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<1…18192021222324…34>
  • Real Spectrum screen flicker with SCREEN$I've written a basic loader to simply do a 'load "" screen$' based video from a divide+ however I'm finding the Spectrum can't render a screens and a…

    ... go from usr0 mode (enter 'usr 0' from 128 basic which ... do something like 1 PRINT USR 0. Is there any way ... getting this to work without USR 0?

    [code]< ... into top 16k
    25 POKE 23739,111
    30 LOAD ... into page 7
    32 POKE 23739,244
    35 ...
    brownb2 brownb2 March 2010 Development
  • address 23760 etc.Hi all, Where could I find Spectrum 48 addresses, what's in 23760 for instance ? Thanks for advance ! -jp

    ... code must be somewhere, those POKE's I posted was just ... by

    [CODE]RANDOMIZE USR address[/CODE]

    but ... commands:-
    Memory:- PEEK and POKE are used.
    I/O ...
    jukka_k jukka_k March 2010 Sinclair Basic
  • Trouble loading BTTF3HI just wondering if you can help me out as am new to the spectrum :) I am tring to load BTTF3 on mt 48k. I put the tape in type load etc then it…

    Poke 32356,0 should fix it.< ... 32000 but before the randomize usr 32768.

    For the ... boot code. Apply the above poke when it breaks and finally ...
    Bandit Bandit March 2010 Games
  • Flicker fixer for ZX 48KHas anyone the schematics for the flicker fixer: [URL]http://8bit.yarek.pl/computer/zx.48/[/URL] Micky

    ... A: POKE N,A: NEXT N
    30 RANDOMIZE USR 40000[/CODE ...
    mcleod_ideafix mcleod_ideafix April 2010 Hardware
  • S.e.u.dShoot em up designer by Jonathan Cauldwell. Does anyone on here use this fantastic utility ?

    ... .

    and also this poke to change the paper colour ... emulator has the ability to POKE, try POKE 29679,156 - that should ... routine, type the POKE and restart with RANDOMIZE USR 24000. No, the ...
    BiNMaN BiNMaN April 2010 Games
  • Head Over Heels 128 TAP corruptHeadOverHeels128.tap.zip is corrupt - the object locations in the first Book World screen are somewhat scrambled, making the room impossible to exit!…

    ... the Randomize Usr statement of the corrupt version :-

    Poke 64011 ... 1st problem (Bookworld).
    Poke 64126,7 fixes NickH's ... has started :-

    Poke 23557,147 fixes NickH's ... 1st problem (Bookworld).
    Poke 23672,7 fixes NickH's ...
    Bandit Bandit May 2010 Infoseek database
  • Lunar Jetman and +3Has anybody got Lunar Jetman to work on native +3 mode? Converted to disk , will load up fine but freezes on blank screen before the game starts. Aft…

    ... line) of your loader and poke the following values at 23760 ... it replace the final "RANDOMIZE USR xxxxx" to "RANDOMIZE xxxxx:LET ... z=USR 23762"

    if you ...
    nuggetreggae nuggetreggae May 2010 Games
  • +3 how to detect if a file exist ?Need help. I am making a generic menu to my compilations over the spectrum +3. Exist some way programatically to detect if some file exists on the d…

    ... /> 30 RESTORE
    40 POKE prog + 5, 24: POKE PROG + 6, 118 ... + 123
    60 READ d: POKE a, d: LET a = a ... n=1 TO LEN f$: POKE (prog + 6 + n), CODE f ... /> 1020 POKE (prog+6+n), 255
    1030 PRINT USR(prog + 5 ... be DEF FN e(a$) = USR (prog+5)
    [CODE]
    John Elliott John Elliott May 2010 Sinclair Basic
  • +3 how to detect if a file exist ?Need help. I am making a generic menu to my compilations over the spectrum +3. Exist some way programatically to detect if some file exists on the d…

