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<1…25262728293031…34>
  • ZX81 Character SetHello, hope I don't offend anyone with my request. I've put together a program on my Amstrad that redefines a condensed text and displays it appropri…

    ... you know where to PEEK, I'd presume a ... AS YOU HAVE BYTES TO POKE INTO MEMORY
    9900 ... REM RUN 9900 TO POKE DATA INTO THE REM STATEMENT ... THEN STOP
    9950 POKE A,16*CODE S$+CODE ... /> [code]LET ADDRESS=PEEK 16396+256*PEEK 16397[/code]
    Although ...
    GReW GReW December 2015 Sinclair Miscellaneous
  • Stupid things you've done to get a specy game?Here's mine. It's must have been the winter of 1984, I remember it was the release of Ghostbusters the game and a good friend of mine was bragging h…

    ... games from a shop called Peek and Poke in Bolton for a ...
    Daren Daren March 2016 Games
  • Stupid things you've done to get a specy game?Here's mine. It's must have been the winter of 1984, I remember it was the release of Ghostbusters the game and a good friend of mine was bragging h…

    ... games from a shop called Peek and Poke in Bolton for a ...
    Maroc's Other Projection Maroc's Other Projection March 2016 Games
  • Stupid things you've done to get a specy game?Here's mine. It's must have been the winter of 1984, I remember it was the release of Ghostbusters the game and a good friend of mine was bragging h…

    [quote="Daren;853076"]I used to rent games from a shop called Peek and Poke in Bolton[/quote]

    I used to go in that shop too.
    beanz beanz March 2016 Games
  • Empire - port of trs80 basic programBack when I was a little kid, I had the opportunity to play around with a trs80 model 1 with level 2 basic. One of the games I often played was call…

    ... :
    RANDOMIZE fnw: POKE 23563,PEEK 23670: POKE 23564,PEEK 23671:
    LET i ... =info: POKE fnw+k2,kE: POKE ... i: POKE fnw+k4,PEEK 23670: POKE fnw+k5,PEEK 23671:
    POKE fnw+k6 ...
    Battle Bunny Battle Bunny August 2016 Brand new software
  • Empire - port of trs80 basic programBack when I was a little kid, I had the opportunity to play around with a trs80 model 1 with level 2 basic. One of the games I often played was call…

    ... =USR pu: GO SUB s5: POKE row,PEEK row-k7
    [/code ...
    Battle Bunny Battle Bunny August 2016 Brand new software
  • 48K Issue 2 Spectrum showing exactly 16KI've acquired an issue 2 and it quickly became clear that only 16K of memory is available. I've read that some early 48K Spectrums with malfunctionin…

    If I POKE 32768,85, PEEK returns 209 and this isn't a value shown at http://www.1000bit.it/support/manuali/sinclair/zxspectrum/sm/sec4_2.html#memchk. Does this indicate that more than one RAM IC is defective?
    LoonyJetman LoonyJetman August 2016 Hardware
  • 48K Issue 2 Spectrum showing exactly 16KI've acquired an issue 2 and it quickly became clear that only 16K of memory is available. I've read that some early 48K Spectrums with malfunctionin…

    Yes, and according to that number IC17 and IC22 are faulty. Tell us what the result of POKE 32768,170: PRINT PEEK 32768 is, as you may have others defective.

    B
    balford balford August 2016 Hardware
  • 48K Issue 2 Spectrum showing exactly 16KI've acquired an issue 2 and it quickly became clear that only 16K of memory is available. I've read that some early 48K Spectrums with malfunctionin…

    POKE 32768,170: PRINT PEEK 32768 = 171. Thanks both for all the help so far.
    LoonyJetman LoonyJetman August 2016 Hardware
  • Akalabeth gamei found now that someone ported an ansi-basic game (coded in 1979?) to msx-basic - what about a zx-spectrum basic version of it? ;) https://plus.goo…

    ... FN p(a)=PEEK a+256*PEEK (a+k1)
    PEEK a 16 ... )
    [code]
    8001 POKE da,rlo: POKE da+k1,rhi
    Battle Bunny Battle Bunny August 2016 Sinclair Basic
  • Speeding up programs by hacking the SysVarsPositively pleased to properly discover this area of the forum! I have a couple of recent tricks that might be of interest - they're probably old hat…

    ... (dt)+8: LET zlo=PEEK seed: LET zhi=PEEK (seed+1)
    [code]8101 POKE da,zlo: POKE da+1,zhi[/code ... hi-byte):
    [code]8110 POKE da+1,0: RETURN[/code ...
    Battle Bunny Battle Bunny September 2016 Sinclair Basic
  • Speeding up programs by hacking the SysVarsPositively pleased to properly discover this area of the forum! I have a couple of recent tricks that might be of interest - they're probably old hat…

    ... br /> 60 REM POKE 23635,PEEK 23637: POKE 23636,PEEK 23638
    70 ... REM
    150 POKE 23635,y: POKE 23636,z
    160 ...
    60 POKE 23635,PEEK 23637: POKE 23636,PEEK 23638
    70 ...
    60 POKE 23635,PEEK 23637: POKE 23636,PEEK 23638
    70 ...
    Paddy Coleman Paddy Coleman September 2016 Sinclair Basic
  • Where does the BASIC program sit 48K Spectrum memory?Hi there First post so be gentle, I've had a spectrum since the 80's and have recently started programming it for fun again. I wrote the followin…

