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Search Again :: Adv Search 1000 results in 0.006s
<1…17181920212223…34>
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... (2)=142
    50 POKE 23672,0: POKE 23673,0: LET CT ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... (2)=142
    50 POKE 23672,0: POKE 23673,0: LET CT ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • Issue 2 headache!Ive got an issue 2 here that firstly had a blown regulator (fixed), now its reading as a 16k machine (its fully populated), ive replaced and socketed…

    Try the POKE and PEEK tests again at 44054 and perhaps a few other, higher addresses.
    Zorn Zorn August 2012 Hardware
  • Issue 2 headache!Ive got an issue 2 here that firstly had a blown regulator (fixed), now its reading as a 16k machine (its fully populated), ive replaced and socketed…

    PRINT PEEK 23732 + PEEK 23733 * 256 = **** to get my intial value
    POKE ****,85 ... : PRINT PEEK ****
    Ive been swapping ...
    Macc Macc August 2012 Hardware
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... /> DEF FN t()=INT ((PEEK 23673*256+PEEK 23672)/50)
    30 ... ,1,142
    50 POKE 23672,0: POKE 23673,0
    60 ...
    Battle Bunny Battle Bunny August 2012 Sinclair Basic
  • Issue 2 headache!Ive got an issue 2 here that firstly had a blown regulator (fixed), now its reading as a 16k machine (its fully populated), ive replaced and socketed…

    Interesting

    [CODE] 2 dec = 00000010 in binary
    34 dec = 00100010 in binary
    162 dec = 10100010 in binary

    where the data bits are
    MSD -> 76543210
    1024MAK 1024MAK August 2012 Hardware
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... "a" TO USR "a"+7: POKE a,0: NEXT a
    PEEK (USR u$-8):
    FOR ... u$ TO USR u$+7: POKE b,p: NEXT b:
    Battle Bunny Battle Bunny September 2012 Sinclair Basic
  • Mini scroll routineI'm looking for a routine that scrolls a small section of the screen downwards and replaces it with nothing, 2 x 2 charcter blocks to be precise, to …

    ... =0 TO 7: READ c: POKE USR a$+b,c: NEXT ... PAUSE 10
    9005 POKE 23675,PEEK 23675-1
    9008 NEXT ... =1 TO 16
    9011 POKE 23675,PEEK 23675+1
    9012 ...
    Battle Bunny Battle Bunny October 2012 Development
  • Diagnosing a strange software fault in a 48kHi, A friend gave me a 48k, which I am very keen to restore. The spectrum 48k was my first computer over 20 years ago and I owe my ability to code t…

    ... may be possible to use POKE and PEEK to identify which are ...
    Zorn Zorn October 2012 Hardware
  • Diagnosing a strange software fault in a 48kHi, A friend gave me a 48k, which I am very keen to restore. The spectrum 48k was my first computer over 20 years ago and I owe my ability to code t…

    ... :

    POKE 50000,85
    PRINT PEEK 50000
    POKE 50000,170 ...
    PRINT PEEK 50000
    Spirantho Spirantho October 2012 Hardware
  • Query about memorySo I know this has been asked a lot and I beg your brief indulgence. I have scanned through a lot of old threads already but I'm trying to improve m…

    ... returns 127
    PRINT PEEK 23732 + 256 * PEEK 23733 returns 32767[/QUOTE ... /> POKE 32768,85 : PRINT PEEK 32768 returns 87
    POKE 32768,170 : PRINT PEEK ...
    EightBitTony EightBitTony October 2012 Hardware
  • Query about memorySo I know this has been asked a lot and I beg your brief indulgence. I have scanned through a lot of old threads already but I'm trying to improve m…

    ... /> POKE 32768,85 : PRINT PEEK 32768 returns 87
    POKE 32768,170 : PRINT PEEK ... /> POKE 32768,0 : PRINT PEEK 32768
    and
    POKE 50000,0 : PRINT PEEK ...
    1024MAK 1024MAK October 2012 Hardware
  • Diagnosing a strange software fault in a 48kHi, A friend gave me a 48k, which I am very keen to restore. The spectrum 48k was my first computer over 20 years ago and I owe my ability to code t…

    ... :

    POKE 50000,85
    PRINT PEEK 50000
    POKE 50000,170 ...
    PRINT PEEK 50000
    vext01 vext01 October 2012 Hardware
  • Query about memorySo I know this has been asked a lot and I beg your brief indulgence. I have scanned through a lot of old threads already but I'm trying to improve m…

    ... /> POKE 32768,0 : PRINT PEEK 32768
    and
    POKE 50000,0 : PRINT PEEK ...
    EightBitTony EightBitTony October 2012 Hardware
  • Converting UDG to 2x2I've got a udg that I want to display in different sizes. Obviously I just print it for normal size, I can use the udg in bin format to display it ea…