    ... (f$)=USR 49050
    where f$ is the file name + CHR$ 255 ...
    Battle Bunny Battle Bunny June 2010 Sinclair Basic
  • Resolving USR entry point into a data + m/code block?Well, I had another look at that Merlin listing and decided that blowing up the faint page made it possible to read everything (with a struggle). How…

    The number you see with USR 30000 doesn't have to ... /> 20 PRINT F;"..."; PEEK F, CHR$ PEEK F AND PEEK F ...
    Dr BEEP Dr BEEP June 2010 Development
  • Howto paint a squared zone of the screen ?You know what guys ? i begin to love this languaje. Cant understand why not put more effort on the 80's to learn it :( because it is really speedy. …

    ... /> and call it using PRINT USR. You also can call it ... LET variable=USR, so instead of printing the ... />
    [code]10 LET a=USR ..
    20 LET c=PEEK ... THEN STOP
    40 PRINT CHR$ c;
    50 LET a ...
    Shiru Shiru June 2010 Sinclair Basic
  • +3 how to detect if a file exist ?Need help. I am making a generic menu to my compilations over the spectrum +3. Exist some way programatically to detect if some file exists on the d…

    ... 9220: DEF FN o(f$)=USR 49050: DEF FN p(t ... ,e)=USR 47000
    ...
    900 LET ... (r$+CHR$ 255) THEN CLS : LOAD r$

    The USR 49050 ... (a slightly modified version of) USR 49050. The file name string ...
    Battle Bunny Battle Bunny June 2010 Sinclair Basic
  • Merlin has risen from the grave!Those of you following the Merlin saga [thread=29902]over here[/thread] might be slightly interested to know that the program is now available in the…

    ... /> from BASIC, type POKE 26790,n: RANDOMIZE USR 30950;
    from a ... 68ad (26797), then type RANDOMIZE USR 30950, and when the break ... program setup routine, so the POKE alters a LD A,1 ...
    Battle Bunny Battle Bunny June 2010 Games
  • Die Rolling sound?Digging out my old Fighting fantasy programs (so far unsuccessfully... thanks c60) had me wondering how I'd program it these days. Hopefully better,…

    ...
    1 CLEAR USR "a"-11: FOR a=USR "a"-10 TO ... USR "a"-1: READ b: POKE a,b ... =1 TO 8: LET a=USR (USR "a"-10): PAUSE RND*5 ...
    Battle Bunny Battle Bunny July 2010 Sinclair Basic
  • New Mojon Twins Release: Cheril Perils.[I]Cheril, thanks to her strenght and intelligence, was able to say goodbye to her homeland, the jungle of Badajoz, travel accross the dusty paths fu…

    ... ": LOAD ""CODE : RANDOMIZE USR VAL "5e4"
    20 POKE VAL "23739",VAL ... +C-VAL "1": READ C: POKE D,C: NEXT D: NEXT ... A
    40 RANDOMIZE USR VAL "25e3"
    50 DATA ...
    FrankT FrankT July 2010 Games
  • Cheating in games with DivIDE?Hi everyone! Do you know if it is possible to use divIDE instead of Multiface for entering POKEs in games for infinite lives? There are a lot of ut…

    ... insert pokes before the randomize usr statement. Then RUN [ENTER] to ... files which are a simple poke for your game. The .pok ...
    Hercules Hercules July 2010 Hardware
  • Message to all programmersHello folks, more and more programmers in the recent time are using special loading routines for their Homebrew-Software. This makes their game runn…

    ... NOT PI:CLEAR VAL "24569": POKE 23739,CODE "o"
    2 ... :NEXT I
    3 RANDOMIZE USR VAL"24570"
    [/CODE]
    poke, i guess it changes something ...
    Fikee Fikee August 2010 Development
  • Message to all programmersHello folks, more and more programmers in the recent time are using special loading routines for their Homebrew-Software. This makes their game runn…

    ... NOT PI:CLEAR VAL "24569": POKE 23739,CODE "o"
    2 ... :NEXT I
    3 RANDOMIZE USR VAL"24570"
    [/CODE]
    poke, i guess it changes something ... blood version if I can poke red blood myself?
    Okay ...
    LCD LCD August 2010 Development
  • BITWISE operators...Hi Folks, Another question - is there a way (fast) to do bitwise operations in Sinclair BASIC? Many thanks Paddy

