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<1234567…34>
  • Mini scroll routineI'm looking for a routine that scrolls a small section of the screen downwards and replaces it with nothing, 2 x 2 charcter blocks to be precise, to …

    ... =0 TO 7: READ c: POKE USR a$+b,c: NEXT b ... /> 9004 PAUSE 10
    9005 POKE 23675,PEEK 23675-1
    9011 POKE 23675,PEEK 23675+1
    Battle Bunny Battle Bunny October 2012 Development
  • Couple of basic BASIC questionsPlaying around with BASin again in an effort to knock up a game and am wondering 2 things 1) Why when I run the program do my UDGs not always pick u…

    I don't use DATA statements, I use these things

    POKE USR "b"+0,BIN 00111100 then repeat til "b"+7 etc

    and then just use graphics mode and the "b" (or whatever) as needed when I want to use the image
    Wookiee Wookiee September 2013 Sinclair Basic
  • Couple of basic BASIC questionsPlaying around with BASin again in an effort to knock up a game and am wondering 2 things 1) Why when I run the program do my UDGs not always pick u…

    ... these things

    POKE USR "b"+0,BIN 00111100 then ... USR "b" returns the address of the UDG "b". You then POKE ... f=USR "b" TO USR "b"+7: READ a: POKE f, ... "60" instead:

    POKE USR "b"+0,60

    POKE lines. In the above ...
    Dunny Dunny September 2013 Sinclair Basic
  • really dumb questionbut can I use the following line to create a udg and if so how do I call it or use it via the graphics mode? Do I need to READ something somewhere? …

    [CODE]1000 RESTORE 1010: READ a$: FOR f=0 TO 7: READ n: POKE USR a$+f,n: NEXT f
    1010 DATA "m", 24,24,60,90,90,36,36,36
    [/CODE]
    Einar Saukas Einar Saukas January 2014 Sinclair Basic
  • really dumb questionbut can I use the following line to create a udg and if so how do I call it or use it via the graphics mode? Do I need to READ something somewhere? …

    [QUOTE=Einar Saukas;747325][CODE]1000 RESTORE 1010: READ a$: FOR f=0 TO 7: READ n: POKE USR a$+f,n: NEXT f
    1010 DATA "m", 24,24,60,90,90,36,36,36
    [/CODE][/QUOTE]

    right - thanks dude will try that
    Wookiee Wookiee January 2014 Sinclair Basic
  • really dumb questionbut can I use the following line to create a udg and if so how do I call it or use it via the graphics mode? Do I need to READ something somewhere? …

    ... /> 40 READ A
    50 POKE USR A$+F,A
    60 ...
    Dr BEEP Dr BEEP January 2014 Sinclair Basic
  • really dumb questionbut can I use the following line to create a udg and if so how do I call it or use it via the graphics mode? Do I need to READ something somewhere? …

    ... =0 TO 7: READ n: POKE USR a$+f,n: NEXT f ...
    Wookiee Wookiee January 2014 Sinclair Basic
  • really dumb questionbut can I use the following line to create a udg and if so how do I call it or use it via the graphics mode? Do I need to READ something somewhere? …

    ... =0 TO 7: READ n: POKE USR a$+f,n: NEXT f ...
    szeliga szeliga January 2014 Sinclair Basic
  • SpecBAS 0.800 Released!Hi folks, it's that time again for another release. I was going to add a few more features, but I have other projects on the go at the moment, and it…

    ... =0 TO 7: READ n: POKE USR a$+f,n: NEXT f ... =0 TO 7: READ n: POKE USR a$+f,n: NEXT f ... =0 TO 7: READ n: POKE USR a$+f,n: NEXT f ... =0 TO 7: READ n: POKE USR a$+f,n: NEXT f ... =0 TO 7: READ n: POKE USR a$+f,n: NEXT f ...
    Wookiee Wookiee January 2014 Sinclair Basic
  • What's the Speccy dreaming about?When I was a kid, and before I had much technical knowledge, I sometimes used to run random OUT x,y commands on my old grey +2 to try to produce inte…

    ... these random crash effects with POKE, USR and other combination that I ...
    Pegaz Pegaz April 2014 Sinclair Miscellaneous
  • Basic program not workingHi guys, Please can someone tell me why I get an error when I try and make 9 user defined graphics please?? B Interger out of range :( 10 for n=…

    I have changed my tactics...

    going for..