    ... ): DEF FN p(a)=PEEK a+256*PEEK (a+1)
    15 ... =0 TO 7: LET p=PEEK (u+b):
    LET l4 ... df+256 STEP 256: POKE d,bl: POKE d+1,br: NEXT ... =0 TO 7: LET p=PEEK (u+b):
    LET l1 ... :
    POKE d,bl1: POKE d+1,bl2: POKE d+2,br1: POKE d ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • Diagnosing a strange software fault in a 48kHi, A friend gave me a 48k, which I am very keen to restore. The spectrum 48k was my first computer over 20 years ago and I owe my ability to code t…

    ... =0 TO 255
    20 POKE 50000+F,F
    30 ... TO 255
    50 IF PEEK (50000+F) F THEN PRINT ... ;": Should be ";F;" but is ";PEEK(F)
    60 NEXT F ...
    Spirantho Spirantho October 2012 Hardware
  • Diagnosing a strange software fault in a 48kHi, A friend gave me a 48k, which I am very keen to restore. The spectrum 48k was my first computer over 20 years ago and I owe my ability to code t…

    ... />
    However, when using PEEK and POKE, the whole address range of ... /> So yes, you can PEEK and POKE to test the higher RAM ...
    1024MAK 1024MAK October 2012 Hardware
  • Converting UDG to 2x2I've got a udg that I want to display in different sizes. Obviously I just print it for normal size, I can use the udg in bin format to display it ea…

    ... r,c;: LET db=PEEK 23684+256*PEEK 23685: LET df=db ... TO 7:
    LET p=PEEK (u+b): LET l4=INT ... *16
    155 POKE df,d(l4+1): POKE df+1,d ... (r4+1)
    156 POKE df+256,d(l4+1 ... ): POKE df+257,d(r4+1):< ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • Ideas for speeding up this BASIC routine?This loop can take up to 2 minutes to run, depending upon the content of the screen being scanned, about 70% of that time being taken up by lines 105…

    ... /> 1051 IF b$="n" THEN POKE 23678,y: LET y=USR ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • Converting UDG to 2x2I've got a udg that I want to display in different sizes. Obviously I just print it for normal size, I can use the udg in bin format to display it ea…

    ... u+7:
    LET p=PEEK b: LET i=INT (p ... /> POKE a,dl: POKE a+1,dl:
    POKE a+16,dr: POKE a ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • help needed :) how to rotate a 3 x 3 array 90 degreesI just cant seem to get this sorted in my head ( or on paper ) , I've found multiple examples in C , python , etc but cant find any z80 examples any …

    ... m: LET a$(a)=CHR$ (PEEK (65399+a)): NEXT a
    POKE a-25,PEEK a: NEXT a
    Battle Bunny Battle Bunny October 2012 Development
  • smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…

    ... /> 5 PAPER 6: INK 2: POKE 23681,0[/color]
    10 ... ]
    9030 IF NOT PEEK 23681 THEN POKE 23681,1: LET s ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • Boriels ZX CompilerI'm trying to compile a very simple program and I keep getting the error: unexpected end of file. Here's my code: [CODE]10 cls 20: let n=0 22 do 2…

    ... some variables and some creative PEEK and POKE, but it can be ...
    Dunny Dunny October 2012 Development
  • More memoryHi all... can anyone help, Is it possible to get more memory for basic pref' in Basin.... 40 odd k is just not enough !

    ... (p+2,+1)+4:
    POKE 23620,10+(2 AND NOT ... p=p+l:[/color]
    POKE 23620,14-(7 AND n
    Battle Bunny Battle Bunny November 2012 Sinclair Basic
  • Asking for help: ZXBC to ASM routine translationHallo, In order to save some bytes and gain speed, I'm asking for translation of a very simple ZXBC routine to Assembler [code] sub light(x as uinteg…

    ... loading them in with the poke command, then writing them into ... to 439
    c=c+(peek(@Level+b)=4)
    next ...
    LCD LCD November 2012 Development
  • More memoryHi all... can anyone help, Is it possible to get more memory for basic pref' in Basin.... 40 odd k is just not enough !

    ... DEF FN p(a)=PEEK a+256*PEEK (a+1): DEF FN ... 8:
    POKE 23563,FN g(defa): POKE 23564,FN h ... FN p(23627): LET d=PEEK (v+3): LET s=( ... $:
    CLEAR: POKE 23627,FN g(v): POKE 23628,FN h ... /> LET vars=v: POKE 23563,0: POKE 23564,0:
    REM ...
    Battle Bunny Battle Bunny November 2012 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... /> DEF FN w(x)=PEEK ABS x+b*PEEK ABS (x+1 ... -PEEK q:
    LET q=q+1+5*(d=224):
    POKE ... )+(d=13)+(d=36))*(PEEK q>47)*(PEEK q9998):
    LET ... /> LET q=q+9:
    POKE g,8+3*(q
    Einar Saukas Einar Saukas November 2012 Sinclair Basic
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