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Search Again :: Adv Search 1000 results in 0.006s
<1…14151617181920…34>
  • Random numbers...Hi Folks, I am not an expert when it comes to random numbers. If I have the RANDOMIZE statement the beginning of a program and then proceed to gene…

    ... ="Courier New"]xx10 RANDOMIZE PEEK 23672+256*PEEK 23672[/FONT]
    ... beginning of the program, PEEK 23672 will always be zero ...
    [CODE]100 RANDOMIZE PEEK 23672+256*PEEK 23672
    110 FOR ... running. Just don't POKE FRAMES just before RANDOMIZE otherwise ...
    Alcoholics Anonymous Alcoholics Anonymous May 2011 Sinclair Basic
  • Random numbers...Hi Folks, I am not an expert when it comes to random numbers. If I have the RANDOMIZE statement the beginning of a program and then proceed to gene…

    ... the low byte and then POKE the high byte of SEED ... GO TO 60
    70 POKE 23671, PEEK 23672
    100 REM ...
    Einar Saukas Einar Saukas May 2011 Sinclair Basic
  • Frank N SteinThis one > [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0001849[/url] Always seems to crash about level 7 (maybe a bit more) or so with an …

    ... /> 1410 POKE 59197,1: GOSUB 8010: POKE 59197,0: IF PEEK(53794)=0 ... LET p1=PEEK 23675: LET p2=PEEK 23676: IF PEEK(53794)=1 THEN ... PEEK 59197=0 THEN GOSUB 8400
    8305 POKE 59197,0: POKE 23675 ... ,p1: POKE 23676,p2: BRIGHT ...
    Jimmy Jimmy June 2011 Games
  • Storing and displaying attributes...Hi Folks, I have a requirement to store and then redisplay a line of attributes from the screen. For example: 100 DIM a$(1,32) 110 LET line=10 120…

    ... don't have to use PEEK & POKE - and it's [b ...
    Battle Bunny Battle Bunny June 2011 Sinclair Basic
  • Storing and displaying attributes...Hi Folks, I have a requirement to store and then redisplay a line of attributes from the screen. For example: 100 DIM a$(1,32) 110 LET line=10 120…

    ... USR "A"+8: READ V: POKE A,V: NEXT A: DATA ... : STOP
    60 POKE 23563,PEEK 23675: POKE 23564,PEEK 23676: IF P THEN ...
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • Storing and displaying attributes...Hi Folks, I have a requirement to store and then redisplay a line of attributes from the screen. For example: 100 DIM a$(1,32) 110 LET line=10 120…

    ... 260
    160 POKE 23563,PEEK 23675: POKE 23564,PEEK 23676: IF P THEN ... USR "A"+8: READ V: POKE A,V: NEXT A: DATA ...
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • Renegade (the hit squad)Hi fellow spectrum peeps,nice to meet you all!,and what a great site you have here!. I have been given a spectrum +2 which didn't load tapes,until i…

    ...
    POKE 49152,123
    OUT 32765,17
    PRINT PEEK 49152 ...
    gasman gasman June 2011 Games
  • Renegade (the hit squad)Hi fellow spectrum peeps,nice to meet you all!,and what a great site you have here!. I have been given a spectrum +2 which didn't load tapes,until i…

    ...
    POKE 49152,123
    OUT 32765,17
    PRINT PEEK 49152 ...
    na_th_an na_th_an June 2011 Games
  • Speeding up select processing...Hi Folks, I have the following code in my program and it works fine but is rather "sluggish". I have even moved it to the beginning of the program …

    ... :
    OVER one
    270 POKE attrp,VAL "112":
    PRINT ... /> POKE 23560,0
    280 LET t(2)=PEEK 23560:
    IF PEEK ...
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • Speeding up select processing...Hi Folks, I have the following code in my program and it works fine but is rather "sluggish". I have even moved it to the beginning of the program …

    [QUOTE=Paddy Coleman;542853]
    The time routines are as follows:

    [CODE]4250 REM TIME: DISPLAY
    4260 REM IN : FRAMES
    4270 REM OUT : HH:MM
    4280 REM
    4290 REM Time: GET
    4300 LET ss=0:
    GO SUB 4210:
    Dr BEEP Dr BEEP June 2011 Sinclair Basic
  • What's that poke again?Can any of you kind souls remind me of that poke that stops the header info "Bytes: whatever" buggering up the loading screen of a game?

