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Search Again :: Adv Search 1000 results in 0.006s
<1234567…34>
  • POKE, PEEK and RANDOMIZE USRAnyone got a store of useful POKES, or RANDOMIZE USR statements with interesting effects? As a start, try anything from RANDOMIZE USR 1216 to RANDOM…

    ... also had a ZX81 POKE (or, more probably, PEEK) once which would ...
    The Mighty Dopethrone The Mighty Dopethrone October 2003 Sinclair Miscellaneous
  • Speed of variables vs. POKE/PEEKGreetings, I'm sure I could probably find this out after careful study of the 48K ROM disassembly, but I was wondering whether someone already knew …

    ... 't it be faster to PEEK/POKE values at an absolute memory ...
    GOC GOC September 2005 Sinclair Basic
  • Zecut0r and ZAFA while ago (about 2 yrs)i took VbSpec and tried to port it to Delphi 6. Althought it was pretty weak, it. Meanwhile DelphiSpec 0.1 appeared and i wa…

    ... the modern emus ( tzx ..debug..poke/peek etc ). So i started again ...
    zecut0r zecut0r September 2004 Emulators
  • 48k spectrum restarts by itselfFirst of all hello from a newb and thank you for your help. This site has already offered me a lot of insight. I have a 48k spectrum that will boot …

    ... was able to do teh POKE - PEEK command to check the memory ...
    hedge hedge January 2010 Hardware
  • Loader help please (and a suggestion)I posted in my "Wicker Woman" thread that I was having problems creating a loader, but I think this is a more appropriate place to post. I've had go…

    ... POKE (PEEK 23631+256*PEEK 23632)+5, 111
    130 POKE (PEEK 23631+256*PEEK 23632 ...
    The Lone Magpie The Lone Magpie June 2011 Sinclair Basic
  • JHCon 2014Hello, not sure if this is the right category but JHCon 2014 will take place[B] from 28. to 30.11.[/B] at usual place - gymnasium in Jindrichuv Hrad…

    ... machine code (USR to RAM, POKE, PEEK) is forbidden! USRs and POKEs ... are allowed. UDG is allowed. POKE to modify your own BASIC ...
    Factor6 Factor6 October 2014 Announcements
  • Tutorial: Using UDGs in SpecBASSpecBAS is capable of using graphics mode, in a similar manner to the original Spectrum. Like most things though, the extended nature of SPecBAS's ab…

    ... your own memory banks and POKE/PEEK them should you desire, similarly ... /> And you can POKE it.

    POKE bankID,address,value - ... extracting each bit before we POKE.

    Here it ... Because we're changing the POKE address for each BIT and ...
    Dunny Dunny May 2018 Sinclair Basic
  • ZX Spectrum rescued from a friend, has Issues.Hi guys, I've recovered this ZX spectrum 48K from a friend. It's a 1984 ISSUE 6A. He told me the last time it was turned on was about 30 years ago!.…

    ... bad, and tried the commands POKE+PEEK to check the RAM, and ...
    TigerZX TigerZX September 2019 Hardware
  • More random questionsWay back in the mists of time I remember reading a couple of articles in an ancient copy of Sinclair User, ZX Computing or the like (can't remember w…

    ... would be:

    POKE (PEEK 23635+256*PEEK 23636) + 1,0

    Poke 23759,32
    you get ... />
    use:

    Poke 23613, Peek 23730-5

    to ... game or something:

    Poke 23692,255

    enjoy ...
    Amigo Amigo July 2003 Games
  • Invisible loading screenI can't remember how this is done (I did it years ago but can't remember how). When loading a screen$ from basic you can see the lines being display…

    [quote]
    On 2005-03-22 22:39, na_th_an wrote:
    Anybody remembers the poke to make the "program: " and "bytes: " not to be printed on screen?

