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Search Again :: Adv Search 1000 results in 0.014s
<1234567…34>
  • Xor-shift random number generator for Z80[QUOTE=Patrik Rak;320244]Come on, people, [URL="http://www.jstatsoft.org/v08/i14/paper"]xor-shift generators[/URL] devised by Marsaglia, that's the w…

    ... /> 360 REM
    370 REM Stop Scroll?
    380 REM Display Counter ... )
    390 REM
    400 POKE 23692,255: PRINT a;TAB ... IF b142 THEN PRINT "142": STOP
    450 REM
    460 ...
    570 REM
    580 STOP
    590 REM
    600 ...
    Paddy Coleman Paddy Coleman December 2011 Development
  • Games featuring... relevant bugsThere was a recent improvement to the WoS database in order to classify [URL="http://www.worldofspectrum.org/forums/showthread.php?t=34261"]Games fea…

    ... can correct it with POKE 50638,62; POKE 50639,n where n ...
    bd89: ld ($d8f7), a ;stop tank attack
    Bandit Bandit July 2013 Infoseek database
  • Need Some Basic HelpHi all, I’ve decided to give programming in Spectrum Basic a go again (bit of nostalgia trip!) and I’m trying to develop a CYOA style game. How…

    ... details now (like how to stop "Scroll? (y/n)" from appearing) but ...
    Timmy Timmy March 2018 Sinclair Basic
  • Stop The Express Poke PleaseHi Chaps, need a little help, can anyone produce a multiface poke for "Stop The Express" where I can start on stage 2 rather than stage 1?! I need t…

    ... , can anyone produce a multiface poke for "Stop The Express" where I ...
    ZEUS ZEUS February 2020 Games
  • a poke to change fonts??hi ppl, there wasnt some poke in basic to change the look alike of the fonts of speccy?? I guess I did things like that in eighties.. also, there…

    hi ppl, there wasnt some poke in basic to change the ... /> also, there were a poke to quit "scroll? " message in basic??
    Javier Alca?iz Javier Alca?iz September 2002 Sinclair Miscellaneous
  • Disabling scroll? at the bottom of the screen.Everyone must have written something similar to: 10 PRINT "HELLO" 20 GO TO 10 at some point in their lives. But when you get to the bottom of the s…

    ... if you want to scroll. How do I stop that from happening ...
    Shaun.Bebbington Shaun.Bebbington September 2008 Sinclair Basic
  • multi-scroll m/c subroutine for BASICArising from recent posts, here's a scrolling routine that will manage multiple left/right scrollings for any (sensible) line width or step; (ie. whe…

    Arising from recent posts, here's a scrolling routine that will manage multiple left/right scrollings for any (sensible) line width or step; (ie. where width is
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • How to stop a block name appearing on load[FONT=Calibri][SIZE=3]I am putting together a tape loader for my game and so far it works apart from one problem. After loading the ?loading screen? …

    ... there a poke or some other cunning way to stop it showing ...
    Mr Millside Mr Millside August 2014 Development
  • "Monty Hall" problem in Spectrum BasicFollowing a rather odd conversation with my wife regarding the probability puzzle "[url="https://en.wikipedia.org/wiki/Monty_Hall_problem"]The Monty …

    ... /> 360 REM prevent Scroll? message
    370 POKE 23692,100
    380 ... ;" (";s/t*100;"%)"
    410 STOP
    420 REM print the ...
    mroshaw mroshaw April 2018 Sinclair Basic
  • How to write a simple BASIC* horizontal scrolling game (Tutorial) [b]How to write a simple BASIC* horizontal scrolling game[/b] In this tutorial, we will be talking about how to write a simple BASIC* horizont…

    ... 60000 TO 60021: READ p: POKE a,p: NEXT a
    scroll 8 pixels to the left ... add the following line to stop that:

    [code ... IF SCREEN$ (y,4)="*" THEN STOP
    [/code]

    ... TO 60021: READ p: POKE a,p: NEXT a
    Timmy Timmy September 2020 Development
  • a poke to change fonts??hi ppl, there wasnt some poke in basic to change the look alike of the fonts of speccy?? I guess I did things like that in eighties.. also, there…

    ... quote]

    To prevent 'scroll?' use POKE 23692,255

    [/quote ... t forget to repeat the poke after 255 screens 'cause ... ask scroll after 255 full screens

    10 POKE 23692 ... won't stop

    20 PRINT "HELLO" : POKE 23692,255 ...
    Dr BEEP Dr BEEP September 2002 Sinclair Miscellaneous
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... ) you can use this poke:

    POKE PEEK 23633 + 256 * ... "HELLO"

    POKE 23618,10: POKE 23619,0 : POKE 23620,2
    or

    POKE 23618,10: POKE 23619,2 : POKE 23620,0
    POKE 23610 to generate an error to stop the program ...
    na_th_an na_th_an April 2005 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... reminded me of that poke to stop the Scroll? message. I still think ...
    Colin Williams Colin Williams April 2005 Sinclair Basic
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... having to repeatedly POKE the system variable to stop the scroll? message coming ... =65368 TO 65431: READ a: POKE f,a: NEXT f: LET ...
    Matt_B Matt_B May 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... d_ScrollStop() is called to stop scrolling. The message to ... br /> g_scrollShift = 16; // initialize current scroll shift
    g_scrollPos = g_textBuffer; // initialize ... simply states that we poke into the rightmost column ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • Porting 8k Adventure to SpectrumSomeone has tried to help me port 8k Adventure over to the spectrum. Here is the code thus far. It doesn't seem to work with the verbs, however. I tr…

    ... 's a good way to stop the "scroll?" message?

