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<1234567…34>
  • a poke to change fonts??hi ppl, there wasnt some poke in basic to change the look alike of the fonts of speccy?? I guess I did things like that in eighties.. also, there…

    hi ppl, there wasnt some poke in basic to change the look alike of the ... /> also, there were a poke to quit "scroll? " message in basic??

    where ...
    Javier Alca?iz Javier Alca?iz September 2002 Sinclair Miscellaneous
  • How to insert special characters in Basic and ASM ?Look the next picture. [IMG]http://img25.imageshack.us/img25/9479/scode.jpg[/IMG] I dont know how to insert these black and diagonal characters. No…

    ... how to insert these black and diagonal characters. Not in basic, and not in ... ASM. For example in asm with the ... follow definition, how to insert them ...
    arfgh arfgh June 2010 Sinclair Basic
  • random number generator without using rnd in basicwhat is the simplest way to generate random numbers in basic (0-255), without using the rnd statement? i also want it to always generate the same…

    what is the simplest way to generate random numbers in basic (0-255), without using the rnd statement?

    i also want it to always generate the same numbers over and over again.
    digital digital June 2019 Development
  • changing line 0 for editinghiya, just a quickie whats the poke to change line 0 so it can be edited? also whats the poke to change it back? cheers

    hiya, just a quickie
    whats the poke to change line 0 so it can be edited?
    also whats the poke to change it back?

    cheers
    djgarf djgarf August 2011 Sinclair Basic
  • How to change font size in postsSorry I'm probably being a total duffer here, but what <></> wrapping do I use to change font size please?

    Sorry I'm probably being a total duffer here, but what wrapping do I use to change font size please?
    R-Tape R-Tape May 2016 WoS/Forum Issues
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    Erm... what was the code to poke the first line number in your program to zero?
    Arjun Arjun December 2006 Sinclair Basic
  • ANN: Tipshop updated Saturday, 30 May 2009Saturday 30 May 2009 I did most of this update at 3am, so feel free to throw things at me if you notice any mistakes! * LaSole sent in corrections …

    ...
    * LaSole sent in corrections for the POKEs for ... /> * Michael Evers sent in corrections for the pokes for ... in POKEs for Karnov.

    * Phil Bromfield sent in a useful POKE to change ... the keys in Wild West ...
    hackersanon hackersanon May 2009 Announcements
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... the locations you need to poke to change the controls in an AGD game...

    It should end up in the WOS archive at some ...
    mulder mulder July 2010 Development
  • Resource Web Site for PGD, AGD and SEUD.Hello I'm looking to set up a web site hopefully containing shed loads of resources for producing games in Jonathan Cauldwell's PGD, AGD and SEUD. I…

    ... the locations you need to poke to change the controls in an AGD game...

    It should end up in the WOS archive at some ...
    mulder mulder July 2010 Announcements
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... the locations you need to poke to change the controls in an AGD game...

    It should end up in the WOS archive at some ...
    BiNMaN BiNMaN July 2010 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... 's no simple POKE to change the pitch in higher units, but ... keyboard repeat rate with POKE 23562,n. On reset ... set to 5, and AGD defaults to 3. POKE it to 1 ... for the fastest rate. This will speed up editing in ... fixed a separate bug in the sound editor since ...
    jonathan jonathan July 2010 Development
  • The zxodus engineI've been playing around with this for a couple of days now. Its one of the best things I've seen for sinclair basic, and I've seen nothing about it …

    Everytime I'm running this program in Spin I have to fix line 80 in BASIC afterwards.

