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<1234567…34>
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... )
    // s = string to print, can contain:
    // \n ...
    [code]
    // compute initial print position of line

    poke with the attribute value. ... to do it a fast way where if there ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... sayings flash by really fast untill the desired on ... once used was to POKE the system variable which ... the statement following the PRINT command in both cases.< ...
    IF h=1 THEN PRINT "hello";

    is ... like

    PRINT "hello"(1 TO 5*h ...
    Digital Prawn Digital Prawn July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... =0: LET r$="": PRINT "Looking for Lychrel numbers": PRINT "===========================": PRINT : INPUT "number: ";n ... TO l): NEXT l: POKE 23692,255: PRINT a$: IF r$a ... the very old (but very fast) emulator WinZ80, (which I haven ...
    Digital Prawn Digital Prawn July 2007 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ), but the generator is very fast and short enough to support ... Maze[/B], generated almost as fast as [B]Labyrin3D[/B]. And ... a routine like this to print the overhead map:

    FOR f=...
    POKE 22496+f,m(f)*v ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... '. I think this is as fast as you're going to ... r$(p+8)="I":
    POKE 23692,0:
    LET f ... 255:
    POKE 23688,f:
    POKE 23689,g:
    PRINT r$(1 ... ):
    READ f,g:
    PRINT OVER 1;AT 0,s ...
    bigjon bigjon March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... BASIC and it's reasonably fast.[/quote] It certainly is! Is ... doesn't work if I print whole lines with the same ... TO 255: POKE a,f: POKE a+1,g: PRINT r$(1 TO ... 32): READ f,g: PRINT ... ),r$(p+8),s: RESTORE : POKE 23620,23-2*(s> ...
    bigjon bigjon April 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ,b$,n,s,m:
    POKE n,12:
    LET s ... )+325+2*s/3:
    POKE (m$(p)=b$)*n,6 ...
    Dr BEEP Dr BEEP May 2008 Development
  • Printing in 64 columns, from Basic?Not strictly a Sinclair Basic question but... Is there any known machine code utility that allows something similar to PRINT AT that can be called fr…

    ... is a crap 64 column print subroutine entirely written in ...
    [code]
    1 REM fast
    10 GO SUB 7100 ... yazi rutini ***
    2002 POKE 23606,188: POKE 23607,250
    2005 ... : LET x=0
    2009 PRINT AT x,0;" "
    2010 ...
    Arda Arda October 2009 Sinclair Miscellaneous
  • Print at 128,87? :)The advanced search function didn't help me find the answer to this, and I don't remember seeing anything similar in magazines or books... so please …

    ... You're completely right. 'Print To' was my own ... it easier to make a fast analysis of 'prtstrm.bin' ... init strm 4)
    PRINT AT 3,12;"Hello world ... "Q" then Print "Q is pressed".
    30 POKE 23728, CODE " ... INKEY$ #4 = "P" then Print "P is pressed".
    [/ ...
    Arda Arda January 2010 Sinclair Miscellaneous
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... . you have a top/bottom PRINT statement. This allows the full ... use of the PRINT features e.g. colours etc ...
    140 PRINT AT 0,0;a
    145 POKE DTOP,PEEK ... DTOP=DTOP+1
    155 POKE DTOP,PEEK CHARS
    160 ...
    Dr BEEP Dr BEEP August 2010 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ...
    110 REM *------------------------*
    111 POKE 23607,249 : REM 256 less ... =0 TO 87: POKE 23606,f
    140 PRINT AT 5,5 ... /> 190 REM *------------------------*
    200 POKE 23606,0: POKE 23607,60: REM Reset ... : FOR A=0 TO 79: POKE NUMS+A,PEEK (CHARS+A ...
    Dr BEEP Dr BEEP October 2010 Sinclair Basic
  • A type-in BASIC platformer that's worth a goWorking on some type-ins for TTFn, from Games Computing, I came across [url=http://www.users.globalnet.co.uk/~jg27paw4/pourri/patpostman.zip]The Adve…

    ... piece of program, it looks fast for a basic program. I ... game programmer do): I first print all the screen with white ... I poke the attributes, it looked like screen is drawn very fast ... array (one row each), and print level data line by line ...
    Arda Arda March 2011 Games
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... sprite, I only had to poke to the right addresses in ... is faster than do a PRINT to erase a sprite, then ... another PRINT to show the updated one ... . The resulting code was so fast that I had to insert ...
    mcleod_ideafix mcleod_ideafix September 2011 Sinclair Basic
  • INSTR function...Hi Folks, Another little program that people might find useful: [CODE]100 DIM i(4) 110 LET a$="This is some sample text" 120 LET b$="text" 130 GO S…

    ... s$
    5b3f edb1 CPIR ; fast search inside t$
    5b41 ... TO i+1)))
    1030 POKE L,c
    1040 LET ... is some text"
    2005 PRINT s$'''"looking for 'is'"
    PRINT AT 1,p;"^": LET p ...
    mattsteel mattsteel September 2011 Sinclair Basic
  • Xor-shift random number generator for Z80[QUOTE=Patrik Rak;320244]Come on, people, [URL="http://www.jstatsoft.org/v08/i14/paper"]xor-shift generators[/URL] devised by Marsaglia, that's the w…

    ... :