    [/quote]

    POKE (PEEK 23631+256*PEEK 23632)+5,111

    Marko
    Marko Marko March 2005 Development
  • Invisible loading screenI can't remember how this is done (I did it years ago but can't remember how). When loading a screen$ from basic you can see the lines being display…

    ... wrote:
    Anybody remembers the poke to make the "program: " and ... />
    [/quote]

    POKE (PEEK 23631+256*PEEK 23632)+5,111
    Dr BEEP Dr BEEP March 2005 Development
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... is:

    POKE 23606,80: POKE 23607,194

    poke:

    POKE PEEK 23633 + 256 * PEEK 23634, 111< ... "

    POKE 23618,10: POKE 23619,0 : POKE 23620,2

    POKE 23618,10: POKE 23619,2 : POKE 23620,0
    na_th_an na_th_an April 2005 Development
  • Still stuck with BREAKOkay now I'm getting desperate! Can anyone rustle up a small 128kBASIC routine/working example to prevent the 128kBASIC program from stopping when a …

    ... :

    POKE (PEEK 23613+256*PEEK 23614), 0: POKE (PEEK 23613+256*PEEK 23614)+1 ...
    Marko Marko July 2005 Sinclair Basic
  • XLR-8 mastering software and BASIC loader demo ready for inspectionI've got a TZX of stuff to have a look at if anyone wants to, ummm, have a look at it. Is there somewhere I can upload to? (Martijn?) Cheers

    It makes you wonder what they were thinking when they implemented the commands POKE, PEEK, IN and OUT. :)

    Necros.
    Ian Hamilton Ian Hamilton November 2005 Development
  • Spectrum Issue two problemI managed to bring back to life a issue two spectrum (at least the power supply cirquit). The screen is now crystal clear (after replacing all the el…

    ... 'd check the RAM. Try POKE/PEEK to various values in higher ...
    Dunny Dunny December 2006 Hardware
  • Autorun BASIC programsIs it possible to write a basic program which will autorun after typing in LOAD ""? Thanks

    ... code]
    10 POKE 23757, PEEK 23757+1 : REM STOP ... /> [code]
    (PEEK 23635+256*PEEK 23636+2)
    [/ ... code]
    Yielding:
    [code]
    10 POKE (PEEK ... 23635+256*PEEK 23636+2), PEEK (PEEK 23635+256*PEEK 23636+ ...
    Marcelo Marcelo January 2007 Sinclair Basic
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ... me to eliminate the slow POKE/PEEK screen transfer method in the ...
    Digital Prawn Digital Prawn August 2008 Sinclair Miscellaneous
  • Jetpac questionHi all, I just bought a copy of Jetpac off of Ebay and I'm having problems. To start, I'm trying to play it on an issue 2 Speccy with Interface 1, 2 …

    ... =16384 TO 65535
    20 POKE a,255
    30 NEXT ... 65535
    50 LET c=PEEK b
    60 IF c255 ... unless I'm trying to POKE to somewhere I shouldn't ... problems. Isn't there a POKE/PEEK that tells you if your ...
    hypostomus hypostomus January 2009 Games
  • !!! Trdos Emulation On Zx !!![B]This is software emulator of TRDOS(betadisk). Yet is writed only for interface MB02+, but will ported to more other IDE interfaces with external r…

    ... using %ffff, val function, extended poke, peek commands, basic editing is as ...
    omega omega May 2009 Development
  • 48k spectrum restarts by itselfFirst of all hello from a newb and thank you for your help. This site has already offered me a lot of insight. I have a 48k spectrum that will boot …

    ... was able to do teh POKE - PEEK command to check the memory ... . Write

    PRINT PEEK 23732 + PEEK 23733 * 256

    The ...
    Jose_Leandro Jose_Leandro January 2010 Hardware
  • Stopping the loading messages...Hi Folks, As you know, the ZX BASIC kindly reports the program, bytes or data that you have loaded on the screen. To stop these appearing I was thi…

    ...
    i saw another poke to system variables which has ... like so:

