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Search Again :: Adv Search 1000 results in 0.006s
<1…78910111213…34>
  • Which would be fasterSay you want to use a variable value of 0 to 255 in a BASIC program, which way would be fastest? Say for arguments sake you wanted to use two variabl…

    ...

    2) Using POKE and PEEK to store the value in ... , i.e.

    POKE 60001, PEEK 60002[/QUOTE]

    Forget ... live with.

    PEEK and POKE are slightly slower than using ...
    Matt_B Matt_B September 2006 Development
  • Which would be fasterSay you want to use a variable value of 0 to 255 in a BASIC program, which way would be fastest? Say for arguments sake you wanted to use two variabl…

    PEEK and POKE are generally faster than variables ... /> Interestingly, during the evaluation of PEEK the interpreter takes the 5 ...
    Geoff Geoff September 2006 Development
  • Which would be fasterSay you want to use a variable value of 0 to 255 in a BASIC program, which way would be fastest? Say for arguments sake you wanted to use two variabl…

    ... you are going to use PEEK and POKE as a substitute, your ...
    Geoff Geoff September 2006 Development
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ... (very slow) - but with some PEEK/POKE may draw standard characters from ...
    piters piters October 2006 Development
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ... can copy pixels by using peek & poke, but you have to ...
    Arda Arda October 2006 Development
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ...
    30 LET chs=PEEK (chars)+256*PEEK (chars+1)
    40 ... 7
    220 LET v=PEEK (pos+i)
    230 LET ... =INT (v/p)
    240 POKE USR "A"+i,low
    250 POKE USR "B"+i, (v-low ... to peek each row of the character and use it to poke ...
    NotFound NotFound October 2006 Development
  • Programs detecting Spectrum modelsHi. I'm curious about knowing how some speccy games detect if they are runnning in a 128k or 48k model. What tricks can be used to make this in a Spe…

    [code]POKE 49152,255: POKE 23388,17: PAUSE 1: POKE 49152,0: POKE 23388,16: PAUSE 1: IF PEEK 49152255 THEN [48K mode] ELSE [128K mode]
    [/code]
    Woody Woody October 2006 Development
  • Programs detecting Spectrum modelsHi. I'm curious about knowing how some speccy games detect if they are runnning in a 128k or 48k model. What tricks can be used to make this in a Spe…

    ... :
    POKE 49152,0: POKE 23388,16: PAUSE 1:
    IF PEEK 49152255 ... that's been swiched by poke 23388, 16. But why crash ...
    Arda Arda October 2006 Development
  • Games that are impossible to complete due to bugs!I'm trying to compile a list of Speccy games that cannot be completed because of a bug (or simply bad programming)! Here's a few... [B]Frankie Goes …

    ... Paradise Cafe endless? Can you peek in the code and see ... to keep playing :-

    Poke 49983,57 Stock up with ... any time.

    Poke 48990,195: Poke 48991,231 Always shoot ... man in black.

    Poke 49820,0 Should stop the ...
    Mr. Anonymous Mr. Anonymous October 2006 Games
  • How to save TZXGreetings to all. I am starting to move on from just games into some testing of home made programs. Although I could have done that in ancient tapes…

    ... /> You can disable BREAK using POKE 23613,PEEK 23730-5
    Be ...
    Woody Woody October 2006 Emulators
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    [code]
    10 For X=22528 To 23295: If Peek X And 64 Then Poke X, 64 + Peek X
    20 Next X
    [/code]
    icabod icabod November 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    This takes a whopping 15.4 seconds:

    [CODE]10 FOR f=22528 TO 23295
    20 LET a=PEEK f
    30 IF a127 AND a
    Matt_B Matt_B November 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    ... *32): LET a=PEEK (22528+l)
    1001 POKE 22528+l,a ...
    Arda Arda November 2006 Development
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... and not so slow as PEEK and POKE between screens.
    NotFound NotFound November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... a=PEEK var+8
    8060 OUT port,a
    8070 POKE ... a=PEEK var-8
    8540 OUT port,a
    8550 POKE ...
    NotFound NotFound November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    [QUOTE=Arda]wow it works : )
    I'll use that in my next crap game.[/QUOTE]

    Try to do some better than this: ;-)

    [code]
    10 rem ***********************
    20 rem * dbuf2.bas *
    30 rem *A crap and ...
    NotFound NotFound November 2006 Sinclair Basic
  • Scrolling Loader CounterPlease can someone help me with writing a scrolling counter for a loading system. I like the Hewson counter so i`ve taken the font from zynaps loade…

    ... print at 0,0;"0":poke 23606, (peek 23606) + 1:pause 1 ...
    Fikee Fikee November 2006 Development
  • Spectrum RAM Paks...This jogged my memory (excuse the pun!!) : [url]http://cgi.ebay.co.uk/CURRAH-32K-RAM-PACK-BOXED-SINCLAIR-ZX-SPECTRUM_W0QQitemZ150057889352QQihZ005QQ…

