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<1234567…34>
  • Random Smiley FacesAs promised, here's the Syntax: ;Startup 5 CLS 7 PAPER 0: BORDER 0 ;Graphics 10 FOR n=0 to 7 20 READ row: POKE USR "P"+n,row 30 NEXT n 31 DATA BI…

    ... 7
    20 READ row: POKE USR "P"+n,row
    30 ...
    Takashi64 Takashi64 January 2003 Sinclair Miscellaneous
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    Restore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N
    dalmudlee dalmudlee March 2004 Sinclair Basic
  • Amazing Short Type-InsHey all ! Been having some pretty stressfull days lately so I tought I would type in some games. There was a very nice type-in book here in Slovenia…

    ... =0 TO 7: READ t: POKE USR "a"+f,t: NEXT f ...
    Tom-Cat Tom-Cat March 2006 Games
  • List of POKEs and PEEKs/cool memory addressesI was wondering if there was a list of cool memory addresses to POKE and/or PEEK. For example, I know that PEEK 23674 tells you how long a Speccy has…

    ... of cool memory addresses to POKE and/or PEEK. For example ... the manual :-D ) and that POKE USR "P" through "P"+7 are ...
    Gizmoguy Gizmoguy April 2007 Sinclair Basic
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ...
    280 POKE USR "A"+0,BIN 00011000
    290 POKE USR "A"+1 ... ,BIN 00011000
    300 POKE USR "A"+2 ... ,BIN 00000000
    310 POKE USR "A"+3 ... ,BIN 11000011
    320 POKE USR "A"+4 ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • UDG's and BASinJust a noob question about BASin or Basic in general When I try and create UDG's using POKE USR "a"+0,BIN 10111100 etc. After the program is run, it…

    Just a noob question about BASin or Basic in general

    When I try and create UDG's using POKE USR "a"+0,BIN 10111100 etc.
    After the program is run, it leaves a '%' at the start of every line of digits.

    What am I doing wrong?
    Nonsense in BASIC Nonsense in BASIC May 2008 Sinclair Basic
  • Large UDG'sHi, Can anyone help? I have designed a character that uses UDG's A to N. I have tried to use the following structure: 10 FOR l = 0 to 111 20 READ …

    ... /> 20 READ v
    30 POKE USR "a" +l,v
    40 ...
    Adam Ant Adam Ant July 2009 Sinclair Basic
  • The curious case of the vanishing zerosRight, I'm back for more help guys This time I think I've figured out the code ok....but still it fails - well it works but only once... Basically …

    ... worked out how to use POKE USR commands to create a crude ... the player graphics
    170 POKE USR "p"+0,BIN [B]0 ... ]0[/I]011000
    180 POKE USR "p"+1,BIN [B]0 ... ]0[/I]011000
    190 POKE USR "p"+2,BIN [B]1 ... ]1[/I]111111
    200 POKE USR "p"+3,BIN [B]0 ...
    Wookiee Wookiee January 2012 Sinclair Basic
  • Couple of basic BASIC questionsPlaying around with BASin again in an effort to knock up a game and am wondering 2 things 1) Why when I run the program do my UDGs not always pick u…

    ... the UDG definitions (all that poke usr stuff) in at the top ...
    Wookiee Wookiee September 2013 Sinclair Basic
  • Basic program not workingHi guys, Please can someone tell me why I get an error when I try and make 9 user defined graphics please?? B Interger out of range :( 10 for n=…

    ... 7
    30 read a: POKE USR p$+f,a
    40 ...
    Welling Welling February 2015 Sinclair Basic
  • Help With AY Music Program in BASICHi, last year I started writing a BASIC program for making and recording AY Music. I thought it would be easier than learning how to use Soundtracker…

    ... 32 READ y
    34 POKE USR "b"+x,y: REM Custom ... 102 READ y
    104 POKE USR "i"+x,y: REM Volume ... 112 READ y
    114 POKE USR "j"+x,y: REM Volume ... 182 READ y
    184 POKE USR "q"+x,y: REM Pause ... 202 READ y
    204 POKE USR "s"+x,y
    206 ...
    RetroPhase2014 RetroPhase2014 December 2015 Sinclair Basic
  • UDG generator doesn't work, why?Typing in the UDG generator from the manual I get integer out of range when I run it. I'm going nuts trying to figure out whats wrong. Can someone pl…

    ... 7
    20 INPUT row: POKE USR "p"+n,row
    30 ...
    mik3d3nch mik3d3nch October 2016 Sinclair Basic
  • Elon Musks's Blastar (Conversion)Back in 1984, the 12 year old Elon Musk wrote a rudimentary video game for his SpectraVideo SV-328 (another Z80 Microcomputer) [url="https://www.t…

    Back in 1984, the 12 year old Elon Musk wrote a rudimentary video game for his SpectraVideo SV-328 (another Z80 Microcomputer)

    [url="https://www.theverge.com/2015/6/9/8752333/elon-musk-blastar-pc-game"]https://www.theverge.com/2015/6/9/ ...
    Snial Snial November 2020 Sinclair Basic
  • De zeven sleutels van TARKUSI've decided to type in the game "De zeven sleutels van TARKUS" from a book I have for many years now. And, it seems the game as it was printed in…

    I've decided to type in the game "De zeven sleutels van TARKUS" from a book I have for many years now.

