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<1234567…34>
  • String slicing for UDG definitionHey everyone. Got a bit of a string slicing/string to variable conversion problem. 10 let a$="01100110" 20 let pokevalue=???? What expression do I…

    let a$="1000":poke usr "f",val ("BIN"+a$)
    ???
    but why ?
    Fikee Fikee April 2005 Development
  • String slicing for UDG definitionHey everyone. Got a bit of a string slicing/string to variable conversion problem. 10 let a$="01100110" 20 let pokevalue=???? What expression do I…

    Exactly my thoughts...

    To me it always was POKE USR "a" + n, BIN 01100110 et al...
    na_th_an na_th_an April 2005 Development
  • Amazing Short Type-InsHey all ! Been having some pretty stressfull days lately so I tought I would type in some games. There was a very nice type-in book here in Slovenia…

    ... =0 TO 7: READ s: POKE USR "a"+n,s: NEXT n ... =0 TO 7: READ s: POKE USR "s"+n,s: NEXT n ... ; INK 0;w
    160 POKE 23692,0
    170 IF ...
    Tom-Cat Tom-Cat March 2006 Games
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... call yourself a Speccy enthusiast. POKE USR "A",BIN 01111110 ring any ... wimps. The real men use POKE USR "A", 126. That'll put ...
    monty.mole monty.mole April 2006 Sinclair Basic
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    [QUOTE=monty.mole]Nah, BIN is for wimps. The real men use POKE USR "A", 126. That'll put hairs on your chest. ;)[/QUOTE]

    Ah. That explains it then.:oops:
    Arjun Arjun April 2006 Sinclair Basic
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... loop, with a READ data: POKE USR "A"+X,n, and store ... /> FOR f=USR "A" TO USR "A"+7: READ n: POKE f,n ...
    Dunny Dunny April 2006 Sinclair Basic
  • creating UDGs in BASIC?I've been playing around with BASin, which is glorious, and my BASIC knowledge is flooding back but for the life of me I cant remember how to make UD…

    ... 7
    20 READ row: POKE USR "P"+n, row
    30 ...
    guesser guesser April 2006 Sinclair Basic
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ... )
    240 POKE USR "A"+i,low
    250 POKE USR "B"+i, (v ... character and use it to poke the right and left parts ...
    NotFound NotFound October 2006 Development
  • Help with having more than 21 UDGSHi All, I'm trying to work out how to have multiple banks of UGS. What I've read so far is that the default memory area for. 48K is 65368 16K is 326…

    ... =0 TO 7: READ X: POKE USR C$+Y,X: NEXT Y ... =0 TO 7: READ X: POKE USR C$+Y,X: NEXT Y ... =0 TO 7: READ X: POKE USR C$+Y,X: NEXT Y ... SET BANK ADDRESS
    210 POKE 23675,V-256*INT (V ... /256): POKE 23676,INT (V/256)
    Phil2 Phil2 June 2007 Sinclair Basic
  • I wonder why I started this....Hi I was bored today, and have for some time now been speculating about making a Spectrum game in Basic. As said today I was bored, and started on i…

    ... /> 120 READ d
    130 POKE USR "a"+i,d
    140 ...
    Philip Kendall Philip Kendall June 2007 Sinclair Basic
  • Letters with accents on the SpectrumIs there any way to type letters that have accents (for example ? ? ? etc) on the Spectrum? Maybe it's really obvious but I don't know how.

    Make your own specific letters in UDG or your own characterset
    I.E.

    POKE USR "U" +1,0

    PRINT "GRAPHIC+U" gives ?
    Dr BEEP Dr BEEP October 2007 Sinclair Miscellaneous
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    [QUOTE=Digital Prawn;228800]If the dealer or the player (or both) starts off with a blackjack (21 points), then the round is immediatly lost, won or drawn.[/QUOTE]

    This is not working properly. In the current version, even if the player starts ...
    Einar Saukas Einar Saukas November 2007 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... this:

    [CODE]
    POKE USR "b"-c,-(c=1 OR ... this:

    [CODE]
    POKE USR "b"-c,SIN (c/3 ...
    Einar Saukas Einar Saukas February 2008 Development
  • UDG's and BASinJust a noob question about BASin or Basic in general When I try and create UDG's using POKE USR "a"+0,BIN 10111100 etc. After the program is run, it…

    ... and create UDG's using POKE USR "a"+0,BIN 10111100 etc ...
    Dunny Dunny May 2008 Sinclair Basic
  • UDG's and BASinJust a noob question about BASin or Basic in general When I try and create UDG's using POKE USR "a"+0,BIN 10111100 etc. After the program is run, it…

    ... and create UDG's using POKE USR "a"+0,BIN 10111100 etc ...
    chop983 chop983 May 2008 Sinclair Basic
  • UDG's and BASinJust a noob question about BASin or Basic in general When I try and create UDG's using POKE USR "a"+0,BIN 10111100 etc. After the program is run, it…

    Thanks Chop, but I need to be able to use the POKE USR BIN method. Dunny says its a bug so I'll just wait for an update before using this method. Now I know - i've stopped pulling my hair out trying to see what i'm doing wrong!
    Nonsense in BASIC Nonsense in BASIC May 2008 Sinclair Basic
  • UDG's and BASinJust a noob question about BASin or Basic in general When I try and create UDG's using POKE USR "a"+0,BIN 10111100 etc. After the program is run, it…