    ... ]

    There's a peek/poke thingy you can use, but ...
    DEATH DEATH November 2006 Sinclair Miscellaneous
  • Spectrum RAM Paks...This jogged my memory (excuse the pun!!) : [url]http://cgi.ebay.co.uk/CURRAH-32K-RAM-PACK-BOXED-SINCLAIR-ZX-SPECTRUM_W0QQitemZ150057889352QQihZ005QQ…

    [QUOTE=DEATH]There's a peek/poke thingy you can use, but ...
    itsallgood itsallgood November 2006 Sinclair Miscellaneous
  • "The Spectrum is a computer for GIRLS !!!"[URL="http://www.worldofspectrum.org/hcc2006/index2.html#theory"]http://www.worldofspectrum.org/hcc2006/index2.html#theory[/URL]

    ... FLASH to work, let alone PEEK or POKE. Sometimes when I try ...
    Skarpo Skarpo November 2006 Sinclair Miscellaneous
  • "The Spectrum is a computer for GIRLS !!!"[URL="http://www.worldofspectrum.org/hcc2006/index2.html#theory"]http://www.worldofspectrum.org/hcc2006/index2.html#theory[/URL]

    ... FLASH to work, let alone PEEK or POKE. Sometimes when I try ...
    Code Monkey Code Monkey November 2006 Sinclair Miscellaneous
  • Spectrum Basic InterpreterHello. I started this days a strange project: an interpreter of the Spectrum Basic that can run in a Spectrum. Here is a very preliminar version: […

    ... are not much of it. PEEK and POKE are availabe, so for ...
    110 print peek 30000
    120 poke 30000, peek 30000+1
    130 if peek 30000-10 ...
    NotFound NotFound November 2006 Development
  • Aggravating problem with screensI've rewritten my Sam C runtime emulator code ( well almost ) to allow me to use my own routines for blitting sprites onto the screen, storing tiles …

    ... treats it as linear for PEEK and POKE etc (with 512K spanning ... those values in BASIC to POKE to the screen, even blit ... out of the way!)
    POKE 507904, MEM$(100000 to 124575 ... ) (Poke it to the screen!)
    < ...
    Quazar Quazar January 2007 Development
  • EightyOne 0.43Hmmm, 'twas round about July I fell asleep and only came round t'other day - honest gov! Anyway, I thought I'd better whip out a quick release and p…

    [QUOTE=dalmudlee]1) Poke 12288, 77
    2) Load ...
    3) With application stopped, Peek 12288
    4) Bug observed ... the tape manager
    3. POKE 12288,77
    4. LOAD ... into program
    6. PRINT PEEK 12288 still shows 77
    MikeW MikeW January 2007 Emulators
  • Looking for a Windows based Z80 compilerCan anybody recommend a windows XP based Z80 compiler that lets you export your code as a Z80 snapshot or TZX or TAP file? If not, what is the best …

    ... ) m/c in paper with PEEK/POKE with the TS1000 appendix that ...
    Marcelo Marcelo January 2007 Development
  • Autorun BASIC programsIs it possible to write a basic program which will autorun after typing in LOAD ""? Thanks

    ... br /> 200 let n=peek vars+256*peek(vars+1)
    1000 ... hidden
    1020 poke n,65
    1030 poke n+1,hidden ... -3
    1040 poke n+2,0
    ... 256)
    2040 poke n,35
    2050 poke n+1,40 ... change, and after the first POKE, the variable needed to make ...
    NotFound NotFound January 2007 Sinclair Basic
  • Autorun BASIC programsIs it possible to write a basic program which will autorun after typing in LOAD ""? Thanks

    [code]
    10 POKE 23757, PEEK 23757+1 : REM STOP MERGE ( ... length of line)
    20 POKE 23659,0 : REM no low ...
    Dr BEEP Dr BEEP January 2007 Sinclair Basic
  • Spritual successor to the Speccy1988-1995 - Atari ST/STe/Falcon 1995-2000 - ? hmmm ? 2000-2006 - Playstation 2 with a keyboard 2007- ?

    ... /> Well no, you could peek and poke away if you really were ...
    DonkeyPong DonkeyPong February 2007 Sinclair Miscellaneous
  • Spritual successor to the Speccy1988-1995 - Atari ST/STe/Falcon 1995-2000 - ? hmmm ? 2000-2006 - Playstation 2 with a keyboard 2007- ?

    ... /> Well no, you could peek and poke away if you really were ... machine. You can't just PEEK and POKE an Amiga. You WILL ...
    rich_chandler rich_chandler February 2007 Sinclair Miscellaneous
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... work. I'm using PEEK and POKE. I PEEK the attribute, subtract ... it from 127, and POKE ... from the memory location (PEEK and POKE again). This is what ... display the attributes by direct POKE, becuase attribute coordinates can ...
    48K 48K February 2007 Development
<1…78910111213…34>

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