 Sinclair Miscellaneous
  • Interface One - New FunctionalityAs you may (or may not) be aware the Interface One is a pretty powerful piece of kit. One of it's greatest features is being able to easily extended …

    ... commands, as Crisis suggests (LOAD @..., POKE @) are easier to implement.
    value can be returned to BASIC ...
    jp jp June 2009 Development
  • BIN shorter than NOT PI?Some time ago I checked many loaders and want to ask why coders are using BIN and not NOT PI? NOT PI is only 2 Bytes, BIN would be better if it would…

    ... memory, or by reading the value of the VARS system variable ... /> A command like:
    [B]POKE USR "a", BIN 10101010[/B ... the same as
    [B]POKE USR "a", 170[/B]
    ajmoss ajmoss June 2009 Sinclair Basic
  • Interface One - New FunctionalityAs you may (or may not) be aware the Interface One is a pretty powerful piece of kit. One of it's greatest features is being able to easily extended …

    ... I feel there's some value to head down the machine ... deal with (PEEK @nnnnn) and POKE @nnnnn,nnn but need to ...
    jp jp July 2009 Development
  • Quadrax - Compatibility problems - help!I bought this game last month and when I tried to load it today...it crashes in my +2A!!! Sh*t!! the game was expensive to get, and now I can't play …

    ... $8F6C)

    The quick fix here seems to be to ... not sure how you can fix it at this point.
    IM2[/CODE]

    ie: POKE 39837,59.

    The ...
    Jimmy Jimmy July 2009 Games
  • +2A/+3 compatibility fixes thread!It might be a good idea to keep these fairly common +2A/+3 compatibility fixes (and requests) in a single thread for quick reference ;) Let's start …

    A fix for the original Arkanoid release ... =63060 TO 63204: READ A: POKE F,A: NEXT F: RANDOMIZE ...
    Bob Stains Bob Stains July 2009 Games
  • +2A/+3 compatibility fixes thread!It might be a good idea to keep these fairly common +2A/+3 compatibility fixes (and requests) in a single thread for quick reference ;) Let's start …

    Bombjack fix:

    [code]
    10 ... =28000 TO 28040: READ A: POKE F,A: NEXT F: RANDOMIZE ...
    Bob Stains Bob Stains July 2009 Games
  • Back to Skool disassemblyAs mentioned in [url="http://www.worldofspectrum.org/forums/showthread.php?t=22841"]this thread[/url], I've been working on a disassembly of Back to …

    ... ) when x=0. One possible fix is:
    [code]
    28192 ... /> 28193 ADD A,21 ; POKE 28193,198: POKE 28194,21
    28195 ... RET P ; POKE 28195,240
    SkoolKid SkoolKid July 2009 Development
  • Casing For Divide 57cHi all, Can anybody advise me on a suitable case to mount the Divide 57c interface into? Original interface designer I e-mailed some time back, he …

    ... .speccy.cz/zx/sd2ide/sd_to_ide_a_5v-fix.jpg[/url]
    (on this ... necessary, and if so what value of capacitor and resistor do ...
    Hercules Hercules July 2009 Hardware
  • Large UDG'sHi, Can anyone help? I have designed a character that uses UDG's A to N. I have tried to use the following structure: 10 FOR l = 0 to 111 20 READ …

    Look at the values of l & v when the error occurs. The value v of the (l+1)th DATA item will be invalid for a POKE; ie. outside the range 0-255.
    Battle Bunny Battle Bunny July 2009 Sinclair Basic
  • Games that cannot be completed due to bugs - the definitive listIt would be nice if the community of WoS compiled a list of all the games that are known to be impossible to complete due to bugs. Perhaps one day, a…

    ... the sloppy coding ;)

    Fix your snap with 28641,245 ... stick at the maximum permitted value so you can continue and ...
    Bandit Bandit July 2009 Games
  • Games that cannot be completed due to bugs - the definitive listIt would be nice if the community of WoS compiled a list of all the games that are known to be impossible to complete due to bugs. Perhaps one day, a…

    [QUOTE=Bandit;370310]Fix your snap with 28641,245: ... stick at the maximum permitted value so you can continue and ...
    Rickard Rickard July 2009 Games
  • +2A/+3 compatibility fixes thread!It might be a good idea to keep these fairly common +2A/+3 compatibility fixes (and requests) in a single thread for quick reference ;) Let's start …

    ... register I will rewrited to value #3B then games will work ... all 48 roms always 2bytes value #FFFF.

    This incorrect ... ,59. This POKE rewrite LD A,#3A to #3B value and after ...
    velesoft velesoft August 2009 Games
  • Interface One - New FunctionalityAs you may (or may not) be aware the Interface One is a pretty powerful piece of kit. One of it's greatest features is being able to easily extended …

    ... commands, as Crisis suggests (LOAD @..., POKE @) are easier to implement.
    value can be returned to BASIC ...
    jp jp August 2009 Development
  • +2A/+3 compatibility fixes thread!It might be a good idea to keep these fairly common +2A/+3 compatibility fixes (and requests) in a single thread for quick reference ;) Let's start …

    ... is set I register to value 0 and is used IM2 ... IM2 interrupt used only 2b value from afress #FF and #100 ... have unstable IM2 vector (different value than #FF on data bus ... incorrect(uncomplette) IM2 table. For fix this problem is possible connect ...
    velesoft velesoft September 2009 Games
  • Preliminary MontyHey All... A new 2009 production (port from Atari) of a game called "Preliminary Monty" is out. It is a VERY nice platform game - with a bit "crude…

    ... . It's possible fix also on ZX basic with POKE commands.
    POKE xxx,xx .....

    [B ...
    Factor6 Factor6 September 2009 Games
  • ZX games for fixingExist any games/software which need fix any bugs ? - incorrect graphics - incorrect or bad keyboard controll - too fast games (need slow-down) - game…

    ... on +2A is used writed value to port #1FFD and memory ... , game crash.

    I fix this OUT commands for +2A ...
    velesoft velesoft September 2009 Games
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... addresses you might need to POKE.

    When your game ... , then you'll need to POKE address 47345 with the relevant value.
    jonathan jonathan September 2009 Development
  • dead issue 6a boardI've just been back to the uk and found my old 48K + there - and bought it back with me to singapore - it's giving white border and red bars. From wh…

    ... or 1, regadless of the value the CPU wants to store ... .zxprojects.com/index.php/the-fix-a-spectrum-blog[/url]
    mcleod_ideafix mcleod_ideafix September 2009 Hardware
  • Stupid noobie POKEs questionHello all, I was born one year before the Speccy itself, and we always had one in our house - first the 48k rubber-keys, then a +3 - until I got an …

    POKE is a BASIC command. It ... BASIC ROM). The syntax is POKE a,n. a is a ... 65535). n is an integer value (0 to 255).

    value is held, you can POKE it to be ... to use special loaders to POKE the memory locations before running ...
    chev chev September 2009 Games
<1…16171819202122…34>

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