    10 Poke usr "a"+0, bin 01010101: poke usr "a"+1, bin 10101010

    etc

    :)
    Welling Welling February 2015 Sinclair Basic
  • Basic program not workingHi guys, Please can someone tell me why I get an error when I try and make 9 user defined graphics please?? B Interger out of range :( 10 for n=…

    ... 7
    30 read a: POKE USR p$+f,a
    40 ...
    GReW GReW February 2015 Sinclair Basic
  • UDG generator doesn't work, why?Typing in the UDG generator from the manual I get integer out of range when I run it. I'm going nuts trying to figure out whats wrong. Can someone pl…

    ... 7
    20 INPUT row: POKE USR "p"+n,row
    30 ...
    ivanb303 ivanb303 October 2016 Sinclair Basic
  • Why don't the variables print where I told them too?I wrote the following program to experiment with creating sounds using 3 notes of BEEP and having the ability to change the notes up or down one at a…

    ... accessible to BASIC (using PEEK, POKE, USR etc) or from any other ...
    GReW GReW May 2017 BASIC
  • How can I make a UDG rotate?I designed a set of UDG's that can be used for making shapes or letters. Trouble is that my circle - for example - consists of 4 pieces and it would…

    ... FOR n=0 TO 7: POKE USR "b"+n,0: NEXT n ...
    40 LET t=PEEK (USR "a"+n)
    50 FOR ... =t-2^m: POKE USR "b"+7-m,(PEEK (USR "b"+7-m ... .

    Repeated calls to USR function and PEEK function don ...
    Georgeo Georgeo December 2017 Sinclair Basic
  • The Kaspersky Labs thing . Is this a hard issue or an easy one to ignore ?The UK regulators appears to have had something to say about about some government departments using the Kaspersky security software . And I have…

    ... =t-2^m: POKE USR "b"+7-m,(PEEK (USR "b"+7-m ...
    mik3d3nch mik3d3nch December 2017 Chit chat
  • what does the USR command actually stand for?im sure its an acronym, if i remember rightly. ____ sub routine?

    ... ;952498"]so like print peek usr "a" ?

    -doesnt ... btw[/quote]
    [code]PRINT USR “a”[/code]
    Produces
    [code]PRINT PEEK USR “a”[/code]
    Produces
    [code]POKE USR “a”,255:PRINT PEEK USR “a”[/code]
    1024MAK 1024MAK May 2019 BASIC
  • POKE, PEEK and RANDOMIZE USRAnyone got a store of useful POKES, or RANDOMIZE USR statements with interesting effects? As a start, try anything from RANDOMIZE USR 1216 to RANDOM…

    ... of useful POKES, or RANDOMIZE USR statements with interesting effects?
    USR 1216 to RANDOMIZE USR 1327. This should ... . I also had a ZX81 POKE (or, more probably, PEEK) once ...
    The Mighty Dopethrone The Mighty Dopethrone October 2003 Sinclair Miscellaneous
  • New Functions for Sinclair BasicA total of 52 new functions can be added to Sinclair BASIC; 26 numeric functions (A-Z) and 26 string functions (A$-Z$). Owing to the internal structu…

    ... converted into line 0 with POKE 23756,0). The more complicated ... /> DEF FN B(b$)=VAL(CHR$ 196+b$)
    [/code]< ... DEF FN C$(n)=CHR$ INT (n/256)+CHR$ (n-INT (n ... ]
    DEF FN F()=65536-USR 7962
    [/code]
    < ... br /> DEF FN L$(l$)=CHR$ (CODE l$)+(32 AND ...
    chev chev November 2004 Sinclair Basic
  • BASIC Keyword ReferenceRealised that the Sinclair Basic section would be a better place for discussion of BASIC keywords, so for reference the old thread is in [thread=2005…

