World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.008s
<1…17181920212223…34>
  • Stupid noobie POKEs questionHello all, I was born one year before the Speccy itself, and we always had one in our house - first the 48k rubber-keys, then a +3 - until I got an …

    ... don't get this poke stuff so lets ... POKE 35136,0
    30 RANDOMIZE USR 33792

    Now that poke ...
    you can add the POKE direct

    so ...
    select TOOLS :> POKE MEMORY

    a box ... do it the TOOLS :>POKE MEMORY way)
    < ...
    ASH-II ASH-II September 2009 Games
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... use a debugger and just poke in the patch, that would ... =35792 TO 35799: READ a: POKE n,a: NEXT n
    USR 35792 instead of RANDOMIZE ...
    jonathan jonathan September 2009 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... =35792 TO 35799: READ a: POKE n,a: NEXT n
    USR 35792 instead of RANDOMIZE USR 35800.[/QUOTE]
    mulder mulder September 2009 Development
  • ZX games for fixingExist any games/software which need fix any bugs ? - incorrect graphics - incorrect or bad keyboard controll - too fast games (need slow-down) - game…

    ... before the PRINT USR 31000

    POKE 25916,248: POKE 25921,245 ...
    FrankT FrankT September 2009 Games
  • Printing in 64 columns, from Basic?Not strictly a Sinclair Basic question but... Is there any known machine code utility that allows something similar to PRINT AT that can be called fr…

    ... yazi rutini ***
    2002 POKE 23606,188: POKE 23607,250
    2005 ... THEN PRINT AT x,xx;CHR$ (cc): GO TO 2090
    CHR$ (cc-32): GO TO 2090 ... THEN PRINT AT x,xx;CHR$ (cc): GO TO 2090
    CHR$ (cc+32): GO TO 2090 ...
    Arda Arda October 2009 Sinclair Miscellaneous
  • The incredible shrinking screendumpIn this topic I stated that I would be impressed if the screendump could be smaller than 37 bytes. [url="http://www.worldofspectrum.org/forums/viewt…

    ... plus the solution:
    10 POKE 40000, 201 :REM this is ... in MC
    20 PRINT USR 40000
    30 PRINT TAB ... USR 40000;"OK"
    You might ...
    roko roko October 2009 Development
  • Dim commandI try o find a BASIC COMPILER for ZX SPECTRUM 128 that use DIM command with two or more letter as 10 DIM AB(10) instead of 10 DIM A(10) Any iforma…

    ... FN w(x,y,a$)=USR 32768
    [/code]

    CHR$ 0+b$+CHR$0)
    [/code]
    chev chev December 2009 Sinclair Basic
  • Randomize usrHi, I've often wondered why/how they came up with RANDOMIZE USR <memory address> to invoke machine code couldn't they have used a better keyword (e…

    ... /> 20 CLEAR 39999
    30 POKE 40000,201 : REM RET
    40 PRINT FN a$(USR 40000);
    [/code]

    chev chev December 2009 Sinclair Basic
  • What are the keys for Penetrator?Q - Up, A- Down, O-Left P- Right Space - Bomb. So what's fire? When I press the P button, it fires bullets, but that's the 'right' key. Surely they…

    ... 1: CLEAR 32767
    20 POKE 23739,111
    30 LOAD ... B+C-1: READ C: POKE D,C: NEXT D: NEXT ... ANY KEY"
    70 PRINT USR 32768
    80 DATA 65535 ...
    FrankT FrankT January 2010 Games
  • What are the keys for Penetrator?Q - Up, A- Down, O-Left P- Right Space - Bomb. So what's fire? When I press the P button, it fires bullets, but that's the 'right' key. Surely they…

    ... 1: CLEAR 32767
    20 POKE 23739,111
    30 LOAD ... B+C-1: READ C: POKE D,C: NEXT D: NEXT ... ANY KEY"
    70 PRINT USR 32768
    80 DATA 65535 ...
    FrankT FrankT January 2010 Games
  • Converting games from tap to dskHi to all from Greece, Being an old Speccy user and now owner of most models of Spectrum (48k , 48k+ , 128K, +2 grey and +3) , I desided to salvage m…

    ... LOAD BANK 1
    20 poke 23388,17 : out 32765,17 ... LOAD BANK 4
    30 poke 23388,20 : out 32765,20 ... LOAD BANK 0
    40 poke 23388,16 : out 32765,16 ... .001" code
    50 randomize usr 24576

    For games ...
    FrankT FrankT January 2010 Emulators
  • Converting games from tap to dskHi to all from Greece, Being an old Speccy user and now owner of most models of Spectrum (48k , 48k+ , 128K, +2 grey and +3) , I desided to salvage m…

    ... .bin" CODE 32768: POKE 30001,1: RANDOMIZE USR 30000
    130 LOAD ... "bank3.bin" CODE 32768: POKE 30001 ... ,3: RANDOMIZE USR 30000
    [/CODE ...
    John Elliott John Elliott January 2010 Emulators
  • Print at 128,87? :)The advanced search function didn't help me find the answer to this, and I don't remember seeing anything similar in magazines or books... so please …

