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<1…19202122232425…34>
  • A "generic" loader for +3(e)I've made this loader for 128k games in +3DOS. [CODE]dos_open equ 262 dos_close equ 265 dos_abandon equ 268 dos_read equ 274 dos_write equ 277 dos_s…

    ... banks code loading in sequence specifying the address to load to and the ... loads from disk and returns to basic, when I call the run ... set the clear command in basic before doing this.


    ld a,$10 ; page BASIC ROM
    call paginar
    Speccy_James Speccy_James February 2014 Development
  • Having problems making a tape file in BASinHere's a picture of the tape creator... [IMG]http://s17.postimg.org/sciqhe2an/tape.png[/IMG] When I run the tape file in an emulator, the game loads …

    Unfortunately BASIC won't automatically ... br />
    To show the loading screen and then load ... your main program, you need to ... create a small basic loader program at ...
    and save it to autorun using [CODE]SAVE "loader ...
    GReW GReW February 2014 Sinclair Basic
  • CHEESECHEESE List your favourites and..erm.. non-favourites YES Edam Mozzarella Brie (the milder more solid stuff, not the gooey strong type) BabyBells …

    ... I just tend to stick with the basic cheese that comes ... , when you're going to get your only piece of ... chocolate (I'm not supposed to have any) and marmite, it ... and will never be able to eat that now (it' ... that soft wheel stuff, the name of which escapes me (it ...
    Bermondsey Bob Bermondsey Bob February 2014 Chit chat
  • Retro Game Comparison Blog.So, here's a shameless plug for my blog, which should interest some of you. Then again, it's not biased towards any particular system, so it might no…

    ... the fact you try to establish a light-hearted ... an asshole as they want to, because rarely people know ... avatar - together my real name and surname as well (1 ... better place if we tried to hide the fact that we ... have only been directed to some judgments you gave ...
    Alessandro Grussu Alessandro Grussu February 2014 Announcements
  • Retro Game Comparison Blog.So, here's a shameless plug for my blog, which should interest some of you. Then again, it's not biased towards any particular system, so it might no…

    ... information probably has something to do with my upbringing ... avatar - together my real name and surname as well ( ... place if we tried to hide the fact that we ... have only been directed to some judgments you gave ... thing we will have to agree to disagree, because I ...
    Skaepoy Skaepoy February 2014 Announcements
  • Best game writte in BasicThere's probably already a thread about this but who cares. I'm going for Rebelstar raiders.

    ...
    I'm trying to remember the name of the most impressive ... m pretty sure it was BASIC. I only played it ... it, that's going to annoy me. I can ... br /> Had a short, futuristic name. Probably had a Z or ... the thread Alessandro linked to it. My response actually ...
    Bluce_Ree Bluce_Ree March 2014 Games
  • From RAM to dim v$() "video buffer" SPEED UP!Hi! This question is related to "quick RAM copy using LET in Basic" ([url]http://www.worldofspectrum.org/forums/showthread.php?t=44296[/url]). Wel…

    ... Methinks a tad tricky to do quickly in BASIC. I'm pondering ... FOR x=1 TO 16
    945 POKE dir,PEEK dio< ... /> 970 LET a$(pos TO pos+1)=s$(PEEK dio ... /> 980 LET a$(pos+32 TO pos+33)=s$(PEEK dio ... ​​writing the game exclusively on Basic pure ...

    ...
    Hark0 Hark0 March 2014 Sinclair Basic
  • quick RAM copy using LET in BASICI'm in the process of reviewing, revising and refining all the programming tips & utility routines which I've posted on this forum over the last eigh…

    ... /> I'm try to integrate your "LDIR Basic fast copy RAM block ... =23563: GO TO 15
    5 POKE da,qlo: POKE da+1,qhi ... VAL$ (CHR$ PEEK (a-3)+"$"):POKE a+1,FN l(loc ... ,FN h(l)
    7 POKE a,0: NEXT a: LET ... a$=b$: POKE da+1,0: RETURN
    Hark0 Hark0 March 2014 Sinclair Basic
  • DivMMC EnJOY! v2014.1Teaser: [url]http://www.youtube.com/watch?v=ea036HH25f8[/url] This is the board version that is designed for the custom case which is worked on at t…

    ... " left2right and back, via BASIC)
    [IMG]http://www ... to BASIC when plugged in, but
    besides classic saving and loading via BASIC ... result from BASIC
    LIST command, just to show the ... easy BASIC program that steers ...
    Jeroen Jeroen April 2014 Hardware
  • Anybody know how many games supported the fuller boxAnyone know of a list? I found Invasion of the Body Snatchas so far...