    ... =16384 TO 16384+6912: POKE i+41984,PEEK i: NEXT i
    POKE i-41984,PEEK i: NEXT i
    textvoyage textvoyage September 2016 Sinclair Basic
  • Where does the BASIC program sit 48K Spectrum memory?Hi there First post so be gentle, I've had a spectrum since the 80's and have recently started programming it for fun again. I wrote the followin…

    ... back down to 16384 using POKE again. But as predicted it ... of data which you can POKE into memory, then call like ... an example of how to POKE the machine code I've ... LET BC=6912
    1030 POKE DE,PEEK HL:
    LET HL ...
    joefish joefish September 2016 Sinclair Basic
  • Akalabeth gamei found now that someone ported an ansi-basic game (coded in 1979?) to msx-basic - what about a zx-spectrum basic version of it? ;) https://plus.goo…

    Hi BB,

    Here is a quicker version:


    [code]100 BORDER 0: PAPER 0: INK 7: CLS
    110 REM
    120 REM Build draw string
    130 REM
    140 PRINT AT 0,0;"Please wait, building string"
    150 RESTORE 550: ...
    Paddy Coleman Paddy Coleman October 2016 Sinclair Basic
  • Akalabeth gamei found now that someone ported an ansi-basic game (coded in 1979?) to msx-basic - what about a zx-spectrum basic version of it? ;) https://plus.goo…

    ... the data in RAM and PEEK the values out.

    Paddy Coleman Paddy Coleman October 2016 Sinclair Basic
  • Arrays in BASICHi so I'm making this crappy game and I wanna store the screen positions of some UDGs in in a 50x2 array cause I have 50 characters. So I made the ar…

    Hi Ivan,

    You might want to consider allocating actual memory and accessing it via PEEK/POKE. This would only take 100 bytes rather than the 500+ bytes for your array.

    Hope this helps.

    Paddy
    Paddy Coleman Paddy Coleman October 2016 Sinclair Basic
  • Arrays in BASICHi so I'm making this crappy game and I wanna store the screen positions of some UDGs in in a 50x2 array cause I have 50 characters. So I made the ar…

    ... memory and accessing it via PEEK/POKE. This would only take 100 ...
    ivanb303 ivanb303 October 2016 Sinclair Basic
  • Arrays in BASICHi so I'm making this crappy game and I wanna store the screen positions of some UDGs in in a 50x2 array cause I have 50 characters. So I made the ar…

    ... in SEED
    1011 POKE 23627,PEEK 23670: POKE 23628,PEEK 23671:
    REM ... of VARS
    1030 POKE 23627,PEEK 23670: POKE 23628,PEEK 23671:
    REM ... DEF FN p(a)=PEEK a+256*PEEK (a+1)
    ... p(23627)+VS: LET VM=PEEK VE
    2031 PRINT " ...
    Battle Bunny Battle Bunny October 2016 Sinclair Basic
  • A BEEP program I want to make in Basic. Helpful remarks gratefully receivedI want to explore the possibilities of the BEEP command. So I need to be able to try different combos of pitch/duration and sequences of same. I'm tr…

    I take it, you don't literally mean using the BEEP command, from BASIC?... That would be TOO slow for the effects you are likely after... In BASIC, your kind of limited in what you can do due to the slow nature of BASIC, but once you break out of BASIC, ...
    kgmcneil kgmcneil November 2016 Chit chat
  • Help with Snake type game...any ideas ?Hi all I've attached me trying to write a snake type game. My first concern is me not writing over the System variables area. I'm pretty happy what i…

    ... PEEK x after you've incremented by S, but before you POKE ...
    Dunny Dunny November 2016 Sinclair Basic
  • A few questions about sound and keys in BASICIf I want sound in my BASIC game I have to use BEEP right ? It seems to lock up the CPU for far too long . On Arjun's page I found how to use CALL 94…

    ... ,(address)[/b]
    LET byte=PEEK address: LET bit=INT (byte ... )[/b]
    IF bit THEN POKE address,byte-2^n
    IF NOT bit THEN POKE address,byte+2^n
    Battle Bunny Battle Bunny December 2016 Sinclair Basic
  • how to load machine codeI'm reading Jon Caldwell's how to write Spectrum games but can't enter the code! Here's an example:_ LD BC, (score) Call 6683 I tried putting…

    POKE is your friend. Don't ... losing your work if you POKE something you shouldn't. This ... the emulator. The opposite of POKE is PEEK. It gives you what ... easy one try this
    POKE 23609,20 it will increase ... . To put it back just POKE 23609,0. First value is ...
    ivanb303 ivanb303 December 2016 Sinclair Miscellaneous
  • Spectrum 48+ 4S - Upper RAM issue, and now a self-created problem!I recently picked up a known-flaky spectrum off eBay, to have a bit of fun fixing it and reliving youth. It was labelled as 'keyboard duff, shows…

    ... is booted, I can poke and peek 0,255,85 and 170 ...
    Paulcatchpole Paulcatchpole December 2016 Hardware
<1…25262728293031…34>

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