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Search Again :: Adv Search 1000 results in 0.023s
<1234567…34>
  • Cro S2008Hi everybody!!! I hope this is right thread? :-) I want to share with you my new project. I call it ?S2008?? The idea was to build Spectrum48K clo…

    ... /CF, but work very fast. (find files, poke manager,fast file browser + tap ... .12 is usable only for fast loading. Use comfortable frowser.
    velesoft velesoft January 2009 Hardware
  • Cro S2008Hi everybody!!! I hope this is right thread? :-) I want to share with you my new project. I call it ?S2008?? The idea was to build Spectrum48K clo…

    ... /CF, but work very fast. (find files, poke manager,fast file browser + tap ... .12 is usable only for fast loading. Use comfortable frowser.[/QUOTE ...
    glancaster glancaster January 2009 Hardware
  • j symbol-shift p pA phrase I will never forget... and apart from the word code, i don't think I learnt ANY of the other keywords off by heart.... Without looking, whic…

    ... , RUN RANDOMIZE, RETURN, IF, INPUT, POKE, PRINT
    NEW, SAVE, DIM, FOR ...
    Encarnado Encarnado August 2012 Games
  • PCL / PS driver questionsDon't know if this ever happened to any of you. I've been searching but I've yet to find a practical, permanent solution. Let's say I have a 1.4M P…

    ... more than 30 minutes to print pages 1 through 4, 4 ... is to get it to print fast without errors. :)

    What ...
    zxbruno zxbruno October 2012 Chit chat
  • PCL / PS driver questionsDon't know if this ever happened to any of you. I've been searching but I've yet to find a practical, permanent solution. Let's say I have a 1.4M P…

    ... more than 30 minutes to print pages 1 through 4, 4 ... is to get it to print fast without errors. :)

    What ...
    MrCheese MrCheese October 2012 Chit chat
  • hash function permutation tableI'm using a simple Pearson hash function to generate keys for a $(103,6) array using a 256-byte permutation table. How do I arrange the entries in th…

    ... ", "OVER", "PAPER",
    "PAUSE", "PLOT", "POKE", "PRINT", "RANDOMIZE", "READ", "REM", "RESTORE", "RETURN ...
    Kweepa Kweepa January 2014 Development
  • hash function permutation tableI'm using a simple Pearson hash function to generate keys for a $(103,6) array using a 256-byte permutation table. How do I arrange the entries in th…

    ... ", "OVER", "PAPER",
    "PAUSE", "PLOT", "POKE", "PRINT", "RANDOMIZE", "READ", "REM", "RESTORE", "RETURN ...
    Kweepa Kweepa January 2014 Development
  • The 20th comp.sys.sinclair Crap Games Competition thread!Hi all, [SIZE="7"][B][CENTER]ANNOUNCEMENT![/CENTER][/B][/SIZE] The comp.sys.sinclair Crap Games Competition 2015 is now well and truly OPEN! [url]…

    ... OUT OVER PAPER PAUSE PLOT POKE PRINT RANDOMIZE READ REM RESTORE RETURN ...
    joefish joefish March 2015 Games
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... )
    IF FLAG IS 1, FAST COPY BUFFER TO SCREEN


    ; PCHAR

    ; PRINT A 1*8 CHAR TO ...
    robpearmain robpearmain September 2004 Development
  • ZX-81 Ram Pack problemHi! I know this is a ZX Spectrum forum, but I am hoping someone here might be able to help me out... I have posted this to c.s.s. but noone was able…

    ... some simple line like 1 PRINT
    "test" - it works. ... line :

    1 POKE 11,1

    and ... ):

    1>POKE 11Y.K ,1

    fast restart to basic (as if ... POKE N,A
    40 IF PEEK (N) A THEN PRINT " ...
    Tom-Cat Tom-Cat September 2005 Sinclair Miscellaneous
  • Poke 23739,111So, I'm looking at some of my old loaders (BASIC stuff) to work out how I got the display to not corrupt on loading code. It's the old POKE 23739,111…

    ... code. It's the old POKE 23739,111 trick.