    ... compiled BASIC program - it uses MCoder2, but the author has tried to hide ... . The OUTs to the sound chip are not done via BASIC. :(
    to be 16K only, so I ...
    Jimmy Jimmy May 2014 Games
  • Interface 1 putting me in 48kHi All, I have a 128 toasty with interface 1 connected to a PC via serial. If I save a basic program using 'SAVE *"b" LINE 10', all is well. If I …

    ... ROM error handler returns to $1349 in the BASIC ROM, which has ... this address on the +128 to check bit 4 of FLAGS ... editor I enter:

    POKE 23611,205:MERGE *"b"
    Battle Bunny Battle Bunny May 2014 Hardware
  • Interface 1 putting me in 48kHi All, I have a 128 toasty with interface 1 connected to a PC via serial. If I save a basic program using 'SAVE *"b" LINE 10', all is well. If I …

    ... ROM error handler returns to $1349 in the BASIC ROM, which has ... this address on the +128 to check bit 4 of FLAGS ... editor I enter:

    POKE 23611,205:MERGE *"b"
    jagman5994 jagman5994 May 2014 Hardware
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... ]
    This is to tell the BASIC interpreter to leave the upper memory ... that BASIN generates for you to POKE in one set of UDGs ... . It's easier just to do one POKE to the high half of ... the system variable, to jump in ...
    joefish joefish June 2014 Sinclair Basic
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... of ATTR, allowing me to apply attributes to the screen?
    Is ... it possible to change the Paper colour for ... think POKE is probably the quickest way to do this in BASIC. Certainly ...
    ccowley ccowley June 2014 Sinclair Basic
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... think POKE is probably the quickest way to do this in BASIC. Certainly ... it in BASIC is to avoid things like PEEK and POKE where possible ...
    Matt_B Matt_B June 2014 Sinclair Basic
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... the emulator in BASIN, loading it into another emulator, ... as a "PC based sinclair basic". As it directly support ... loading still defaulted to PC loading/saving mode in basin.

    To switch to ... executes LOAD "" token from basic and then trap it from ...
    Arda Arda June 2014 Sinclair Basic
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... memory, so you can use POKE to change them. The rest of ... ROM will restrict BASIC to only using memory up to that value. Anything ... that is then yours to manipulate with POKE; the same way you ... to POKE.

    And don't CLEAR so low that your BASIC ...
    joefish joefish June 2014 Sinclair Basic
  • Why no PLOT, etc. on bottom two lines?I was pondering if there was any way to get PLOT, etc. to address the full screen from BASIC without having to write a few lines of assembler to bypa…

    ...
    This BASIC routine can "PLOT" (using POKE) to any point on ... CHR$ 196+h$(3 TO 5)+l$( TO 5))
    +VAL ... LET p$(bit)="1": POKE loc,VAL (CHR$ 196 ... BIN strings from "00000000" to "11111111". 'bit' is ... s vastly quicker just to call a tiny ...
    Battle Bunny Battle Bunny August 2014 Sinclair Basic
  • Ice bucket challenge...The one that's doing the rounds on social media. Anyone done it? Seems like if you're on FB it's impossible to avoid being nominated. I don't wan…

    [QUOTE=leespoons;787708]You can't hide, I've already found your [URL="https://www.facebook.com/groups/211499752239465"]fan club[/URL]![/QUOTE]

    Gah..! In that case I'm going to change my name and emigrate to lemon64...
    Morkin Morkin August 2014 Chit chat
  • Are OpenSE BASIC and SE Basic IV incompatible with Plus D?Hello, I'm considering Andrew Owen's impressive [url=http://sourceforge.net/projects/sebasic/]OpenSE BASIC[/url] and [url=http://cheveron.github.io/…

