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Search Again :: Adv Search 1000 results in 0.013s
<1…16171819202122…34>
  • 2 commands in 1 lineHi all, this is my first post although I have visited the web site many times, and I find it great. English is not my mother tongue, so I will try to…

    ... "FRED" CODE 16384,30766: RANDOMIZE USR 30285

    It looks ... to load the data block, poke the BASIC/system variables to ...
    rinconete rinconete March 2009 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... FOR F= USR "a" TO USR "u": READ a: POKE F,a: NEXT ...
    Zetr0 Zetr0 April 2009 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... mode by doing: [B]print chr$ 144[/B]. This will print ... graphics A. [B]print chr$(144+1[/B]) will print ... />
    [QUOTE=joefish;344198]USR "a" TO USR "b" + 7

    Zetr0 Zetr0 April 2009 Sinclair Basic
  • A Poke in the right place (ooer, matron).Hi there. If anybody out there can help, I just wondered what is the easiest, most reliable way to insert a poke in a loaded game, as I seem to remem…

    ... Willy II

    DESCRIPTION POKE(s)
    Infinite Lives 31249 ... y=999 THEN RANDOMIZE USR 65024
    130 POKE x,y
    ASH-II ASH-II April 2009 Games
  • Tape and Disk breakpointsIs it possible to set a breakpoint on a .TAP, .TZX or .DSK file so that the debugger pops up when loading finishes? I'm talking about a breakpoint wi…

    ... can finally add that POKE before the RANDOMIZE USR nnnnn the way ... ""CODEs and a nice RANDOMIZE USR :)

    I understand a ...
    zxbruno zxbruno May 2009 Emulators
  • DATA BIN - How to read the contentOkay I hit a snag with my Image to ZX Spec program that the plot/draw command eats too much memory. So I want to use DATA BIN to insert converted jp…

    ... BIN into the usr char set, a standard print chr$ (some number ...
    brownb2 brownb2 May 2009 Sinclair Basic
  • Tape and Disk breakpointsIs it possible to set a breakpoint on a .TAP, .TZX or .DSK file so that the debugger pops up when loading finishes? I'm talking about a breakpoint wi…

    ... can finally add that POKE before the RANDOMIZE USR nnnnn the way ... ""CODEs and a nice RANDOMIZE USR :)

    I understand a ...
    LCD LCD May 2009 Emulators
  • DATA BIN - How to read the contentOkay I hit a snag with my Image to ZX Spec program that the plot/draw command eats too much memory. So I want to use DATA BIN to insert converted jp…

    ... to 6913: LET a$(i)=CHR$ PEEK (addr+i) : NEXT i ... FOR i=1 TO 6913: POKE 16383+i, CODE a$(i ...
    omega omega May 2009 Sinclair Basic
  • DATA BIN - How to read the contentOkay I hit a snag with my Image to ZX Spec program that the plot/draw command eats too much memory. So I want to use DATA BIN to insert converted jp…

    ... to 6913: LET a$(i)=CHR$ PEEK (addr+i) : NEXT i ... FOR i=1 TO 6913: POKE 16383+i, CODE a$(i ... /> There's no problem with POKE etc, I just need to ...
    brownb2 brownb2 May 2009 Sinclair Basic
  • Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …

    ... /> ; Use it with PRINT #4 CHR$ n (where n is 0 ... 256 characters can be redefined. USR "A"
    ; is the first ... the bitmap of character 144. USR "A" + 2048 is the ... 144. In the font area, USR "A" - 376 is
    ; ... the bitmap of 'a', while USR "A" - 632 is 'A' ...
    chev chev May 2009 Development
  • Ultimate! Time WasterThis used to bug me big time 25 years ago.:mad: In the early 16k releases of Ultimate Play the Game , Games Jetpac Cookie Trans am there are three …

    ... USR command.

    It will protect those who want to POKE ... stuff between loading Bytes: 3 and the RAND USR however ...
    BloodBaz BloodBaz May 2009 Games
  • Getting started with asm Speccy codingSomeone on another forum I read has asked for good Speccy coding resources. I thought it would be great to link him to a simple tutorial about how to…

    ... get only rubish Chr$
    so should i poke them instead?
    Matt_B Matt_B May 2009 Development
  • Need to read code start and length from a +3 diskso i can transfer them to my internal ZXMMC interface and my mind has died as to how to do it (i know how to for a tape) any help or a general kick i…

    ... IF d>=0 THEN POKE a,d: LET a=a ... n=1 TO LEN f$: POKE a,CODE f$(n): LET ...
    90 POKE a,255
    100 LET err=USR 40128
    John Elliott John Elliott May 2009 Sinclair Miscellaneous
  • +2A/+3 compatibility fixes thread!It might be a good idea to keep these fairly common +2A/+3 compatibility fixes (and requests) in a single thread for quick reference ;) Let's start …

