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<1234567…34>
  • BASIC Listing for loading screens then gameCould someone explain the code required to load a screen image followed by the game file please? I've lost my notes on loading the game (which I thin…

    ... . Things like PAPER, BORDER or POKE 23624,N, CLS or CLEAR ... the appropriate address)
    20 poke 23739,111 : load""screen$
    30 load""code : poke 23739,244: randomize usr blah ... with the correct way to hide "Bytes" when code blocks are loaded ...
    zxbruno zxbruno March 2011 Development
  • Biturbo 2 turbo loader now available for general useAfter tinkering with its code, extracted from a TZX of one of the infamous Italian S.I.P.E. "tape magazines" which published hacked games for the Spe…

    ... first load it and then POKE the bytes at addresses 65340 and ... your needs by calculating the POKE values for the block; it ... /> [LIST=1]
    [*]calculate the POKE values for each M/C ...
    Alessandro Grussu Alessandro Grussu February 2013 Development
  • converting sna to tapsince i'm struggling to find a simple sna to tap converter that works fine on gnu/linux, i'm about starting to code one on my own (using a scripting …

    ... "
    20 poke val"23739",val"111": rem poke hide load log on ...
    nitrofurano nitrofurano April 2019 Development
  • Datel Snapshot II - Tape?Just noticed someone selling a Datel Snapshot II thingy, but there seems to be a tape with it, which the seller indicates must be loaded before using…

    ... bytes at #1d and #1e and with the value #80, then poke ... at address #21. Finally, poke the bytes #00 #80 starting from address ...
    GOC GOC September 2003 Sinclair Miscellaneous
  • Datel Snapshot II - Tape?Just noticed someone selling a Datel Snapshot II thingy, but there seems to be a tape with it, which the seller indicates must be loaded before using…

    ... bytes at #1d and #1e and with the value #80, then poke ... at address #21. Finally, poke the bytes #00 #80 starting from address ...
    The Mighty Dopethrone The Mighty Dopethrone September 2003 Sinclair Miscellaneous
  • Image to ZXSpec 1.0Hi, I've written a piece of software (still not finished) that outputs any kind of image onto a Spectrum having being converted on a PC. It takes a…

    ... in program, you can then poke 512 Bytes from Adress 23760 (if ... =0 to 255
    15 poke 23760+a,a
    20 ...
    LCD LCD May 2009 Sinclair Miscellaneous
  • Image to ZXSpec 1.0Hi, I've written a piece of software (still not finished) that outputs any kind of image onto a Spectrum having being converted on a PC. It takes a…

    ... in program, you can then poke 512 Bytes from Adress 23760 (if ... =0 to 255
    15 poke 23760+a,a
    20 ...
    brownb2 brownb2 May 2009 Sinclair Miscellaneous
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... />
    2. You can poke necessary bytes in the screen area to ...
    Arda Arda May 2011 Sinclair Basic
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... ;539371]2. You can poke necessary bytes in the screen area to ...
    Paddy Coleman Paddy Coleman May 2011 Sinclair Basic
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... have to poke such bytes to the listed addresses. Then POKE the small ... 11 addresses you have to poke "CALL $5B00" to.
    ... the list of the 11 bytes of machine code which ... READ a: POKE a,205: POKE a+1,0: POKE a+2,91 ... 23296 TO 23306: READ a: POKE n, a: NEXT n
    na_th_an na_th_an March 2012 Games
  • More SpecBAS funHere's a neat little effect I lifted from a thread about displaylists and stuff from an Amiga forum - although SpecBAS has no hardware to assist, it …

    ... . PEEK$ returns a string of bytes from an offset into a ... we can use later with POKE$.

    [code]
    40 ... IN [0 TO 255] THEN POKE$ 0,((a+offy)*SCRw)+c ... go then we use POKE$.