    Am I doing something wrong?
    Timmy Timmy September 2011 Sinclair Basic
  • Help With AY Music Program in BASICHi, last year I started writing a BASIC program for making and recording AY Music. I thought it would be easier than learning how to use Soundtracker…

    ... I started writing a BASIC program for making and ... READ y
    204 POKE USR "s"+x,y
    IN PLACES READY FOR COMPOSITION ... a shed load of line numbers for icon drawing ... REM *** Convert number to $tring ***
    2146 REM To be part of ...
    RetroPhase2014 RetroPhase2014 December 2015 Sinclair Basic
  • storing machine code in BASICApart from putting m/c above RAMTOP, which means that it has to be POKEd or LOADed separately after the BASIC program; or putting it in a REM, which …

    ... after the BASIC program; or putting it in a REM, ... stops when it encounters a line number >= $40nn there ... direct commands:"'
    " POKE 23627,FN g(";newVARS;")"'
    " POKE 23628,FN h(";newVARS;")"'
    " GO TO 9162":
    Battle Bunny Battle Bunny August 2010 Sinclair Basic
  • storing machine code in BASICA couple of years ago I posted a routine for storing machine code between PROG & VARS, based on an idea in Toni Baker's "Mastering Machine Code". Thi…

    ... to point beyond it. As LIST stops when it encounters a line number ... line of BASIC, even though the m/c is effectively in ... /> GO SUB 9165: POKE a,b: POKE a+1,c: LET ... LET va=23627: POKE da,0: POKE da+1,0: RETURN ... FOR s=0 TO LEN s$-1: POKE df+s,CODE ...
    Battle Bunny Battle Bunny January 2012 Sinclair Basic
  • How to separate a character from a number in a string?Hi I've been writing a kind of logo type program in BASIC that takes a string a$ from INPUT and then draws according to what you give it. Say you w…

    ... kind of logo type program in BASIC that takes a string a ... INPUT and then draws according to what you give it. ... the current PLOT position a line up 20 then left 20 ... it reads in the string a$ is a number or char ... telling it how long the number is if I do "u5r10 ...
    ivanb303 ivanb303 May 2017 Sinclair Basic
  • line editing in emulatorhi, it's been a very very long time since i messed around in basic on the speccy.. wrote a couple of games back then on the original machine.. and w…

    ... time since i messed around in basic on the speccy..
    to change a couple of things ... can remember, editing a line was done by pressing ... come there's lines in my listing which i ... get a low pitched beep in return..

    ...
    spraypaint spraypaint November 2007 Sinclair Basic
  • Back to BASIC[U][B]Archaeology guide to programs compiled used MCODERII.d[/B][/U] After various people have been talking about "Frank'n'stein" I decided to finis…

    ... makes converting the code back to BASIC much easier.

    ... notice there is some BASIC source code between addresses ... the first pair is the line number (in standard lo-hi format) and ... the address in the compiled code (not the original BASIC address). ...
    Jimmy Jimmy May 2011 Development
  • How to change the colour of an input line?Hello my fellow WoS'ers I remember the way-back machine on the humble 48k where I could write a REM statement in basic, but I could also change the …

    ... a REM statement in basic, but I could also change the background paper ... a bit of a chore to read - sadly I cannot remember ...
    Zetr0 Zetr0 July 2012 Sinclair Basic
  • So where is the random number in the Speccy ?So I am messing around with ZX Spectrum Assembler and I want a random number. I looked up previous posts and one of the links said that random number…

    ... and I want a random number. I looked up previous posts ... a line in the listing says
    LD HL, 14000 but the number ... doesn't seem to change here I get
    ivanb303 ivanb303 November 2016 Assembler
  • Is there a way to suppress error R Tape Loading Error in Basic when trying to load only part of fileHi, is there a way to suppress error R Tape Loading Error in Basic when trying to load only part of file. E.g.: I have a Tape-Code-File Start f…

