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<1…567891011…34>
  • SAVE the complete screen in BASICHow can I save the COMPLETE screen (with the last two lines) in BASIC? If I type SAVE "XXXX" SCREEN$, then comes the message "Start tape, ..." and th…

    ... . The routine copies BC (6912) bytes FROM DE (16384, start of ... A+B-1: READ B: POKE C,B: NEXT C
    Dunny Dunny October 2005 Sinclair Basic
  • horror text adventure scenario writer neededany outthere? I started to make program for text adventure [B]Mysterium Magnum[/B] on basis of ?multiple choice? which was project I wanted to make …

    ... ") - but with Basin I can hide text string long through three ... /> If you want to cowardly hide and wait - page 63

    _________________
    Bytes: wingS tHAt Swing
    *you ...
    de Vandemar Croup de Vandemar Croup October 2005 Development
  • Draft specs for TZX v1.20Hi all! In the attempt to restart the development of the TZX format, I've put online the first version of the draft document [1]. At the moment ther…

    ... about size in first 4 bytes of any new block... so ... want some revisionist history to hide the fact that these blocks ...
    Tom-Cat Tom-Cat November 2005 Emulators
  • Draft specs for TZX v1.20Hi all! In the attempt to restart the development of the TZX format, I've put online the first version of the draft document [1]. At the moment ther…

    ... about size in first 4 bytes of any new block... so ... want some revisionist history to hide the fact that these blocks ...
    Philip Kendall Philip Kendall November 2005 Emulators
  • Pocket Clive - 2 QuestionsHello, I've just started using Pocket Clive on my iPaq pocket PC, excellent emulator BTW. 1. I have just wrote a small BASIC program to randomly pi…

    ... from the two least siginificant bytes of the 3-byte FRAMES ... just using the lowest two bytes of frames.

    Then ... A+B-1: READ B: POKE C,B: NEXT C
    Digital Prawn Digital Prawn December 2005 Emulators
  • BASinI need a matrix of 4096 bytes. I have a file which is identical to the first 512 bytes of the matrix i want, but i don't really want to type each byt…

    ... />
    Will get your 512 bytes in.

    Then use ... statements. You can omit the POKE code.

    I really ...
    Dunny Dunny February 2006 Development
  • Machine Code QuestionHi All Not sure if this is the right place for this but it seems closest. Am starting to read the Toni Baker Intro to Machine Code book and its ver…

    ... />
    Yeah. The strings of bytes is what the machine understands ... We give names to those bytes ("the opcodes") so that it ... those names back to those bytes.

    Assemblers are like ... a poking subroutine that will poke the result into memory when ...
    Alcoholics Anonymous Alcoholics Anonymous February 2006 Sinclair Basic
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... the Spectrum can address 64k bytes of of I/O as ... well as 64K bytes of memory. The memory map ... /> Associated keywords
    OUT, PEEK, POKE

    **************************************
    OUT< ... can address 64k bytes of memory and 64k bytes of I/O ...
    Blondin235 Blondin235 March 2006 Sinclair Basic
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... for external peripherals to poke the z80 to let ... ; d4e5 - d4ed --free- 11 bytes
    ; d4d4 - d4e4 IM2.LIB ... ; d401 - d4d3 --free- 211 bytes
    ; d300 - d400 IM2.LIB ... d100 - d2ff ------- z80 stack (512 bytes) set SP=d300
    ;
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Extended Microdrive FormatterHello all, After a few months on a steep learning curve, some heavy duty reading and plenty of trial and error I?ve written an extended microdrive f…

    ... formatted with the two UNUSED bytes set at #41 and #50 ... loading the copier, POKE 26405,0 and POKE 26406,0 to ignore ...
    jp jp July 2006 Development
  • Detect if program was loaded from tape or microdriveHow (if at all) can a BASIC program detect if it was loaded from tape or microdrive? This can be helpful to then load the screen or more machine code…

    ... /> 50 INPUT Data
    60 POKE A, Data
    70 NEXT ... REM line after all the bytes BASIC inserts (2 for line ...
    Marcelo Marcelo July 2006 Development
  • Sintech titles no longer denienced!8 years after the initial denience ( June 1998 ), the 3 Ultrasoft titles that [URL="http://www.worldofspectrum.org/infoseekpub.cgi?regexp=Sintech"]Si…

    ... numbers are represented in 5 bytes with integers specially encoded ... /> So POKE VAL "40653", VAL "59" takes at least 6 bytes less ... memory than POKE 40653, 59 (VAL ... "40653" takes 8 bytes; just number ...
    nekdo123 nekdo123 July 2006 Games
  • Sintech titles no longer denienced!8 years after the initial denience ( June 1998 ), the 3 Ultrasoft titles that [URL="http://www.worldofspectrum.org/infoseekpub.cgi?regexp=Sintech"]Si…

    ... ]So POKE VAL "40653", VAL "59" takes at least 6 bytes less ... memory than POKE 40653, 59 (VAL ... "40653" takes 8 bytes; just number ... and then 5 bytes for number - together 11 bytes)?[/QUOTE]

    Alcoholics Anonymous Alcoholics Anonymous July 2006 Games
  • Loading Screen ProblemI am putting together files on a tape that my game needs. The problem that I have is that after loading the "loading screen", the image is spoilt by …

    ... />
    Turn on PROGRAM: / BYTES:
    POKE 23739,244

    I ... />
    Just stick the first poke in your loader after the ... remember to put the second poke in after the other LOAD ...
    xfa84 xfa84 August 2006 Development
  • Loading Screen ProblemI am putting together files on a tape that my game needs. The problem that I have is that after loading the "loading screen", the image is spoilt by …