    ... . You also need to make a folder, the name of which I ... ]It would be great to see SE Basic IV and esxDOS running ... of OpenSE BASIC and then juggle the routines about to fix compatibility ... happy to hand the OpenSE BASIC project over to anyone who wants to work ...
    chev chev September 2014 Sinclair Basic
  • ZX-Art graphics updatesWe are gathering a large collection of in-game graphics on ZX-Art at the moment. The ultimate purpose would be to make an easily browsable online arc…

    ... opinion, logical. You need to do it on "main" ... add some filter, to show or hide in-game screens ... suppose somebody may want to see it all at ... like to see loading screen and click on choosen loading screen to ... At the moment there seems to be no great problem ...
    moroz1999 moroz1999 October 2014 Announcements
  • Alkatraz Protection System - "How to" and compo?I'm thinking about writing a "how to" regarding the [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0020807"]Alkatraz Protection System[/URL].…

    ... br />
    First you need to load a screen, so press ... />
    Then press 2 to design loading. Use keys Q, A, O ... and P to move the ... loader code. Then press 3 to save the screen itself - it ... of adding a bit of basic to load it in :)
    leespoons leespoons October 2014 Announcements
  • Alkatraz Protection System - "How to" and compo?I'm thinking about writing a "how to" regarding the [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0020807"]Alkatraz Protection System[/URL].…

    ... version of the Funky Fungus loading screen. The new one, introduced ... ) has been tweaked in order to hide some of the attribute 'blank ...
    Alessandro Grussu Alessandro Grussu October 2014 Announcements
  • Alkatraz Protection System - "How to" and compo?I'm thinking about writing a "how to" regarding the [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0020807"]Alkatraz Protection System[/URL].…

    ... version of the Funky Fungus loading screen. The new one, introduced ... ) has been tweaked in order to hide some of the attribute 'blank ... then you have to spend more cycles during loading.[/QUOTE]

    leespoons leespoons October 2014 Announcements
  • +3e simple ide interfaceHi guys, I want to make a +3e with my +2a. I'm thinking of making the simple 8bit ide interface (internal) and connecting it to a 40 pin ide to sd r…

    ... good.

    I tried to create a new partition called ... now. I was getting to a loading screen before the crash, but ... it crashes dealing with the basic loader - it think.

    very tempted to by a CF card and ...
    Lost Lost January 2015 Hardware
  • +3e simple ide interfaceHi guys, I want to make a +3e with my +2a. I'm thinking of making the simple 8bit ide interface (internal) and connecting it to a 40 pin ide to sd r…

    ... now. I was getting to a loading screen before the crash, but ... it crashes dealing with the basic loader - it think.
    [/QUOTE ... /> [QUOTE=Lost;810856]very tempted to by a CF card and ...
    guesser guesser January 2015 Hardware
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... for the sluggish movement and loading times, you could probably complete ... two-thirds of the game to get to that point, and then ... annoying going through those knights to get to Ornstein and Smough.[/quote ... want I just sold to whats-his-name at Firelink. It would ...
    VincentAC VincentAC February 2015 Chit chat
  • [NEW] Speccy for Android ReleasedHello, All! A while ago, I have released the Android version of [i]Speccy[/i], my ZX Spectrum emulator. It emulates Spectrum 16k, 48k, 128k, +2, +2A…

    ... :
    [LIST]
    [*]+3 disk loading for any game from WoS ... of trying to load as 128k tape
    [*]ChaseHQ not loading
    to hide these ads)?
    [/LIST]
    brownb2 brownb2 February 2015 Emulators
  • Basic program not workingHi guys, Please can someone tell me why I get an error when I try and make 9 user defined graphics please?? B Interger out of range :( 10 for n=…

    ... />
    10 for n=1 to 9: Read p$
    20 ... for f=0 to 7
    30 read a: POKE USR p ... range "A" to "U" ("A" to "S" in 128 Basic), followed by eight ... binary numbers then you need to prefix them with BIN.
    GReW GReW February 2015 Sinclair Basic
  • moving things en masseJust a random thought while I warm up for the Crap Games Once you PRINT something to the screen..... can you manipulate it in anyway other than ove…

    The only thing you can do is change the attribute, to mke it appear or disappear. Can't remember though if a POKE is significantly quicker in BASIC than printing a SPACE to delete a character.
    joefish joefish February 2015 Sinclair Basic
<1…19202122232425…34>

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