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<1…12131415161718…34>
  • Usr 0 ?I'm not sure I've ever seen this explained before, but why do some programs (only demos, as far as I can see, so far) need USR 0 mode when run on a 1…

    ... a Spectrum 128 permanently in USR 0 mode. The best solution ... switch banks you must enter POKE 23388,Bank+16: OUT 32765 ... changed at the same time, POKE 23388,bank+16:PAUSE 1 ... .
    In USR0 mode the POKE is not needed anymore, but ...
    LCD LCD January 2009 Sinclair Miscellaneous
  • Using INPUT without clearing last two lines of screen?I'm trying to print to the 22nd row of the screen using the ol' print #0 trick. Unfortunately, I require user INPUT which seems to wipe out the botto…

    ... #1;AT 1,0;"Name: ";USR 8385;AT 1,6;b ... wanted! However, what is this POKE that you refer to for ...
    Arjun Arjun January 2009 Sinclair Basic
  • Using INPUT without clearing last two lines of screen?I'm trying to print to the 22nd row of the screen using the ol' print #0 trick. Unfortunately, I require user INPUT which seems to wipe out the botto…

    ... wanted! However, what is this POKE that you refer to for ... ...[/QUOTE]

    The exact poke will depend on where the ... #1;AT 1,0;"Name: ";USR 8385;AT 1,6; b ... PEEK f=CODE "b" THEN POKE f-1,202: STOP
    Matt_B Matt_B January 2009 Sinclair Basic
  • Using INPUT without clearing last two lines of screen?I'm trying to print to the 22nd row of the screen using the ol' print #0 trick. Unfortunately, I require user INPUT which seems to wipe out the botto…

    Matt's code was to poke in the LINE token into ... +256*PEEK 23646 STEP -1: POKE (n-2)*(PEEK n=36 ... #1;AT 1,0;"Name: ";USR 8385;AT 1,10;;b ...
    Bob Stains Bob Stains January 2009 Sinclair Basic
  • Help to run Abu Simbel in a +2A SpectrumI bought this game some weeks ago, but the version is the old one. When I loaded it in the emulator, I had to switch the keyboard issue to 48Kissue.…

    ... A: POKE F,A: NEXT F
    30 RANDOMIZE USR 65250
    Bob Stains Bob Stains January 2009 Games
  • Help to run Abu Simbel in a +2A SpectrumI bought this game some weeks ago, but the version is the old one. When I loaded it in the emulator, I had to switch the keyboard issue to 48Kissue.…

    ... A: POKE F,A: NEXT F
    30 RANDOMIZE USR 65250
    Ivanzx Ivanzx January 2009 Games
  • A BASIC compiler projectHi, I started my own BASIC compiler for the ZX Spectrum (and Z80 machines) 3 months ago. It's still in ALPHA stage (when it is mature, I will write …

    ... really great idea, but does USR \a return the adress of ... (it would be USR "a", by the way). USR "x" is not ... the 1st array element
    POKE UINTEGER 23675, @UDG(0)
    boriel boriel February 2009 Development
  • 2 commands in 1 lineHi all, this is my first post although I have visited the web site many times, and I find it great. English is not my mother tongue, so I will try to…

    ... "FRED" CODE 16384,30766: RANDOMIZE USR 30285

    It looks ... to load the data block, poke the BASIC/system variables to ...
    rinconete rinconete March 2009 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... FOR F= USR "a" TO USR "u": READ a: POKE F,a: NEXT ...
    Zetr0 Zetr0 April 2009 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... FOR F= USR "a" TO USR "u": READ a: POKE F,a: NEXT ...
    Arjun Arjun April 2009 Sinclair Basic
  • A Poke in the right place (ooer, matron).Hi there. If anybody out there can help, I just wondered what is the easiest, most reliable way to insert a poke in a loaded game, as I seem to remem…

    ... Willy II

    DESCRIPTION POKE(s)
    Infinite Lives 31249 ... y=999 THEN RANDOMIZE USR 65024
    130 POKE x,y
    ASH-II ASH-II April 2009 Games
  • Tape and Disk breakpointsIs it possible to set a breakpoint on a .TAP, .TZX or .DSK file so that the debugger pops up when loading finishes? I'm talking about a breakpoint wi…

    ... can finally add that POKE before the RANDOMIZE USR nnnnn the way ... ""CODEs and a nice RANDOMIZE USR :)

    I understand a ...
    zxbruno zxbruno May 2009 Emulators
  • Tape and Disk breakpointsIs it possible to set a breakpoint on a .TAP, .TZX or .DSK file so that the debugger pops up when loading finishes? I'm talking about a breakpoint wi…

    ... can finally add that POKE before the RANDOMIZE USR nnnnn the way ... ""CODEs and a nice RANDOMIZE USR :)

    I understand a ...
    LCD LCD May 2009 Emulators
  • Ultimate! Time WasterThis used to bug me big time 25 years ago.:mad: In the early 16k releases of Ultimate Play the Game , Games Jetpac Cookie Trans am there are three …

    ... USR command.