    ...
    [code]
    n+0 POKE USR "a"+0, BIN 11111111
    n+1 POKE USR "a"+1, BIN 10000001
    n+2 POKE USR "a"+2, BIN 10000001
    n+3 POKE USR "a"+3, BIN 10000001< ... br /> n+4 POKE USR "a"+4, BIN 10000001< ...
    Dunny Dunny May 2008 Sinclair Basic
  • UDG's and BASinJust a noob question about BASin or Basic in general When I try and create UDG's using POKE USR "a"+0,BIN 10111100 etc. After the program is run, it…

    I think there is a valid case to choose your UDG output format - even if you want to go for the POKE USR "a"+0, BIN 00000000 option.
    BloodBaz BloodBaz May 2008 Sinclair Basic
  • UDG's and BASinJust a noob question about BASin or Basic in general When I try and create UDG's using POKE USR "a"+0,BIN 10111100 etc. After the program is run, it…

    ... want to go for the POKE USR "a"+0, BIN 00000000 option ... or decimal), send to tape, poke to memory, send as a ... considered sending it as bloated USR BIN statements :)

    I ...
    Dunny Dunny May 2008 Sinclair Basic
  • ZXSpin 0.7 public testingOk, now that the private testing phase is over, I need to get more people testing ZXSpin 0.7 I am not terribly interested in emulation problems, bec…

    ... TO 7 STEP 2: POKE USR "a"+f,170: POKE USR "a"+f+1 ...
    Dunny Dunny November 2009 Emulators
  • 48K BASIC to ZX81 BASIC conversion possible?Looking for an automated way of converting a BASIC program done on a 48K Spectrum to one for the ZX81. It's obvious that some things cannot be done o…

    ... (BEEP, 128k PLAY), or UDGs (POKE USR "letter") should be removed, after ... />
    (insert stuff about PEEK/POKE/machine code here - someone with ...
    Muzer Muzer November 2009 Sinclair Basic
  • 48K BASIC to ZX81 BASIC conversion possible?Looking for an automated way of converting a BASIC program done on a 48K Spectrum to one for the ZX81. It's obvious that some things cannot be done o…

    ... (BEEP, 128k PLAY), or UDGs (POKE USR "letter") should be removed, after ... />
    (insert stuff about PEEK/POKE/machine code here - someone with ...
    rich_chandler rich_chandler November 2009 Sinclair Basic
  • Randomize usrHi, I've often wondered why/how they came up with RANDOMIZE USR <memory address> to invoke machine code couldn't they have used a better keyword (e…

    POKE 0, USR x
    or
    POKE USR x, 0
    providing you dont plan on returning to basic i guess
    TheCuckoo TheCuckoo January 2010 Sinclair Basic
  • How to insert special characters in Basic and ASM ?Look the next picture. [IMG]http://img25.imageshack.us/img25/9479/scode.jpg[/IMG] I dont know how to insert these black and diagonal characters. No…

    ... : FOR N=0 TO 7: POKE USR "A"+N,B: LET B ...
    GReW GReW June 2010 Sinclair Basic
  • The curious case of the vanishing zerosRight, I'm back for more help guys This time I think I've figured out the code ok....but still it fails - well it works but only once... Basically …

    ... worked out how to use POKE USR commands to create a crude ... the player graphics
    170 POKE USR "p"+0,BIN [B]0 ... ]0[/I]011000
    180 POKE USR "p"+1,BIN [B]0 ... 0[/I]011000
    190 POKE USR "p"+2,BIN [B]1 ... /> 190 READ A
    200 POKE USR "P"+N, A
    210 ...
    Rebelstar without a cause Rebelstar without a cause January 2012 Sinclair Basic
  • The curious case of the vanishing zerosRight, I'm back for more help guys This time I think I've figured out the code ok....but still it fails - well it works but only once... Basically …

    ... /> 190 READ A
    200 POKE USR "P"+N, A
    210 ...
    Wookiee Wookiee January 2012 Sinclair Basic
  • The curious case of the vanishing zerosRight, I'm back for more help guys This time I think I've figured out the code ok....but still it fails - well it works but only once... Basically …

    ... worked out how to use POKE USR commands to create a crude ... the player graphics
    170 POKE USR "p"+0,BIN [B]0 ... ]0[/I]011000
    180 POKE USR "p"+1,BIN [B]0 ... ]0[/I]011000
    190 POKE USR "p"+2,BIN [B]1 ... ]1[/I]111111
    200 POKE USR "p"+3,BIN [B]0 ...
    Paddy Coleman Paddy Coleman January 2012 Sinclair Basic
  • The curious case of the vanishing zerosRight, I'm back for more help guys This time I think I've figured out the code ok....but still it fails - well it works but only once... Basically …

    ... /> 190 READ A
    200 POKE USR "P"+N, A
    210 ...
    jp jp January 2012 Sinclair Basic
  • Switching 48/128 modes within a BASIC programI'm not sure what use this would be; ie. being able to switch between 48k and 128k modes and back again from within a continuously running BASIC prog…

    ... PAUSE 0
    100 RANDOMIZE USR 23354
    110 PRINT " ... br />
    -test with POKE -> USR 23354 not working...
    [CODE ... #0;"Press a key to POKE test": PAUSE 0
    ... X=23296 TO 23551: POKE x,0: NEXT x< ... br /> 70 PRINT "POKE done"
    80 PRINT "48k ...
    Encarnado Encarnado July 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... 11,C;"DEF"
    140 POKE 23692,255
    200 GO ... 7: READ B
    1020 POKE USR G$+R,B
    1030 ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
<1234567…34>

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