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<1…19202122232425…34>
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ...
    20 POKE 33071,195
    30 POKE 33072,80
    40 POKE 33073,195
    50 POKE 33046,48
    60 POKE 33047,93
    140 RANDOMIZE USR 32768[/CODE]
    jp jp August 2012 Games
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... a=999 THEN RANDOMIZE USR 65e3
    40 POKE f,a: NEXT ...
    jp jp August 2012 Games
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... =65000 TO 65047: READ A: POKE N,A: NEXT N
    60 RANDOMIZE USR 65000
    70 DATA 221 ...
    jp jp August 2012 Games
  • .tapein load crashes if no CLEAR performed first(!)Hi Guys, Can anyone explain the following as it has be stumped: I came across an unexpected crash today when loading in a 16K block of code at 8000…

    ... TO here+8: READ p: POKE a,p: NEXT a:
    USR here
    [/code]
    Which ...
    Battle Bunny Battle Bunny August 2012 Hardware
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... THEN STOP
    102 POKE 23459,170: REM for ... infinite Pow
    103 POKE 23462,197: REM for infinite ... bonus time
    104 POKE 23464,3: REM lives< ... br /> 105 POKE 23469,30: REM bonus
    POKE 23474,0: REM level
    110 RANDOMIZE USR 23296< ...
    jp jp August 2012 Games
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... 48010
    20 READ A: POKE F,A
    30 LET ... LOAD ""CODE
    80 RANDOMIZE USR 47872
    100 DATA 221 ...
    jp jp August 2012 Games
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    Thanks Bunny, hmmm not quite what I had hoped ahh. But at least there are many games that are written in basic i can study.

    Been working through the Vickers books. will be finished in a day or so.

    Have been watching some good game ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... 48019
    40 READ A: POKE L,A: LET T=T ... LOAD ""CODE
    90 RANDOMIZE USR 47872
    100 DATA 221 ...
    jp jp August 2012 Games
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... /> 160 READ N
    170 POKE S,N
    180 LET ... TO 20
    320 RANDOMIZE USR START
    330 PAUSE 50 ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... /> 160 READ N
    170 POKE S,N
    180 LET ... TO 20
    320 RANDOMIZE USR START
    330 PAUSE 50 ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... =32768 TO 32803: READ A: POKE F,A
    30 LET ... THEN STOP
    50 RANDOMIZE USR 32768
    60 DATA 221 ...
    jp jp August 2012 Games
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... ][/B]
    90 READ a: POKE f,a
    100 LET ... RANDOMIZE USR [B][COLOR="Red"]33e3[/COLOR][/B]
    150 POKE f ...
    jp jp August 2012 Games
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... 65436
    30 READ a: POKE f,a
    40 LET ... STOP
    60 MERGE "": RUN USR [B][COLOR="Red"]65410[/COLOR ...
    jp jp August 2012 Games
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... /> 20 POKE VAL "23854",VAL "201"
    30 RANDOMIZE USR VAL "23831 ... "
    40 POKE VAL "46329",VAL ... "
    50 RANDOMIZE USR VAL "46091"
    60 POKE VAL "58269",NOT ...
    jp jp August 2012 Games
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... =65360 TO 65381: READ a: POKE f,a: NEXT f
    POKE 24143,64: POKE 24109,255: RANDOMIZE USR 24100: DATA 205 ...
    jp jp August 2012 Games
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... A: LET T=T+A: POKE N,A: NEXT N
    jp jp August 2012 Games
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... /> 10 FOR a=USR "a" TO USR "a"+7: POKE a,0: NEXT ... ):
    FOR b=USR u$ TO USR u$+7: POKE b,p: NEXT ...
    Battle Bunny Battle Bunny September 2012 Sinclair Basic
  • Question about wav2ayThis batch file from wav2ay looks like this: [CODE]echo Converting from WAV to RAW... sox input.wav -r 11025 -b -u -c1 Output.raw echo Converting f…

    ... Pasmo, then POKE (ORIGIN+3), WAVSAMPLE_TO_PLAY, before using RANDOMISE USR ORIGIN... Anyhow ...
    kgmcneil kgmcneil September 2012 Sinclair Miscellaneous
  • Tutorial - learn machine code in 30mins[B][I]Message from the moderators[/I] - bigjon has requested that readers' attention be drawn to a better version of this tutorial, one which is easi…