    ... E : SYM + O
    CHR$ : E : U OVER : E ... br /> COPY : K : Z POKE : K : O
    COS ... br /> LEN : E : K USR : E : L
    ...
    icabod icabod March 2008 Sinclair Basic
  • General purpose full screen input routineHi Folks, One of the things that annoyed me back in the 1980s with most BASICs was the lack of a full screen "formatted" input function. You could …

    ... /> 9260 PAUSE 0:
    RANDOMIZE USR 3438: REM ROM CLS-LOWER ... enter data":
    POKE 23690,33:
    POKE 23691,23:
    GO ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Shaded Desktop...Hi Folks, As part of some BASin testing I thought I would create a little program that creates a shaded desktop. In this case it goes from solid bl…

    ... a=USR "A" TO USR "C"+7: READ b: POKE a, ... LET b$=CHR$ 17+CHR$ 0+CHR$ 16+CHR$ 1+CHR$ 22+CHR$ 0+CHR$ 0 ... TO 160: LET b$=b$+CHR$ 143: NEXT a
    ... TO 160: LET b$=b$+CHR$ 144: NEXT a
    ... TO 160: LET b$=b$+CHR$ 145: NEXT a
    ... TO 160: LET b$=b$+CHR$ 146: NEXT a
    Paddy Coleman Paddy Coleman April 2012 Sinclair Basic
  • Ideas for speeding up this BASIC routine?This loop can take up to 2 minutes to run, depending upon the content of the screen being scanned, about 70% of that time being taken up by lines 105…

    ... )? Don't worry about the USR calls, they don't take ... b$="n" THEN POKE 23678,y: LET y=USR toprow:
    IF ...
    Battle Bunny Battle Bunny September 2012 Sinclair Basic
  • GEDit syntax highlighting for Boriel's ZX BasicHi! I just tailored this syntax highlighting code and would like to share with he community. Suggestions are always welcome, though the file works w…

    ...

    [CODE]
    /usr/local/share/gtksourceview-3.0 ... /> byval
    cast
    chr
    circle
    cls
    peek
    plot
    poke
    print
    randomize
    pkersey pkersey February 2014 Development
  • dumping protected BASIC loadersI wrote this a few weeks ago but forgot to post it. It will load & list from tape/TAP/TZX any BASIC program which has been saved with SAVE, including…

    ... BASIC loader": POKE mc+1,0: POKE mc+4,17: POKE mc+5 ... ,0:
    LET bc=USR mc: IF ... bytes+10: PRINT INVERSE 1;CHR$ PEEK a;: NEXT a: PRINT ... =";bs,"VARSsize=";vs: POKE mc+1,255:
    POKE mc+4,PEEK ... c>=32 THEN PRINT CHR$ c;: LET a=a+1 ...
    Battle Bunny Battle Bunny March 2014 Sinclair Basic
  • How to Poke a real Spectrum....Hi everyone. Can anyone remind me how to use POKES? (using a real Spectrum, not via the tipshop on an emulator). I've searched around and I can't f…

    ... the listing accompanying the POKE itself will differ from ... m interested in), suggestions like: POKE 29643, 201 ; Infinite Lines ... off
    POKE 63156, 201 ; Pause
    POKE 63156, 205 ; ... old days, LOAD CODE, RANDOMIZE USR, and DATA usually featured! ...
    Jim M Jim M January 2016 Games
  • Tutorial: Using UDGs in SpecBASSpecBAS is capable of using graphics mode, in a similar manner to the original Spectrum. Like most things though, the extended nature of SPecBAS's ab…

    ... own memory banks and POKE/PEEK them should you ... - kind of. Instead of USR "a" SpecBAS provides a ... this case, "a" is CHR$ 97. The UDG for " ... /> And you can POKE it.

    POKE bankID,address,value ... extracting each bit before we POKE.

    Here ...
    Dunny Dunny May 2018 Sinclair Basic
<1234567…34>

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