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<1234567…34>
  • C/M Why different result with Spectrum +3 ?The followed code 10 FOR n=23296 TO 23299 20 READ a: POKE n,a 30 NEXT n 40 DATA 1,127,106,201 50 PRINT USR 23296 causes that the spectrum 48k show…

    ... 23299
    20 READ a: POKE n,a
    30 NEXT ... ,127,106,201
    50 PRINT USR 23296

    causes ...
    arfgh arfgh May 2010 Sinclair Basic
  • Problem with PRINT #stream on +128kWorking on a +128k, I want to choose whether all report output goes to screen or printer, so I use PRINT #stream where stream = 2 or 3 for screen or …

    ... printer, so I use PRINT #stream where stream = ... :
    LET stream=3: PRINT #stream;"stuff"
    either ... , then repeatedly call the print subroutine with GOSUB 1719, ... ,8 etc. This is the print subroutine:
    [code]
    PRINT #stream;FN p$(i);: ...
    Battle Bunny Battle Bunny July 2010 Sinclair Basic
  • storing machine code in BASICApart from putting m/c above RAMTOP, which means that it has to be POKEd or LOADed separately after the BASIC program; or putting it in a REM, which …

    ... 1:
    PRINT "Enter as direct commands:"'
    " POKE 23627,FN ... g(";newVARS;")"'
    " POKE 23628,FN h(";newVARS;")"'
    ... " CODE mcpos,machine_code_length:
    PRINT "machine code starts at ";mcpos ...
    Battle Bunny Battle Bunny August 2010 Sinclair Basic
  • PFN PRINT by Garry Rowland...Hi Folks, Whilst watching Casualty last night I thought I would surf the archive and look at some "classic" software. One I tried was a program cal…

    ... generated by something called PFN PRINT by Garry Rowland and were ... find a copy of PFN PRINT or the instructions on how ... get a copy of PFN PRINT with instructions? It looks like ...
    Paddy Coleman Paddy Coleman September 2010 Sinclair Miscellaneous
  • General purpose full screen input routineHi Folks, One of the things that annoyed me back in the 1980s with most BASICs was the lack of a full screen "formatted" input function. You could …

    ... 250 REM *---------------------*
    260 PRINT #0; PAPER blu; INK ... REM *---------------------*
    9250 PRINT AT i(2),i(1 ... PRINT #0; PAPER red;"X"; PAPER bla;" Please enter data":
    POKE ... 23690,33:
    POKE 23691,23:
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Print text in assemblyHello, a perhaps simple question: I would like to print a text string on the screen and I wonder how to do that in the most easy way? I seem to re…

    ... question: I would like to print a text string on the ... , RST 16 (?), but can that print more than one character? That ... . "Hello world of spectrum" and print at a position of choise ... looking for the equalient of PRINT AT 5,10;"Hello", but ...
    Rickard Rickard October 2010 Development
  • Poke City Omission?I find it strange that with all this comprehensive archiving, Poke Cities are not in the archive. I'm pretty sure they are next to useless now. But t…

    ... with all this comprehensive archiving, Poke Cities are not in the ...
    mister_benn mister_benn October 2010 MIA/STP/SDP
  • Any MCODE programmers fancy a challenge?Hi Folks, I have been using the Micro-Print utility in the archive and found it to be really good. It is the one that provides 32, 36, 42, 51, 64 a…

    ... have been using the Micro-Print utility in the archive ... --------------------------
    140 REM Load MCODE print routine
    150 CLEAR 64267 ... 64268
    170 REM POKE changes attribute variable from "at ... /> 180 REM POKE 64273,114
    181 POKE 64268+5,114 ...
    Paddy Coleman Paddy Coleman November 2010 Development
  • Manipulating attributes...Hi Folks, I have written a routine that allows a blue bar to be scrolled up and down a list to select an item. Each item in the list occupies two l…

    ... ,0;a$:
    POKE 23693,BluWhi0:
    PRINT AT 1,0;b ... 0;a$:
    POKE 23693,BluWhi1:
    PRINT AT 3,0;b ... )
    THEN
    POKE 23693,ar1:
    PRINT AT y,0;l ... , TO 32);:
    POKE 23693,ar2:
    PRINT l$(1, TO 32 ...
    Paddy Coleman Paddy Coleman November 2010 Sinclair Basic
  • Stopping the loading messages...Hi Folks, As you know, the ZX BASIC kindly reports the program, bytes or data that you have loaded on the screen. To stop these appearing I was thi…

    ... ]100 PAPER 0:INK 0:PRINT AT 0,0;
    110 ... better method e.g. a POKE?