    ... CHANS area (starting at PEEK 23631+256*PEEK 23632 - normally 23734 on ... data starts at (CHANS)+5. POKE 23739,111 changes the output ... RET, thus stopping the message; POKE 23739,244 restores output.
    Battle Bunny Battle Bunny June 2011 Sinclair Basic
  • Saving and Loading from tape in MC?I'm actually having problems with saving and loading from the ROM routines for the interpreter... I'm currently using the following codes for saving…

    ... DEF FN p(a)=PEEK a+256*PEEK (a+1):
    DEF ... p(errsp):
    POKE sp,FN g(mctrap): POKE sp+1,FN ... p(errsp):
    POKE sp,FN g(errgoto): POKE sp+1,FN ...
    Battle Bunny Battle Bunny July 2011 Development
  • Frank N SteinThis one > [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0001849[/url] Always seems to crash about level 7 (maybe a bit more) or so with an …

    ... ).
    [*]The Bonus routine uses PEEK/POKE 59125 to record whether you ...
    Jimmy Jimmy July 2011 Games
  • Frank N SteinThis one > [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0001849[/url] Always seems to crash about level 7 (maybe a bit more) or so with an …

    ... :LET V1 = PEEK(31698)+256 * PEEK(31699):GOSUB 70: ... /> 70 RANDOMIZE 34044:POKE 23606,PEEK(23670):POKE 23607,PEEK(23671):RETURN
    PEEK(c)+256 * PEEK(c+1):POKE V10,PEEK(c+V9 ... /> 170 RANDOMIZE V4:POKE 23676,PEEK(23671):POKE 23675,PEEK(23670):RETURN
    ...
    Jimmy Jimmy July 2011 Games
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ...
    770 REM
    790 POKE p,ATTR (i2,i1+i7 ...
    Paddy Coleman Paddy Coleman August 2011 Sinclair Basic
  • machine code loadercan someone have a look at this loader and break down what its actually doing and also how i can stop it from executing the 2 loads of headerless blo…

    ... it so happened it would poke the loader to stop the ... and wrote a program to PEEK everything above 23296 (if I ...
    Hercules Hercules August 2011 Sinclair Miscellaneous
  • PlusD emulation problemAre there any known problems with the plusd.rom file used by emulators? My files keep getting corrupted. Things will be OK for a while, and then I st…

    ... 32768. Then type

    POKE 48623,0

    to ... is 1 by typing PRINT PEEK
    48623; this one open ...
    Jmk Jmk August 2011 Emulators
  • Help with Spectrum 128k reparationHi! I have the following symptoms with a 128k unit version 6U - On power on, black and white bars (one char width each), white background - Once po…

    ... do this:
    PRINT PEEK 23732+256*PEEK 23733 (and post the ... . Do this:
    POKE N+1,0: PRINT PEEK (N+1) (and ... post the result)
    POKE N+1 ... ,255: PRINT PEEK (N+1) (and ...
    mcleod_ideafix mcleod_ideafix September 2011 Hardware
  • Help with Spectrum 128k reparationHi! I have the following symptoms with a 128k unit version 6U - On power on, black and white bars (one char width each), white background - Once po…

    ... do this:
    Print peek 23732+256*peek 23733 (and post the ... . Do this:
    Poke n+1,0: Print peek (n+1) (and ... post the result)
    poke n+1 ... ,255: Print peek (n+1) (and ...
    kwyjibo kwyjibo September 2011 Hardware
  • Help with Spectrum 128k reparationHi! I have the following symptoms with a 128k unit version 6U - On power on, black and white bars (one char width each), white background - Once po…

    ... , say IC20 and try the POKE test again. It should give ... one by one, testing with POKE if the sticky "1"'s ... have been changed, the PEEK 23732+256*PEEK 23733 should return 65535 ...
    mcleod_ideafix mcleod_ideafix September 2011 Hardware
  • File size in 128K RAM diskHi Folks, Is there a way to get the size of a file stored in the 128K RAM disk from within a BASIC program? Many thanks Paddy

    ... ]
    10 LET sfnext=PEEK 23427+256*PEEK 23428:
    11 DIM ... /> 15 OUT 32765,16+7: POKE 23388,16+7
    20 ... $(n,b-a+1)=CHR$ PEEK b: NEXT b
    22 ... ,(b-a-7)/3)=PEEK b+256*PEEK (b+1): NEXT b ...
    25 OUT 32765,16: POKE 23388,16
    30 FOR ...
    Battle Bunny Battle Bunny September 2011 Sinclair Basic
  • File size in 128K RAM diskHi Folks, Is there a way to get the size of a file stored in the 128K RAM disk from within a BASIC program? Many thanks Paddy

