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Search Again :: Adv Search 1000 results in 0.011s
<1…78910111213…34>
  • Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…

    ... entire screen takes up 6912 bytes of memory, which is a ... , make space for those 6912 bytes by setting a new RAMTOP ... $ to that address. Copying 6912 bytes would be mighty slow in ... screen to memory. You can poke values to reverse HL and ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Sinclair Basic
  • Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…

    ... entire screen takes up 6912 bytes of memory, which is a ... , make space for those 6912 bytes by setting a new RAMTOP ... $ to that address. Copying 6912 bytes would be mighty slow in ... screen to memory. You can poke values to reverse HL and ...
    DEATH DEATH May 2007 Sinclair Basic
  • Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…

    ... entire screen takes up 6912 bytes of memory, which is a ... , make space for those 6912 bytes by setting a new RAMTOP ... $ to that address. Copying 6912 bytes would be mighty slow in ... screen to memory. You can poke values to reverse HL and ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • Converting m$ to dataI created a maze using a matrix of 704 characters. In order to save memory, and since the maze it's just walls and spaces which could be interpreted …

    ... packs your screen into 88 bytes (stored at 60000). The code ... /> To set the "wall" colour, POKE 65075, colour
    To set ... the "path" colour, POKE 65076, colour
    The value ...
    BloodBaz BloodBaz May 2007 Sinclair Basic
  • Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…

    ... having to copy the bytes around. For example, POKE 23675,89 will ... location along by one byte (POKE 23765,88 to get it ...
    gasman gasman May 2007 Sinclair Basic
  • Question about digitized sound and videoI searched the forums and couldn't find the answer, so here it goes. Regarding digitized sound: I remember reading an article long ago about a vid…

    ... up 11025 * 5 / 8 = 6891 bytes (we divide by 8 because ... up 11025 * 5 / 2 = 27563 bytes (we divide by 2 because ... timings for the routine and POKE them in, but it's ...
    gasman gasman May 2007 Development
  • Help with having more than 21 UDGSHi All, I'm trying to work out how to have multiple banks of UGS. What I've read so far is that the default memory area for. 48K is 65368 16K is 326…

    ... /> When you define your UDGs, POKE the UDG sysvar with the ... POKE the sysvar again with another location. You need 168 bytes for ... them, then again you should POKE the UDG sysvar to point ... (though you'll have to POKE back to 0,60 (15616 ...
    Dunny Dunny June 2007 Sinclair Basic
  • New Opus Discovery tool addedFinally, after some years wait, a new [B]Opus Discovery[/B] tool, [URL="ftp://ftp.worldofspectrum.org/pub/sinclair/tools/pc/OpusRead_v200.zip"][U]Opu…

    ... return a full sector with bytes set to either 0 or ... occasional bad ID header would hide the sector from the controller ... to read the FDC result bytes to see which sector had ...
    obo obo June 2007 Development
  • Help with having more than 21 UDGSHi All, I'm trying to work out how to have multiple banks of UGS. What I've read so far is that the default memory area for. 48K is 65368 16K is 326…

    ... 2 crashes when trying to poke the "U" udg.
    ... and goes up by eight bytes per character?

    ... FOR Y=0 TO 7: POKE U+Y,X: NEXT Y ... Y=0 TO 7: POKE U+Y,X: NEXT Y ... BANK ADDRESS
    210 POKE 23675,V-256*INT (V ... /256): POKE 23676,INT (V/256)
    Phil2 Phil2 June 2007 Sinclair Basic
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... linked to actual bits and bytes in memory. C provides char ... address since integers are two bytes in size.

    Pointer ... to equal the number of bytes between the two addresses. The ... . Does the compiler poke 1 byte, 2 bytes or 4 bytes?).

    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... each character we need to poke 8 UDG values into the ... the next UDG byte to poke into the display and "*bmp ... to fatted up into two bytes. The subroutines doublew_left_helper() and ... /> [/code]

    First we poke the left half UDG byte ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... 0 terminated list of character bytes, remember) and another string ... string apart by entering 0 bytes wherever it sees delimeter ... br />
    strtok() changes the bytes contained in the original string ... the loop to poke all 8 UDG bytes on screen is entered ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... containing 0xd1 bytes
    bpoke(0xd1d1, 195); // POKE jump ... wpoke(0xd1d2, scroll_isr); // POKE isr address following the jump ... ) containing all 0xd1 bytes. This means the ... So the following poke lines poke a JP instruction ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... />
    I had the 2 bytes saving found too.