    Paul ... number of lines until another scroll (+1) poke a big 8bit number ... into this whenever you want to stop ... scrolling for a while

    poke 23692, 255 ...
    sparkes sparkes May 2008 Sinclair Basic
  • ZX games for fixingExist any games/software which need fix any bugs ? - incorrect graphics - incorrect or bad keyboard controll - too fast games (need slow-down) - game…

    ... as good.

    Poke 34265,0: Poke 40098,33


    For additional comfort, use Poke 33667,0 to freeze the ... , or the ability to fly/scroll in the opposite direction.[/QUOTE ... with the 'enter' key. To stop things getting a bit wacky ...
    Bandit Bandit September 2009 Games
  • Printing in 64 columns, from Basic?Not strictly a Sinclair Basic question but... Is there any known machine code utility that allows something similar to PRINT AT that can be called fr…

    ... STOP
    2000 REM ** kucuk yazi rutini ***
    2002 POKE 23606,188: POKE ... >21 THEN PRINT #0;"Scroll?": PAUSE 0: CLS : LET x ...
    2099 OVER 0: POKE 23606,0: POKE 23607,60: RETURN
    Arda Arda October 2009 Sinclair Miscellaneous
  • 48K BASIC to ZX81 BASIC conversion possible?Looking for an automated way of converting a BASIC program done on a 48K Spectrum to one for the ZX81. It's obvious that some things cannot be done o…

    ... (BEEP, 128k PLAY), or UDGs (POKE USR "letter") should be removed ... />
    (insert stuff about PEEK/POKE/machine code here - someone with ... ask a Speccy to "scroll?"), it will stop, printing backspace doesn't ...
    Muzer Muzer November 2009 Sinclair Basic
  • 48K BASIC to ZX81 BASIC conversion possible?Looking for an automated way of converting a BASIC program done on a 48K Spectrum to one for the ZX81. It's obvious that some things cannot be done o…

    ... (BEEP, 128k PLAY), or UDGs (POKE USR "letter") should be removed ... />
    (insert stuff about PEEK/POKE/machine code here - someone with ... ask a Speccy to "scroll?"), it will stop, printing backspace doesn't ...
    rich_chandler rich_chandler November 2009 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... trying to get numbes to scroll within a character cell (bottom ... D+1792 STEP 256:
    POKE A,PEEK (B+(A-D ... /> POKE A+256,0:
    NEXT A:
    NEXT B:
    STOP ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... trying to get numbes to scroll within a character cell (bottom ... D+1792 STEP 256:
    POKE A,PEEK (B+(A-D ... /> POKE A+256,0:
    NEXT A:
    NEXT B:
    STOP ... =0 to 7:
    20 poke 23606,t
    30 print ...
    Dr BEEP Dr BEEP October 2010 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... 11,C;"DEF"
    140 POKE 23692,255
    200 GO ... ","BEFORE YOU CRASHED."
    410 STOP
    1000 FOR N=0 ... 7: READ B
    1020 POKE USR G$+R,B
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    If you want to disable scrolling, POKE 23692,255 will set the scroll counter to 255 lines. Keep issue that POKE every now and then, and the program will never stop for a scroll question.
    carlsson carlsson March 2013 Games
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... disable scrolling, POKE 23692,255 will set the scroll counter to 255 ... lines. Keep issue that POKE every ... the program will never stop for a scroll question.[/QUOTE]

    g0blinish g0blinish March 2013 Games
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... /> defw scroll

    p_stop:
    defb no_f_ops
    defw stop
    defb two_c_s_num, no_f_ops
    defw poke

    p_print:
    defb ...
    chev chev October 2013 Development
  • Startup colours of the Spectrum ROMHi Folks, Thought I would have a go at changing the startup colours of the Spectrum ROMs used within BasinC which ships with 48.rom (16384 bytes) …

    ... ;

    // Trap the POKE command

    PutWord(@Memory ... );

    // Fix the scroll-into-ROM bug, as the ... The only key that can stop a pause command is now ... 00ED); // This traps the program stop (Error) routine.
    PutWord ...
    Dunny Dunny October 2016 Development
  • Comp.Sys.Sinclair Crap Games Competition 2017As the creator of the second-least crap game in last year's competition (and the only mug stupid enough to agree to host it this year) I am proud/ash…

    ... is the 'Sinclair BASIC Attribute Scroll Mechanism', or [b]SBASM[/b ... re doing the vertical scroll for now. POKE any of those 32 ... .

    Then to scroll your display, call [b]USR ... /> 30 REM Sinclair BASIC Attribute Scroll Mechanism
    40 REM Example ...
    joefish joefish January 2017 Games
  • im looking for a horizontal scroll routinehi, im looking for a horizontal scroll routine. i read somewhere that you can do it with at 'to' statement, somewhere in a print routine. althoug…

    ... to do a full screen scroll of the upper & ... . Unfortunately the full 32-frame scroll needs 32kb of work space ... /> 102 RANDOMIZE da: POKE 23563,PEEK 23670: POKE 23564,PEEK 23671:
    stop timer
    POKE 23564,0: GO TO ...
    Battle Bunny Battle Bunny June 2017 Sinclair Basic
  • im looking for a horizontal scroll routinehi, im looking for a horizontal scroll routine. i read somewhere that you can do it with at 'to' statement, somewhere in a print routine. althoug…

    ... doing a full 32-frame scroll (shifting the whole of the ... /> [code]
    500 CLS: POKE 23563,dalo: POKE 23564,dahi:
    FOR ... : NEXT f:
    POKE 23564,0: PAUSE 0: STOP
    [/code]
    Battle Bunny Battle Bunny June 2017 Sinclair Basic
<1234567…34>

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