    ... at 60000 (emulator)
    RANDOMIZE USR 60000 (init strm 4)
    [code]
    10 POKE 23728, CODE "Q": rem first ... "Q is pressed".
    30 POKE 23728, CODE "P": rem first ...
    Arda Arda January 2010 Sinclair Miscellaneous
  • Converting games from tap to dskHi to all from Greece, Being an old Speccy user and now owner of most models of Spectrum (48k , 48k+ , 128K, +2 grey and +3) , I desided to salvage m…

    ... usr, loads ok but crashes when you start a game.
    POKE ... ,20 ; bank1 to bank4
    POKE 38045,19 ; bank6 to bank3
    FrankT FrankT January 2010 Emulators
  • Defenda (Interstella) makes resetDefenda from Interstella makes a reset if I take No. 1 Kempston joystick. My jockstick interface is from Ram Electronics (Fleet) Ltd. Joystick is a C…

    ... loader and insert POKE 36111,223: before the RANDOMIZE USR in the ...
    FrankT FrankT February 2010 Games
  • Speccy games programmingI've got a question. Where games written in pure machine code or was it a level higher with Assembly language being the choice? I always thought it…

    ... spectrum codes for print at (CHR$ 16, y, x) and other ... would printf a string containing CHR$16 and a couple of ... entries used these to directly poke the udg data of characters ...
    Alcoholics Anonymous Alcoholics Anonymous February 2010 Games
  • Swords and Sorcery by PSSCan anyone help me out with completing this classic game? There seem to be plenty of bugs with it, so just knowing that it is in fact possible to com…

    ... 28026
    40 READ a: POKE n,a: NEXT n
    70 RANDOMIZE USR 28013
    80 RESTORE 500 ... 60343
    100 READ a: POKE n,a: NEXT n
    130 PAUSE 0: RANDOMIZE USR 28000
    140 PRINT "FINISHED ...
    Battle Bunny Battle Bunny February 2010 Games
  • A.I. in a Pacman game made in BasicA few years ago I tried to make my own Pacman game in Sinclair Basic. The map, UDGs and the whole game was completed and was working with just one gh…

    ... UDG "A", you poke values from USR "A" to USR "A" + 7.
    Paradigm Shifter Paradigm Shifter February 2010 Sinclair Basic
  • Converting games from tap to dskHi to all from Greece, Being an old Speccy user and now owner of most models of Spectrum (48k , 48k+ , 128K, +2 grey and +3) , I desided to salvage m…

    ... .": LET j=0
    15 POKE 23739,111: LOAD "terramex.scr ... $+STR$ (a)CODE 32768: RANDOMIZE USR VAL "30000+j": LET j ... .bin"CODE
    40 RANDOMIZE USR 36608
    100 DATA 22 ...
    batsilos batsilos February 2010 Emulators
  • Super Hang On (Speedlock deprotector program needed)Hello all, I been looking into finding a way of decrypting the speedlock on Super Hang On. I want to create a deprotected tap version of the game, w…

    ... A+B-1: READ B: POKE C,B: NEXT C
    USR 30000
    40 DATA 30000 ...
    FrankT FrankT March 2010 Games
  • Super Hang On (Speedlock deprotector program needed)Hello all, I been looking into finding a way of decrypting the speedlock on Super Hang On. I want to create a deprotected tap version of the game, w…

    ... B: POKE C,B: NEXT C
    30 RANDOMIZE USR 24576
    50 RANDOMIZE USR 60400
    60 DATA 24576 ... A+B-1: READ B: POKE C,B: NEXT C
    USR 3e4
    40 DATA 30000 ...
    FrankT FrankT March 2010 Games
  • Super Hang On (Speedlock deprotector program needed)Hello all, I been looking into finding a way of decrypting the speedlock on Super Hang On. I want to create a deprotected tap version of the game, w…

    ... A+B-1: READ B: POKE C,B: NEXT C
    USR 30000
    100 DATA 30000 ...
    FrankT FrankT March 2010 Games
  • SCREEN$ and Sinclair Basic: Help Required !Two simple questions: 1) When saving SCREEN$, how can I avoid the bottom of the loading screen from being chopped off by the 'Start Tape & Press Any…

    ... =FrankT;429416]2nd question is POKE 23739,111 before the LOAD ... /> 1st is done with a poke(s) as well but I ... /> ...I knew it were a poke or something... I seem to ... an alternative method by using CHR$ command when saving / loading SCREEN ...
    Hercules Hercules March 2010 Sinclair Basic
  • SCREEN$ and Sinclair Basic: Help Required !Two simple questions: 1) When saving SCREEN$, how can I avoid the bottom of the loading screen from being chopped off by the 'Start Tape & Press Any…

    ... /> ...I knew it were a poke or something... I seem to ... an alternative method by using CHR$ command when saving / loading SCREEN ... /> You probably mean