    POKE and the PRINT "SC"
    Dr BEEP Dr BEEP July 2007 Development
  • Machine CodeHi all, I want to get a machine code/assembler/dissasembler program from the WOS archives. But what in your opinion would be the best to get? I don`t…

    ... of 768 instead of 767 bytes in the BC register.
    POKE 62696, 255: POKE 62697, 2 and save ...
    Geoff Geoff July 2007 Sinclair Miscellaneous
  • Using a multiface to exit to BasicBack in the days I was always fascinated with the idea of getting access to BASIC listings inside a program or game. I was able to work a way around …

    ... =50000 TO 50013:READ b:POKE a,b:NEXT a
    Bytes: "
    80 LET start=(PEEK ... , 17 ;The header is 17 bytes long
    62,0 LD ... (Load) ;Execute ROM's LOAD BYTES
    201 RET ;Go back ...
    Marcelo Marcelo August 2007 Sinclair Basic
  • Using a multiface to exit to BasicBack in the days I was always fascinated with the idea of getting access to BASIC listings inside a program or game. I was able to work a way around …

    ... know that the first 2 bytes are the line number, but ... don't remember how many bytes I'm supposed to expect ... of the tricks used to hide listings and create errors?
    zxbruno zxbruno August 2007 Sinclair Basic
  • Using a multiface to exit to BasicBack in the days I was always fascinated with the idea of getting access to BASIC listings inside a program or game. I was able to work a way around …

    ... CHR$(14) and last, five bytes for the real representation of ... [/B] 013)[/code]If you POKE the highlighted numbers above WITHOUT ...
    Marcelo Marcelo August 2007 Sinclair Basic
  • Using a multiface to exit to BasicBack in the days I was always fascinated with the idea of getting access to BASIC listings inside a program or game. I was able to work a way around …

    ... . The Tipshop already has a POKE for infinite money, but I ... interesting in the first 684 bytes of code. For some reason ... 'THE END' are there, 4 bytes before the beginning of the ... the Tipshop: Infinite Cash: POKE 49787,42 : POKE 49788,0

    zxbruno zxbruno August 2007 Sinclair Basic
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... stored number took up 5 bytes, and a comma one byte ... wonder what the other two bytes are for?

    Nothing ... use an inefficient two-byte POKE to RESTORE the data pointer ...
    Digital Prawn Digital Prawn September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... single POKE should be enough to move back (almost) 255 bytes. Although ...
    Einar Saukas Einar Saukas September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... single POKE should be enough to move back (almost) 255 bytes. Although ... DATADD adjustment to a single POKE statement. However, on reading your ...
    Digital Prawn Digital Prawn September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... in a char is 256 bytes away so once that is ... [/URL]. Both functions copy N bytes from a source address to ... on the source and destination bytes. memopi() increases both destination and ... ;". This simply states that we poke into the rightmost column the ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    I also think if we eliminate one POKE, then "LET p=" is not worth it any more.

    It may "break even" in this case, saving zero bytes if I have worked things out correcty.
    Digital Prawn Digital Prawn October 2007 Development
  • MULTITECH pictures[url]http://velesoft.speccy.cz/data-gear.htm[/url]

    ... content of this table (384 bytes). In fact, position of the ... done only by changing TWO bytes.

    Source is available ... holding only power supply of Poke's Speccy. He's the ... windows gui out of this, Poke can provide sources. We will ...
    omega omega October 2007 Hardware
  • Poke 23739,111So, I'm looking at some of my old loaders (BASIC stuff) to work out how I got the display to not corrupt on loading code. It's the old POKE 23739,111…

    ... /> I used POKE 23739,111 too for hiding the 'Bytes: ....' message during ... up.

    However, POKE 23739,82: POKE 23740,0 worked perfectly.
    Paul van der Laan Paul van der Laan October 2007 Sinclair Basic
  • Poke 23739,111So, I'm looking at some of my old loaders (BASIC stuff) to work out how I got the display to not corrupt on loading code. It's the old POKE 23739,111…

    ... what actually happens when you poke those values. So for those ... in order to output the "Bytes:..." text in the bottom 2 ... ROM to print there, and poke that value. Maybe.

    icabod icabod October 2007 Sinclair Basic
  • Vector drawing routines.Anybody could point me to some sort of vector drawing package of routines, callable from BASIC? With "vector drawing" I mean to draw 2D pictures with…

    ... br />
    #endasm

    // POKE commands and parameters

    bytes filesize for the above, almost ... it encounters edges; all bytes on that perimeter are currently ... You can actually see the bytes on the stack as the ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... following:-

    Your IF/POKE merging.
    This doesn't ... />
    My version is 18 bytes shorter than max.
    Contains ...
    Dr BEEP Dr BEEP October 2007 Development
<1…78910111213…34>

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