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<1…28293031323334>
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... left/right

    83 PRINT AT 20,16; BRIGHT 1 ... -1,k): PRINT z$;INK 5;x$: POKE 23729,r: POKE 23728,k ...
    davepierce07 davepierce07 June 2014 Sinclair Basic
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... just POKE the address of one bank or the other, and print ... animations are handled by one POKE, instead of having to have ... things to decide what to print.

    And yes, SCREEN ...
    joefish joefish June 2014 Sinclair Basic
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... done with something like:
    POKE 23676,222+(PEEK 23676=222 ...
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • Fixing my old ZX Spectrum 48K issue 4AHi Guys, I trying to fix my old Spectrum 48K. Looks like my dad used a wrong power supply as the ULA had a bit missing and so did the 7805. So I rep…

    ... Now enter
    POKE 32768,0
    PRINT PEEK 32768
    ... Now enter
    POKE 32768,255
    PRINT PEEK 32768
    This ... Now enter
    POKE 32768,170
    PRINT PEEK 32768
    This ... Now enter
    POKE 32768,85
    PRINT PEEK 32768
    This ...
    Brian Brian July 2014 Hardware
  • Fixing my old ZX Spectrum 48K issue 4AHi Guys, I trying to fix my old Spectrum 48K. Looks like my dad used a wrong power supply as the ULA had a bit missing and so did the 7805. So I rep…

    ... Now enter
    POKE 32768,0
    PRINT PEEK 32768
    ... Now enter
    POKE 32768,255
    PRINT PEEK 32768
    This ... Now enter
    POKE 32768,170
    PRINT PEEK 32768
    This ... Now enter
    POKE 32768,85
    PRINT PEEK 32768
    This ...
    Brian Brian July 2014 Hardware
  • Drawing a dotted line...Hi Folks, I cannot be the first person to want this (?) so here goes! Does anyone have a MC routine that does the same as the BASIC DRAW command bu…

    ... STOP
    11 PRINT AT 0,15;d,: POKE 23681,d: REM ...
    Battle Bunny Battle Bunny July 2014 Sinclair Basic
  • Drawing a dotted line...Hi Folks, I cannot be the first person to want this (?) so here goes! Does anyone have a MC routine that does the same as the BASIC DRAW command bu…

    ... d$="" THEN STOP
    11 PRINT AT 0,15;VAL (CHR ... d$(8)="0" THEN POKE 23677,px: POKE 23678,py
    740 ...
    Battle Bunny Battle Bunny July 2014 Sinclair Basic
  • Drawing a dotted line...Hi Folks, I cannot be the first person to want this (?) so here goes! Does anyone have a MC routine that does the same as the BASIC DRAW command bu…

    ... d$="" THEN STOP
    11 PRINT AT 0,15;VAL (CHR ... d$(8)="0" THEN POKE 23677,px: POKE 23678,py
    740 ...
    Paddy Coleman Paddy Coleman July 2014 Sinclair Basic
  • Drawing a dotted line...Hi Folks, I cannot be the first person to want this (?) so here goes! Does anyone have a MC routine that does the same as the BASIC DRAW command bu…

    ... STOP
    11 PRINT AT 0,15;d,: POKE 23681,d: REM ... A+B-1: READ B: POKE C,B: NEXT C: RETURN ...
    Paddy Coleman Paddy Coleman July 2014 Sinclair Basic
  • Block RoutineHi Folks, I want to draw a block on the screen dependent on providing the X,Y,W,H values. I came up with the following: [CODE]100 LET l$=" …

    ... : FOR x=0 TO 31: PRINT AT y,x; PAPER RND ... -1: READ a
    7002 POKE (b+i),a: LET z ... READ a: IF az THEN PRINT "??": STOP
    7006 RETURN
    Paddy Coleman Paddy Coleman July 2014 Sinclair Basic
<1…28293031323334>

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