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<1…11121314151617…34>
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... /> LET m(p)=1:
    POKE 22496+p,9:
    NEXT ... =p/32-z/16:
    POKE (m(p-z-z)1 ... *INT (RND*15)+66:
    POKE (g
    Einar Saukas Einar Saukas April 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ]
    1 BORDER USR 7766^0:
    POKE 23693,7:
    DIM ... ,m(66),m(e):
    POKE n*m(p),23:
    Einar Saukas Einar Saukas April 2008 Development
  • MB02+ software and system developmentsThe following text was (before last modification) first published here: [url]http://www.sintech-shop.com/forum/board.php?boardid=20[/url] As discuss…

    ... :
    POKE 18711,237: POKE 18712, 65: POKE 18713, 199
    RANDOMIZE USR 18711 ...
    velesoft velesoft April 2008 Development
  • MB02+ software and system developmentsThe following text was (before last modification) first published here: [url]http://www.sintech-shop.com/forum/board.php?boardid=20[/url] As discuss…

    ... :
    POKE 18711,237: POKE 18712, 65: POKE 18713, 199
    RANDOMIZE USR 18711 ...
    glancaster glancaster April 2008 Development
  • Another fusetest runWould anyone with a real machine be prepared to try the latest version of [url=http://www.shadowmagic.org.uk/spectrum/fusetest.zip]fusetest[/url], my…

    ... in normal USR 0 mode too. Just needs a quick POKE 23388 ...
    Woody Woody April 2008 Hardware
  • Another fusetest runWould anyone with a real machine be prepared to try the latest version of [url=http://www.shadowmagic.org.uk/spectrum/fusetest.zip]fusetest[/url], my…

    ... in normal USR 0 mode too. Just needs a quick POKE 23388 ...
    icabod icabod April 2008 Hardware
  • Wrong File Type, 0:1Ive gone thru an entire transform box full (20) of cartridges containing spectrum games that i wrestled off bay last year, yet not a single one will …

    ... " CODE 32768,32768
    RANDOMIZE USR 33792[/CODE]

    I ...
    Jimmy Jimmy April 2008 Hardware
  • IF2 Rom snapshot creationHi, is it possible convert a Speccy 16k snapshot to a Interface 2 Rom file? I've the original Ultimate Pssst, Cookie, Trans-am and Jetpac tapes and …

    ... stack pointer) and the RANDOMIZE USR address (so we know how ... 24575 ($5FFF) and the USR address is 24576 ($6000).
    POKE or two.

    ... we have to do is POKE 23606/7 with the ... FOR i=15616 TO 16383: POKE i+32768, PEEK i: ...
    Jimmy Jimmy April 2008 Emulators
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... problem so far

    POKE n,12:
    Go to ... the part generated

    POKE (m$(p)=b$)*n,6 ... isn't used

    POKE (m$(p+d+d)=" ")*n ... in the generatingroutine.

    POKE (f
    Dr BEEP Dr BEEP April 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ,p,f,b,x:
    POKE n,12:
    LET s ... )+325+2*s/3:
    POKE (m$(p)=b$)*n,6 ...
    Dr BEEP Dr BEEP May 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Dr BEEP;266919]It is based on WHEELIE when you must try to get back before the ghostrider does. I altered the plot to a road and pigeon.[/QUOTE]

    Good work!


    [QUOTE=Digital Prawn;266901]No doubt if Einar logs in and ...
    Einar Saukas Einar Saukas May 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ,b$,n,s,m:
    POKE n,12:
    LET s ... )+325+2*s/3:
    POKE (m$(p)=b$)*n,6 ...
    Dr BEEP Dr BEEP May 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ]
    1 BORDER USR 7766^0:
    POKE 23693,7:
    DIM ... )*64+95:
    POKE 22528+e,8:
    POKE 22528+336,8 ... ,m(336),m(e):
    POKE n*m(p),27:
    Einar Saukas Einar Saukas May 2008 Development
  • Microdrive CATIs there a way in Basic to obtain any more useful info on the contents of a Microdrive? File size, head info for example? Also, is it possible in ge…

    ... CLS ?: INPUT "Enter Microdrive";A: POKE 55993,A: CLS : PRINT
    AT 0,0;: RANDOMIZE USR 55648: LET NO=PEEK 56072 ...
    jp jp June 2008 Sinclair Basic
  • Faulty M1 pin on a Z80 made from SGS?It's the second time I have come across this: a Spectrum that seems to work ok, but if I attach an Interface 1 or a DivIDE to it, it behaves as is no…

    ... :

    POKE 32768,243: POKE 32769,118: RANDOMIZE USR 32768

    mcleod_ideafix mcleod_ideafix June 2008 Hardware
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... /> 35 read a
    38 poke 28000+i,a
    39 ... your code"
    70 randomize usr 28000

    structured break ...
    wadfm wadfm June 2008 Sinclair Basic
  • Unprotecting games without knowning m.c.DivIDE or MB02 users don't need unprotected games, but those who still use the Microdrive, Wafadrive, Timex FDD, +3, Plus D, Disciple or use the new …

