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Search Again :: Adv Search 1000 results in 0.117s
<1234567…34>
  • Games that are impossible to complete due to bugs!I'm trying to compile a list of Speccy games that cannot be completed because of a bug (or simply bad programming)! Here's a few... [B]Frankie Goes …

    [quote]
    Is there anyone out there who could produce some pokes to bypass these bugs so the game endings can be seen and archived? :D
    [/quote]

    This looks like a job for BadBeard - hacking genius extraordinaire ;)
    GOC GOC March 2004 Games
  • GameBoy emulation infringing patent....did you guys see this? [url="http://games.slashdot.org/games/04/03/12/0342208.shtml"]http://games.slashdot.org/games/04/03/12/0342208.shtml[/url]…

    ... patent rules were so easy to bypass we would have had patents ... given to all kinds of people who ... so lax so as to allow Nintentdo to get away with it ... their hands if it comes to that. Nintendo isn't the ...
    Arjun Arjun March 2004 Emulators
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    ... 0, BIN 11111111
    POKE USR "A"+1, BIN 10000001 ...
    POKE USR "A"+2, BIN 10000001 ...
    POKE USR "A"+3, BIN ... that, there's a poke to move the UDG base address ... any one time without another poke).

    Sprites? ...
    Alcoholics Anonymous Alcoholics Anonymous March 2004 Sinclair Basic
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    ... 0, BIN 11111111
    POKE USR "A"+1, BIN 10000001 ...
    POKE USR "A"+2, BIN ... that, there's a poke to move the UDG base address ... any one time without another poke).

    Sprites? ... time. Therefore only the poke with the box.
    ...
    Dr BEEP Dr BEEP March 2004 Sinclair Basic
  • MazeBot: new BASIC game!Unlike Dash-it though, this is not a proper game. It's actually a you-draw-computer-solves maze program with a maze editor that allows you to save an…

    ...
    one thing, when prompted to use a New maze or ... problem is when it gets to the maze designing the ... the cursor because you had to go into caps lock ... start teh program with a poke to go into Caps or ... C in your IF statemets to lower case.

    ...
    Sadako Sadako May 2004 Games
  • .wav files of spectrum tapesPleeeeeeese help. Even to say it can't be done. I have to go home in 10 mins I want to play downloaded games on my +3, but I can't work out what all…

    ... a slightly different file extention to bypass this ?

    Alternativly, you ... could use FTP and bypass the web browser that maybe ... /> A final alternative would be to purchase one of the CDs ...
    Andrew Barker Andrew Barker July 2004 Sinclair Miscellaneous
  • Fairlight 2, once againOK, so I'm determined to make Fairlight 2 crumble and reveal its secrets. I've been running around in part 2 with a "go through all locked doors" POK…

    I worked out that POKE myself (those comp.sys. ... this, I'd like to improve it a bit first ... and I've submitted the POKE to the Tipshop, it'll get ... soon.

    [Edited to add comment about Tipshop]

    [Edited to add comment on 2nd version ...
    mjwilson mjwilson July 2004 Games
  • Atlas Assignment - questions...(1) How do you know you have to fly to Quimper? If it's in the inlay of the "proper" version of the game, that's why I don't know - my copy was on a…

    ... another routine which automatically changes POKE to REM... the listing won' ... evil machine code tricks to prevent cheating is not ... !

    I seem to remember Martyn C. Davis' other ... a different poke causing all the numbers to be changed to "A"...
    The Mighty Dopethrone The Mighty Dopethrone July 2004 Games
  • Atlas Assignment - questions...(1) How do you know you have to fly to Quimper? If it's in the inlay of the "proper" version of the game, that's why I don't know - my copy was on a…

    ... routine which automatically changes POKE to REM... the listing won ... /> [/quote]

    Poke 65208,0: Poke 65209,0
    ...Gets ... a different poke causing all the numbers to be changed to "A ... /> Poke 65252,0: Poke 65253,0
    Poke 65257,0: Poke 65258,0 ...
    Mr. Anonymous Mr. Anonymous July 2004 Games
  • Spindizzy: good or horrible?Spindizzy is definately a much-loved old speccy game but is it actually any good? I played it a load back in the day, but i played every game i had …

    ... completed with cheating - perhaps a poke to stop the timer or something ... : I'd really love to see an ending to Bobby Bearing - just ... like I really badly wanted to see the ending of Fairlight ...
    jil jil August 2004 Games
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... no sprite data it appears to be doing nothing.


    I use the following to test it

    10 ... N=60000 TO 60255 STEP 2
    20 POKE N,0: POKE N ... EmuZWin you'll see where to poke to change coords, look for SPRXCO ...
    dmsmith dmsmith August 2004 Development
  • Spindizzy: good or horrible?Spindizzy is definately a much-loved old speccy game but is it actually any good? I played it a load back in the day, but i played every game i had …

    ... with cheating - perhaps a poke to stop the timer or something ... To stop the timer you can...
    Poke 29708,0: Poke 29722,0: Poke ... 29736,0: Poke 29750,0: Poke 29754 ... Searching for Boogle
    Poke #FE35,1 Searching for ...
    BadBeard BadBeard September 2004 Games
  • Problem with saving picture for game!Thanks for the code guys! The auto-start code is very sweet! And thanks for telling me about programming it to pick up items etc. There's only one p…

    ... 's two of 'em) out to another tape file using the ... , but there is a sysvar poke to stop that.