    Many thanks
    Paddy Coleman Paddy Coleman November 2010 Sinclair Basic
  • A little program to set the time...Hi Folks, OK, I have amended the program so you now have four routines/functions you can use in your own programs: TIME: GET - Reads the current va…

    Hi Folks,

    OK, I have amended the program so you now have four routines/functions you can use in your own programs:

    TIME: GET - Reads the current value from FRAMES and stores it in HH,MM and SS
    TIME: SET - Sets FRAMES to the ...
    Paddy Coleman Paddy Coleman November 2010 Sinclair Basic
  • Specventure. Anyone got an invincibility poke?Anyone know of an invincibility poke for Mastertronic's Specventure? I can only find an infinite lives hack. Love this game, it was the first compu…

    Anyone know of an invincibility poke for Mastertronic's Specventure?

    I can only find an infinite lives hack.

    Love this game, it was the first computer game I ever bought.
    Hercules Hercules January 2011 Games
  • Request for help (Z80 gigascreen loader)Although I'd attempted to stick to keeping things simple in Image to ZX Spec now I've implemented Gigascreen (8x8 only) I've found the BASIC Gigascre…

    ... Spectrum "
    90 PAPER 2:PRINT AT Y,27;" "
    100 ... into top 16k
    320 POKE 23739,111
    330 LOAD ... into page 7
    340 POKE 23739,244
    350 PAUSE ... into top 16k
    370 POKE 23739,111
    380 ... into page 5
    390 POKE 23739,244
    400 ...
    brownb2 brownb2 February 2011 Development
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ... only needed a suitable POKE in the CHANS ... without resorting to a tedious POKE loop.

    ... dl),41
    35 PRINT #0;"load a SCREEN$ ... POKE defadd,0: POKE defadd+1,0
    50 CLS : PRINT # ... a$=s$:
    POKE defadd,0: POKE defadd+1,0: PAUSE ...
    Battle Bunny Battle Bunny April 2011 Sinclair Basic
  • quick - Zx80 ASM questionWhile I am ploughing through lots of ASM listings, one of my earlier adaptation attempts surprised me [B][asm code][/B] [code] org 32768 start: ld…

    ...
    call $1601 ; select print channel using ROM

    print
    cp '$' ; see if ...
    rst 16 ; spectrum: print the character in register 'A ... 10 CLEAR 32767
    20 POKE 23610,255
    30 LOAD ...
    Zetr0 Zetr0 May 2011 Development
  • Kwik Snax[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0009367"]Kwik Snax[/URL] has distribution denied, which means it won't be possible to upload a…

    ... occurs when it tries to print the life onto the screen ... still gotten it. Fixed using POKE 50812,201
    [/LIST][/QUOTE ...
    Einar Saukas Einar Saukas May 2011 Infoseek database
  • Loader help please (and a suggestion)I posted in my "Wicker Woman" thread that I was having problems creating a loader, but I think this is a more appropriate place to post. I've had go…

    ... to have several lines of "PRINT" for a copyright notice, a ... together this...

    10 PRINT "Copyright blahblahblah"
    ...
    100 ...
    110 CLS
    120 POKE (PEEK 23631+256*PEEK 23632 ... )+5, 111
    130 POKE (PEEK 23631+256*PEEK 23632 ...
    The Lone Magpie The Lone Magpie June 2011 Sinclair Basic
  • Print TextHow do i print text on the bottom left row(memory location in attribute 23295) of the screen in assembly? I understand the parts better on paper and …

    How do i print text on the bottom left row(memory location in attribute 23295) of the screen in assembly? I understand the parts better on paper and ink but can't figure it out.

    Sincerely,

    Ooze48k
    ooze48k ooze48k June 2011 Development
  • Speeding up select processing...Hi Folks, I have the following code in my program and it works fine but is rather "sluggish". I have even moved it to the beginning of the program …

    ... one
    270 POKE attrp,VAL "112":
    PRINT AT t(1 ... ),0,,,,:
    POKE 23560,0
    LET s$="":
    POKE 23563,0:
    POKE 23564,0:
    RETURN ...
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • What's that poke again?Can any of you kind souls remind me of that poke that stops the header info "Bytes: whatever" buggering up the loading screen of a game?

