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<1234567…34>
  • storing machine code in BASICA couple of years ago I posted a routine for storing machine code between PROG & VARS, based on an idea in Toni Baker's "Mastering Machine Code". Thi…

    ... SUB 9165: POKE a,b: POKE a+1,c: POKE d,e
    GO SUB 9165: POKE a,b: POKE a+1,c: LET ... /c"CODE mc,ml:
    PRINT "m/c starts: ";mc'"NOT ... =23563: LET va=23627: POKE da,0: POKE da+1,0: RETURN ... ): NEXT s:
    POKE da,FN g(df): POKE da+1,FN ...
    Battle Bunny Battle Bunny January 2012 Sinclair Basic
  • DATA vs PRINT and OVERjust messing about and came across this alternative way of drawing a map....now before I start mucking about with my actual program.....is there any …

    ... any better than a simple PRINT instuction?


    10 ... =1 TO 3: READ a$: PRINT AT m,1;a$: NEXT ... present etc

    Would PRINT OVER be any use on ...
    Wookiee Wookiee February 2012 Sinclair Basic
  • more on storing mazesPrompted by Wookiee's escapades, I've been pondering on how to use DATA statements directly for displaying background graphics, thus avoiding the dup…

    ... ;
    * numeric parameters following print controls use characters "?" to "?" ... graphics string;
    * to print a background just set 'm ... a

    REM print each DATA statement as m ... PRINT m$
    79 NEXT m
    80 POKE defadd,0: POKE ...
    Battle Bunny Battle Bunny February 2012 Sinclair Basic
  • FATware with poke supportI've been trying some divIDE firmwares (with emulators) and discussing some problems in other forums. So I post some results here, because most firmw…

    ... /> - FATware (2012-01-02) with poke support.
    - FATware fixed (2008 ... .12 (2012-01-02) with poke support:[/b]
    - As said ...
    Zup Zup April 2012 Hardware
  • Guess the GAME for this poke..before midnight! 30th anni tribute!Ohhh QUICK 20 mins left to get my anniversary POKE in....can you guess what its for , before midnight? 25 poke 35136,0 you never forget your first …

    Ohhh QUICK 20 mins left to get my anniversary POKE in....can you guess what its for , before midnight?

    25 poke 35136,0

    you never forget your first poke
    Vaxalon Vaxalon April 2012 Games
  • Shaded Desktop...Hi Folks, As part of some BASin testing I thought I would create a little program that creates a shaded desktop. In this case it goes from solid bl…

    ... USR "C"+7: READ b: POKE a,b: NEXT a
    240 REM SLOW
    250 PRINT b$
    260 REM Castle ... =0 TO 31 STEP 2: PRINT AT 4,x;"\a";AT ...
    Paddy Coleman Paddy Coleman April 2012 Sinclair Basic
  • Screen2StringFurther to writing that BASIC one-liner to redirect CAT to a string I thought that I'd do a general redirection routine for anything which normally p…

    ... characters to the upper screen (PRINT, LIST, CAT, LOAD ... errmm ... ... sd+19: READ v: POKE p,v: NEXT p
    20 POKE ch+5,FN g(ro ... sl):
    POKE 23563,FN g(sd): POKE 23564,FN h ... REM stop redirection
    22 POKE ch+5,FN g(so ...
    Battle Bunny Battle Bunny May 2012 Sinclair Basic
  • enhanced GOSUB/GOTO (in BASIC)Further to my previous post under "BREAK from GOSUB" here's the two ideas mentioned there put together. Note that to keep it quick it expects the DEF…

    ... ;9999 THEN RETURN
    ...2 POKE gs,FN g(FN c ... ()+1): POKE gs+1,FN h(FN ... c()+1):
    POKE gs+2,1: RETURN
    PRINT "a": PRINT "b": PRINT "c": GO SUB FN ... (23613)+2:
    POKE gs,FN g(gln): POKE gs+1,FN ...
    Battle Bunny Battle Bunny May 2012 Sinclair Basic
  • Dimming the screen...Hi Folks, I was hoping someone on here could help me with a wee machine code routine. I have written the following example in BASIC: [CODE]100 REM…