    POKE (PEEK 23631+256*PEEK 23632)+5, 111 - to ... hide the messages and
    POKE (PEEK ... 23631+256*PEEK 23632)+5, 244 - to ...
    Marko Marko November 2010 Sinclair Basic
  • Stopping the loading messages...Hi Folks, As you know, the ZX BASIC kindly reports the program, bytes or data that you have loaded on the screen. To stop these appearing I was thi…

    ... like so:

    POKE (PEEK 23631+256*PEEK 23632)+5, 111 - to ... hide the messages and
    POKE (PEEK ... 23631+256*PEEK 23632)+5, 244 - to ...
    Paddy Coleman Paddy Coleman December 2010 Sinclair Basic
  • New To Group....Hi All, A quick introduction as this is my first post. I am a Scarborough, UK based chap who is quite heavily into retro computing, more specificall…

    ...

    I tried the poke/peek trick (now, why didn't ...
    Jason9 Jason9 March 2011 Hardware
  • Loader help please (and a suggestion)I posted in my "Wicker Woman" thread that I was having problems creating a loader, but I think this is a more appropriate place to post. I've had go…

    ... POKE (PEEK 23631+256*PEEK 23632)+5, 111
    130 POKE (PEEK 23631+256*PEEK 23632 ...
    spodula spodula June 2011 Sinclair Basic
  • Loader help please (and a suggestion)I posted in my "Wicker Woman" thread that I was having problems creating a loader, but I think this is a more appropriate place to post. I've had go…

    ... POKE (PEEK 23631+256*PEEK 23632)+5, 111
    130 POKE (PEEK 23631+256*PEEK 23632 ...

    There is a POKE to disable the BREAK key ...
    Arjun Arjun June 2011 Sinclair Basic
  • Loader help please (and a suggestion)I posted in my "Wicker Woman" thread that I was having problems creating a loader, but I think this is a more appropriate place to post. I've had go…

    ... the same address. The POKE (PEEK 23631+256*PEEK 23632)+5,111 sets ... ), disabling screen output. The POKE (PEEK 23631+256*PEEK 23632)+5,244 restores ...
    Battle Bunny Battle Bunny June 2011 Sinclair Basic
  • Loader help please (and a suggestion)I posted in my "Wicker Woman" thread that I was having problems creating a loader, but I think this is a more appropriate place to post. I've had go…

    ... the same address. The POKE (PEEK 23631+256*PEEK 23632)+5,111 sets ... disabling screen output. The POKE (PEEK 23631+256*PEEK 23632)+5,244 restores ... bar thing, cheers :) The POKE thing was lifted from a ... there being a Break disabling POKE from my youth...that ...
    The Lone Magpie The Lone Magpie June 2011 Sinclair Basic
  • Loader help please (and a suggestion)I posted in my "Wicker Woman" thread that I was having problems creating a loader, but I think this is a more appropriate place to post. I've had go…

    ... /> 110 CLS
    120 POKE (PEEK 23631+256*PEEK 23632)+5, 111
    150 LOAD ""
    160 POKE (PEEK 23631+256*PEEK 23632)+5, 244
    The Lone Magpie The Lone Magpie June 2011 Sinclair Basic
  • changing line 0 for editinghiya, just a quickie whats the poke to change line 0 so it can be edited? also whats the poke to change it back? cheers

    ... line 1:

    [CODE]POKE 23756,1[/CODE]


    [CODE]POKE 23756,0[/CODE]


    [CODE]POKE (PEEK 23535+256+PEEK 23636)+1,1[/CODE ... 0:

    [CODE]POKE (PEEK 23535+256+PEEK 23636)+1,0[/CODE]
    jp jp August 2011 Sinclair Basic
<1234567…34>

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  • POKE, PEEK and RANDOMIZE USRAnyone got a store of useful POKES, or RANDOMIZE USR statements with interesting effects?<br /> <br /> As a start, try anything from RANDOMIZE USR 12…
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