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  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... as (1 byte each, 3 bytes total). #FF is the end ... but that warrants further investigation. Poke #AED6,#03 and goto screen ...
    Mr. Anonymous Mr. Anonymous February 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... . Start a fresh game and poke a different number there. Let ... sprites are actually only 8 bytes each - was more of a ...
    48K 48K February 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... the problem. And I can poke using the "set" command. :)
    bytes (well more a problem, if ...
    48K 48K February 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... followed by 10 seemingly random bytes until C0 A7 for screen ... each byte individually? Could I poke the new data into the ... 3 high, suggesting that 8 bytes (4x2bytes) should come between any ... one directly below. However, 10 bytes come between. This is because ...
    48K 48K February 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... search feature (apart form a POKE finder), so I had to ... it up some number of bytes? Or do you scan the ... user that same amount of bytes for the screen or allow ...
    48K 48K February 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... that each level has 8 bytes (#74C9 lv1, #74D1 lv2, #74D9 ... room (remember the start room poke 74CC)
    The rest is ...
    Mr. Anonymous Mr. Anonymous February 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... something. I was using the POKE finder in FUSE to figure ... .

    I tracked the bytes that get decremented as weapons ...
    48K 48K February 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... at $E9B9, and is 170x4 bytes long. Format is also L ... , subtract it from 127, and POKE it back.

    [QUOTE ... is somewhat painful. Instead, I POKE the relevant tile data into ... display the attributes by direct POKE, becuase attribute coordinates can be ...
    48K 48K February 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... cybernoid editor compresses uncompressed bytes into the compressed format, ... GO TO 5100
    5080 POKE (scr+ct), c1
    5210 POKE (scr+ct), 255
    5230 POKE (scr+ct+2), c1 ... through the uncompressed screen bytes.
    ct is ...
    48K 48K February 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... my cybernoid editor compresses uncompressed bytes into the compressed format, but ... codes, then I can just poke 00 for the horizontal moving ... format. e.g. peek and poke.

    Edit:
    I ... `m having to peek and poke all the animated tiles and ...
    FrankT FrankT February 2007 Development
  • If a C64 can do it...Forgive me if this isn't the right section. We've seen coders surprising us over and over again with excellent demos and things that a few years ago…

    ... memory at specific addresses. Ie POKE address,data in Basic. All ... . Integer variables take up two bytes to represent values 0-65535 ... . Floating point takes up 5 bytes in Sinclair basic and some ...
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... latter would save around 30 bytes at a glimpse. Just updated ... and enter the value manually. Poke #C409,0 (default) for no ... key. Poke #C409,1 to hold the ...
    Mr. Anonymous Mr. Anonymous March 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... latter would save around 30 bytes at a glimpse. Just updated ... and enter the value manually. Poke #C409,0 (default) for no ... key. Poke #C409,1 to hold the ...
    FrankT FrankT March 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... a bit bloaty atm. Poke #AACF,1. Then go ... if #AACF=1, or just poke the mapdata?

    bytes for compressed screens on ... screens uncompressed, leaves 2242 bytes free at 47920. And ... each level at 30609, 78 bytes long maximum.

    FrankT FrankT March 2007 Development
  • Screen$ disappearanceGreetings to all developers :D As you know, I have been playing around with Professional Adventure Writer and was making a few tests in the adventur…

    ... Program header block and 3(!) bytes blocks, so my TZX loads ... block, the SCR$, the first bytes block and crashes... This is ... "" CODE
    50 POKE extvec,195
    60 POKE extvec+12,20 ...
    mulder mulder March 2007 Development
  • Screen$ disappearanceGreetings to all developers :D As you know, I have been playing around with Professional Adventure Writer and was making a few tests in the adventur…

    Put a POKE 23739,111 before any load ... you don`t want the 'Bytes: name' message printed and spoiling ...
    FrankT FrankT March 2007 Development
  • Screen$ disappearanceGreetings to all developers :D As you know, I have been playing around with Professional Adventure Writer and was making a few tests in the adventur…

    ... not sure that a single POKE will work with all the ... "" SCREEN$ it will stop the Bytes : message from being printed on ... make the Bytes: message start appearing again do POKE 23739,244.
    FrankT FrankT March 2007 Development
  • Wanted 10 - 4116 Ram ChipsHi Can any one help I am trying to get hold of 10 4116 RAM chips for a 48K Spectrum. Does any one know who might stock them. I can get a minimum of …

    ... memory error.