    And, it seems the game as it was printed in the book, didn't work.

    So there are some modifications in there to make it work ...
    Timmy Timmy August 2022 Sinclair Basic
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    ... /> POKE USR "A"+1, BIN 10000001
    POKE USR "A"+2, BIN 10000001
    POKE USR ... "A"+3, BIN 10000001
    POKE USR ... "A"+4, BIN 10000001
    POKE USR ...
    Dr BEEP Dr BEEP March 2004 Sinclair Basic
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    ... /> POKE USR "A"+0, BIN 11111111
    POKE USR "A"+1, BIN 10000001
    POKE USR ... "A"+2, BIN 10000001
    POKE USR ... "A"+3, BIN 10000001
    POKE USR ...
    Alcoholics Anonymous Alcoholics Anonymous March 2004 Sinclair Basic
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    ... /> POKE USR "A"+0, BIN 11111111
    POKE USR "A"+1, BIN 10000001
    POKE USR ... "A"+2, BIN 10000001
    POKE USR ... "A"+3, BIN 10000001
    POKE USR ...
    Dr BEEP Dr BEEP March 2004 Sinclair Basic
  • In need of a Poke (ooer!)Back in my very basic Basic days, machine code was a scary thing. I think I advanced as far as 'LD HA' (or something!) before giving up. However, so…

    vaguley remember something like POKE USR "A+x" x= a number < ...
    thx1138 thx1138 August 2004 Sinclair Miscellaneous
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    ... =0 TO 7: READ B: POKE USR G$+R,B: NEXT R ...
    dalmudlee dalmudlee October 2004 Sinclair Basic
  • String slicing for UDG definitionHey everyone. Got a bit of a string slicing/string to variable conversion problem. 10 let a$="01100110" 20 let pokevalue=???? What expression do I…

    let a$="1000":poke usr "f",val ("BIN"+a$)
    ???
    but why ?
    Fikee Fikee April 2005 Development
  • String slicing for UDG definitionHey everyone. Got a bit of a string slicing/string to variable conversion problem. 10 let a$="01100110" 20 let pokevalue=???? What expression do I…

    Exactly my thoughts...

    To me it always was POKE USR "a" + n, BIN 01100110 et al...
    na_th_an na_th_an April 2005 Development
  • Amazing Short Type-InsHey all ! Been having some pretty stressfull days lately so I tought I would type in some games. There was a very nice type-in book here in Slovenia…

    ... =0 TO 7: READ s: POKE USR "a"+n,s: NEXT n ... =0 TO 7: READ s: POKE USR "s"+n,s: NEXT n ... ; INK 0;w
    160 POKE 23692,0
    170 IF ...
    Tom-Cat Tom-Cat March 2006 Games
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... call yourself a Speccy enthusiast. POKE USR "A",BIN 01111110 ring any ... wimps. The real men use POKE USR "A", 126. That'll put ...
    monty.mole monty.mole April 2006 Sinclair Basic
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    [QUOTE=monty.mole]Nah, BIN is for wimps. The real men use POKE USR "A", 126. That'll put hairs on your chest. ;)[/QUOTE]

    Ah. That explains it then.:oops:
    Arjun Arjun April 2006 Sinclair Basic
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... loop, with a READ data: POKE USR "A"+X,n, and store ... /> FOR f=USR "A" TO USR "A"+7: READ n: POKE f,n ...
    Dunny Dunny April 2006 Sinclair Basic
  • creating UDGs in BASIC?I've been playing around with BASin, which is glorious, and my BASIC knowledge is flooding back but for the life of me I cant remember how to make UD…

    ... 7
    20 READ row: POKE USR "P"+n, row
    30 ...
    guesser guesser April 2006 Sinclair Basic
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ... )
    240 POKE USR "A"+i,low
    250 POKE USR "B"+i, (v ... character and use it to poke the right and left parts ...
    NotFound NotFound October 2006 Development
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ...
    280 POKE USR "A"+0,BIN 00011000
    290 POKE USR "A"+1 ... ,BIN 00011000
    300 POKE USR "A"+2 ... ,BIN 00000000
    310 POKE USR "A"+3 ...
    380 POKE USR "B"+0,BIN 00000000
    390 POKE USR "B"+1 ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ...
    210 POKE USR "A"+0,BIN 00011000
    220 POKE USR "A"+1 ... ,BIN 00011000
    230 POKE USR "A"+2 ... ,BIN 00000000
    240 POKE USR "A"+3 ...
    300 POKE USR "B"+0,BIN 00000000
    310 POKE USR "B"+1 ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
<1234567…34>

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