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<1234567…34>
  • FAST and SLOW .TAP loading in RESIDOSWhy is in RESIDOS this TAP file loaded always too slow ? (with lines in border area). Other TAP files on my drive is fast loaded, but loading this fi…

    Why is in RESIDOS this TAP file loaded always too slow ? (with lines in border area). Other TAP files on my drive is fast loaded, but loading this file is always slow.
    [url]http://velesoft.speccy.cz/other/tapslow.zip[/url]

    VELESOFT
    velesoft velesoft May 2008 Development
  • Porting 8k Adventure to SpectrumSomeone has tried to help me port 8k Adventure over to the spectrum. Here is the code thus far. It doesn't seem to work with the verbs, however. I tr…

    ... 2: POKE 23658,8: BORDER 6: PAPER 6: CLS : PRINT
    ... x):next:close2:print"done!":print:goto71
    70 PRINT INVERSE 1;"ENTER ... L(16)=-1 THEN
    PRINT : PRINT INVERSE 1;"CONGRATULATIONS!": FOR X ... =1 TO 200: PRINT : PRINT
    "YOU FOUND THE ...
    Paul Panks Paul Panks May 2008 Sinclair Basic
  • oh my the old days :)programming on the speccy again here is a routine i remember of the top of my head to load screens or code without a header wow 5 Clear 27999 : Re…

    ... /> 35 Read a
    38 Poke 28000+i,a
    39 ... ,5,201

    60 Print "I am loading your code ...
    wadfm wadfm June 2008 Sinclair Basic
  • Print ATHello, Can someone please tell me how to do a Print AT command? Thanks,

    Hello,
    Can someone please tell me how to do a Print AT command?

    Thanks,
    somewherecheap somewherecheap September 2008 Sinclair Basic
  • The next update of FUSE?Uberjack (author of the great FUSE PSP) tells me that FUSE (PC/Linux) is due to be updated soon. I thought FUSE more or less did everything (except f…

    ... everything (except for reading .pok POKE files), so I was wondering ... release of FUSE be as fast as the current one?
    ewgf ewgf September 2008 Emulators
  • Post your computer stupiditiesI used to check this site out quite a lot [url]http://www.rinkworks.com/stupid/[/url] but it doesnt get updated much. So i was wondering what stu…

    ... keyboard was faulty and would print on screen the wrong character ... town and you could then fast travel there avoiding all the ...
    festershinetop festershinetop October 2008 Chit chat
  • BASIC: Fast way of filling a string?Recently I decided to use string slicing to extract random numbers from a sequence in the one-liner Lottery picker: [quote] 20 RANDOMIZE : LET a$=""…

    ... : FOR g=1 TO 8: PRINT AT g-1,0;"Line ... =1+INT (RND*LEN a$): PRINT AT g-1,8+((f ...
    Dunny Dunny November 2008 Development
  • New for 2009 - mc onelinersI found the limit of one line and one screen's worth of program really useful in (re-)learning BASIC, so I've decided to carry the format over into m…

    ... +167: READ b: POKE j,b: NEXT j: PRINT AT 0,6 ... ,gameover
    ld a,8 ;print car
    ld (hl),a ... road posn
    xor a ;print new road
    ld (hl ...
    bigjon bigjon December 2008 Development
  • What Poke?Hi all, I'm looking for a POKE that stops Sinclair BASIC reading the space bar as BREAK for a small INKEY$ sub routine, if one exists? Or is it a li…

    Hi all,

    I'm looking for a POKE that stops Sinclair BASIC reading the space bar as BREAK for a small INKEY$ sub routine, if one exists? Or is it a little more complicated than that?

