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<1…13141516171819…34>
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... use a debugger and just poke in the patch, that would ... =35792 TO 35799: READ a: POKE n,a: NEXT n
    USR 35792 instead of RANDOMIZE ...
    jonathan jonathan September 2009 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... =35792 TO 35799: READ a: POKE n,a: NEXT n
    USR 35792 instead of RANDOMIZE USR 35800.[/QUOTE]
    mulder mulder September 2009 Development
  • ZX games for fixingExist any games/software which need fix any bugs ? - incorrect graphics - incorrect or bad keyboard controll - too fast games (need slow-down) - game…

    ... before the PRINT USR 31000

    POKE 25916,248: POKE 25921,245 ...
    FrankT FrankT September 2009 Games
  • The incredible shrinking screendumpIn this topic I stated that I would be impressed if the screendump could be smaller than 37 bytes. [url="http://www.worldofspectrum.org/forums/viewt…

    ... plus the solution:
    10 POKE 40000, 201 :REM this is ... in MC
    20 PRINT USR 40000
    30 PRINT TAB ... USR 40000;"OK"
    You might ...
    roko roko October 2009 Development
  • The incredible shrinking screendumpIn this topic I stated that I would be impressed if the screendump could be smaller than 37 bytes. [url="http://www.worldofspectrum.org/forums/viewt…

    ... plus the solution:
    10 POKE 40000, 201 :REM this is ... in MC
    20 PRINT USR 40000
    30 PRINT TAB ... USR 40000;"OK"
    You might ...
    Dr BEEP Dr BEEP November 2009 Development
  • Randomize usrHi, I've often wondered why/how they came up with RANDOMIZE USR <memory address> to invoke machine code couldn't they have used a better keyword (e…

    ... /> 20 CLEAR 39999
    30 POKE 40000,201 : REM RET
    40 PRINT FN a$(USR 40000);
    [/code]

    chev chev December 2009 Sinclair Basic
  • What are the keys for Penetrator?Q - Up, A- Down, O-Left P- Right Space - Bomb. So what's fire? When I press the P button, it fires bullets, but that's the 'right' key. Surely they…

    ... 1: CLEAR 32767
    20 POKE 23739,111
    30 LOAD ... B+C-1: READ C: POKE D,C: NEXT D: NEXT ... ANY KEY"
    70 PRINT USR 32768
    80 DATA 65535 ...
    FrankT FrankT January 2010 Games
  • What are the keys for Penetrator?Q - Up, A- Down, O-Left P- Right Space - Bomb. So what's fire? When I press the P button, it fires bullets, but that's the 'right' key. Surely they…

    ... 1: CLEAR 32767
    20 POKE 23739,111
    30 LOAD ... B+C-1: READ C: POKE D,C: NEXT D: NEXT ... ANY KEY"
    70 PRINT USR 32768
    80 DATA 65535 ...
    FrankT FrankT January 2010 Games
  • Converting games from tap to dskHi to all from Greece, Being an old Speccy user and now owner of most models of Spectrum (48k , 48k+ , 128K, +2 grey and +3) , I desided to salvage m…

    ... LOAD BANK 1
    20 poke 23388,17 : out 32765,17 ... LOAD BANK 4
    30 poke 23388,20 : out 32765,20 ... LOAD BANK 0
    40 poke 23388,16 : out 32765,16 ... .001" code
    50 randomize usr 24576

    For games ...
    FrankT FrankT January 2010 Emulators
  • Converting games from tap to dskHi to all from Greece, Being an old Speccy user and now owner of most models of Spectrum (48k , 48k+ , 128K, +2 grey and +3) , I desided to salvage m…

    ... .bin" CODE 32768: POKE 30001,1: RANDOMIZE USR 30000
    130 LOAD ... "bank3.bin" CODE 32768: POKE 30001 ... ,3: RANDOMIZE USR 30000
    [/CODE ...
    John Elliott John Elliott January 2010 Emulators
  • Print at 128,87? :)The advanced search function didn't help me find the answer to this, and I don't remember seeing anything similar in magazines or books... so please …