    print text? Or something else?
    icabod icabod October 2007 Sinclair Basic
  • issue 6a faultyHi All I got issue 6a pcb from ebay with status faulty pcb had bad voltages when I power up I changed tr4 ztx650 and all voltages got back on ic6 I h…

    ... /> sinclair initializes very fast like 16kb machine
    print peek 23732+peek ... like 32922, 32786, 32793
    poke 32794 with 85 and 170 ...
    gorski gorski March 2009 Hardware
  • Tutorial - learn machine code in 30mins[B][I]Message from the moderators[/I] - bigjon has requested that readers' attention be drawn to a better version of this tutorial, one which is easi…

    ... the machine code and print the score we have ... our machine code at free, fast-running (over 32768) and ... , go to GAMEOVER.
    ;print car
    ;scroll road
    10 PRINT AT 0,0; "Your ... per byte.
    Try POKE-ing 255 into bytes within ...
    bigjon bigjon November 2009 Development
  • enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…

    ... can be used to create fast games like Cobra or FireFly ... in mind (so programmer can print many flickerless sprites).

    Ketmar Ketmar April 2011 Development
  • Shaded Desktop...Hi Folks, As part of some BASin testing I thought I would create a little program that creates a shaded desktop. In this case it goes from solid bl…

    ... .

    [CODE]100 REM FAST
    110 BORDER 0: PAPER ... USR "C"+7: READ b: POKE a,b: NEXT a
    240 REM SLOW
    250 PRINT b$
    260 REM Castle ... =0 TO 31 STEP 2: PRINT AT 4,x;"\a";AT ...
    Paddy Coleman Paddy Coleman April 2012 Sinclair Basic
  • Dimming the screen...Hi Folks, I was hoping someone on here could help me with a wee machine code routine. I have written the following example in BASIC: [CODE]100 REM…

    ... :

    [CODE]100 REM FAST
    110 BORDER 0: PAPER ... : FOR x=0 TO 31: PRINT AT y,x; PAPER RND ... *7;" ": NEXT x: NEXT y: PRINT #0;AT 0,0; BRIGHT ... FOR a=22528 TO 23231: POKE a,PEEK a-(64 AND ...
    Paddy Coleman Paddy Coleman May 2012 Development
  • Hidden message in Down To EarthJust found this in the Down To Earth code. I like reading these old messages left behind by programmers. [code]WELCOME TO ORIFICE Credits Darren B…

    ...

    Tony Lill
    Print routine, Opus & Zeus
    really fast.

    -How fast ?

    140000 ... /> a RND & a devious POKE command.

    -Why is ...
    FrankT FrankT January 2013 Sinclair Miscellaneous
  • Can a guy that traveled on the short bus learn machine code...Hmmm So after some soul searching I figured it was time to finaly nail spectrum machine code. Its so frustrating to sit infront of a basic listing w…

    ... I only ever managed to poke a few locations of ... to basic..

    *Fast forwards.

    Hmmm well ... =Z-7
    60 POKE X,16*Y+Z
    PRINT USR 61440 (or whereever you ... a
    [code]
    PRINT USR 61440
    [/code]
    wibble wibble August 2013 Development
  • Slow/fast games - change speedSome ZX games are too slow or too fast. Problem with speed is aslo in russian ZX games or thanks to different memory layout on zx128 and +2a models. …

    ... are too slow or too fast. Problem with speed is aslo ... 3 is also slow. One POKE 43315,0 replace HALT instruction ...
    velesoft velesoft August 2014 Games
  • Screen address of PRINT position...Hi Folks, The following code uses DF CC system variable to extrac the screen address for a PRINT position. [code]100 CLS 110 PRINT AT 10,16;…

    ... the screen address for a PRINT position.