    ... : FOR x=0 TO 31: PRINT AT y,x; PAPER RND ... *7;" ": NEXT x: NEXT y: PRINT #0;AT 0,0; BRIGHT ... FOR a=22528 TO 23231: POKE a,PEEK a-(64 AND ...
    Paddy Coleman Paddy Coleman May 2012 Development
  • The ZX Spectrum on Your PC - print version (and discount)For those who are interested, 'The ZX Spectrum on Your PC' can now be bought in print (ISBN 9781471676215). You can see some pictures below. I'm ra…

    ... ' can now be bought in print (ISBN 9781471676215). You can see ...
    woodcock88 woodcock88 May 2012 Sinclair Miscellaneous
  • Spectrum 48K - upper memory problemsHi I have a ZX Spectrum 48K issue 3B which does not see upper memory. On PRINT PEEK 23732+256*PEEK 23733 i got result 32767. POKE 32768,85 and PRINT …

    ... result 32767.
    POKE 32768,85 and PRINT PEEK 32768 gave result ... 95
    POKE 32768,170 ... and PRINT PEEK 32768 gave result ... 170
    POKE 32768,0 and PRINT PEEK 32768 gave result ...
    Edward Edward May 2012 Hardware
  • Issue 2 headache!Ive got an issue 2 here that firstly had a blown regulator (fixed), now its reading as a 16k machine (its fully populated), ive replaced and socketed…

    ... produced no faults, but typing PRINT PEEK 23732 + PEEK 23733 * 256 ... ;
    Then i type POKE 44052,85 : PRINT PEEK 44052, answer=85 ...
    Followed by POKE 44052,170 : PRINT PEEK 44052, answer=170 ...
    Macc Macc August 2012 Hardware
  • PRINT a numerical value i.e. the scoreHow do you fo about printing a numerical value using the print routine in the ROM? For instance I have a value 0-255 and want to PRINT the result at…

    ... a numerical value using the print routine in the ROM?
    PRINT the result at say 0 ... de, (address of text to print)
    ld bc, (length of ... text to print)
    call 8252

    daveysludge daveysludge August 2012 Development
  • Help required - POKE listHello, all.. Mods - if this is in the wrong forum, feel free to move it :) A couple of months ago, I mentioned that Paulo Silva had sent in his mo…

    ... his monumentally large (fnar! Ed) POKE list.

    With the ...
    hackersanon hackersanon September 2012 Games
  • Ideas for speeding up this BASIC routine?This loop can take up to 2 minutes to run, depending upon the content of the screen being scanned, about 70% of that time being taken up by lines 105…

    ... /> 1051 IF b$="n" THEN POKE 23678,y: LET y=USR ...
    Battle Bunny Battle Bunny September 2012 Sinclair Basic
  • Spectrum Print 'n' Plotter JotterSpectrum Print 'n' Plotter Jotter (the A3 one) Would also be interested in scans of the two pages it contained Chris

    Spectrum Print 'n' Plotter Jotter (the A3 one)

    Would also be interested in scans of the two pages it contained

    Chris
    smogit smogit October 2012 Wanted
  • saving time populating large arraysI use a variation on this idea for storing machine code at the end of programs without interfering with LIST, then it occurred to me that it would al…

    ... 9999:
    IF checksum THEN PRINT "d$() undefined": STOP
    POKE 23627,PEEK 23670: POKE 23628,PEEK 23671: PRINT "d$() ... /> IF check=sum THEN PRINT "d$() hidden": STOP
    POKE 23627,PEEK 23670: POKE 23628,PEEK 23671: PRINT "d$() ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • A 128 Routine to Put Tokens in StringsI was writing a DEF FN on the +128k and decided that I'd had enough of not being able to put function tokens in strings without a great palaver and s…

    ... l+" ":
    IF lla THEN PRINT "No Line ";l: GO TO ... t$+47: CLS :
    PRINT "Line:";l;" replace:";CHR$ u ... ;" with:";CHR$ t: PRINT n$;#0;n$;
    9995 ... GO TO 9995
    9997 PRINT #0;CHR$ p;: LET p ... t AND p=u): POKE b,p:
    PRINT CHR$ p;: GO ...
    Battle Bunny Battle Bunny December 2012 Sinclair Basic
  • Hidden message in Down To EarthJust found this in the Down To Earth code. I like reading these old messages left behind by programmers. [code]WELCOME TO ORIFICE Credits Darren B…

    ...

    Tony Lill
    Print routine, Opus & Zeus
    a RND & a devious POKE command.

