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<1…15161718192021…34>
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ]
    1 BORDER USR 7766^0:
    POKE 23693,7:
    DIM ... ,m(66),m(e):
    POKE n*m(p),23:
    Einar Saukas Einar Saukas April 2008 Development
  • MB02+ software and system developmentsThe following text was (before last modification) first published here: [url]http://www.sintech-shop.com/forum/board.php?boardid=20[/url] As discuss…

    ... :
    POKE 18711,237: POKE 18712, 65: POKE 18713, 199
    RANDOMIZE USR 18711 ...
    velesoft velesoft April 2008 Development
  • MB02+ software and system developmentsThe following text was (before last modification) first published here: [url]http://www.sintech-shop.com/forum/board.php?boardid=20[/url] As discuss…

    ... :
    POKE 18711,237: POKE 18712, 65: POKE 18713, 199
    RANDOMIZE USR 18711 ...
    glancaster glancaster April 2008 Development
  • Another fusetest runWould anyone with a real machine be prepared to try the latest version of [url=http://www.shadowmagic.org.uk/spectrum/fusetest.zip]fusetest[/url], my…

    ... in normal USR 0 mode too. Just needs a quick POKE 23388 ...
    Woody Woody April 2008 Hardware
  • Another fusetest runWould anyone with a real machine be prepared to try the latest version of [url=http://www.shadowmagic.org.uk/spectrum/fusetest.zip]fusetest[/url], my…

    ... in normal USR 0 mode too. Just needs a quick POKE 23388 ...
    icabod icabod April 2008 Hardware
  • Wrong File Type, 0:1Ive gone thru an entire transform box full (20) of cartridges containing spectrum games that i wrestled off bay last year, yet not a single one will …

    ... " CODE 32768,32768
    RANDOMIZE USR 33792[/CODE]

    I ...
    Jimmy Jimmy April 2008 Hardware
  • IF2 Rom snapshot creationHi, is it possible convert a Speccy 16k snapshot to a Interface 2 Rom file? I've the original Ultimate Pssst, Cookie, Trans-am and Jetpac tapes and …

    ... stack pointer) and the RANDOMIZE USR address (so we know how ... 24575 ($5FFF) and the USR address is 24576 ($6000).
    POKE or two.

    ... we have to do is POKE 23606/7 with the ... FOR i=15616 TO 16383: POKE i+32768, PEEK i: ...
    Jimmy Jimmy April 2008 Emulators
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ]
    1 BORDER USR 7766^0:
    POKE 23693,7:
    DIM ... )*64+95:
    POKE 22528+e,8:
    POKE 22528+336,8 ... ,m(336),m(e):
    POKE n*m(p),27:
    Einar Saukas Einar Saukas May 2008 Development
  • Faulty M1 pin on a Z80 made from SGS?It's the second time I have come across this: a Spectrum that seems to work ok, but if I attach an Interface 1 or a DivIDE to it, it behaves as is no…

    ... :

    POKE 32768,243: POKE 32769,118: RANDOMIZE USR 32768

    mcleod_ideafix mcleod_ideafix June 2008 Hardware
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... /> 35 read a
    38 poke 28000+i,a
    39 ... your code"
    70 randomize usr 28000

    structured break ...
    wadfm wadfm June 2008 Sinclair Basic
  • Unprotecting games without knowning m.c.DivIDE or MB02 users don't need unprotected games, but those who still use the Microdrive, Wafadrive, Timex FDD, +3, Plus D, Disciple or use the new …

    ... know POKEs before a Randomize USR have no negative effect in ... BASIC for doing something like POKE, as BASIC uses a lot ...
    LCD LCD June 2008 Sinclair Miscellaneous
  • oh my the old days :)programming on the speccy again here is a routine i remember of the top of my head to load screens or code without a header wow 5 Clear 27999 : Re…

    ... /> 50 READ a
    60 POKE 28000+i,a
    70 ... your code"
    100 RANDOMIZE USR 28000
    110 PAUSE 0 ...
    jp jp July 2008 Sinclair Basic
  • oh my the old days :)programming on the speccy again here is a routine i remember of the top of my head to load screens or code without a header wow 5 Clear 27999 : Re…

    ... /> 50 READ a
    60 POKE 28000+i,a
    70 ... your code"
    100 RANDOMIZE USR 28000

    as i ...
    wadfm wadfm July 2008 Sinclair Basic
  • Specdrum 3 W.I.PIts a new app so i needed a new thread sorry :) I am sorry i have been neglecting this site and i have been working hard on Specdrum 3 Honest i hav…

    ... ask Omega he can ask Poke for the sources of the ... ] demo is amazing. Do a USR 0 on 128k before loading ... the format of DigiSID, and poke's source be used for ...
    FrankT FrankT July 2008 Announcements
  • Specdrum 3 W.I.PIts a new app so i needed a new thread sorry :) I am sorry i have been neglecting this site and i have been working hard on Specdrum 3 Honest i hav…

    ... ] demo is amazing. Do a USR 0 on 128k before loading ... the format of DigiSID, and poke's source be used for ...
    wadfm wadfm July 2008 Announcements
  • How to get a TAP directory listing?I want to be able to list a summary of the contents of a TAP file to a text file so that I can add comments to it. I've got several utilities and emu…

    ... job...