    ... know POKEs before a Randomize USR have no negative effect in ... BASIC for doing something like POKE, as BASIC uses a lot ...
    LCD LCD June 2008 Sinclair Miscellaneous
  • oh my the old days :)programming on the speccy again here is a routine i remember of the top of my head to load screens or code without a header wow 5 Clear 27999 : Re…

    ... /> 50 READ a
    60 POKE 28000+i,a
    70 ... your code"
    100 RANDOMIZE USR 28000
    110 PAUSE 0 ...
    jp jp July 2008 Sinclair Basic
  • oh my the old days :)programming on the speccy again here is a routine i remember of the top of my head to load screens or code without a header wow 5 Clear 27999 : Re…

    ... /> 50 READ a
    60 POKE 28000+i,a
    70 ... your code"
    100 RANDOMIZE USR 28000

    as i ...
    wadfm wadfm July 2008 Sinclair Basic
  • Specdrum 3 W.I.PIts a new app so i needed a new thread sorry :) I am sorry i have been neglecting this site and i have been working hard on Specdrum 3 Honest i hav…

    ... ask Omega he can ask Poke for the sources of the ... ] demo is amazing. Do a USR 0 on 128k before loading ... the format of DigiSID, and poke's source be used for ...
    FrankT FrankT July 2008 Announcements
  • Specdrum 3 W.I.PIts a new app so i needed a new thread sorry :) I am sorry i have been neglecting this site and i have been working hard on Specdrum 3 Honest i hav…

    ... ] demo is amazing. Do a USR 0 on 128k before loading ... the format of DigiSID, and poke's source be used for ...
    wadfm wadfm July 2008 Announcements
  • Step by step instructions for putting PGD games together needed.I'm a bit thick, almost as a thick brick, and slightly dumber than the official definition of dumb. So, bear with me but please help me out. I need…

    ... : LOAD ""SCREEN$: POKE 23739,111: LOAD ""CODE : RANDOMIZE USR 32768

    jonathan jonathan September 2008 Games
  • Question about something I don't know what is called.I am interested in reading about something which I don't know what is called (duh). I am looking for (online/offline) reading material which explain…

    ... /> POKE 32771,254
    POKE 32772,237
    POKE 32773,121
    POKE 32774 ... ,238
    POKE 32775 ... /> POKE 32776,195
    POKE 32777,4
    POKE 32778,128
    RANDOMIZE USR ...
    Phu Phu September 2008 Hardware
  • BASin r14c - maintenance releaseAfter the recent discussions, BASin has been released as version 14c. It's only a maintenance release, and some of the really big new features are un…

    ... buttons are greyed out. Eg: POKE 32768,201: Put a breakpoint ... showing address 32768. Finally PRINT USR 32768. The CPU will stop ...
    Jimmy Jimmy September 2008 Emulators
  • BASin r14c - maintenance releaseAfter the recent discussions, BASin has been released as version 14c. It's only a maintenance release, and some of the really big new features are un…

    ... buttons are greyed out. Eg: POKE 32768,201: Put a breakpoint ... showing address 32768. Finally PRINT USR 32768. The CPU will stop ...
    Dunny Dunny September 2008 Emulators
  • Changing the way SCREEN$ is loadedThe way the speccy loads in a SCREEN$ is interesting - top two-thirds first, then middle and finally the bottom, which is due to the way the speccy d…

    ... run with,
    1 RANDOMIZE USR 4e4
    2 PAUSE ... mask
    ld (hl), a ; poke colour
    inc hl ; next ... /> ld (drawline+1), a ; poke screen poke byte

    ld a ... pokethird: ld (screenaddress+2), a ; poke 1/3rd address
    screenaddress ...
    FrankT FrankT October 2008 Sinclair Miscellaneous
  • Are you ready for this Gasman?For those who missed my last post in the 'random access' thread: [url]http://www.megaupload.com/?d=QBFC2MM6[/url] It's a Spectaculator snapshot. So…

    ... start=33000: POKE 32770,INT (start/256): POKE 32769,start-(PEEK ... length=22050: POKE 32773,INT (length/256): POKE 32772,length-(PEEK ... LOAD "SAMPLE0"+STR$ fCODE : RANDOMIZE USR 32768: NEXT f: FOR
    USR 32768: NEXT f[/CODE]
    zxbruno zxbruno November 2008 Sinclair Miscellaneous
  • BASin r14c - maintenance releaseAfter the recent discussions, BASin has been released as version 14c. It's only a maintenance release, and some of the really big new features are un…

    ... buttons are greyed out. Eg: POKE 32768,201: Put a breakpoint ... showing address 32768. Finally PRINT USR 32768. The CPU will stop ...
    Dunny Dunny December 2008 Emulators
  • New for 2009 - mc onelinersI found the limit of one line and one screen's worth of program really useful in (re-)learning BASIC, so I've decided to carry the format over into m…

    Here's a more compact version of the loader. Rather than use hex, I've gone for a two characters per byte code based on adjacent ASCII codes for ease of decoding.

    [CODE]
    1 LET a$="?3210958>5061?010000>5:3>08772284802:84803> ...
    Matt_B Matt_B December 2008 Development
<1…11121314151617…34>

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