    Regards,

    Shaun.
    Shaun.Bebbington Shaun.Bebbington January 2009 Sinclair Basic
  • A Poke in the right place (ooer, matron).Hi there. If anybody out there can help, I just wondered what is the easiest, most reliable way to insert a poke in a loaded game, as I seem to remem…

    ... reliable way to insert a poke in a loaded game, as ... worked for. We had a poke for JSW and I am ... simply insert it into the POKE MEMORY. I see that area ... as well, but if the poke is, say, 35899,0 for ...
    Conan the Librarian Conan the Librarian April 2009 Games
  • Program Counter question - please readSorry if this is in the wrong forum, but please read it through anyway - see on the FUSE PSP emulator I asked the author if he'd add an option to pri…

    ... 'd add an option to print the contents of the Program ... is no loading noise in fast-load-mode, and Uberjack also ...
    ewgf ewgf May 2009 Emulators
  • Divide Plus, +3e ROMS and Residos - computer locks upHello all I have Divide + and Spectrum +3 with +3e ROMS (v 1.37) I have read RWAP software's Divide Plus user manual and on page 9 of the manual it…

    ... 23,73 : POKE 18455,237 : POKE 18456,65 : POKE 18457,199 : PRINT USR 18455 ...
    Hercules Hercules August 2009 Hardware
  • BigBadMick's first ebook - Dark Isle (out in print at end of Sept 09)I've just published an ebook with Damnation Books. My website for the ebook's here: [url]http://bigbadmick.tripod.com/index.htm[/url] There's a 50…

    ... . It's coming out in print at the end of September ...
    BigBadMick BigBadMick September 2009 Chit chat
  • Print at 128,87? :)The advanced search function didn't help me find the answer to this, and I don't remember seeing anything similar in magazines or books... so please …

    ... a small routine that can print a character or UDG from ... would allow me to use PRINT AT x, y (not y ...
    zxbruno zxbruno January 2010 Sinclair Miscellaneous
  • Getting DivIDE Plus to always start with ResiDOSI am hoping someone on here will have experience of using ResiDOS - I emailed Garry Lancaster, but have not received a response as yet. A customer h…

    ... POKE 18455,237:POKE 18456,65:POKE 18457,199

    30 PRINT USR ... 32765,0

    60 PRINT USR 0

    - Presumably ...
    rwap rwap February 2010 Sinclair Basic
  • ZX BASIC (Boriel's Compiler) - LibrariesWell, we have a nascent option on a sprite library coming together, thanks to na_th_an's fourspriter being retooled for the job. It's not general pur…

    ... />
    I've done some fast trig and square root stuff ... 's also a 42 char print library option.

    Sadly ...
    Gedlion Gedlion May 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... anyone seen code for a print routine with pixel accuracy?

    That is print(y,x,CHAR) that allows ...
    Gedlion Gedlion May 2010 Development
  • Whi different result with Spectrum +3 ?The followed code 10 FOR n=23296 TO 23299 20 READ a: POKE n,a 30 NEXT n 40 DATA 1,127,106,201 50 PRINT USR 23296 causes that the spectrum 48k show…

    ... 23299
    20 READ a: POKE n,a
    30 NEXT ... ,127,106,201
    50 PRINT USR 23296

    causes ...
    arfgh arfgh May 2010 Sinclair Basic
  • C/M Why different result with Spectrum +3 ?The followed code 10 FOR n=23296 TO 23299 20 READ a: POKE n,a 30 NEXT n 40 DATA 1,127,106,201 50 PRINT USR 23296 causes that the spectrum 48k show…

    ... 23299
    20 READ a: POKE n,a
    30 NEXT ... ,127,106,201
    50 PRINT USR 23296

    causes ...
    arfgh arfgh May 2010 Sinclair Basic
  • Maziacs the BoardgameHi all, I'm new to these forums although I've been an Spectrum fan and user since my childhood days. One of my favorite games ever is Maziacs, and I…

    ... available for free as a "print and play" game.

    fast and I think it is ...
    maka maka June 2010 Announcements
  • Problem with PRINT #stream on +128kWorking on a +128k, I want to choose whether all report output goes to screen or printer, so I use PRINT #stream where stream = 2 or 3 for screen or …

    ... printer, so I use PRINT #stream where stream = ... :
    LET stream=3: PRINT #stream;"stuff"
    either ... , then repeatedly call the print subroutine with GOSUB 1719, ... ,8 etc. This is the print subroutine:
    [code]
    PRINT #stream;FN p$(i);: ...
    Battle Bunny Battle Bunny July 2010 Sinclair Basic
  • storing machine code in BASICApart from putting m/c above RAMTOP, which means that it has to be POKEd or LOADed separately after the BASIC program; or putting it in a REM, which …

