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<1…15161718192021…34>
  • Requesting a little help to identify the purpose of this 'add-on' to my Issue 2Hi everyone First of all it's my first post here so please go easy on me! I'm grateful to be accepted into your fine little club :smile: I probabl…

    ... (hl),b ;POKE value
    ld a,(hl) ;and PEEK back
    djnz buc1 ;next value to poke.
    inc hl ;next address ...
    cmonkey cmonkey October 2011 Hardware
  • Requesting a little help to identify the purpose of this 'add-on' to my Issue 2Hi everyone First of all it's my first post here so please go easy on me! I'm grateful to be accepted into your fine little club :smile: I probabl…

    ... when for any POKE'd value the return PEEK'd value doesn ... a quick BASIC proggie to POKE some values into one of ... of what you POKE'd, and what is PEEK'd back. For ... 1 or 2 memory locations, POKE a few values (say, 0 ...
    RetroTechie RetroTechie October 2011 Hardware
  • New SpecBAS available - v0.710Been a while, but I've just uploaded the latest build of SpecBAS. This one now supports tilemaps (with rotation and scaling) and added OVER mode (XO…

    [QUOTE=Dunny;579193]I shall pop an archive of demo programs up for you. Here you go:

    [url]https://sites.google.com/site/pauldunn/demos.zip[/url]

    Unpack that into your Specbas folder.[/QUOTE]

    Thanks mate. Although now ...
    ewgf ewgf November 2011 Sinclair Miscellaneous
  • Mazes and Tremaux's AlgorithmI've done a version of Tremaux's maze solving algorithm which solves my current test maze with 400 junctions and 715 connections in a reasonably quic…

    ... -k6;loc,:
    POKE a+bo+k2,PEEK (a+bo+k2)+k1 ...
    Battle Bunny Battle Bunny November 2011 Development
  • What paging scheme is the "standard" for 128K models?Sinclair implemented an arrangement so that even numbered pages are non-contended, and odd numbered pages are contended (quoting from memory, haven't…

    ... bus cycles when doing POKE's and PEEK's to ROM space ... any activity (at least for POKE's). Take a read at ...
    mcleod_ideafix mcleod_ideafix November 2011 Hardware
  • Xor-shift random number generator for Z80[QUOTE=Patrik Rak;320244]Come on, people, [URL="http://www.jstatsoft.org/v08/i14/paper"]xor-shift generators[/URL] devised by Marsaglia, that's the w…

    Hi Folks,

    Well it works a treat. Here is the program I created and tested in BASin:

    [CODE]100 REM
    110 REM Create MCODE
    120 REM
    130 CLEAR 60000
    140 LET a=60000: RESTORE 280
    150 READ v: IF v
    Paddy Coleman Paddy Coleman December 2011 Development
  • Xor-shift random number generator for Z80[QUOTE=Patrik Rak;320244]Come on, people, [URL="http://www.jstatsoft.org/v08/i14/paper"]xor-shift generators[/URL] devised by Marsaglia, that's the w…

    ... SEED:

    220 POKE 23296,PEEK 23672[/QUOTE]

    The ...
    Patrik Rak Patrik Rak December 2011 Development
  • Xor-shift random number generator for Z80[QUOTE=Patrik Rak;320244]Come on, people, [URL="http://www.jstatsoft.org/v08/i14/paper"]xor-shift generators[/URL] devised by Marsaglia, that's the w…

    Hi Patrik,

    Sorry to bother you again but I have noticed a "funny" issue. Now I fully accept it might be down to me and the way I altered the machine code or a bug in BASin. When I run the attached program for the first time in BASin the ...
    Paddy Coleman Paddy Coleman December 2011 Development
  • Xor-shift random number generator for Z80[QUOTE=Patrik Rak;320244]Come on, people, [URL="http://www.jstatsoft.org/v08/i14/paper"]xor-shift generators[/URL] devised by Marsaglia, that's the w…

    ... 63797
    3400 LET m=PEEK 23672:
    IF m=0 ... GO TO 3400
    3410 POKE h,m:
    PAUSE 1 ...
    Paddy Coleman Paddy Coleman December 2011 Development
  • Xor-shift random number generator for Z80[QUOTE=Patrik Rak;320244]Come on, people, [URL="http://www.jstatsoft.org/v08/i14/paper"]xor-shift generators[/URL] devised by Marsaglia, that's the w…

    ... )
    390 REM
    400 POKE 23692,255: PRINT a;TAB ...
    Paddy Coleman Paddy Coleman December 2011 Development
  • Amazonia (BUGFIX)This is a bugfix for game [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027280"]Amazonia[/URL], please add the following "known errors" des…

    ... : POKE f,PEEK (f+2): NEXT f: POKE 40649,59: POKE 40654,23: POKE 40659 ... ,30: POKE ... 43815: POKE f,PEEK (f+1): NEXT f: POKE 43816,104: POKE 43817,153 ...
    Einar Saukas Einar Saukas January 2012 Infoseek database
  • Amazonia (BUGFIX)This is a bugfix for game [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027280"]Amazonia[/URL], please add the following "known errors" des…

    ... />
    Fixed using POKE 50034,158: POKE 50439,108: POKE 49469,252: FOR ... f=49474 TO 54557: POKE f,PEEK (f+(f 'ATIRE' 'ON ... using POKE 46883,7: POKE 46886,19: POKE 46891,9: POKE 46892,21: POKE 46893 ...
    Einar Saukas Einar Saukas January 2012 Infoseek database
  • Amazonia (BUGFIX)This is a bugfix for game [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027280"]Amazonia[/URL], please add the following "known errors" des…