    All bytes between 8000h and FFFFh have ... high irrespective of what you POKE them with.
    If I ... poke any value over 32767 with ... get 64 back. If I POKE it with 170, it peeks ...
    BloodBaz BloodBaz March 2007 Wanted
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... got it down to 26 bytes. At the moment it will ... of the pokes as each poke is done. It`ll be ... levels repeat so I can poke the lifts with a smaller ...
    FrankT FrankT March 2007 Development
  • Getting scr addresses from x and yCould someone please tell me how to calculate the 8 screen addresses corresponding to a character printed in basic at coordinates x and y? For examp…

    ... the compiled code (approx 55 bytes) and example usage along with ... ,b

    ; Copy 8 bytes from screen to destination


    ; Data Locations to POKE
    x defb 0 ; x ...
    BloodBaz BloodBaz March 2007 Sinclair Basic
  • Total amount of memory on a Speccy ?I wonder............ The C64 (excuse me for saying that name in here. I'll hereby name it just "it") has 64k, while only 38k, or so, is available f…

    ... up, the screen says "3**** bytes free", while the machine is ... RAM via Ramdisk and PEEk-POKE.
    Finally, C64 has so ...
    piters piters March 2007 Hardware
  • Getting scr addresses from x and yCould someone please tell me how to calculate the 8 screen addresses corresponding to a character printed in basic at coordinates x and y? For examp…

    ... it. You will need to poke 4 addresses (X, Y, W ... wish) to a buffer (12 bytes per function) - if this suffices ...
    BloodBaz BloodBaz March 2007 Sinclair Basic
  • Anybody fancy coding this?blah de blah de blah Please ignore, poting error.

    ... sysvars. BASIC can peek and poke the addresses from 32768 all ... 32767 to 170 also (both bytes in the same ram chip ...
    dekh dekh March 2007 Development
  • SpecEmu 2.4 releaseSince SpecEmu has been at 2.4 beta for as long as I can remember I think it's about time I made a proper 2.4 release for its users :) Major new feat…

    ... as above.
    Tape Browser, Poke Memory, Load Binary File... and ... the debugger window upto 16 bytes wide and/or save a ... section of memory upto 16 bytes per line. Mainly this is ...
    FrankT FrankT March 2007 Emulators
  • Bubble Bobble EditI thought I might have a go at editing Bubble Bobble myself after reading this... [url]http://www.worldofspectrum.org/forums/showthread.php?t=15452[…

    ... starts at 61A8. Therefore Poke 61AA,4 (3rd byte, ... 01 starts at 61A8. Therefore Poke 61B9,$10 (18th byte, ... and 61AE (6th and 7th bytes of level 1) they ... byte, 5th bit). Therefore Poke 61AD,$20 will set both ... byte, 2nd bit). Therefore Poke 61AE,4 will set those ...
    Mr. Anonymous Mr. Anonymous April 2007 Development
  • Bubble Bobble EditI thought I might have a go at editing Bubble Bobble myself after reading this... [url]http://www.worldofspectrum.org/forums/showthread.php?t=15452[…

    ... A normal level is 39 bytes and an asymmetric one is ... 77 bytes. As they are asymmetric ... on row 2.
    So poke $8609,4 (start on ... One byte, 2 directions. ie. poke FF90,3D and start a ... goes from 858C-8599. Poke different values into 858C and ...
    Mr. Anonymous Mr. Anonymous April 2007 Development
  • New Game - JustinA new isometric 3D Game for ZX Spectrum, Justin: [url]http://cpce.emuunlim.com/justin.tap.zip[/url] It can be played in spanish and english languaj…

    ... not typing in all 40 bytes of the routine plus the ... 11 bytes required to LDIR it).
    LD ($DAC1),A ;poke address 1
    LD ($DAD8 ... ),A ;poke address 2
    LD B ...
    StuBruise StuBruise April 2007 Games
  • Autorun BASIC programsIs it possible to write a basic program which will autorun after typing in LOAD ""? Thanks

    ... loaded the header's 17 bytes, and then it put the ... =50000 TO 50013:READ b:POKE a,b:NEXT a
    Bytes: "
    80 LET start=(PEEK ...
    Marcelo Marcelo April 2007 Sinclair Basic
  • Converting m$ to dataI created a maze using a matrix of 704 characters. In order to save memory, and since the maze it's just walls and spaces which could be interpreted …

    ... the whole maze in 88 bytes, and print the maze by ... values. Again, I could use POKE and POINT, but I know ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Sinclair Basic
  • Converting m$ to dataI created a maze using a matrix of 704 characters. In order to save memory, and since the maze it's just walls and spaces which could be interpreted …

    ... Again, I could use POKE and POINT, but I know ... ) will not consume 88 bytes of data, but a ... (1), it still consumes 5 bytes.

    You ... the 704 characters into 88 bytes of reserved memory area ... CLEAR 59999: REM Reserve 368 bytes
    [/code]

    BloodBaz BloodBaz May 2007 Sinclair Basic
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