    ... 0,0; "Your score was "; USR 33000
    Now RUN the ... pixels per byte.
    Try POKE-ing 255 into bytes within ...
    buzzy buzzy September 2012 Development
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... 64316: READ A
    40 POKE N,A: LET T=T ...
    jp jp October 2012 Games
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... GO TO 60
    50 POKE F,A: NEXT F
    USR 64512
    80 POKE 65117,30
    90 RANDOMIZE USR 65082 ...
    jp jp October 2012 Games
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... GO TO 50
    40 POKE f,a: NEXT f
    POKE 64531,[B][COLOR="Red"]21[/COLOR][/B]
    60 RANDOMIZE USR ... 64512
    70 POKE 65149,91
    80 RANDOMIZE USR 65082 ...
    jp jp October 2012 Games
  • Converting UDG to 2x2I've got a udg that I want to display in different sizes. Obviously I just print it for normal size, I can use the udg in bin format to display it ea…

    ...
    140 FOR u=USR "a" TO USR "u" STEP 8:
    155 POKE df,d(l4+1): POKE df+1,d ... (r4+1)
    156 POKE df+256,d(l4+1 ... ): POKE df+257,d(r4+1):< ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... =23296 TO 23334: READ A: POKE I,A: LET T=T ...
    jp jp October 2012 Games
  • Conversion of Paralactika DemoHello, we are producing our disk magazine SCENE+ and wanted to release the demo PARALACTIKA by DeMarche. However, we failed to contact that group, b…

    ... br />
    [code]40 POKE VAL "23388",VAL "22": LOAD ... 49152"[/code]

    The POKE there is intended to switch ... This doesn't happen in USR 0 mode, where the 48 ... To make it work in USR 0 mode, we need to ... br />
    [code]40 POKE VAL "23388",VAL "22": OUT ...
    gasman gasman October 2012 Development
  • Ideas for speeding up this BASIC routine?This loop can take up to 2 minutes to run, depending upon the content of the screen being scanned, about 70% of that time being taken up by lines 105…

    ... also a list of the USR routine sizes. One other change ... I had to change USR copychar and add USR updatewarray to make ... b$="n" THEN POKE 23678,y: LET y=USR toprow:
    IF ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... =65000 TO 65108: READ A: POKE N,A: LET T=T ... LINES": STOP
    40 RANDOMIZE USR 65000
    50 DATA 55 ...
    jp jp October 2012 Games
  • Conversion of Paralactika DemoHello, we are producing our disk magazine SCENE+ and wanted to release the demo PARALACTIKA by DeMarche. However, we failed to contact that group, b…

    ... br />
    [code]40 POKE VAL "23388",VAL "22": LOAD ... 49152"[/code]

    The POKE there is intended to switch ... This doesn't happen in USR 0 mode, where the 48 ... To make it work in USR 0 mode, we need to ... br />
    [code]40 POKE VAL "23388",VAL "22": OUT ...
    Speccyman Speccyman October 2012 Development
  • help needed :) how to rotate a 3 x 3 array 90 degreesI just cant seem to get this sorted in my head ( or on paper ) , I've found multiple examples in C , python , etc but cant find any z80 examples any …

    ... RANDOMIZE USR 65450
    35 FOR a=65425 TO 65449: POKE a ...
    Battle Bunny Battle Bunny October 2012 Development
  • Any ASM guru can provide me fixes for "Video Olimpycs" and "Travel with Trashman" ?I have these 2 games and have different problems with the +2A model, as you can read in Alessandro?s thread: [url]http://www.worldofspectrum.org/for…

    ... line 10 before the RANDOMIZE USR 27500:
    [code] FOR ... READ b: READ c:
    POKE 23620,17-(c AND c ... =-3): POKE b,c: LET b=b ... +1: POKE 23620,15:
    NEXT a ... line 10 after the RANDOMIZE USR 27500:
    [code] DATA ...
    Battle Bunny Battle Bunny November 2012 Games
<1…19202122232425…34>

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