    ... : READ A: POKE F,A: NEXT F: RANDOMIZE USR 63060
    30 ...
    Bob Stains Bob Stains July 2009 Games
  • +2A/+3 compatibility fixes thread!It might be a good idea to keep these fairly common +2A/+3 compatibility fixes (and requests) in a single thread for quick reference ;) Let's start …

    ... : READ A: POKE F,A: NEXT F: RANDOMIZE USR 28000
    30 ...
    Bob Stains Bob Stains July 2009 Games
  • +2A/+3 compatibility fixes thread!It might be a good idea to keep these fairly common +2A/+3 compatibility fixes (and requests) in a single thread for quick reference ;) Let's start …

    ... : READ A: POKE F,A: NEXT F: RANDOMIZE USR 65250
    30 ...
    Bob Stains Bob Stains July 2009 Games
  • Divide Plus, +3e ROMS and Residos - computer locks upHello all I have Divide + and Spectrum +3 with +3e ROMS (v 1.37) I have read RWAP software's Divide Plus user manual and on page 9 of the manual it…

    ... ,73 : POKE 18455,237 : POKE 18456,65 : POKE 18457,199 : PRINT USR 18455
    glancaster glancaster August 2009 Hardware
  • +2A/+3 compatibility fixes thread!It might be a good idea to keep these fairly common +2A/+3 compatibility fixes (and requests) in a single thread for quick reference ;) Let's start …

    ... line before RANDOMIZE USR xxxx command POKE 65529,59. This POKE rewrite LD ...
    velesoft velesoft August 2009 Games
  • +2A/+3 compatibility fixes thread!It might be a good idea to keep these fairly common +2A/+3 compatibility fixes (and requests) in a single thread for quick reference ;) Let's start …

    ... A: POKE F,A: NEXT F
    30 RANDOMIZE USR 32768
    Bob Stains Bob Stains August 2009 Games
  • +2A/+3 compatibility fixes thread!It might be a good idea to keep these fairly common +2A/+3 compatibility fixes (and requests) in a single thread for quick reference ;) Let's start …

    ... A: POKE F,A: NEXT F
    30 RANDOMIZE USR 32768
    Bob Stains Bob Stains August 2009 Games
  • Preliminary MontyHey All... A new 2009 production (port from Atari) of a game called "Preliminary Monty" is out. It is a VERY nice platform game - with a bit "crude…

    ... also on ZX basic with POKE commands.
    Test joy in ... IN 31 > 127 THEN POKE xxx,xx .....
    (but this ... />
    Call from basic: IF USR xxxx THEN POKE (disable joy)
    velesoft velesoft September 2009 Games
  • z80 program to BASIN?I have a BASIC program with UDG:s loaded in a z80 snapshot file. I would like to edit the program with Basin, but I wonder what must be done before…

    ... />
    By the way, this USR "A", I tried in an ... emulator to do just PRINT USR "A" and got 65368. I ... would be interchangable with the usr command? (I.e. SAVE "udg ... then replace some variables with POKE to shift to them. With ...
    Rickard Rickard September 2009 Sinclair Basic
  • z80 program to BASIN?I have a BASIC program with UDG:s loaded in a z80 snapshot file. I would like to edit the program with Basin, but I wonder what must be done before…

    ... /> By the way, this USR "A", I tried in ... emulator to do just PRINT USR "A" and got 65368. ... would be interchangable with the usr command? (I.e. SAVE ...
    Use this routine to poke UDG:

    [code ... />
    Do a POKE 23606,0: POKE 23607, 60 to restore ...
    Dunny Dunny September 2009 Sinclair Basic
  • z80 program to BASIN?I have a BASIC program with UDG:s loaded in a z80 snapshot file. I would like to edit the program with Basin, but I wonder what must be done before…

    ... what it does (than the USR "a" way)! :)

    [QUOTE ... several characters sets defined and POKE to the correct set before ... .

    Do a POKE 23606,0: POKE 23607, 60 to restore ...
    Rickard Rickard September 2009 Sinclair Basic
  • z80 program to BASIN?I have a BASIC program with UDG:s loaded in a z80 snapshot file. I would like to edit the program with Basin, but I wonder what must be done before…

    ... saved using SAVE "myUDGS" code USR "A", 8*21 - they will ... to DATA statements with a POKE routine. To do this, load ... as DATA statements, with a POKE routine to get them into ...
    Dunny Dunny September 2009 Sinclair Basic
<1…16171819202122…34>

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