World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.012s
<1…28293031323334>
  • Yeah baby !!You'll like this !! [url="http://www2.b3ta.com/heyhey16k/"]http://www2.b3ta.com/heyhey16k/[/url] EDIT: Aggghhhh DrWu has already posted this on th…

    ... ]
    _______________

    Dont Poke My Peek !!

    [ This ...
    Sard Sard May 2004 Games
  • About a CTM 644 Colour MonitorI just got myself a used Amstrad CTM644 monitor to be used with one of my +2s. I have made a cable and it works fine. BUT, I do remember someone ment…

    ... by reducing the brightness will hide the 50hz effect which for ...
    Anestis Anestis May 2004 Sinclair Miscellaneous
  • BASin Release 10a is up...Well, none of my releases ever get far before the inevitable bug fix version... Go grab it at [url="http://homepage.ntlworld.com/paul.dunn4/BASin_…

    ... CAPSLOCK on or off using POKE 23658,x - only read at ...
    Dunny Dunny June 2004 Emulators
  • Games that are easier due to bugsThis is a similar type thread, how many games are made easier due to bugs? I remember being able to bounce past the guardians in Underwurlde without…

    ... few underneath him, you could hide the character in a tunnel ...
    Gilby Gilby June 2004 Games
  • Fairlight 2, once againOK, so I'm determined to make Fairlight 2 crumble and reveal its secrets. I've been running around in part 2 with a "go through all locked doors" POK…

    ... "go through all locked doors" POKE and have got further than ...
    mjwilson mjwilson July 2004 Games
  • ANN: Tipshop updated Tuesday, 06 July 2004Tuesday 06 July 2004 Lots of maps, and some fairly lengthy looking new tips * Added my own POKE for Twighlight Zone (original and re-release versio…

    ...

    * Added my own POKE for Twighlight Zone (original and ...
    hackersanon hackersanon July 2004 Announcements
  • Decimals, bcd etc in z80...Working bloody full-time on my Ragnar Revival game right now - just finished the basic sprite engine and before I go on coding the actual 3d engine (…

    ... with each decimals in separate bytes, it was however easy to ...
    ekoman ekoman July 2004 Development
  • IM 2 interrupts and smooth scrolling - easy peasy!Okay, been fiddling around with IM 2 and have actually mastered (I think) how to use IM 2! Now I run my game Ragnar Revival in IM2 and use HALT to sy…

    ... the table a couple of bytes too large).
    [code]
    ekoman ekoman July 2004 Development
  • InterruptsA small piece intended for the FAQ. Comments, corrections, additions welcome. Notably: * How long does the 48K ULA hold /INT low? * What happens i…

    ... not been confirmed) put random bytes onto the data bus at ... a table of 257 identical bytes at 256 * I and use ... a table of 257 0xff bytes and place 0x18 (JR) at ... . However, hardware devices placing random bytes onto the data bus means ...
    Philip Kendall Philip Kendall July 2004 Development
  • ScanlinesHere's an excerpt from the FAQ: [quote] Now for the timings of each line itself: define a screen line to start with 256 screen pixels, then border, …

    ... if the ULA is reading bytes it does so each 4 ...
    GOC GOC July 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... realtime, it just uses preshifted bytes table (4 kbytes
    bytes for left and right ... a table with all bytes preshifted to all steps ... suitable part of preshifted bytes table to use in ... stored in BC' preshifted bytes of mask and sprite ...
    moroz1999 moroz1999 August 2004 Development
  • Calculate screenaddressWho knows where the topic about the fastest screenaddressroutine is? I can't find it in a search.. The fastest routine was to load a large table of …

    ... />

    _________________
    Just POKE 23607,0 !
    Remember: beep ...
    Dr BEEP Dr BEEP August 2004 Development
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... ; Increase H, thus moving 256 bytes forward in memory to FB0Ah ... screenaddress


    ; Low Bytes of screen
    ORG 0FA00h ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... ; Increase H, thus moving 256 bytes forward in memory to FB0Ah ... />



    ; Low Bytes of screen
    ORG 0FA00h ...
    robpearmain robpearmain August 2004 Development
  • Character SetAlright, this may not be the right forum for this question (it does sort of relate to a game which I'm trying to get working properly - long story) -…

    ... the rom, but you could poke a different value in there ...
    Neil^P Neil^P August 2004 Games
  • In need of a Poke (ooer!)Back in my very basic Basic days, machine code was a scary thing. I think I advanced as far as 'LD HA' (or something!) before giving up. However, so…

    Back in my very basic Basic days, machine code was a scary thing. I think I advanced as far as 'LD HA' (or something!) before giving up.