    ... : POKE f,PEEK(f-1): NEXT f: POKE 47285,16: POKE 47286,26: POKE 47287 ... : POKE f,PEEK (f+2): NEXT f: POKE 47425,58: POKE 47443,16: POKE 47444 ... ,26: POKE ...
    Einar Saukas Einar Saukas January 2012 Infoseek database
  • Amazonia (BUGFIX)This is a bugfix for game [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027280"]Amazonia[/URL], please add the following "known errors" des…

    ... : POKE f,PEEK (f+9): NEXT f: POKE 48318,18: POKE 48319,0: POKE 48320 ... ,1: POKE ... : POKE f,PEEK (f-2): NEXT f: POKE 49353,10: POKE 49354,5: POKE 49356 ...
    Einar Saukas Einar Saukas January 2012 Infoseek database
  • Rubber 48k troublesHi. I've just got a 48k to add my collection, but it seems doesn't working well. The computer starts ups finely, but it doesn't load the games. So fa…

    ...
    20 POKE x,255
    30 IF PEEK x255 THEN PRINT ...
    Spectrum Spectrum January 2012 Hardware
  • Spectrum 48K - upper memory MIAI have recently acquired a ZX Spectrum which, according to the sticker on the bottom, should be a 48K model. It's an Issue 3 board, with upper memory…

    ... , gentlemen. After some judicious POKE-ing and PEEK-ing I've traced ...
    unholy unholy February 2012 Hardware
  • DATA vs PRINT and OVERjust messing about and came across this alternative way of drawing a map....now before I start mucking about with my actual program.....is there any …

    ... the system variable DATADD (PEEK 23639+256*PEEK 23640) tells you the ... statement rather than having to POKE it somewhere else.

    PEEK 23563+256*PEEK 23564) secondary variable area ...
    Battle Bunny Battle Bunny February 2012 Sinclair Basic
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ... "A"+8:
    READ V: POKE A,V: NEXT A:

    60 POKE 23563,PEEK 23675: POKE 23564,PEEK 23676:
    IF P ...
    Paddy Coleman Paddy Coleman February 2012 Sinclair Basic
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... /> {
    // POKE 64937,0: POKE 64939,128: POKE 64940,0: REM ... /> {
    // POKE 64937,15: POKE 64939,64: POKE 64940,7: REM ... __FASTCALL__ bfl_slow()
    {
    // POKE 56787,254: REM slow animations ... (addr/256): POKE 64953,addr-256*PEEK 64954: REM tile ...
    Timmy Timmy March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ...

    #define BIFROSTresetTileImages(addr) POKE Uinteger 64953, addr
    [/code ... of PI starting at 65000. PEEK (, address) also support this scheme ...
    ...
    *(float *)p = value; | POKE Float p, value
    [/code ...
    boriel boriel March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... /> 110 POKE 48500+t*64+f*16+g*2+h,PEEK (35000 ... POKE 48500+t*64+f*16+g*2+h+32,PEEK (35000 ... : FOR f=0 TO 80: POKE 65283+f,128+f: NEXT ... ]FOR f=0 TO 63: POKE 48500+X*64+f,0 ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... ,INT (addr/256): POKE 64953,addr-256*PEEK 64954: REM tile images ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • Issue 3B only sees 16k (and RAMTOP NO GOOD on loading)A ZX+ with issue 3B board that i got recently, does not see anything more than 32768 (sometimes 37267..) on "PRINT PEEK 23732 + PEEK 23733 * 256 (Ent…

    ... 32768 (sometimes 37267..) on "PRINT PEEK 23732 + PEEK 23733 * 256 (Enter)".

    Do a POKE 32769,0 and PRINT PEEK 32769. You should ...
    mcleod_ideafix mcleod_ideafix March 2012 Hardware
  • Issue 3B only sees 16k (and RAMTOP NO GOOD on loading)A ZX+ with issue 3B board that i got recently, does not see anything more than 32768 (sometimes 37267..) on "PRINT PEEK 23732 + PEEK 23733 * 256 (Ent…

    ... />
    Do a POKE 32769,0 and PRINT PEEK 32769. You should ...
    Asure Asure March 2012 Hardware
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... ]120 POKE 48500+t*64+f*16+g*2+h+32,PEEK ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... /> 110 POKE 48500+t*64+f*16+g*2+h,PEEK (35000 ... +256*(r+f)+c+g*32+h)
    120 POKE ... 48500+t*64+f*16+g*2+h+32,PEEK (35000 ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • Specbas Photo'sOK here's a place to show us some screen grabs of Specbas programs Here are some of my Invaders screen grabs [IMG]http://i699.photobucket.com/album…

    ... DPOKE (double poke) command that allows you to single PEEK the single ... registers (and single POKE them)
    Poke$'ing the graphics directly.
    ASH-II ASH-II March 2012 Sinclair Miscellaneous
  • Increasing the number of UDGs...Hi Folks, I know by default the Spectrum can have 21 UDGs (48K) and 19 (128K) and that the address of the bit patterns is pointed to by the UDG syst…

    ... DEF FN p(a)=PEEK a+256*PEEK (a+1):
    DEF ... -256*8":
    POKE 23675,FN g(UDG): POKE 23676,FN h ... UDG256=UDG-100: POKE Sout,FN g(UDG256): POKE Sout+1,FN ...
    Battle Bunny Battle Bunny March 2012 Sinclair Basic
<1…15161718192021…34>

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