    -Why is ...
    FrankT FrankT January 2013 Sinclair Miscellaneous
  • Problem with Page 7I've been experimenting with running code in page 7 (+3) from BASIC and I seemed to have got it sorted out but then it all went wrong. Firstly, I tr…

    ... br /> [code]
    10 POKE 23388,16+7: FOR a ... 32765,16+7: PRINT USR 65368:
    POKE 23388,16+0: ... :": LOAD "LoadCODE"CODE 16384: POKE 23388,16+7: OUT 32765 ... +a): NEXT a:
    POKE 23388,16+0: STOP [/code ... all crash on the first POKE.

    Can ...
    Battle Bunny Battle Bunny January 2013 Development
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> 1030 READ g
    1040 POKE 65368+j,g
    1050 ... ,4,6
    1110 REM print background
    1120 FOR j ... =0 TO 15: INK 1: PRINT AT j,0;CHR$ 143 ... yo=1: LET d=0: PRINT AT y,x;CHR$ (144 ... nxy=5: LET nd=0: PRINT AT ny,nx; INK 5 ...
    bigjon bigjon February 2013 Sinclair Basic
  • Poke on +2 greyhi, should i poke 65535,0 or 65536,0 in the first case i get OK 0 but in the second one i get "B interger out of range,0:1" i am trying to load z…

    hi,

    should i poke 65535,0 or 65536,0< ...
    xaris_sm xaris_sm May 2013 Hardware
  • What's the POKE that removes the Start Tape message when saving?I'm sure there is one... you could POKE one of the system variables and when you SAVEd it would do it without the pause and the Start Tape message. …

    ... there is one... you could POKE one of the system variables ...
    leespoons leespoons May 2013 Sinclair Miscellaneous
  • How slow can a CF-card goSurprising. My 48k Spectrum did not allow me to CAT all the 254 files that my private DOS (for CF-card) can store in each sub directory. Spectrum get…

    ... /> CLS: POKE 23692,255: FOR f = 1 TO 170: PRINT f: NEXT ...
    roko roko July 2013 Hardware
  • The Spectrum Resuscitation ThreadKicking off this thread as a place where people who are fixing/restoring Spectrums (or indeed any other piece of related hardware) can show off their…

    ... />
    Anyhow doing a 'POKE 32768,85: PRINT PEEK 32768' returned 93 ...
    balford balford July 2013 Hardware
  • Full 16*16-digit BASIC multiplicationI liked Andre Adrian's 32-bit long multiplication routine so much that I decided to a decimal version. After all, 2^63 is only 9223372036854775808, a…

    ... /> 816 RANDOMIZE fnr: POKE 23563,PEEK 23670: POKE 23564,PEEK 23671
    POKE var,CODE r$
    ... /> 1000 REM LMUL:
    1001 PRINT " ";FN b$(V)+FN b ... FN b$(C)
    1002 PRINT "* ";FN b$(S)+FN ... THEN NEXT a
    1393 PRINT "= "'a$(a TO)'32-a ...
    Battle Bunny Battle Bunny July 2013 Sinclair Basic
  • BIFROST* example: "Knights & Demons DX" source codeA package containing the source files of our multicolor game "Knights & Demons DX" is now available for download [URL="http://www.mediafire.com/?hbch…

    ... key is pressed
    POKE UINTEGER 23606, @fontchr-256 ... BIFROST* tileset address
    POKE 59035,254 ' set BIFROST* ... PRINT " ";: END IF
    PRINT INK 3;pikes ' print number ...
    Einar Saukas Einar Saukas August 2013 Development
  • Can a guy that traveled on the short bus learn machine code...Hmmm So after some soul searching I figured it was time to finaly nail spectrum machine code. Its so frustrating to sit infront of a basic listing w…

    ... I only ever managed to poke a few locations of memory ... Z=Z-7
    60 POKE X,16*Y+Z
    PRINT USR 61440 (or whereever you ... and a
    [code]
    PRINT USR 61440
    [/code]
    wibble wibble August 2013 Development
  • MC LPRINT 23681Having problems with this routine to print large on the screen using LPRINT, it works ok in BASIC, but cant seem to get it to loop for some reason in…

    ... with this routine to print large on the screen ... ;start of address to poke
    ld b,7 ... /> loop ld (23681),hl ;poke address with hl
    push ... push bc
    call print ;call print routine
    pop bc< ... ,16
    call 8252 ;print
    ret
    dat ...
    daveysludge daveysludge September 2013 Development
<1234567…34>

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