    [code ... ]100 CLS
    110 PRINT AT 10,16;"A"
    120 PRINT AT 11,16;"B"
    150 POKE A,255[/code]

    Paddy Coleman Paddy Coleman September 2016 Sinclair Basic
  • help with my original issue 3b from when i was a teen. possible lower ram fault.hello, well ive tried to fix my old speccy, but haven't made much progress. could you help me out with some diagnosis. the fault occurred about…

    ... />
    it initialises very fast and shows the copy write ... then tried to enter the PRINT PEEK 23732 + PEEK 23733 * ... />
    if I just PRINT PEEK 23732 I get 0 ...
    I also tried to POKE 32600,85 it wouldn't ... key. so I tried POKE 3,85 that worked. ...
    cypher007 cypher007 December 2016 Hardware
  • Print vs 23659To be honest I could not think of a better topic title, although its not ideal. Anyway, I do recall reading ages ago that the reason you cannot no…

    ... normally get away with a PRINT AT 22,(whatever) is ... /> [i]
    10 POKE 23659,0
    20 PRINT AT 22,0 ... cause an error!"
    30 POKE 23659,2
    40 ...
    [i]10 POKE 23659,0
    20 PRINT AT 23,0 ... it will crash"
    30 POKE 23659,2
    40 ...
    spider spider October 2017 Sinclair Basic
  • Random-Access to Microdrive FileI am working on a BASIC program to backup a microdrive text-file to standard tape array-file. To backup a text-file from one microdrive to a secon…

    ... this post) is very fast: it glues together three ... area and forcing the re-PRINT# of the last byte ... :
    POKE DEFADD+1,0
    330 CLS : PRINT "Block "; ... (cha+4)"M" THEN PRINT INKEY$#2: REM J
    POKE cha+12,FN h(511)
    1430 PRINT #N ...
    mattsteel mattsteel May 2018 Sinclair Basic
  • ZX-81 Ram Pack problemHi! I know this is a ZX Spectrum forum, but I am hoping someone here might be able to help me out... I have posted this to c.s.s. but noone was able…

    ... : Lower your RAMTOP as before (POKE 16389,67: NEW) and type ... =17408 TO 32768
    20 POKE F, F-INT(F/255 ... -INT(F/255)*255) THEN PRINT "DEAD RAM AT ";F
    FAST mode first. :)
    Spirantho Spirantho September 2005 Sinclair Miscellaneous
  • Pocket Clive - 2 QuestionsHello, I've just started using Pocket Clive on my iPaq pocket PC, excellent emulator BTW. 1. I have just wrote a small BASIC program to randomly pi…

    ... used just changes too fast to get a repeat ... RND*n)+1
    110 PRINT a(p);" ";
    120 ... 140 NEXT j
    150 PRINT
    160 NEXT i< ... *n)+1
    140 PRINT a(p);" ";
    150 ... 170 NEXT j
    180 PRINT
    190 NEXT i< ... B-1: READ B: POKE C,B: NEXT C< ...
    Digital Prawn Digital Prawn December 2005 Emulators
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ... ).

    Of course that Print to desired (vertical) pixel pos ... slow) - but with some PEEK/POKE may draw standard characters from ... vertical pos - can be acceptable fast. However it will need some ...
    piters piters October 2006 Development
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ... alter the graphic and PRINT it again at another ... br /> [code]
    1 REM fast
    10 BORDER 0: PAPER ... /> 30 POKE 23606,96: POKE 23607,233
    40 PRINT "Hi! ... TO 60767: READ A: POKE F,A: NEXT F: ...
    [code]
    POKE 23606,0: POKE 23607,60
    [/code ...
    Dunny Dunny October 2006 Development
  • Converting m$ to dataI created a maze using a matrix of 704 characters. In order to save memory, and since the maze it's just walls and spaces which could be interpreted …

    ... doesn't need to be fast or fancy. In that ... values. Again, I could use POKE and POINT, but I know ... ";: GO TO 140
    130 PRINT " ";
    140 LET w = ... 0; you may want to print spaces instead:

    [ ... ";: GO TO 140
    130 PRINT " ";
    140 LET w = ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Sinclair Basic
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ... 80 IF c=1 THEN PRINT AT b,a;CHR$ 144 ... " AND b>1 THEN PRINT AT b,a;" ": LET ... b=b-1: PRINT AT b,a;CHR$ 144 ... INT (RND*21)+1: PRINT AT f,e;CHR$ 145 ... /> 290 RETURN
    300 POKE USR "B"+0,BIN 00000000 ... seem like Im getting anywhere fast its just this is ...
    Toxitalk Toxitalk June 2007 Sinclair Basic
<1234567…34>

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