    However, something that did make me feel more powerful was being able to enter into my basic programs ...
    Tobo Tobo August 2004 Sinclair Miscellaneous
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... ; INCREASE H, THUS MOVING 256 BYTES FORWARD IN MEMORY TO FB0AH ... />
    ; SCREENTABLE

    ; HI BYTES OF SCREEN
    ORG 0FB00H ... ,0E0H


    ; LO BYTES OF SCREEN
    ORG 0FC00H ...
    robpearmain robpearmain September 2004 Development
  • On 48k, can I copy 4k before next screen updateFollowing on from my thread at [url="http://www.worldofspectrum.org/forums/viewtopic.php?topic=6423&forum=11"]http://www.worldofspectrum.org/forums/v…

    ...

    a) Copy 4096 bytes from 8000h to 4000h, with ...
    robpearmain robpearmain September 2004 Development
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... ; INCREASE H, THUS MOVING 256 BYTES FORWARD IN MEMORY TO FB0AH ... />
    ; SCREENTABLE

    ; HI BYTES OF SCREEN
    ORG 0FB00H ... ,0E0H


    ; LO BYTES OF SCREEN
    ORG 0FC00H ...
    robpearmain robpearmain September 2004 Development
  • Checksums in Hobeta filesDoes anyone here have any experience with working with the internals of the Hobeta (aka .$b, .$c ...) file format, or failing that, checksum algorith…

    Does anyone here have any experience with working with the internals of the Hobeta (aka .$b, .$c ...) file format, or failing that, checksum algorithms in general?

    There's a checksum at byte 0x0e, which, according to [url="http://www.nvg.ntnu. ...
    gasman gasman September 2004 Development
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling. As promised here is the code for the routine. It's pretty long and fairl…

    ... chars and takes up 320 bytes.
    * Tiles are pre-shifted ... starting at
    * 40960. Two bytes are used for each tile ...
    dmsmith dmsmith September 2004 Development
  • ANN: Tipshop updated Monday, 27 September 2004Monday 27 September 2004 Crash 1991/92, and loads of new stuff * I've finally got round to OCRing the tips from Crash 1992, and a few I missed from…

    ... sent in a working
    POKE for Spitting Image. He also ...
    hackersanon hackersanon September 2004 Announcements
  • Zecut0r and ZAFA while ago (about 2 yrs)i took VbSpec and tried to port it to Delphi 6. Althought it was pretty weak, it. Meanwhile DelphiSpec 0.1 appeared and i wa…

    ... the modern emus ( tzx ..debug..poke/peek etc ). So i started ...
    zecut0r zecut0r September 2004 Emulators
  • Can't play Samurai Warrior on some emulatorsI've tried to play "Samurai Warrior" on Klive and SPIN, but I can't! To hide a sword in this game you need to press fire+back+down, but this doesn't …

    ... , but I can't! To hide a sword in this game ...
    kmatveev kmatveev September 2004 Emulators
  • Screen$Is there a quick way to get pictures off a PC e.g. from MS Paint, onto the spectrum without having to type in each individual pixel before saving the…

    ... . I guess there is a poke?

