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Search Again :: Adv Search 1000 results in 0.023s
<1234567…34>
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... />
    It is very fast (As I am overwriting the ...

    ; Only print a 3rd column if moving ... Z

    ; Print 3rd column, checking for wrapping ... CALL WChar

    ; print the last blank char
    robpearmain robpearmain August 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... at 32768 and then type PRINT USR 32768 to run.


    ; PCHAR

    ; PRINT A 1*8 CHAR TO ...
    robpearmain robpearmain September 2004 Development
  • The incredible shrinking screendumpIn this topic I stated that I would be impressed if the screendump could be smaller than 37 bytes. [url="http://www.worldofspectrum.org/forums/viewt…

    ... a,(hl) ; Fetch byte for print
    rst 16 ; Printing table ... calculate screen
    jr prbyte ; Print byte from screen
    table ... />

    _________________
    Just POKE 23607,0 !
    Remember: beep ...
    Dr BEEP Dr BEEP September 2004 Development
  • Bomb Jack poke questionOn the tipshop it gives a poke by Gerard Sweeney which allows you to choose how many lives you start with. It says "Lives=x" and says "Change x to wh…

    ... the tipshop it gives a poke by Gerard Sweeney which allows ... value you wish, using the POKE option on the ZXAM GUI ... not defined in the multiface poke that follows (49530,0). If ...
    Spector Spector May 2005 Games
  • print at line 22 and 23I have a faint recollection of POKES to allow print at 22,x and 23,x, anyone know what they are? (rather than using the print #0 #1 stuff..)

    I have a faint recollection of POKES to allow print at 22,x and 23,x, anyone know what they are? (rather than using the print #0 #1 stuff..)
    mgmetro mgmetro July 2005 Sinclair Basic
  • PRINT AT in assembler Hello everyone, I am very new to this forums. Like perhaps many others I had a Spectrum as a child and did pretty much simple BASIC programming, bu…

    ... (perhaps not) simple things like print a single character to the ... that to achive the BASIC PRINT AT-operation the instructions would ... ", but the X would only print this number of new lines ...
    Rickard Rickard July 2005 Development
  • Speed of variables vs. POKE/PEEKGreetings, I'm sure I could probably find this out after careful study of the 48K ROM disassembly, but I was wondering whether someone already knew …

    ... it be faster to PEEK/POKE values at an absolute memory ...
    GOC GOC September 2005 Sinclair Basic
  • Funniest Spectrum-related memorySeeing the emulated loading screen on the Dreamcast speccy emulator reminded me of something from many moons ago. I was in the local computer shop w…

    ... .

    10 print "Program: football"
    20 POKE xxxxx, yy
    xxxxx and yy being the poke that you could do to ...
    JasonWatkins JasonWatkins January 2006 Sinclair Miscellaneous
  • ROM POKE-able emulatorIs there an emulator available where you can POKE the ROM (and also altering it) while running? Thereby making the ROM work like RAM. Preferably a…

    Is there an emulator available where you can POKE the ROM (and also altering it) while running?

    Thereby making the ROM work like RAM.

    Preferably an emulator running on MAC OS!
    Dr BEEP Dr BEEP January 2006 Emulators
  • Amazing Short Type-InsHey all ! Been having some pretty stressfull days lately so I tought I would type in some games. There was a very nice type-in book here in Slovenia…

    ... =0 TO 7: READ t: POKE USR "a"+f,t: NEXT ... a$=a$+"10"+STR$ f: PRINT BRIGHT 1; INK 0;AT ...
    Tom-Cat Tom-Cat March 2006 Games
  • req: hack/poke for 3D deathchase border colourBack in the day, I used to have a version of 3d deathchase which had a black border instead of the usual white one, it made it much better, especiall…

    ... with it, anyone got a poke to change it, weird request ...
    loony_jetman loony_jetman April 2006 Games
  • SimCoupe 1.0 released[size=-2](for those of you that don't read CSS)[/size] SimCoupe, the SAM Coup? emulator, has been updated to version 1.0. This major release adds ma…

    ... hard disk interfaces
    - Added print-to-file support for SAM ... lookups [Dave Laundon]
    - Improved fast-boot to no longer require ...
    obo obo July 2006 Emulators
  • Print routine for BASIC (or BASin)For anyone interested there's a crappy binary here to print characters from BASIC at pixel positions. Import the binary at 60000, USR 60000 to initia…

    ... a crappy binary here to print characters from BASIC at pixel ... to initialise the stream, then PRINT #4; AT y,x; etc ...
    Woody Woody October 2006 Sinclair Basic
  • Spectrum Basic InterpreterHello. I started this days a strange project: an interpreter of the Spectrum Basic that can run in a Spectrum. Here is a very preliminar version: […

    ... : +, -, *, peek, usr, rem, list, print, goto, run, poke, if, and stop. No ... so on)

    LINE PRINT
    Like TRON in other ...
    NotFound NotFound November 2006 Development
  • Fire&ice - PokeThis is poke for ZX game FIRE&ICE: Start game, and write in the game or in map #820C RET #8681 JP #81FD Press key "J" in game = finished level […

    This is poke for ZX game FIRE& ... and cheated version (run FI-POKE file)

    VELESOFT
    velesoft velesoft December 2006 Games
  • ZXSP Emulator running too fastHi All, I was wondering if any of you have had a problem whereby the zxsp emulator runs too fast so won't load games etc? For example, when loading…

    ... the zxsp emulator runs too fast so won't load games ... high the stripes are too fast.