    ... R Tape Loading Error in Basic when trying to load only part of ... Bytes long. Now I want to load this into Spectrum Memory ... which come in the Tape-File from Byte 6913 to 7000.
    in Spectrum BASIC (even with a POKE) to suppress this error ...
    Luzie Luzie September 2017 Sinclair Basic
  • getting c nonsense in basic when trying to load a program through a string in +3 basicstrangely if i use load s$(to 8), it says nonsense in basic but works when i run it. but when i execute the command without a line no it works withou…

    strangely if i use load s$(to 8), it says nonsense in basic but works when i run it. but when i execute the command without a line no it works without an error. why is this?
    digital digital August 2020 Sinclair Basic
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... IN 57342 P to 7
    IN 49150 ENTER to H
    IN 32766 SPACE to ... of BASIC and POKE the first two bytes (corresponding to the first line number) ... memory remember that every number in your program takes 5 ... arises, eg. a mode change made normally from the ...
    na_th_an na_th_an April 2005 Development
  • multiple songs with savage enginesorry friends, another thread with my stupid questions. maybe wos should introduce a noob section for people like me? :oops: anyway, how does using …

    ... didn't add the poke to jump back to the first savage song ... have the line, savebin "test.bin",begin,end-begin, in tritone's ... addresses.

    To change the song from basic, just POKE startaddress+1,a ... song. If its a high number 254, your next song will ...
    FrankT FrankT May 2011 Development
  • Screens and BasicA question about the ZX screens. I am using software to convert my own art and drawings to the ZX Spectrum. I have some tools to change .jpg files in…

    ... in the RAMpage, and the index pointer would be a page number ... PEEK c to POKE s,PEEK c
    * line 50 : change LET to LET s ... (ever?) necessary to use OUT 32765 to change the RAMpage from BASIC, as the ... ROM will load the page specified in ...
    Battle Bunny Battle Bunny February 2013 Sinclair Basic
  • Peeking the contents on screen? How?You will have to forgive me for growing up on the C64, but I know I can peek the location of a character (1024 is top left from memory) and the peek …

    ... (UDGs) 'A' to 'U', which you can POKE to change their appearance.
    to change them, but then you can do things like change where BASIC ... characters). In memory, first comes the top pixel line right across ... Z80 can add 256 to a number as quickly as it ...
    joefish joefish August 2015 Sinclair Basic
  • How to Poke a real Spectrum....Hi everyone. Can anyone remind me how to use POKES? (using a real Spectrum, not via the tipshop on an emulator). I've searched around and I can't f…

    ... would first load in a bit of basic, that would auto ... on one line of BASIC and use a POKE to change its line number to 0 - ... POKE to change it back. Another common trick was to embed colour codes in ... that loaded in what you thought was a BASIC program, but ...
    joefish joefish January 2016 Games
  • BREAK key on 128k SpectrumWhat happens when BREAK is pressed on a 128k Spectrum? Why is it different from what happens on a 48k Spectrum. Is there a way to disable it or to …

    ...
    LD HL,9000 ;line number of BASIC error handler
    ld a ... 23614: POKE sp,49: POKE sp+1,92:
    POKE 23404,46: POKE 23405 ... /> The 'sp' POKEs change the error return in ((ERR_SP)) to 23601.
    The ...
    Battle Bunny Battle Bunny February 2018 Sinclair Basic
  • How to claim back the border space in basic?Hey, I'm wondering if there is a way to reclaim the space the border usually occupies in BASIC? I am sure I have hit BREAK on some games and ended up…

    ... a way to reclaim the space the border usually occupies in BASIC? I ... games and ended up back in +2 basic and noticing they had ...
    KK128 KK128 June 2008 Sinclair Basic
  • Daton Software Info ?Hi folks, Does anyone know more about Daton Software: http://www.worldofspectrum.org/infoseekpub.cgi?regexp=^Daton+Software$ We currently only have…

    ... aren't
    listed in infoseek presently. I understand ... not sure how to get these to load so any ... to change some of the BASIC
    , like REMing a line ... a POKE VAL "23739",CODE "o" command to supress ... info about Daton, please add to this thread.

    Andrew Barker Andrew Barker October 2008 Infoseek database
<1234567…34>

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