    Tried ...
    Dunny Dunny November 2004 Sinclair Basic
  • RZX recordingsGood afternoon. I have a number of questions regarding recording RZX files. My friend and I have submitted quite a number now, but still occasionally…

    ... this evening and send it to you. I've just ... were using an infinite energy poke to complete Scumball (too difficult, ... or may not want to take a look at ... 2, which we submitted to the RZX Archive yesterday night ... inputting a series of codes to progress in the game). ...
    jamieangus jamieangus January 2005 Games
  • RZX recordingsGood afternoon. I have a number of questions regarding recording RZX files. My friend and I have submitted quite a number now, but still occasionally…

    ... were using an infinite energy poke to complete Scumball (too difficult, even ... which is very similar to, but slightly different to Scumball as released ...
    Philip Kendall Philip Kendall January 2005 Games
  • Help needed with "The Devils Crown". Bugged!!Hi there, just joined the forum,nice to see such an active community. Hopefully someone can shed some light on this for me. : ) Ok, I've been playing…

    And a big thank you from me as well. Finally finished the game, by changing the value in that poke to get the other objects.
    madmekon madmekon March 2005 Games
  • which Arkanoid is better??taaaannn..!! world freezes beware so transcendental debate.. Arkanoid or Arkanoid II its in your hand.. [ This Message was edited by: Javier Alc…

    ... up with the badly-needed POKE to stop the ball-eaters, then ... 't have the bad luck to hit it while it's ...
    robert@fm robert@fm March 2005 Games
  • Invisible loading screenI can't remember how this is done (I did it years ago but can't remember how). When loading a screen$ from basic you can see the lines being display…

    Anybody remembers the poke to make the "program: " and "bytes: " not to be printed on screen?
    na_th_an na_th_an March 2005 Development
  • Invisible loading screenI can't remember how this is done (I did it years ago but can't remember how). When loading a screen$ from basic you can see the lines being display…

    [quote]
    On 2005-03-22 22:39, na_th_an wrote:
    Anybody remembers the poke to make the "program: " and "bytes: " not to be printed on screen?

    [/quote]

    POKE (PEEK 23631+256*PEEK 23632)+5,111

    Marko
    Marko Marko March 2005 Development
  • Invisible loading screenI can't remember how this is done (I did it years ago but can't remember how). When loading a screen$ from basic you can see the lines being display…

    ... wrote:
    Anybody remembers the poke to make the "program: " and " ... to be printed on screen?

    [/quote]

    POKE ( ... /> But it gives a print to the printer!
    (as I ... recall)

    Better is to make a double headerlessloader,
    Dr BEEP Dr BEEP March 2005 Development
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... Borders.

    3) The poke to make first line in BASIC ...
    Arjun Arjun March 2005 Development
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... Borders.

    3) The poke to make first line in BASIC ...
    chaosmongers chaosmongers April 2005 Development
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... off using a simple poke to 23658:

    POKE 23658,8: REM ... of BASIC and POKE the first two bytes (corresponding to the first ... sounded). Usually, the one to use is POKE 23609,100.

    POKE 23610 to generate an error to stop the program ...
    na_th_an na_th_an April 2005 Development
  • Problems with SpinHi, took this emulator for a spin, loaded a hacked version of JSW and willy keeps jumping. Tried another version of JSW and again, he constantly jump…

    It's a Kempston problem, yes. You just need to hack the game and find the right POKE to reverse the Kempston joystick detection that occurred before the original snapshot was created :p

    Oh, and it is only one simple POKE required ;)
    Woody Woody April 2005 Emulators
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... screen reminded me of that poke to stop the Scroll? message. I ...
    Colin Williams Colin Williams April 2005 Sinclair Basic
  • Protection against MERGEI remember using a routine to protect against using MERGE to break into a BASIC listing. It was along the lines of :- 1. Enter a random line e.g. 1 …

    ... REM
    2. Enter a POKE to make that line have a ... />
    If someone then tries to MERGE "" the computer will lock ... anyone remember the POKEs required to achieve this?

    Necros ... /> [/quote]
    IIRC if you POKE 23756,0 (and sometimes 23755 ...
    rich_chandler rich_chandler April 2005 Sinclair Basic
  • Is the Spectrum +2 notorious for having bad RF output? Are you Happy with yours?Hello, Are you happy with your Spectrum +2 using RF? Does it give satisfactory picture. Is the Spectrum +2 notorious for having bad RF output? If s…

    The scart carries a composite video signal plus audio signals, so yes, it can be done. The modulator is entered by composite video, so you just need to bypass that one. Been done in the past.
    Alessandro Tommasi Alessandro Tommasi April 2005 Sinclair Miscellaneous
  • Can you believe this? I'm really p!ssed now!This is great! I was playing a game, suddenly screeching was coming out of my speakers. I closed the game, my computer crashed and rebooted. I left …

    ... reliable. Recently its become impossible to update W2000 without having a ... />
    I believe its simple to bypass the OS validation check by ...
    Refrenz Refrenz August 2005 Chit chat
  • Help with loading knowledgeHi. I'm new to spectrum coding and have a few questions to do with how the spectrum loads programs. You press LOAD "" and play the tape, and it find…

    Does anybody know the POKE to stop the Bytes: blahblah being displayed that uses only 1 poke command, and needs only 1 use (i.e. you don't have to use it before every LOAD command)?
    mulder mulder September 2005 Development
  • Help with loading knowledgeHi. I'm new to spectrum coding and have a few questions to do with how the spectrum loads programs. You press LOAD "" and play the tape, and it find…

    ... :
    Does anybody know the POKE to stop the Bytes: blahblah being ... displayed that uses only 1 poke command, and needs only 1 ... have to use it before every LOAD command)?
    [/quote]
    POKE ...
    Paul van der Laan Paul van der Laan September 2005 Development
<1234567…34>

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