    ... 1:
    PRINT "Enter as direct commands:"'
    " POKE 23627,FN ... g(";newVARS;")"'
    " POKE 23628,FN h(";newVARS;")"'
    ... " CODE mcpos,machine_code_length:
    PRINT "machine code starts at ";mcpos ...
    Battle Bunny Battle Bunny August 2010 Sinclair Basic
  • PFN PRINT by Garry Rowland...Hi Folks, Whilst watching Casualty last night I thought I would surf the archive and look at some "classic" software. One I tried was a program cal…

    ... generated by something called PFN PRINT by Garry Rowland and were ... find a copy of PFN PRINT or the instructions on how ... get a copy of PFN PRINT with instructions? It looks like ...
    Paddy Coleman Paddy Coleman September 2010 Sinclair Miscellaneous
  • General purpose full screen input routineHi Folks, One of the things that annoyed me back in the 1980s with most BASICs was the lack of a full screen "formatted" input function. You could …

    ... 250 REM *---------------------*
    260 PRINT #0; PAPER blu; INK ... REM *---------------------*
    9250 PRINT AT i(2),i(1 ... PRINT #0; PAPER red;"X"; PAPER bla;" Please enter data":
    POKE ... 23690,33:
    POKE 23691,23:
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Print text in assemblyHello, a perhaps simple question: I would like to print a text string on the screen and I wonder how to do that in the most easy way? I seem to re…

    ... question: I would like to print a text string on the ... , RST 16 (?), but can that print more than one character? That ... . "Hello world of spectrum" and print at a position of choise ... looking for the equalient of PRINT AT 5,10;"Hello", but ...
    Rickard Rickard October 2010 Development
  • Poke City Omission?I find it strange that with all this comprehensive archiving, Poke Cities are not in the archive. I'm pretty sure they are next to useless now. But t…

    ... with all this comprehensive archiving, Poke Cities are not in the ...
    mister_benn mister_benn October 2010 MIA/STP/SDP
  • Any MCODE programmers fancy a challenge?Hi Folks, I have been using the Micro-Print utility in the archive and found it to be really good. It is the one that provides 32, 36, 42, 51, 64 a…

    ... have been using the Micro-Print utility in the archive ... --------------------------
    140 REM Load MCODE print routine
    150 CLEAR 64267 ... 64268
    170 REM POKE changes attribute variable from "at ... /> 180 REM POKE 64273,114
    181 POKE 64268+5,114 ...
    Paddy Coleman Paddy Coleman November 2010 Development
  • Manipulating attributes...Hi Folks, I have written a routine that allows a blue bar to be scrolled up and down a list to select an item. Each item in the list occupies two l…

    ... ,0;a$:
    POKE 23693,BluWhi0:
    PRINT AT 1,0;b ... 0;a$:
    POKE 23693,BluWhi1:
    PRINT AT 3,0;b ... )
    THEN
    POKE 23693,ar1:
    PRINT AT y,0;l ... , TO 32);:
    POKE 23693,ar2:
    PRINT l$(1, TO 32 ...
    Paddy Coleman Paddy Coleman November 2010 Sinclair Basic
  • Stopping the loading messages...Hi Folks, As you know, the ZX BASIC kindly reports the program, bytes or data that you have loaded on the screen. To stop these appearing I was thi…

    ... ]100 PAPER 0:INK 0:PRINT AT 0,0;
    110 ... better method e.g. a POKE?

    Many thanks
    Paddy Coleman Paddy Coleman November 2010 Sinclair Basic
  • A little program to set the time...Hi Folks, OK, I have amended the program so you now have four routines/functions you can use in your own programs: TIME: GET - Reads the current va…

    Hi Folks,

    OK, I have amended the program so you now have four routines/functions you can use in your own programs:

    TIME: GET - Reads the current value from FRAMES and stores it in HH,MM and SS
    TIME: SET - Sets FRAMES to the ...
    Paddy Coleman Paddy Coleman November 2010 Sinclair Basic
<1234567…34>

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