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<1234567…34>
  • ROM POKE-able emulatorIs there an emulator available where you can POKE the ROM (and also altering it) while running? Thereby making the ROM work like RAM. Preferably a…

    Is there an emulator available where you can POKE the ROM (and also altering it) while running?

    Thereby making the ROM work like RAM.

    Preferably an emulator running on MAC OS!
    Dr BEEP Dr BEEP January 2006 Emulators
  • Amazing Short Type-InsHey all ! Been having some pretty stressfull days lately so I tought I would type in some games. There was a very nice type-in book here in Slovenia…

    ... =0 TO 7: READ t: POKE USR "a"+f,t: NEXT ... a$=a$+"10"+STR$ f: PRINT BRIGHT 1; INK 0;AT ...
    Tom-Cat Tom-Cat March 2006 Games
  • req: hack/poke for 3D deathchase border colourBack in the day, I used to have a version of 3d deathchase which had a black border instead of the usual white one, it made it much better, especiall…

    ... with it, anyone got a poke to change it, weird request ...
    loony_jetman loony_jetman April 2006 Games
  • Print routine for BASIC (or BASin)For anyone interested there's a crappy binary here to print characters from BASIC at pixel positions. Import the binary at 60000, USR 60000 to initia…

    ... a crappy binary here to print characters from BASIC at pixel ... to initialise the stream, then PRINT #4; AT y,x; etc ...
    Woody Woody October 2006 Sinclair Basic
  • Spectrum Basic InterpreterHello. I started this days a strange project: an interpreter of the Spectrum Basic that can run in a Spectrum. Here is a very preliminar version: […

    ... : +, -, *, peek, usr, rem, list, print, goto, run, poke, if, and stop. No ... so on)

    LINE PRINT
    Like TRON in other ...
    NotFound NotFound November 2006 Development
  • Fire&ice - PokeThis is poke for ZX game FIRE&ICE: Start game, and write in the game or in map #820C RET #8681 JP #81FD Press key "J" in game = finished level […

    This is poke for ZX game FIRE& ... and cheated version (run FI-POKE file)

    VELESOFT
    velesoft velesoft December 2006 Games
  • Converting m$ to dataI created a maze using a matrix of 704 characters. In order to save memory, and since the maze it's just walls and spaces which could be interpreted …

    ... maze in 88 bytes, and print the maze by reading the ... from the m array and print the maze by reading the ... values. Again, I could use POKE and POINT, but I know ...
    zxbruno zxbruno May 2007 Sinclair Basic
  • ZXF11 now available in printThe print version of ZXF issue 11 is now available for &#163;5 per copy (not including postage and packing). Received my copy today and it looks supe…

    The print version of ZXF issue 11 ... . If you do purchase a print version from lulu, don't ...
    woodcock88 woodcock88 May 2007 Sinclair Miscellaneous
  • Mebrane fix or LOAD"" Poke equivelantHi!! I bought a rubber speccy from a guy on Ebay. Well,lots of buttons dont work,including J :( Two questions... *Is there a way to have a quick me…

    ... button?
    *Is there a POKE that mimicks the LOAD"" command ...
    Pyjamarama Pyjamarama May 2007 Hardware
  • Faster Pussycat, yer man (UDG)Right we are almost into a game area. Ive started to play with UDG and by using bins and pokes I can redesign graphics to my hearts content. Now Im…

    ... sort of happy with the PRINT AT code but it strikes ... write a little routine to poke the screen to fill it ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ... THEN LET playerx=playerx+1: PRINT AT playery,playerx-1;" "< ... BIN 00011000
    290 POKE USR "A"+1,BIN 00011000 ...
    300 POKE USR "A"+2,BIN 00000000 ...
    310 POKE USR "A"+3,BIN 11000011 ...
    320 POKE USR "A"+4,BIN ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • Anyone needing a POKE? (fnar?! Ed)Hello, all.. Are there any games out there which you require a POKE for? I mean ones which aren't already POKEd in Tipshop, obviously.. Toodle-pip!…

    Hello, all..

    Are there any games out there which you require a POKE for? I mean ones which aren't already POKEd in Tipshop, obviously..

    Toodle-pip!
    Gerard
    hackersanon hackersanon July 2007 Games
  • Blok*Load on Multiface 128Spinning this off into a new thread to avoid cluttering up the original: [url]http://www.worldofspectrum.org/forums/showthread.php?t=17999&page=7[/u…

    ... /> 70 READ y
    80 POKE x,y
    90 LET ...
    110 IF t9455 THEN PRINT "Error in data": STOP
    StuBruise StuBruise October 2007 Sinclair Miscellaneous
  • Print Int -65536Just came across an interesting bug in the ZX Spectrum Floating Point format from the Complete ROM Disassembly book. [code] PRINT INT -65536 [/code]…

    ... book.

    [code]
    PRINT INT -65536
    [/code]
    BloodBaz BloodBaz November 2007 Sinclair Basic
  • Re-print Mr. Rollings Speccy book.I'm making a quick poll to see how many want to see a re-print of [URL="http://www.zxgoldenyears.com/"]The ZX Spectrum Book 1982 to 199x[/URL]. This…

    ... want to see a re-print of [URL="http://www.zxgoldenyears ...
    ZnorXman ZnorXman February 2008 Sinclair Miscellaneous
  • BASIC Keyword ReferenceRealised that the Sinclair Basic section would be a better place for discussion of BASIC keywords, so for reference the old thread is in [thread=2005…

    ... : K : Z POKE : K : O
    COS : E : W PRINT : K : P ...
    icabod icabod March 2008 Sinclair Basic
  • Porting 8k Adventure to SpectrumSomeone has tried to help me port 8k Adventure over to the spectrum. Here is the code thus far. It doesn't seem to work with the verbs, however. I tr…