    Can any of you kind souls remind me of that poke that stops the header info "Bytes: whatever" buggering up the loading screen of a game?
    torot torot June 2011 Sinclair Basic
  • Google Cloud PrintI use Firefox more than the Chrome browser as it surfs the WOS ftp data better. However I was looking at the Options (Under the Hood) when I noticed …

    ... ) when I noticed Google Cloud Print Beta. This has been available ... in hospital and he can print from his phone to my ...
    Geoff Geoff July 2011 Chit chat
  • Commodore 64 - First time trying - REVIEW & Pictures!Right, so the 2nd hand shop was selling this Commodore and accessories. So I decided to buy it, as I've never had a Commodore and this is my first ti…

    ... /> But again, you cant just "print to the printer"
    no ... :
    Open#4,4
    Print#4 "hello there blah blah ... be complicated, you have to POKE memory to change colours! yaghgh ... />
    So, something like:
    POKE 23452,1
    will change ...
    Hedegaard Hedegaard August 2011 Sinclair Miscellaneous
  • Keys redefine routine and key check.I have written some asm code which allows me to redefine keys (for a game etc.), and also allows me to be able to check any keypresses for the redefi…

    ... lol)

    POKE startaddress+1,0: LET l ... the keys pressed
    POKE startaddress+1,1: LET l ... : You will need to poke (main+1) with 0 ... the keys
    ; or poke (main+1) with 1 to ... back
    call pm_do_it ; print the message
    ret
    polomint polomint September 2011 Development
  • Arkanoid Hack - Your Sinclair Smash TipsRemember that Arkanoid hack in YS Smash Tips that didn't work? It does now... [CODE] 10 REM ARKANOID HACK 20 CLEAR 65535: LET C=1: LET D=23295 …

    ... /> 50 IF T+A THEN PRINT "DATA ERROR IN BLOCK ";C ...
    jp jp October 2011 Development
  • Empire "Mega" PatchI've been posting [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0001619"]Empire[/URL] related bits and pieces [URL="http://www.worldofspectr…

    ... /> 50 IF T+A THEN PRINT "DATA ERROR IN BLOCK ";B ... : PAPER 0: INK 0: CLS : PRINT #0; INK 7; BRIGHT 1 ...
    jp jp November 2011 Development
  • Print Screen not Working on Windows 7I know I know this is chit chat and not a tech support forum. I ask here because the info on the web about this issue is generally shyte. I'm asking …

    ... the feature of pressing the "Print Screen" to commit the current ... but screen dumping via the print screen feature does nothing.
    print screen key on this laptop ... how can I restore my print screen feature, I've tried ...
    Scottie_uk Scottie_uk November 2011 Chit chat
  • The short blocks loaded in Jet Pac(Hope this have not been previously discussed. If so, my apologies) Is there any reason why Jet Pac loads three short blocks after the main block? I…

    ... one single LOAD ""CODE 24572 : PRINT USR 25067, the game starts ... like: LOAD ""CODE 245772: POKE 23728,233: PRINT USR 25067

    LOAD ""CODE 245772: POKE 25457,233: PRINT USR 25067
    mcleod_ideafix mcleod_ideafix November 2011 Games
  • Amazonia (BUGFIX)This is a bugfix for game [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027280"]Amazonia[/URL], please add the following "known errors" des…

    ... POKE 40649,59: POKE 40654,23: POKE 40659,30: POKE 40663,43: POKE 40664,52: POKE ... DONT_HAVE OBJ(22) ; otherwise print error message and exit
    b4f6: 01 41 PRINT MSG(65) ; print result message
    b4f8 ...
    Einar Saukas Einar Saukas January 2012 Infoseek database
  • Using the ROMs PRINT routineI really am starting from scratch again it seems, but how do you utilize the ROM routine to print characters, I think you point te BC register to an …

    ... utilize the ROM routine to print characters, I think you point ...
    daveysludge daveysludge January 2012 Development
  • +D Printing does not work.After 7 years I tried yesterday to print something on my Spectrum 128+ with +D, but it was not working. Tried with two different printers over Centro…

    ... years I tried yesterday to print something on my Spectrum 128 ... enabling printer output with the POKE@ command, I typed in LPRINT ...
    LCD LCD January 2012 Hardware
<1234567…34>

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