    [CODE]100 REM Fast
    110 REM
    120 ... /> 390 REM
    400 POKE 23692,255: PRINT a;TAB 8;b ...
    440 IF b142 THEN PRINT "142": STOP
    450 REM ...
    530 REM
    540 PRINT : PRINT b101,b142
    550 REM ...
    Paddy Coleman Paddy Coleman December 2011 Development
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... IF a$="2" THEN POKE 56787,254: PRINT AT 20,25;" slow ... )"
    260 IF a$="4" THEN POKE ... 56787,198: PRINT AT 20,25;" fast)"
    270 ... PRINT AT 20,17;"2"
    130 RANDOMIZE NOT USR 65016: POKE ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... :

    [CODE] 230 PRINT AT 22,1;INK 7 ... IF a$="2" THEN POKE 56787,254: PRINT AT 20,25;" ... slow)"
    260 IF a$="4" THEN POKE ... 56787,198: PRINT AT 20,25;" fast)"
    270 ... TO 240
    280 PRINT AT 22,1,,: RETURN[/CODE ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ...
    150 BIFROSTresetAnim4Frames()
    160 PRINT AT 20,1;"Directly modifying ... /> 192 IF b=0 THEN POKE y,x*8
    ELSE ... POKE y,x
    END IF< ... $="4" THEN BIFROSTresetAnimFast(): PRINT AT 20,25;" fast)": END IF
    270 ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • Dimming the screen...Hi Folks, I was hoping someone on here could help me with a wee machine code routine. I have written the following example in BASIC: [CODE]100 REM…

    ... CLS
    110 REM FAST
    120 BRIGHT 1: FOR ... ": NEXT x: NEXT y: PRINT #0;AT 0,0; BRIGHT ... a=22528 TO 23231: POKE a,PEEK a-(64 ... a
    160 REM PRINT AT 0,0; OVER 1 ... Dim Screen
    320 PRINT c$
    330 REM ... load at runtime. The [B]PRINT c$[/B] (line 320) ...
    Paddy Coleman Paddy Coleman May 2012 Development
  • Dimming the screen...Hi Folks, I was hoping someone on here could help me with a wee machine code routine. I have written the following example in BASIC: [CODE]100 REM…

    ... /> 110 REM
    120 REM FAST
    130 REM
    140 ... : PAPER 0: INK 7: CLS : PRINT AT 0,0; INK 4 ... =63541 TO 63552: READ b: POKE a,b: NEXT a
    PRINT AT y,x; PAPER 1 ...
    Paddy Coleman Paddy Coleman May 2012 Development
  • General purpose full screen input routineHi Folks, One of the things that annoyed me back in the 1980s with most BASICs was the lack of a full screen "formatted" input function. You could …

    ... /> 160 REM
    170 REM FAST
    180 REM
    190 ... REM
    290 POKE P,ATTR (i2,i0): PRINT AT i2,i0 ...
    Paddy Coleman Paddy Coleman May 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... RETURN
    113 PRINT "A crocodile can't poke its tongue out ... :p";: RETURN
    114 PRINT "Sea ... br /> 127 PRINT "An average person's yearly fast food intake will ... contain 12 pubic hairs.";: RETURN
    128 PRINT ...
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • Tutorial - learn machine code in 30mins[B][I]Message from the moderators[/I] - bigjon has requested that readers' attention be drawn to a better version of this tutorial, one which is easi…

    ... the machine code and print the score we have ... our machine code at free, fast-running (over 32768) and ... , go to GAMEOVER.
    ;print car
    ;scroll road
    10 PRINT AT 0,0; "Your ... per byte.
    Try POKE-ing 255 into bytes within ...
    buzzy buzzy September 2012 Development
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... awake and they strike pretty fast! Line 2230 is where ... TO 31: READ g: POKE 65368+j,g: NEXT j ... TO 15: INK 1: PRINT AT j,0;CHR$ 143 ... CHR$ 143: NEXT j: REM print background
    1220 INK 6 ... =2: LET nw=0: PRINT AT ny,nx; INK 5 ... -200*w
    2010 PRINT AT y,x; INK 6 ...
    bigjon bigjon February 2013 Sinclair Basic
  • Graphics questionHello. I was wondering, does anybody here know of a method to display a large (as in, the better part of the screen) bitmap/raster image using ZX Sp…

    ... in Assembler and so very fast. Boriels ZX Basic Compiler is ... /256): POKE 23606,p-256*PEEK 23607
    110 PRINT a$;
    900 POKE 23606,0: POKE 23607,60[/code]
    print full screen composed of 24 ...
    TK90XFan TK90XFan December 2013 Sinclair Basic
  • TAPlist - the emulator versionI've got this working reasonably well; there's just a couple of small extra features which I want to add. (Recall that TAPlist writes a formatted lis…

    ... to assembler, but it's fast enough.

    [url]http ... (23627):
    POKE 23618,15:
    POKE 23619,39:
    POKE 23620,6 ... v()+6)))):
    STOP:
    PRINT "no code":
    STOP:
    Battle Bunny Battle Bunny April 2014 Sinclair Basic
  • Block RoutineHi Folks, I want to draw a block on the screen dependent on providing the X,Y,W,H values. I came up with the following: [CODE]100 LET l$=" …

    ... )=USR 63000
    2 REM FAST
    10 CLS
    11 ... : FOR x=0 TO 31: PRINT AT y,x; PAPER RND ... -1: READ a
    7002 POKE (b+i),a: LET z ... READ a: IF az THEN PRINT "??": STOP
    7006 RETURN
    Paddy Coleman Paddy Coleman July 2014 Sinclair Basic
<1234567…34>

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