    POKE VAL "23739", CODE "o"
    na_th_an na_th_an March 2010 Sinclair Basic
  • Problem with Spin 0.7s +3 file I/OI'm currently trying the +3 disk functions in z88dk. I've based my work upon the simple snippet Winston posted a while ago, but doing the contrary. H…

    POKE 36891,1 before the RANDOMIZE USR.
    Woody Woody March 2010 Emulators
  • address 23760 etc.Hi all, Where could I find Spectrum 48 addresses, what's in 23760 for instance ? Thanks for advance ! -jp

    ... br /> 68 RANDOMIZE
    69 POKE 23761,INT (RND*256)
    70 POKE 23763,INT (RND*256)
    71 POKE 23765,INT (RND*256)
    72 POKE 23796,(20+(INT (RND*2 ... *2)
    76 LET x=USR 23760
    [/CODE]
    < ...
    jukka_k jukka_k March 2010 Sinclair Basic
  • address 23760 etc.Hi all, Where could I find Spectrum 48 addresses, what's in 23760 for instance ? Thanks for advance ! -jp

    ... br />
    [CODE]
    80 POKE 23814,INT (RND*256)
    81 POKE 23816,INT (RND*256)
    82 POKE 23818,INT (RND*256)
    83 POKE 23854,(20+(INT (RND*2 ... *2)
    85 LET x=USR 23810
    [/CODE]
    < ...
    jukka_k jukka_k March 2010 Sinclair Basic
  • Blackstar by Richy Pitch[youtube]FQLznlyLONI[/youtube] Discuss. Points will be deducted from the first person who asks "can this be done on a real Spectrum?"

    ... 0 : INK 0 : CLEAR 24999 : POKE 23739,111 : LOAD "" SCREEN$ : LOAD ... "" CODE : POKE 23739,244 : PAUSE 0 : RANDOMIZE USR 50896[/CODE]
    zxbruno zxbruno March 2010 Sinclair Miscellaneous
<1…17181920212223…34>

Latest Posts

  • Goodbye Z80
    dmsmith on 8:53PM
  • I bought an accoustic guitar. How do you play it?
    dm_boozefreek on 7:51PM
  • Happy 40th Birthday to the Amstrad CPC464!
    AndyC on 6:29PM
  • Another Birthday! The Game Boy Is 35!
    dm_boozefreek on 6:17PM
  • I am currently watching.....
    Antiriad2097 on 5:05PM
  • European Software Titles with an English version
    harriusherbartio on 12:06PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 11:21AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21

HitBox

Word Docs Hits
poke 6.2K 13K
usr 3.4K 6.2K
chr 1.3K 4.4K

Related Threads

  • POKE, PEEK and RANDOMIZE USRAnyone got a store of useful POKES, or RANDOMIZE USR statements with interesting effects?<br /> <br /> As a start, try anything from RANDOMIZE USR 12…
  • RANDOMIZE USR, PRINT USR etcHello just wondering why is it called RANDOMIZE UsR what does randomising have to do with it ? When calling machine code routine from adress x you ty…
  • POKE, how it works?I have a cool list of POKE's for some games, but I have no idea how it works. What I must do with these numbers?. Please help me. thanx a lot.
  • Poke helpHi can any offer me some help please!<br /> I am using the WinZ80 emulator and playing footballer of the year.<br /> The Zip file contained POKEs but…
  • Poke filesJust wondering, how do you use the poke files? I have a game that is pass word protected (Avalon) and a .pok file with it - I assume that this is a h…
  • Randomize USR xxxxxA weird topic:<br /> When I was a kid I use to mess around with the RANDOMIZE USR xxxxx, sad I know!!!<br /> For instance RANDOMIZE USR 51234 would g…
  • a poke to change fonts??hi ppl, there wasnt some poke in basic to change the look alike of the fonts of speccy??<br /> <br /> I guess I did things like that in eighties..<…
  • poke in fuse??is it possible to use POKES with Fuse??<br /> <br /> its a long time ago since i used a spectrum and can't remember the routine!!<br /> <br /> many t…
  • Spectrum 2003 News and Info Special at PEEK N' POKE[url="http://peeknpoke.emuunlim.com/spectrum2003/pnpspectrumnews2003index.html"]http://peeknpoke.emuunlim.com/spectrum2003/pnpspectrumnews2003index.h…
  • Poke Cards, Scans Needed.Hi folks,<br /> <br /> Does anyone have any of those YS or SU poke cards you got in certain mags.<br /> <br /> I don't remember if they were SU or YS…

Related Searches

  • poke 128k into 48k mode
  • usr0 poke
  • thunderceptor poke
  • poke 23659
  • udg 128 spectrum play poke
  • udg spectrum play poke
  • randomize usr
  • poke bank
  • poke
  • otla settings clear usr
  • otla clear usr
  • header poke
  • usr 15619
  • usr 0
  • usr 0 128
  • usr 328
  • poke big chr channel
  • poke chr 8 over 1
  • 265 poke 23296 243 23297 201 randomize usr
  • poke usr

Copyright © 2024 World of Spectrum