    ...
    30 POKE 64001,20
    40 RANDOMISE USR 64002
    50 ...
    Paddy Coleman Paddy Coleman August 2010 Sinclair Basic
  • BITWISE operators...Hi Folks, Another question - is there a way (fast) to do bitwise operations in Sinclair BASIC? Many thanks Paddy

    ...
    30 POKE 64001,20
    40 RANDOMISE USR 64002
    50 ...
    chev chev August 2010 Sinclair Basic
  • Message to all programmersHello folks, more and more programmers in the recent time are using special loading routines for their Homebrew-Software. This makes their game runn…

    ... NOT PI:CLEAR VAL "24569": POKE 23739,CODE "o"
    ... NEXT I
    3 RANDOMIZE USR VAL"24570"
    [/CODE ... im not sure with the poke, i guess it changes ... would just improve that POKE and put the number 23749 ... On some disk systems this POKE is not needed. If ...
    Speccyman Speccyman August 2010 Development
  • Seeking alternatives to DATA statementsAnyone know of any memory saving alternatives to storing a list of numbers, other than using DATA statements or poking data into addresses?... Im ti…

    ... GO TO 5
    4 POKE A+J,BYTE: LET J ... each byte to a 2-chr string using something like this ...
    kgmcneil kgmcneil August 2010 Sinclair Basic
  • BITWISE operators...Hi Folks, Another question - is there a way (fast) to do bitwise operations in Sinclair BASIC? Many thanks Paddy

    ...
    30 POKE 64001,20
    40 RANDOMISE USR 64002
    50 ... parameters directly without needing to POKE values in.

    [CODE ... DEF FN A(X,Y) = USR start_address
    20 PRINT FN ...
    GReW GReW August 2010 Sinclair Basic
  • Spectrum hangs upWhat might be problem when my ZX Spectrum 48K (rubber keys) hangs up after few minutes play? It had memory problems but i changed (or an expert did i…

    ... a: POKE n,a: NEXT n
    30 RANDOMIZE USR d[/code ...
    mcleod_ideafix mcleod_ideafix August 2010 Hardware
  • Problem with pokesI can delete a poke as I entered a game?:-? For example: I entered a poke of infinite time, but for the next level, the timer to reach zero.As I ca…

    ...
    I entered a poke of infinite time, but for ... is before entering a poke for say infinite time. ... Rather than entering the poke you can PEEK the address ... of memory that the poke changes FIRST using the ... time, and the RANDOMIZE USR command runs the machine ...
    Hercules Hercules September 2010 Games
  • storing level datahi everyone im using arrays to store level data. its not working. just to set up the walls takes an array of size 92*2 is there a better way?

    ... , accessing the locations via PEEK/POKE. It does get a little ... memory terms although the PEEK/POKE becomes more complex as you ... each value to its associated CHR$, for example:

    [CODE ...
    120 LET L$(10)=CHR$ L[/CODE]
    to access ...
    Paddy Coleman Paddy Coleman September 2010 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... c:
    BORDER 1:
    POKE n+73,7:
    CLS ... /> LET a=NOT a:
    POKE n*a,22-3*(INKEY ... z(g)>1:
    POKE n,24:
    BEEP .007 ... ";CHR$ 140;CHR$ 143;CHR$ 140;" "' INK 0; PAPER 6,p,:
    POKE n ... k=z(y)1)):
    POKE n*k,32:
    ...
    Einar Saukas Einar Saukas September 2010 Development
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... loop twice, once with the USR call and once without, and ... the difference to get the USR time. Unfortunately using FRAMES for ... 52:
    LET v$(i)=CHR$ (i+64+(6 AND i ... LET bc=0: LET bc=USR 30010
    70 GO SUB ...
    Battle Bunny Battle Bunny September 2010 Sinclair Basic
<1…18192021222324…34>

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