    ... at 60000 (emulator)
    RANDOMIZE USR 60000 (init strm 4)
    [code]
    10 POKE 23728, CODE "Q": rem first ... "Q is pressed".
    30 POKE 23728, CODE "P": rem first ...
    Arda Arda January 2010 Sinclair Miscellaneous
  • Converting games from tap to dskHi to all from Greece, Being an old Speccy user and now owner of most models of Spectrum (48k , 48k+ , 128K, +2 grey and +3) , I desided to salvage m…

    ... usr, loads ok but crashes when you start a game.
    POKE ... ,20 ; bank1 to bank4
    POKE 38045,19 ; bank6 to bank3
    FrankT FrankT January 2010 Emulators
  • Defenda (Interstella) makes resetDefenda from Interstella makes a reset if I take No. 1 Kempston joystick. My jockstick interface is from Ram Electronics (Fleet) Ltd. Joystick is a C…

    ... loader and insert POKE 36111,223: before the RANDOMIZE USR in the ...
    FrankT FrankT February 2010 Games
  • Swords and Sorcery by PSSCan anyone help me out with completing this classic game? There seem to be plenty of bugs with it, so just knowing that it is in fact possible to com…

    ... 28026
    40 READ a: POKE n,a: NEXT n
    70 RANDOMIZE USR 28013
    80 RESTORE 500 ... 60343
    100 READ a: POKE n,a: NEXT n
    130 PAUSE 0: RANDOMIZE USR 28000
    140 PRINT "FINISHED ...
    Battle Bunny Battle Bunny February 2010 Games
  • A.I. in a Pacman game made in BasicA few years ago I tried to make my own Pacman game in Sinclair Basic. The map, UDGs and the whole game was completed and was working with just one gh…

    ... UDG "A", you poke values from USR "A" to USR "A" + 7.
    Paradigm Shifter Paradigm Shifter February 2010 Sinclair Basic
  • Converting games from tap to dskHi to all from Greece, Being an old Speccy user and now owner of most models of Spectrum (48k , 48k+ , 128K, +2 grey and +3) , I desided to salvage m…

    ... .": LET j=0
    15 POKE 23739,111: LOAD "terramex.scr ... $+STR$ (a)CODE 32768: RANDOMIZE USR VAL "30000+j": LET j ... .bin"CODE
    40 RANDOMIZE USR 36608
    100 DATA 22 ...
    batsilos batsilos February 2010 Emulators
  • Super Hang On (Speedlock deprotector program needed)Hello all, I been looking into finding a way of decrypting the speedlock on Super Hang On. I want to create a deprotected tap version of the game, w…

    ... A+B-1: READ B: POKE C,B: NEXT C
    USR 30000
    40 DATA 30000 ...
    FrankT FrankT March 2010 Games
  • Super Hang On (Speedlock deprotector program needed)Hello all, I been looking into finding a way of decrypting the speedlock on Super Hang On. I want to create a deprotected tap version of the game, w…

    ... B: POKE C,B: NEXT C
    30 RANDOMIZE USR 24576
    50 RANDOMIZE USR 60400
    60 DATA 24576 ... A+B-1: READ B: POKE C,B: NEXT C
    USR 3e4
    40 DATA 30000 ...
    FrankT FrankT March 2010 Games
  • Super Hang On (Speedlock deprotector program needed)Hello all, I been looking into finding a way of decrypting the speedlock on Super Hang On. I want to create a deprotected tap version of the game, w…

    ... A+B-1: READ B: POKE C,B: NEXT C
    USR 30000
    100 DATA 30000 ...
    FrankT FrankT March 2010 Games
  • Problem with Spin 0.7s +3 file I/OI'm currently trying the +3 disk functions in z88dk. I've based my work upon the simple snippet Winston posted a while ago, but doing the contrary. H…

    POKE 36891,1 before the RANDOMIZE USR.
    Woody Woody March 2010 Emulators
  • address 23760 etc.Hi all, Where could I find Spectrum 48 addresses, what's in 23760 for instance ? Thanks for advance ! -jp