    POKE$ writes bytes from a string ...
    Dunny Dunny March 2015 Sinclair Basic
  • Pokes needed for following games - any help? :-DHi speccynites,..I need a few special pokes if anyone can help so I can get these games longplayed on the real hardware, can any of you help??? The …

    ... :

    After loading poke these bytes at $7FFF (32767): 3E F7 ...
    Pgyuri Pgyuri January 2016 Games
  • Pokes needed for following games - any help? :-DHi speccynites,..I need a few special pokes if anyone can help so I can get these games longplayed on the real hardware, can any of you help??? The …

    ... :

    After loading poke these bytes at $7FFF (32767): 3E F7 ...
    ZEUS ZEUS January 2016 Games
  • Interesting crashesI had an interesting Spectrum crash last night, I think it was trying to tell me something's wrong or it's had enough of my games! Or it could be dow…

    ... interesting sounds, you could POKE certain bytes that make a nice sound ... drum every x-amount of bytes), maybe even make tunes. Someone ...
    textvoyage textvoyage November 2016 Development
  • Comp.Sys.Sinclair Crap Games Competition 2017As the creator of the second-least crap game in last year's competition (and the only mug stupid enough to agree to host it this year) I am proud/ash…

    ... and a count will poke that many bytes with zero. So line ... count, then that many bytes, will POKE those bytes into memory. So lines ... 9130 and 9140 POKE in the bytes ... 9140 and 9150 POKE just the first 8 bytes of the UDGs ...
    joefish joefish January 2017 Games
  • What's that poke again?Can any of you kind souls remind me of that poke that stops the header info "Bytes: whatever" buggering up the loading screen of a game?

    Can any of you kind souls remind me of that poke that stops the header info "Bytes: whatever" buggering up the loading screen of a game?
    torot torot June 2011 Sinclair Basic
  • Get rid of 'Bytes:' when loading codeHow do you hide the 'Bytes:' when loading code? I've tried saving as CHR$ 22 + CHR$ 6+ CHR$ 0 (a blank part of the loading screen) but it still appe…

    How do you hide the 'Bytes:' when loading code?

    I've tried saving as CHR$ 22 + CHR$ 6+ CHR$ 0 (a blank part of the loading screen) but it still appears at 3,0 and disrupts my screen!
    daveysludge daveysludge December 2013 Sinclair Basic
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... To prevent "Program: foo" or "Bytes: bar" to appear when loading ... of BASIC and POKE the first two bytes (corresponding to the ... HELLO"

    POKE 23618,10: POKE 23619,0 : POKE 23620,2

    POKE 23618,10: POKE 23619,2 : POKE 23620,0
    na_th_an na_th_an April 2005 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... a "bootstrap" to decode and POKE the codes into memory before ... (8^3=512) with 2 bytes each to encode each byte ... a 40K one-liner could hide about 6.7K of Assembly ...
    Einar Saukas Einar Saukas October 2007 Development
  • BASIC Listing for loading screens then gameCould someone explain the code required to load a screen image followed by the game file please? I've lost my notes on loading the game (which I thin…

    ... file and hopefully hide the Program: and/or Bytes: bit..[/QUOTE]

    Read bruno's post. The poke ... 23739,111 provided in the listing hides the Program:/Bytes ...
    na_th_an na_th_an March 2011 Development
  • POKE, how it works?I have a cool list of POKE's for some games, but I have no idea how it works. What I must do with these numbers?. Please help me. thanx a lot.

    I have a cool list of POKE's for some games, but I have no idea how it works. What I must do with these numbers?. Please help me. thanx a lot.
    Ivan Ivan September 2001 Emulators
  • Poke helpHi can any offer me some help please! I am using the WinZ80 emulator and playing footballer of the year. The Zip file contained POKEs but when i use …

    ... how do i input the POKE?