    I'm running ...
    Phil2 Phil2 January 2007 Emulators
  • Any interest in new low-cost mass-storage interface with 512K RAM?I've recently added support to ResiDOS and the +3e ROMs for SD/MMC card interfaces; in particular, ZXMMC (which has no onboard RAM and so is only sup…

    ...
    [*]Swap partitions provided for fast virtual memory
    [/LIST]
    [*]Screenshot and POKE facilities in Task Manager
    glancaster glancaster January 2007 Hardware
  • ONELINER : Finger TwisterFINGER TWISTER Do you all know TWISTER, that crazy game where you had to place your left foot on yellow, your right hand on green etc. etc. Well, n…

    ... /> as points to your score. Fast reaction will
    therefore score ... p=b$(y,7-x)=" ": PRINT PAPER
    4-p*4 ... /> h=d*10 TO 60: PRINT AT 16,0;"Tim
    Dr BEEP Dr BEEP May 2007 Games
  • Converting m$ to dataI created a maze using a matrix of 704 characters. In order to save memory, and since the maze it's just walls and spaces which could be interpreted …

    ... maze in 88 bytes, and print the maze by reading the ... from the m array and print the maze by reading the ... values. Again, I could use POKE and POINT, but I know ...
    zxbruno zxbruno May 2007 Sinclair Basic
  • ZXF11 now available in printThe print version of ZXF issue 11 is now available for &#163;5 per copy (not including postage and packing). Received my copy today and it looks supe…

    The print version of ZXF issue 11 ... . If you do purchase a print version from lulu, don't ...
    woodcock88 woodcock88 May 2007 Sinclair Miscellaneous
  • Mebrane fix or LOAD"" Poke equivelantHi!! I bought a rubber speccy from a guy on Ebay. Well,lots of buttons dont work,including J :( Two questions... *Is there a way to have a quick me…

    ... button?
    *Is there a POKE that mimicks the LOAD"" command ...
    Pyjamarama Pyjamarama May 2007 Hardware
  • Faster Pussycat, yer man (UDG)Right we are almost into a game area. Ive started to play with UDG and by using bins and pokes I can redesign graphics to my hearts content. Now Im…

    ... sort of happy with the PRINT AT code but it strikes ... write a little routine to poke the screen to fill it ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ... THEN LET playerx=playerx+1: PRINT AT playery,playerx-1;" "< ... BIN 00011000
    290 POKE USR "A"+1,BIN 00011000 ...
    300 POKE USR "A"+2,BIN 00000000 ...
    310 POKE USR "A"+3,BIN 11000011 ...
    320 POKE USR "A"+4,BIN ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • Anyone needing a POKE? (fnar?! Ed)Hello, all.. Are there any games out there which you require a POKE for? I mean ones which aren't already POKEd in Tipshop, obviously.. Toodle-pip!…

    Hello, all..

    Are there any games out there which you require a POKE for? I mean ones which aren't already POKEd in Tipshop, obviously..

    Toodle-pip!
    Gerard
    hackersanon hackersanon July 2007 Games
  • Blok*Load on Multiface 128Spinning this off into a new thread to avoid cluttering up the original: [url]http://www.worldofspectrum.org/forums/showthread.php?t=17999&page=7[/u…

    ... /> 70 READ y
    80 POKE x,y
    90 LET ...
    110 IF t9455 THEN PRINT "Error in data": STOP
    StuBruise StuBruise October 2007 Sinclair Miscellaneous
  • Print Int -65536Just came across an interesting bug in the ZX Spectrum Floating Point format from the Complete ROM Disassembly book. [code] PRINT INT -65536 [/code]…

    ... book.

    [code]
    PRINT INT -65536
    [/code]
    BloodBaz BloodBaz November 2007 Sinclair Basic
  • Too fast zx32Hi all, my sister has bought a new PC. I installed all software for her yesterday. But contemporary fast computers don't offer only pleasure. Our fa…

    ... for her yesterday. But contemporary fast computers don't offer only ... zx32, for example, runs so fast that it's unusable.
    Dynamite Dan Dynamite Dan December 2007 Emulators
  • Re-print Mr. Rollings Speccy book.I'm making a quick poll to see how many want to see a re-print of [URL="http://www.zxgoldenyears.com/"]The ZX Spectrum Book 1982 to 199x[/URL]. This…

    ... want to see a re-print of [URL="http://www.zxgoldenyears ...
    ZnorXman ZnorXman February 2008 Sinclair Miscellaneous
  • BASIC Keyword ReferenceRealised that the Sinclair Basic section would be a better place for discussion of BASIC keywords, so for reference the old thread is in [thread=2005…

    ... : K : Z POKE : K : O
    COS : E : W PRINT : K : P ...
    icabod icabod March 2008 Sinclair Basic
  • Changing BASIC loader in Chuckie Egg 2Hi, My aim is to include "PAUSE 0" event at the end of the loading of the Chuckie Egg 2 game. The reason is that I use emulator to load the game and…

    ... emulator loads the game too fast so you actually cannot see ... CLEAR VAL "65520": POKE VAL "23624", VAL "0": POKE VAL "23693", VAL ...
    maiki maiki March 2008 Emulators
<1234567…34>

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