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<1…28293031323334>
  • Why no PLOT, etc. on bottom two lines?I was pondering if there was any way to get PLOT, etc. to address the full screen from BASIC without having to write a few lines of assembler to bypa…

    ... CHANS area (starting at PEEK 23631+256*PEEK 23632 - normally 23734 on ... br />
    So, for example, POKE 23734,111 changes the Output ... thus stopping the message; whereas POKE 23736,20 changes the Input ...
    You could also use POKE 23736,181 to stop the ...
    Battle Bunny Battle Bunny January 2018 Sinclair Basic
  • BREAK key on 128k SpectrumWhat happens when BREAK is pressed on a 128k Spectrum? Why is it different from what happens on a 48k Spectrum. Is there a way to disable it or to …

    ... sp=PEEK 23613+256*PEEK 23614:
    POKE olderr,PEEK sp: POKE olderr+1,PEEK (sp ... sp=PEEK 23613+256*PEEK 23614:
    POKE sp,PEEK olderr: POKE sp+1,PEEK olderr ...
    Battle Bunny Battle Bunny February 2018 Sinclair Basic
  • BREAK key on 128k SpectrumWhat happens when BREAK is pressed on a 128k Spectrum? Why is it different from what happens on a 48k Spectrum. Is there a way to disable it or to …

    ... LET sp=PEEK 23613+256*PEEK 23614: POKE sp,49: POKE sp+1 ... LET sp=PEEK 23613+256*PEEK 23614: POKE sp,49: POKE sp+1 ... ,92:
    POKE 23404,46: POKE ... [code]
    10 POKE 23435,49: POKE 23436,92:
    FOR ...
    matalog matalog February 2018 Sinclair Basic
  • BREAK key on 128k SpectrumWhat happens when BREAK is pressed on a 128k Spectrum? Why is it different from what happens on a 48k Spectrum. Is there a way to disable it or to …

    ... FN p(a)=VAL "PEEK a+256*PEEK (a+1)":
    DEF ... TRAP
    9005 LET err=PEEK 23681+1: LET erl=FN ... +1)
    9006 LET erc=PEEK e: LET e$=e$+CHR ...
    Battle Bunny Battle Bunny February 2018 Sinclair Basic
  • Alternative to Poke 23659,0 to prevent a 'break in' to a Basic Program.Good morning everyone, My memory fails me these days but in the early days of programming I used to use Poke 23659,0 as a crude way of offering so…

    ... /> LET a=256*PEEK 23614+PEEK 23613-2
    POKE 23614,INT (a ... /256)
    POKE 23613,a ... -(256*PEEK 23614)

    spider spider March 2018 Sinclair Basic
  • Alternative to Poke 23659,0 to prevent a 'break in' to a Basic Program.Good morning everyone, My memory fails me these days but in the early days of programming I used to use Poke 23659,0 as a crude way of offering so…

    ... function inoperable.

    POKE 23613, PEEK 23730-5

    Thank ...
    Mark Tough Mark Tough March 2018 Sinclair Basic
  • Is there a way to suppress error R Tape Loading Error in Basic when trying to load only part of fileHi, is there a way to suppress error R Tape Loading Error in Basic when trying to load only part of file. E.g.: I have a Tape-Code-File Start f…

    Tried again and changed Line 30 to:


    [code]30 RANDOMIZE er: POKE 23613,PEEK 23670: POKE 23614,PEEK 23671: POKE 23610,255: REM[/code]

    This now works as I need it! Thanks!
    Luzie Luzie April 2018 Sinclair Basic
  • Need Some Basic HelpHi all, I’ve decided to give programming in Spectrum Basic a go again (bit of nostalgia trip!) and I’m trying to develop a CYOA style game. How…

    ... DEF FN p(a)=PEEK a+256*PEEK (a+1)
    10 ... m$(128): LET rows=1: POKE 23658,8

    1015 ...
    Battle Bunny Battle Bunny April 2018 Sinclair Basic
  • Loading Images/Screens mid-gameHi all, Looking to get back into a bit of coding and I couldn't figure out a way to do the following: I have an image/SCREEN that I'd like to b…

    ... : LET B=16384
    20 POKE B,A
    30 LET ... B=16384
    20 POKE B,PEEK A
    30 LET A ...
    crunchy_frog crunchy_frog April 2018 Sinclair Basic
  • Loading Images/Screens mid-gameHi all, Looking to get back into a bit of coding and I couldn't figure out a way to do the following: I have an image/SCREEN that I'd like to b…