    Desperately

    Merlin Merlin April 2001 Emulators
  • Poke filesJust wondering, how do you use the poke files? I have a game that is pass word protected (Avalon) and a .pok file with it - I assume that this is a h…

    ... , how do you use the poke files? I have a game ...
    Bottle Bottle November 2001 Games
  • a poke to change fonts??hi ppl, there wasnt some poke in basic to change the look alike of the fonts of speccy?? I guess I did things like that in eighties.. also, there…

    hi ppl, there wasnt some poke in basic to change the ... />
    also, there were a poke to quit "scroll? " message in ...
    Javier Alca?iz Javier Alca?iz September 2002 Sinclair Miscellaneous
  • ANNOUNCE: SPECSAISIE 1.2 released!SPECSAISIE is a Java system which enables one to perform surgery on SNA and TAP files, and various other gubbins (some functions relate to Spectrum e…

    ... a range of addresses.
    + Poke: Write a byte-value into ... DATA line for each eight bytes, and a checksum for each ...
    andrewbroad andrewbroad January 2003 Emulators
  • ANNOUNCE: SPECSAISIE 1.2 released!SPECSAISIE is a Java system which enables one to perform surgery on SNA and TAP files, and various other gubbins (some functions relate to Spectrum e…

    ... a range of addresses.
    + Poke: Write a byte-value into ... DATA line for each eight bytes, and a checksum for each ...
    andrewbroad andrewbroad January 2003 Games
  • Poke Cards, Scans Needed.Hi folks, Does anyone have any of those YS or SU poke cards you got in certain mags. I don't remember if they were SU or YS. I've got one at home …

    ... of those YS or SU poke cards you got in certain ...
    Andrew Barker Andrew Barker February 2003 Sinclair Miscellaneous
  • Finding the length of loaded Bytes:Is there a way from BASIC of finding out how big a block of bytes loaded from tape was? i.e. - if you do LOAD""CODE and load in a lump of bytes, ca…

    ... how big a block of bytes loaded from tape was?
    bytes, can you then find out ...
    trellis trellis May 2003 Sinclair Basic
  • POKE, PEEK and RANDOMIZE USRAnyone got a store of useful POKES, or RANDOMIZE USR statements with interesting effects? As a start, try anything from RANDOMIZE USR 1216 to RANDOM…

    ... . I also had a ZX81 POKE (or, more probably, PEEK) once ...
    The Mighty Dopethrone The Mighty Dopethrone October 2003 Sinclair Miscellaneous
  • Poke Cards from Sinclair User.29 mint Poke Cards on Ebay. Your chance to complete your collection. These cards are RARE. Please take a look. [url="http://cgi.ebay.co.uk/ws/eBayIS…

    29 mint Poke Cards on Ebay. Your chance ...
    Frankie Frankie May 2004 Sales
<1234567…34>

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Related Threads

  • POKE, how it works?I have a cool list of POKE's for some games, but I have no idea how it works. What I must do with these numbers?. Please help me. thanx a lot.
  • Poke helpHi can any offer me some help please!<br /> I am using the WinZ80 emulator and playing footballer of the year.<br /> The Zip file contained POKEs but…
  • Poke filesJust wondering, how do you use the poke files? I have a game that is pass word protected (Avalon) and a .pok file with it - I assume that this is a h…
  • a poke to change fonts??hi ppl, there wasnt some poke in basic to change the look alike of the fonts of speccy??<br /> <br /> I guess I did things like that in eighties..<…
  • poke in fuse??is it possible to use POKES with Fuse??<br /> <br /> its a long time ago since i used a spectrum and can't remember the routine!!<br /> <br /> many t…
  • Spectrum 2003 News and Info Special at PEEK N' POKE[url="http://peeknpoke.emuunlim.com/spectrum2003/pnpspectrumnews2003index.html"]http://peeknpoke.emuunlim.com/spectrum2003/pnpspectrumnews2003index.h…
  • Poke Cards, Scans Needed.Hi folks,<br /> <br /> Does anyone have any of those YS or SU poke cards you got in certain mags.<br /> <br /> I don't remember if they were SU or YS…
  • I need a cheat/poke for 3D Grand Prix, pleaseHi!<br /> <br /> Dos anyone know how to avoid the oil pools?<br /> <br /> Thanks in advance.
  • Finding the length of loaded Bytes:Is there a way from BASIC of finding out how big a block of bytes loaded from tape was? <br /> <br /> i.e. - if you do LOAD""CODE and load in a lump …
  • POKE, PEEK and RANDOMIZE USRAnyone got a store of useful POKES, or RANDOMIZE USR statements with interesting effects?<br /> <br /> As a start, try anything from RANDOMIZE USR 12…

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