    ... ]
    10 LET sfnext=PEEK 23427+256*PEEK 23428:
    11 DIM ... /> 15 OUT 32765,16+7: POKE 23388,16+7
    20 ... $(n,b-a+1)=CHR$ PEEK b: NEXT b
    22 ... ,(b-a-7)/3)=PEEK b+256*PEEK (b+1): NEXT b ...
    25 OUT 32765,16: POKE 23388,16
    30 FOR ...
    Paddy Coleman Paddy Coleman September 2011 Sinclair Basic
  • File size in 128K RAM diskHi Folks, Is there a way to get the size of a file stored in the 128K RAM disk from within a BASIC program? Many thanks Paddy

    ... !
    60 LET sfnext=PEEK 23427+256*PEEK 23428
    70 DIM ... /> 80 OUT 32765,16+7: POKE 23388,16+7
    90 ... $(n,b-a+1)=CHR$ PEEK b: NEXT b
    110 ... ,(b-a-7)/3)=PEEK b+256*PEEK (b+1): NEXT b ...
    130 OUT 32765,16: POKE 23388,16
    140 FOR ...
    Paddy Coleman Paddy Coleman September 2011 Sinclair Basic
  • hisoft basic compiler - saveAnd yet another question. I'm sure spamming forums a lot hehe :) Is there anyone expirienced with hisoft basic compiler? I'm working on small program…

    ... Arrays, just use code (Peek&Poke). You can make you compiled ...
    LCD LCD September 2011 Sinclair Basic
  • hisoft basic compiler - saveAnd yet another question. I'm sure spamming forums a lot hehe :) Is there anyone expirienced with hisoft basic compiler? I'm working on small program…

    ... USR command. So you can poke an adress on MC and ... :

    [code]
    10 poke 30000,0: RANDOMIZE USR 40000 ... start)
    20 let z=peek 30000 (game requests save if ...
    Arda Arda September 2011 Sinclair Basic
  • saving part of a BASIC programHere's a short routine to save part of a BASIC program. The idea is that it can be merged into a program and then used to save sub-routines, etc. to …

    ... FN p(a)=VAL "PEEK a+256*PEEK (a+1)":
    DEF ... =VAL "FN p(23637)+27": POKE m,k0: RETURN
    9991 ... s=k1 TO LEN l$: POKE m+s,CODE l$(s ... =l1:
    LET l1=PEEK a0*256+PEEK (a0+k1):
    LET ...
    Battle Bunny Battle Bunny September 2011 Sinclair Basic
  • Old software shops that have come and gone.One that i remember fondly was Software Plus in Great Yarmouth, i bought my copy of Streetfighter II C64 there, and also a little gamestore in the Ma…

    ...

    I remember Peek 'n Poke in Bolton that someone else ...
    goldfoot goldfoot September 2011 Games
  • 3 lines of funHello! I'm looking for a tattoo to remember forever our fabulous 8 bit era. A part the pictures I posted here [url]http://www.worldofspectrum.org/for…

    ... THEN CLS
    3 POKE v, PEEK v-2: PLOT 255*RND ... , 99*RND, v*RND:POKE v,PEEK v+2: GO TO 2 ...
    Geoff Geoff October 2011 Sinclair Basic
  • IN or INKEY ?just curious which is better to use.. I have a menu done.. and use 6/7 to go up down it + space to cycle thru the options (using inkey).. obv. if I w…

    ... ]220 POKE 23560,0
    230 PAUSE 0:
    LET t2=PEEK ...
    Paddy Coleman Paddy Coleman October 2011 Sinclair Basic
  • IN or INKEY ?just curious which is better to use.. I have a menu done.. and use 6/7 to go up down it + space to cycle thru the options (using inkey).. obv. if I w…

    ... start I see though.
    poke /peeking that location is just ... Show selected row
    300 POKE p,7: PRINT AT 15 ... )*2: OVER 1
    360 POKE p,86: PRINT AT t1 ... 31: POKE k,0
    370 PAUSE 0: LET t2=PEEK k ...
    Paddy Coleman Paddy Coleman October 2011 Sinclair Basic
<1…14151617181920…34>

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