    ... B=16384
    20 POKE B,PEEK A
    30 LET A ... /> Oops yes I forgot the PEEK, was a bit tired when ...
    spider spider April 2018 Sinclair Basic
  • Loading Images/Screens mid-gameHi all, Looking to get back into a bit of coding and I couldn't figure out a way to do the following: I have an image/SCREEN that I'd like to b…

    ... s8=INT (r/8)*8: POKE d4,(r-s8)*32+tC ... $)="": DEF FN p(a)=PEEK a+256*PEEK (a+1):
    ... p(23639)+9: POKE da+2,14: POKE da+3,0:
    POKE 23563,PEEK 23670: POKE 23564,PEEK 23671:
    POKE da+6,co: POKE da ... =INT (r/8)*8: POKE d4,(r-s8)*32+tC ...
    Battle Bunny Battle Bunny April 2018 Sinclair Basic
  • Loading Images/Screens mid-gameHi all, Looking to get back into a bit of coding and I couldn't figure out a way to do the following: I have an image/SCREEN that I'd like to b…

    ... c=c+1: POKE d4,a(c): POKE d5,b(c): LET ... p(23639)+9: POKE da+2,14: POKE da+3,0:
    PEEK a+256*PEEK (a+1)
    105 RANDOMIZE da: POKE 23563,PEEK 23670: POKE ... 23564,PEEK 23671

    Battle Bunny Battle Bunny April 2018 Sinclair Basic
  • Loading Images/Screens mid-gameHi all, Looking to get back into a bit of coding and I couldn't figure out a way to do the following: I have an image/SCREEN that I'd like to b…

    ... $)="": DEF FN p(a)=PEEK a+256*PEEK (a+1):
    ... 1:
    RANDOMIZE da: POKE 23563,PEEK 23670: POKE 23564,PEEK 23671

    POKE d4,PEEK 23670: POKE d5,PEEK 23671:
    LET ... LET a(c)=PEEK d4: LET b(c)=PEEK d5:
    ...
    Battle Bunny Battle Bunny April 2018 Sinclair Basic
  • Machine Code input / assemblers [naive questions alert]Excuse me for the naive questions...in advance :) When I was a kid, I was struggling to understand how to input machine code into Spectrum. There…

    ... assemblers and had to manually poke programs into memory.

    peek at those may help.
    Alcoholics Anonymous Alcoholics Anonymous May 2018 Development
  • How to stop a flickering character erasure?I'm trying to figure out how to build a moving sprite. Eventually it will be made up of several UDG's. However its early days yet so I'm experimentin…

    ... =0 TO 185: BANK 18 POKE i,6: NEXT i
    colonel32 colonel32 May 2018 BASIC
  • Kempston Mouse DriverHi Folks, Does anyone know the email of Chris Cowley who wrote the Kempston Mouse Driver in the WOS Archive? Many thanks Paddy

    ... 60000
    ; 9910 LET x=PEEK 60827
    ; 9920 LET y ... =PEEK 60828
    ; 9930 RETURN
    < ... with number of rows **PC** POKE 60056,8
    mask_sprite_loop
    LD D,(IX+16) ; **PC** POKE 60107,8
    LD E ...
    Paddy Coleman Paddy Coleman September 2018 Hardware
  • Saving and restoring data in 128kHi all I'm trying to program a game using compiled ZX Basic for the +2A/+2B/+3. Thanks to a lot of info I found on the forums, I manage to access …

    ... exactly what I'm doing (POKE -> OUT -> SAVE ... can control the data there: POKE.

    For example ... A = 49152 TO 65535: POKE A,37.PI: NEXT A ... you can use are: POKE and PEEK. As you can see ... />
    Since using PEEK and POKE is very easy, I'll ...
    Timmy Timmy December 2018 Development
  • Short unattended type-in'sThis follows a similar topic on the BBC/Acorn forum (said topic can be found [url="https://stardot.org.uk/forums/viewtopic.php?f=2&t=14919"]here[/url…

    ... /> [code]
    10 BORDER 0: POKE 23693,6: CLS
    20 ... IF x31 OR y21 OR PEEK 23693=ATTR (y,x) OR ... : LET y1=(NOT y1)*s: POKE 23693,10+INT (RND*44 ...
    JianYang JianYang May 2019 Sinclair Miscellaneous
  • what does the USR command actually stand for?im sure its an acronym, if i remember rightly. ____ sub routine?

    ... ="digital;952498"]so like print peek usr "a" ?

    ... Now enter:
    [code]PRINT PEEK USR “a”[/code]
    Produces ... Now try:
    [code]PRINT PEEK 65368[/code]
    Produces
    [code]POKE USR “a”,255:PRINT PEEK USR “a”[/code ...
    1024MAK 1024MAK May 2019 BASIC
<1…28293031323334>

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