    _________________

    guesser guesser October 2004 Sinclair Miscellaneous
  • SPIN - debugger / fill memory / how ?I try to fill the screen with 00 value, but I don't get the expected result. - pause the game - debugger - hex numbers - fill memory block - fill wi…

    ... (for testing purpose)
    - hex bytes
    - ok
    then
    secarica secarica October 2004 Emulators
  • i guess not...but who knows..hi, ..incidentelly i found this site, and i download an emulator and then the games, and it was like a trip to the past.., unbelieveble, more than pl…

    ... in my brain , some very hide parts... so many images that ...
    untitled untitled October 2004 Games
  • Star Tip 2 - Tim Follin's 3 Channel Sound - info reqd.Hello there, I've decided to throw myself in at the deep end and decipher Tim Follin's "Star Tip 2", which produced some incredible 3 channel sound …

    ... in 4 groups of 3 bytes starting at #9D68.
    Prior ... a group of 6 "control" bytes (I know they're control ... bytes because they start with #FF - ... know what the other 4 bytes do?
    Has anybody stayed ...
    nickunt nickunt October 2004 Development
<1…28293031323334>

Latest Posts

  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 7:56AM
  • Happy 40th Birthday to the Amstrad CPC464!
    Your Spec-chum on 7:28AM
  • Your Favorite Magazine Cover Tapes.
    Paradigm Shifter on 1:28AM
  • Simple Sprite Routine
    dmsmith on 1:25AM
  • I am currently watching.....
    zx1 on April 11
  • Today's BASIC program: visit attribute cells I am interested in, in pseudorandom order
    Paradigm Shifter on April 11
  • How do you share programs online?
    firelord on April 11
  • Celebrity deaths...
    Ælita on April 11
  • Who Has Got The Earliest ZX Spectrum Software?
    harriusherbartio on April 11
  • Footballer of the year - translated version
    firelord on April 11

HitBox

Word Docs Hits
poke 6.2K 13K
hide 1.7K 1.9K
bytes 9.1K 16.6K

Related Threads

  • POKE, how it works?I have a cool list of POKE's for some games, but I have no idea how it works. What I must do with these numbers?. Please help me. thanx a lot.
  • Poke helpHi can any offer me some help please!<br /> I am using the WinZ80 emulator and playing footballer of the year.<br /> The Zip file contained POKEs but…
  • Poke filesJust wondering, how do you use the poke files? I have a game that is pass word protected (Avalon) and a .pok file with it - I assume that this is a h…
  • a poke to change fonts??hi ppl, there wasnt some poke in basic to change the look alike of the fonts of speccy??<br /> <br /> I guess I did things like that in eighties..<…
  • poke in fuse??is it possible to use POKES with Fuse??<br /> <br /> its a long time ago since i used a spectrum and can't remember the routine!!<br /> <br /> many t…
  • Spectrum 2003 News and Info Special at PEEK N' POKE[url="http://peeknpoke.emuunlim.com/spectrum2003/pnpspectrumnews2003index.html"]http://peeknpoke.emuunlim.com/spectrum2003/pnpspectrumnews2003index.h…
  • Poke Cards, Scans Needed.Hi folks,<br /> <br /> Does anyone have any of those YS or SU poke cards you got in certain mags.<br /> <br /> I don't remember if they were SU or YS…
  • I need a cheat/poke for 3D Grand Prix, pleaseHi!<br /> <br /> Dos anyone know how to avoid the oil pools?<br /> <br /> Thanks in advance.
  • Finding the length of loaded Bytes:Is there a way from BASIC of finding out how big a block of bytes loaded from tape was? <br /> <br /> i.e. - if you do LOAD""CODE and load in a lump …
  • POKE, PEEK and RANDOMIZE USRAnyone got a store of useful POKES, or RANDOMIZE USR statements with interesting effects?<br /> <br /> As a start, try anything from RANDOMIZE USR 12…

Related Searches

  • poke 128k into 48k mode
  • usr0 poke
  • thunderceptor poke
  • poke 23659
  • udg 128 spectrum play poke
  • udg spectrum play poke
  • ld bytes
  • sa bytes
  • by load hide name
  • load code hide name
  • load code hide name on screen
  • poke bank
  • hide file name
  • bytes hide
  • loading screen poke to hide text
  • poke hide load name
  • poke hide program name
  • poke to hide loading name basic
  • hide filename poke
  • hide bytes

Copyright © 2024 World of Spectrum