    ... 2: POKE 23658,8: BORDER 6: PAPER 6: CLS : PRINT
    ... x):next:close2:print"done!":print:goto71
    70 PRINT INVERSE 1;"ENTER ... L(16)=-1 THEN
    PRINT : PRINT INVERSE 1;"CONGRATULATIONS!": FOR X ... =1 TO 200: PRINT : PRINT
    "YOU FOUND THE ...
    Paul Panks Paul Panks May 2008 Sinclair Basic
  • oh my the old days :)programming on the speccy again here is a routine i remember of the top of my head to load screens or code without a header wow 5 Clear 27999 : Re…

    ... /> 35 Read a
    38 Poke 28000+i,a
    39 ... ,5,201

    60 Print "I am loading your code ...
    wadfm wadfm June 2008 Sinclair Basic
  • Print ATHello, Can someone please tell me how to do a Print AT command? Thanks,

    Hello,
    Can someone please tell me how to do a Print AT command?

    Thanks,
    somewherecheap somewherecheap September 2008 Sinclair Basic
  • New for 2009 - mc onelinersI found the limit of one line and one screen's worth of program really useful in (re-)learning BASIC, so I've decided to carry the format over into m…

    ... +167: READ b: POKE j,b: NEXT j: PRINT AT 0,6 ... ,gameover
    ld a,8 ;print car
    ld (hl),a ... road posn
    xor a ;print new road
    ld (hl ...
    bigjon bigjon December 2008 Development
  • What Poke?Hi all, I'm looking for a POKE that stops Sinclair BASIC reading the space bar as BREAK for a small INKEY$ sub routine, if one exists? Or is it a li…

    Hi all,

    I'm looking for a POKE that stops Sinclair BASIC reading the space bar as BREAK for a small INKEY$ sub routine, if one exists? Or is it a little more complicated than that?

    Regards,

    Shaun.
    Shaun.Bebbington Shaun.Bebbington January 2009 Sinclair Basic
  • issue 6a faultyHi All I got issue 6a pcb from ebay with status faulty pcb had bad voltages when I power up I changed tr4 ztx650 and all voltages got back on ic6 I h…

    ... fast like 16kb machine
    print peek 23732+peek 23733*256 ... like 32922, 32786, 32793
    poke 32794 with 85 and 170 ...
    gorski gorski March 2009 Hardware
  • A Poke in the right place (ooer, matron).Hi there. If anybody out there can help, I just wondered what is the easiest, most reliable way to insert a poke in a loaded game, as I seem to remem…

    ... reliable way to insert a poke in a loaded game, as ... worked for. We had a poke for JSW and I am ... simply insert it into the POKE MEMORY. I see that area ... as well, but if the poke is, say, 35899,0 for ...
    Conan the Librarian Conan the Librarian April 2009 Games
  • Divide Plus, +3e ROMS and Residos - computer locks upHello all I have Divide + and Spectrum +3 with +3e ROMS (v 1.37) I have read RWAP software's Divide Plus user manual and on page 9 of the manual it…

    ... 23,73 : POKE 18455,237 : POKE 18456,65 : POKE 18457,199 : PRINT USR 18455 ...
    Hercules Hercules August 2009 Hardware
  • BigBadMick's first ebook - Dark Isle (out in print at end of Sept 09)I've just published an ebook with Damnation Books. My website for the ebook's here: [url]http://bigbadmick.tripod.com/index.htm[/url] There's a 50…

    ... . It's coming out in print at the end of September ...
    BigBadMick BigBadMick September 2009 Chit chat
  • Tutorial - learn machine code in 30mins[B][I]Message from the moderators[/I] - bigjon has requested that readers' attention be drawn to a better version of this tutorial, one which is easi…

    ... run the machine code and print the score we have ... , go to GAMEOVER.
    ;print car
    ;scroll road
    10 PRINT AT 0,0; "Your ... per byte.
    Try POKE-ing 255 into bytes within ... ;empty stack
    To print a black road we need ...
    bigjon bigjon November 2009 Development
  • Print at 128,87? :)The advanced search function didn't help me find the answer to this, and I don't remember seeing anything similar in magazines or books... so please …

    ... a small routine that can print a character or UDG from ... would allow me to use PRINT AT x, y (not y ...
    zxbruno zxbruno January 2010 Sinclair Miscellaneous
  • Getting DivIDE Plus to always start with ResiDOSI am hoping someone on here will have experience of using ResiDOS - I emailed Garry Lancaster, but have not received a response as yet. A customer h…

    ... POKE 18455,237:POKE 18456,65:POKE 18457,199

    30 PRINT USR ... 32765,0

    60 PRINT USR 0

    - Presumably ...
    rwap rwap February 2010 Sinclair Basic
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... anyone seen code for a print routine with pixel accuracy?

    That is print(y,x,CHAR) that allows ...
    Gedlion Gedlion May 2010 Development
  • Whi different result with Spectrum +3 ?The followed code 10 FOR n=23296 TO 23299 20 READ a: POKE n,a 30 NEXT n 40 DATA 1,127,106,201 50 PRINT USR 23296 causes that the spectrum 48k show…

    ... 23299
    20 READ a: POKE n,a
    30 NEXT ... ,127,106,201
    50 PRINT USR 23296

    causes ...
    arfgh arfgh May 2010 Sinclair Basic
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Latest Posts

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  • Mis-labeled cassette titles or a name change?
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    Paradigm Shifter on 1:54AM
  • Frankie's ZX Spectrum Digouts
    Zup on April 8
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