    ... 1: PRINT AT 1,0;"Bytes: MONASTERY": PRINT AT 0,0 ... from Earth (ne";:
    POKE 16632,8: POKE 16888,16:
    PRINT ...
    andrewbroad andrewbroad August 2006 Development
  • TAP conversion project?I was wondering if there's any concerted effort to produce TAP versions of games only available in TZX or Z80/SNA/SLT format? Or are snapshots consid…

    ... 6B00 and is $E040 bytes long, which obviously falls ... wrapped around after $9500 bytes (when it went past ... the debugger, save $9500 bytes starting at $6B00.
    ... TO 5: READ a: POKE 23388,16+a: OUT 32765 ... from being obscured by "Bytes:" messages as per [url ...
    StuBruise StuBruise September 2006 Games
  • Which would be fasterSay you want to use a variable value of 0 to 255 in a BASIC program, which way would be fastest? Say for arguments sake you wanted to use two variabl…

    PEEK and POKE are generally faster than variables ... see if there is five bytes available for the result. This ...
    Geoff Geoff September 2006 Development
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ... 23606/23607. It's two bytes because it stores an address ... 96 characters, which is 768 bytes.

    All text produced ... look quite unreadable until you POKE those values back.

    Dunny Dunny October 2006 Development
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ... UDG (65024)
    9001 POKE 23675,0: POKE 23676,254: RETURN
    9003 POKE 23675,88: POKE 23676,255: RETURN

    (each UDG set 168 bytes long I guess)

    Arda Arda October 2006 Development
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ... look attribute so you can hide the source by setting ink ... pixels by using peek & poke, but you have to stay ...
    Arda Arda October 2006 Development
  • The 128 plus 2 wasn't very goodHaving looked at the review in issue 33 of Crash of the Spectrum Plus 2, it strikes me as a bit odd, as if Simon Goodwin had to like it. I remember r…

    ... an extra pair of bytes in an internal register ... stored the last pair of bytes fetched (describing 8 pixels) ... . I'd prefer to hide it inside the z80's ... blitter steps is 4375 bytes of copy per frame which ... Even if you wanted to hide a blitter's memory access ...
    Alcoholics Anonymous Alcoholics Anonymous October 2006 Sinclair Miscellaneous
  • How to save TZXGreetings to all. I am starting to move on from just games into some testing of home made programs. Although I could have done that in ancient tapes…

    ... header, not a data, or bytes block :( since I'm a ... save a Basic program into bytes and make it run immediately ... to hide the name print on screen so that the bytes:qweqwe ...
    alban lusitanae alban lusitanae October 2006 Emulators
  • How to save TZXGreetings to all. I am starting to move on from just games into some testing of home made programs. Although I could have done that in ancient tapes…

    ... to hide the name print on screen so that the bytes:qweqwe ... /> The best way around avoiding Bytes: from destroying your SCREEN$ (assuming ... your program in Machine Code (Bytes:) is to write a small ... , I will give you the bytes for this program.
    BloodBaz BloodBaz October 2006 Emulators
  • How to save TZXGreetings to all. I am starting to move on from just games into some testing of home made programs. Although I could have done that in ancient tapes…

    ... : INK 0: CLS
    3 POKE 23739,111: LOAD ""CODE 32768 ... =999 THEN STOP
    40 POKE n,a: NEXT n
    poke is to stop the Program: or Bytes: message appearing ...
    FrankT FrankT October 2006 Emulators
  • How to save TZXGreetings to all. I am starting to move on from just games into some testing of home made programs. Although I could have done that in ancient tapes…

    ... lusitanae]PS: How do you hide BASIC programming and / or block ... /> You can disable BREAK using POKE 23613,PEEK 23730-5
    Woody Woody October 2006 Emulators
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... OUT port,a
    8070 POKE var,a
    8100 RETURN ... OUT port,a
    8550 POKE var,a
    8560 RETURN ... 16384 - (4 files + screen) * 9 bytes header
    9100 RETURN
    NotFound NotFound November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    [QUOTE=Arda]wow it works : )
    I'll use that in my next crap game.[/QUOTE]

    Try to do some better than this: ;-)

    [code]
    10 rem ***********************
    20 rem * dbuf2.bas *
    30 rem *A crap and ...
    NotFound NotFound November 2006 Sinclair Basic
  • Scrolling Loader CounterPlease can someone help me with writing a scrolling counter for a loading system. I like the Hewson counter so i`ve taken the font from zynaps loade…

    ... print at 0,0;"0":poke 23606, (peek 23606) + 1:pause ... data once per 8 displayed bytes. that is wrong but putting ...
    Fikee Fikee November 2006 Development
  • Autorun BASIC programsIs it possible to write a basic program which will autorun after typing in LOAD ""? Thanks

    ... br /> 1020 poke n,65
    1030 poke n+1, ... hidden-3
    1040 poke n+2,0
    ... 256)*256
    1060 poke vars+1,int(n/ ... n+hidden
    2020 poke vars,v-int(v/ ... br /> 2040 poke n,35
    2050 poke n+1, ... bytes of the VAR value can change, and after the first POKE ...
    NotFound NotFound January 2007 Sinclair Basic
  • Little character trouble with BASinWell, I'm having some trouble loading fonts into the speccy with BASIC, using BASin r13 for an easier job. When I run code, such as this example... …

    You're trying to POKE the Spectrum ROM, this is ... you need to to is POKE it to somewhere like 64000 ... it's low and high bytes. So for 64000 you need ... =64000 TO 64767: READ A: POKE F,A: NEXT F

    [LEFT]1000 POKE 23606,0: POKE 23607,250[/LEFT]
    rich_chandler rich_chandler January 2007 Sinclair Basic
<1…567891011…34>

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