    ... br /> 68 RANDOMIZE
    69 POKE 23761,INT (RND*256)
    70 POKE 23763,INT (RND*256)
    71 POKE 23765,INT (RND*256)
    72 POKE 23796,(20+(INT (RND*2 ... *2)
    76 LET x=USR 23760
    [/CODE]
    < ...
    jukka_k jukka_k March 2010 Sinclair Basic
  • address 23760 etc.Hi all, Where could I find Spectrum 48 addresses, what's in 23760 for instance ? Thanks for advance ! -jp

    ... br />
    [CODE]
    80 POKE 23814,INT (RND*256)
    81 POKE 23816,INT (RND*256)
    82 POKE 23818,INT (RND*256)
    83 POKE 23854,(20+(INT (RND*2 ... *2)
    85 LET x=USR 23810
    [/CODE]
    < ...
    jukka_k jukka_k March 2010 Sinclair Basic
  • Blackstar by Richy Pitch[youtube]FQLznlyLONI[/youtube] Discuss. Points will be deducted from the first person who asks "can this be done on a real Spectrum?"

    ... 0 : INK 0 : CLEAR 24999 : POKE 23739,111 : LOAD "" SCREEN$ : LOAD ... "" CODE : POKE 23739,244 : PAUSE 0 : RANDOMIZE USR 50896[/CODE]
    zxbruno zxbruno March 2010 Sinclair Miscellaneous
  • Real Spectrum screen flicker with SCREEN$I've written a basic loader to simply do a 'load "" screen$' based video from a divide+ however I'm finding the Spectrum can't render a screens and a…

    ... go from usr0 mode (enter 'usr 0' from 128 basic which ... do something like 1 PRINT USR 0. Is there any way ... getting this to work without USR 0?

    [code]< ... into top 16k
    25 POKE 23739,111
    30 LOAD ... into page 7
    32 POKE 23739,244
    35 ...
    brownb2 brownb2 March 2010 Development
  • address 23760 etc.Hi all, Where could I find Spectrum 48 addresses, what's in 23760 for instance ? Thanks for advance ! -jp

    ... code must be somewhere, those POKE's I posted was just ... by

    [CODE]RANDOMIZE USR address[/CODE]

    but ... commands:-
    Memory:- PEEK and POKE are used.
    I/O ...
    jukka_k jukka_k March 2010 Sinclair Basic
  • Trouble loading BTTF3HI just wondering if you can help me out as am new to the spectrum :) I am tring to load BTTF3 on mt 48k. I put the tape in type load etc then it…

    Poke 32356,0 should fix it.< ... 32000 but before the randomize usr 32768.

    For the ... boot code. Apply the above poke when it breaks and finally ...
    Bandit Bandit March 2010 Games
  • Flicker fixer for ZX 48KHas anyone the schematics for the flicker fixer: [URL]http://8bit.yarek.pl/computer/zx.48/[/URL] Micky

    ... A: POKE N,A: NEXT N
    30 RANDOMIZE USR 40000[/CODE ...
    mcleod_ideafix mcleod_ideafix April 2010 Hardware
  • S.e.u.dShoot em up designer by Jonathan Cauldwell. Does anyone on here use this fantastic utility ?

    ... .

    and also this poke to change the paper colour ... emulator has the ability to POKE, try POKE 29679,156 - that should ... routine, type the POKE and restart with RANDOMIZE USR 24000. No, the ...
    BiNMaN BiNMaN April 2010 Games
  • Head Over Heels 128 TAP corruptHeadOverHeels128.tap.zip is corrupt - the object locations in the first Book World screen are somewhat scrambled, making the room impossible to exit!…

    ... the Randomize Usr statement of the corrupt version :-

    Poke 64011 ... 1st problem (Bookworld).
    Poke 64126,7 fixes NickH's ... has started :-

    Poke 23557,147 fixes NickH's ... 1st problem (Bookworld).
    Poke 23672,7 fixes NickH's ...
    Bandit Bandit May 2010 Infoseek database
<1…13141516171819…34>

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