    [code]
    #!/usr/bin/perl

    use ...
    Philip Kendall Philip Kendall August 2008 Emulators
  • Step by step instructions for putting PGD games together needed.I'm a bit thick, almost as a thick brick, and slightly dumber than the official definition of dumb. So, bear with me but please help me out. I need…

    ... : LOAD ""SCREEN$: POKE 23739,111: LOAD ""CODE : RANDOMIZE USR 32768

    jonathan jonathan September 2008 Games
  • Question about something I don't know what is called.I am interested in reading about something which I don't know what is called (duh). I am looking for (online/offline) reading material which explain…

    ... /> POKE 32771,254
    POKE 32772,237
    POKE 32773,121
    POKE 32774 ... ,238
    POKE 32775 ... /> POKE 32776,195
    POKE 32777,4
    POKE 32778,128
    RANDOMIZE USR ...
    Phu Phu September 2008 Hardware
  • BASin r14c - maintenance releaseAfter the recent discussions, BASin has been released as version 14c. It's only a maintenance release, and some of the really big new features are un…

    ... buttons are greyed out. Eg: POKE 32768,201: Put a breakpoint ... showing address 32768. Finally PRINT USR 32768. The CPU will stop ...
    Jimmy Jimmy September 2008 Emulators
  • BASin r14c - maintenance releaseAfter the recent discussions, BASin has been released as version 14c. It's only a maintenance release, and some of the really big new features are un…

    ... buttons are greyed out. Eg: POKE 32768,201: Put a breakpoint ... showing address 32768. Finally PRINT USR 32768. The CPU will stop ...
    Dunny Dunny September 2008 Emulators
  • Changing the way SCREEN$ is loadedThe way the speccy loads in a SCREEN$ is interesting - top two-thirds first, then middle and finally the bottom, which is due to the way the speccy d…

    ... run with,
    1 RANDOMIZE USR 4e4
    2 PAUSE ... mask
    ld (hl), a ; poke colour
    inc hl ; next ... /> ld (drawline+1), a ; poke screen poke byte

    ld a ... pokethird: ld (screenaddress+2), a ; poke 1/3rd address
    screenaddress ...
    FrankT FrankT October 2008 Sinclair Miscellaneous
  • Are you ready for this Gasman?For those who missed my last post in the 'random access' thread: [url]http://www.megaupload.com/?d=QBFC2MM6[/url] It's a Spectaculator snapshot. So…

    ... start=33000: POKE 32770,INT (start/256): POKE 32769,start-(PEEK ... length=22050: POKE 32773,INT (length/256): POKE 32772,length-(PEEK ... LOAD "SAMPLE0"+STR$ fCODE : RANDOMIZE USR 32768: NEXT f: FOR
    USR 32768: NEXT f[/CODE]
    zxbruno zxbruno November 2008 Sinclair Miscellaneous
  • BASin r14c - maintenance releaseAfter the recent discussions, BASin has been released as version 14c. It's only a maintenance release, and some of the really big new features are un…

    ... buttons are greyed out. Eg: POKE 32768,201: Put a breakpoint ... showing address 32768. Finally PRINT USR 32768. The CPU will stop ...
    Dunny Dunny December 2008 Emulators
  • New for 2009 - mc onelinersI found the limit of one line and one screen's worth of program really useful in (re-)learning BASIC, so I've decided to carry the format over into m…

    Here's a more compact version of the loader. Rather than use hex, I've gone for a two characters per byte code based on adjacent ASCII codes for ease of decoding.

    [CODE]
    1 LET a$="?3210958>5061?010000>5:3>08772284802:84803> ...
    Matt_B Matt_B December 2008 Development
  • Usr 0 ?I'm not sure I've ever seen this explained before, but why do some programs (only demos, as far as I can see, so far) need USR 0 mode when run on a 1…

    ... a Spectrum 128 permanently in USR 0 mode. The best solution ... switch banks you must enter POKE 23388,Bank+16: OUT 32765 ... changed at the same time, POKE 23388,bank+16:PAUSE 1 ... .
    In USR0 mode the POKE is not needed anymore, but ...
    LCD LCD January 2009 Sinclair Miscellaneous
  • Using INPUT without clearing last two lines of screen?I'm trying to print to the 22nd row of the screen using the ol' print #0 trick. Unfortunately, I require user INPUT which seems to wipe out the botto…

    Matt's code was to poke in the LINE token into ... +256*PEEK 23646 STEP -1: POKE (n-2)*(PEEK n=36 ... #1;AT 1,0;"Name: ";USR 8385;AT 1,10;;b ...
    Bob Stains Bob Stains January 2009 Sinclair Basic
  • Help to run Abu Simbel in a +2A SpectrumI bought this game some weeks ago, but the version is the old one. When I loaded it in the emulator, I had to switch the keyboard issue to 48Kissue.…

    ... A: POKE F,A: NEXT F
    30 RANDOMIZE USR 65250
    Bob Stains Bob Stains January 2009 Games
  • Help to run Abu Simbel in a +2A SpectrumI bought this game some weeks ago, but the version is the old one. When I loaded it in the emulator, I had to switch the keyboard issue to 48Kissue.…

    ... A: POKE F,A: NEXT F
    30 RANDOMIZE USR 65250
    Ivanzx Ivanzx January 2009 Games
  • A BASIC compiler projectHi, I started my own BASIC compiler for the ZX Spectrum (and Z80 machines) 3 months ago. It's still in ALPHA stage (when it is mature, I will write …

    ... really great idea, but does USR \a return the adress of ... (it would be USR "a", by the way). USR "x" is not ... the 1st array element
    POKE UINTEGER 23675, @UDG(0)
    boriel boriel February 2009 Development
<1…15161718192021…34>

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