    It will protect those who want to POKE ... stuff between loading Bytes: 3 and the RAND USR however ...
    BloodBaz BloodBaz May 2009 Games
  • Need to read code start and length from a +3 diskso i can transfer them to my internal ZXMMC interface and my mind has died as to how to do it (i know how to for a tape) any help or a general kick i…

    ... IF d>=0 THEN POKE a,d: LET a=a ... n=1 TO LEN f$: POKE a,CODE f$(n): LET ...
    90 POKE a,255
    100 LET err=USR 40128
    John Elliott John Elliott May 2009 Sinclair Miscellaneous
  • Help loading OPUS data block ?Hi folks, A while back I obtained a Daton Software Card Games compilation which will be in the next Vault update: http://www.worldofspectrum.org/inf…

    ... copy a simple POKE statement is added. The POKE ensures
    that ... #INT RND:
    LOAD *SGN USR 23401;CHR$ INT RND
    USR 23401'. After that, the BASIC ... name), with
    an added POKE 23377,128 statement following the ...
    roko roko May 2009 Sinclair Miscellaneous
  • +2A/+3 compatibility fixes thread!It might be a good idea to keep these fairly common +2A/+3 compatibility fixes (and requests) in a single thread for quick reference ;) Let's start …

    ... : READ A: POKE F,A: NEXT F: RANDOMIZE USR 63060
    30 ...
    Bob Stains Bob Stains July 2009 Games
  • +2A/+3 compatibility fixes thread!It might be a good idea to keep these fairly common +2A/+3 compatibility fixes (and requests) in a single thread for quick reference ;) Let's start …

    ... : READ A: POKE F,A: NEXT F: RANDOMIZE USR 28000
    30 ...
    Bob Stains Bob Stains July 2009 Games
  • +2A/+3 compatibility fixes thread!It might be a good idea to keep these fairly common +2A/+3 compatibility fixes (and requests) in a single thread for quick reference ;) Let's start …

    ... : READ A: POKE F,A: NEXT F: RANDOMIZE USR 65250
    30 ...
    Bob Stains Bob Stains July 2009 Games
  • Divide Plus, +3e ROMS and Residos - computer locks upHello all I have Divide + and Spectrum +3 with +3e ROMS (v 1.37) I have read RWAP software's Divide Plus user manual and on page 9 of the manual it…

    ... ,73 : POKE 18455,237 : POKE 18456,65 : POKE 18457,199 : PRINT USR 18455
    glancaster glancaster August 2009 Hardware
  • +2A/+3 compatibility fixes thread!It might be a good idea to keep these fairly common +2A/+3 compatibility fixes (and requests) in a single thread for quick reference ;) Let's start …

    ... line before RANDOMIZE USR xxxx command POKE 65529,59. This POKE rewrite LD ...
    velesoft velesoft August 2009 Games
  • +2A/+3 compatibility fixes thread!It might be a good idea to keep these fairly common +2A/+3 compatibility fixes (and requests) in a single thread for quick reference ;) Let's start …

    ... A: POKE F,A: NEXT F
    30 RANDOMIZE USR 32768
    Bob Stains Bob Stains August 2009 Games
  • +2A/+3 compatibility fixes thread!It might be a good idea to keep these fairly common +2A/+3 compatibility fixes (and requests) in a single thread for quick reference ;) Let's start …

    ... A: POKE F,A: NEXT F
    30 RANDOMIZE USR 32768
    Bob Stains Bob Stains August 2009 Games
  • Preliminary MontyHey All... A new 2009 production (port from Atari) of a game called "Preliminary Monty" is out. It is a VERY nice platform game - with a bit "crude…

    ... also on ZX basic with POKE commands.
    Test joy in ... IN 31 > 127 THEN POKE xxx,xx .....
    (but this ... />
    Call from basic: IF USR xxxx THEN POKE (disable joy)
    velesoft velesoft September 2009 Games
  • z80 program to BASIN?I have a BASIC program with UDG:s loaded in a z80 snapshot file. I would like to edit the program with Basin, but I wonder what must be done before…

    ... />
    By the way, this USR "A", I tried in an ... emulator to do just PRINT USR "A" and got 65368. I ... would be interchangable with the usr command? (I.e. SAVE "udg ... then replace some variables with POKE to shift to them. With ...
    Rickard Rickard September 2009 Sinclair Basic
  • z80 program to BASIN?I have a BASIC program with UDG:s loaded in a z80 snapshot file. I would like to edit the program with Basin, but I wonder what must be done before…

    ... /> By the way, this USR "A", I tried in ... emulator to do just PRINT USR "A" and got 65368. ... would be interchangable with the usr command? (I.e. SAVE ...
    Use this routine to poke UDG:

    [code ... />
    Do a POKE 23606,0: POKE 23607, 60 to restore ...
    Dunny Dunny September 2009 Sinclair Basic
  • z80 program to BASIN?I have a BASIC program with UDG:s loaded in a z80 snapshot file. I would like to edit the program with Basin, but I wonder what must be done before…

    ... what it does (than the USR "a" way)! :)

    [QUOTE ... several characters sets defined and POKE to the correct set before ... .

    Do a POKE 23606,0: POKE 23607, 60 to restore ...
    Rickard Rickard September 2009 Sinclair Basic
  • z80 program to BASIN?I have a BASIC program with UDG:s loaded in a z80 snapshot file. I would like to edit the program with Basin, but I wonder what must be done before…

    ... saved using SAVE "myUDGS" code USR "A", 8*21 - they will ... to DATA statements with a POKE routine. To do this, load ... as DATA statements, with a POKE routine to get them into ...
    Dunny Dunny September 2009 Sinclair Basic
  • Stupid noobie POKEs questionHello all, I was born one year before the Speccy itself, and we always had one in our house - first the 48k rubber-keys, then a +3 - until I got an …

    ... don't get this poke stuff so lets ... POKE 35136,0
    30 RANDOMIZE USR 33792

    Now that poke ...
    you can add the POKE direct

    so ...
    select TOOLS :> POKE MEMORY

    a box ... do it the TOOLS :>POKE MEMORY way)
    < ...
    ASH-II ASH-II September 2009 Games
<1…12131415161718…34>

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