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  • Adding graphics to a text adventure??Hi everyone. I've always wanted to create a Spectrum adventure game and have spent several evenings browsing the forums here, WOS and the internet on…

    ... Speccy was to write a poke :)

    [ This Message was ...
    yadster yadster February 2006 Development
  • Q on Frightmare.Hi there. Few questions on [url="http://www.worldofspectrum.org/infoseek.cgi?regexp=^Frightmare$&pub=^Cascade+Games+Ltd$&model=spectrum"]Frightmare[…

    ... without a "infinite lives" poke and the poke in the Tipshop is ... willing to figure out another poke? (I couldn't get the ... other poke to work with any of ...
    Skarpo Skarpo February 2006 Games
  • Using a 128k as a midi synth?Yo guys how do you do it? I just noticed my old 128k has a midi port at the back! Of course I wondered whether or not it could be controlled as a mid…

    ... synth which will permit cc values for real time tweaking?
    Atebit Atebit March 2006 Sinclair Miscellaneous
  • mission impossible?Hello :D I am a completely new user on this forum,joined yesterday ,and already i feel like i am reunited with my long lost family :p a topic like th…

    ... fineshed/solved without any cheats/POKE.Infinite lives,time,energy...whatever ...
    devilkin devilkin March 2006 Games
  • FP Calc QuestionWhen using the FP Calc (RST 28h) to perform a subtraction how do you find out what the sign of the result is? ie. +/-. For example if I stack two va…

    ... example if I stack two values, say 1000 & 500 and ... whatever order i place the values on the stack (500). I ... i need to place the values on as floating point numbers ...
    dmsmith dmsmith March 2006 Development
  • Amazing Short Type-InsHey all ! Been having some pretty stressfull days lately so I tought I would type in some games. There was a very nice type-in book here in Slovenia…

    ... =0 TO 7: READ t: POKE USR "a"+f,t: NEXT ...
    Tom-Cat Tom-Cat March 2006 Games
  • SPOT*On Spectrum magazine index updateI've updated the database archive files and the various summaries and appendices at my SPOT*On site. All of the 437 issues of the eight core titles (…

    ... bunch of extra tip & poke entries which Gerard Sweeney discovered ...
    Battle Bunny Battle Bunny April 2006 Announcements
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... .

    10. Individual character cells can now be removed (and ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: Tipshop updated Friday, 28 April 2006Friday 28 April 2006 Less of a major update this month, compared to some of the others. Still a goodie, though! * The folks at CASA have been busy.…

    ... Urban.

    * Added a POKE for Deathchase, 3D by Jon ...
    hackersanon hackersanon April 2006 Announcements
  • How do I AY?How can I access the AY chip from BASIC? Is it a POKE 'cos if so I can't find it anywhere. (By the way, foggy or someone accused me of not being in…

    ... ?

    Is it a POKE 'cos if so I can ...
    Where's that AY chip gone... Where's that AY chip gone... April 2006 Sinclair Miscellaneous
  • How to speed up TZX loading (emu development)With many newer emulators there are options to do faster loading schemes, even for turbo-loader or protected loader blocks in TZX files. For example,…

    ... it were, adjusting the register values to suit as if the ...
    Laser Laser May 2006 Emulators
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... the reading of the mask values from a SevenuP file
    Kiwi Kiwi May 2006 Development
  • How to create pretty screenshot maps[size=+1][b]A. What will I need?[/b][/size] 01. Your favorite [url=http://www.worldofspectrum.org/emulators.html]Speccy emulator[/url]. 02. An util…

    ... />
    04. StepX and StepY values (Ctrl+O) are very useful ... a scrolling game, set these values to 8 (or sometimes 4 ... ). Set left/right/top/bottom values correctly. [b]ZX Screen Snapper ... , color depth, step X/Y values, colors, etc. (look at the ...
    Pavero Pavero May 2006 Support files
  • Disk image utility for USB disksI make simple utility programm for copy physical disk content to image files. It can work with USB disks, or memory cards attached via some card read…

    ... puts in hdf some 'standard' values (8 heads, 32 sector/track ...
    piters piters June 2006 Emulators
  • Spectrum audio signallingI've had a poke around in some of the docs (and my Z80 assembler-fu is so rusty it'll be a while before I grok the Complete Spectrum ROM disassembly)…

    I've had a poke around in some of the ...
    Winston Winston July 2006 Hardware
  • One emulator feature it would be good to haveI'd like to see emulators (and SCR-to-proper-bitmap-format converters) have a config option for colours: "Realistic" or "Bright". The trouble with b…

    ... a compromise; they have gamma values which are carefully designed to ... emulator would use the colour values present-day emulators use; in ... BRIGHT colours would have channel values which are either 0 or ...
    robert@fm robert@fm August 2006 Emulators
  • ANN: Tipshop updated Sunday, 27 August 2006Sunday 27 August 2006 A funky new RSS feed as well as maps and POKEs galore in this month's update! * Marco A.G.Pinto let us know about a typo in t…

    ... />
    * Woody sent in a POKE for Ragnablock.

    * Julio ...
    hackersanon hackersanon August 2006 Announcements
  • monty pythons flying circushello i am trying to map this game,but the poke i am using for infinite lives works but when i am trying to map the 2nd level the game freezes.does …

    ... map this game,but the poke i am using for infinite ...
    ladderman ladderman August 2006 Games
  • Cant get infinite health cheat to work in FairlightI'm using spectaculator, I have the pokes folder, the cheat appears in cheat options, but nothing happens if I select it. Other cheats from the poke …

    ... it. Other cheats from the poke folder, like show room draw ...
    theSentinel theSentinel August 2006 Games
  • TZX format questionProbably a daft one, but I like to be sure of these things! For a block type 10 (a standard speed data block), the text states that all values in s…

    ... ), the text states that all values in square brackets *must* be ...
    trellis trellis September 2006 Development
  • Pretty CrashesTo make a 48K spectrum crash spectacularly and beautifully enter the following into basic. Also works on a 128k in 48k mode though not quite as prett…

    ... pretty.


    10 Poke 23627,253
    20 Pause ...
    Scottie_uk Scottie_uk September 2006 Sinclair Basic
  • a few dumb questions from a new memberHi all. I've just stumbled across this forum after discovering my kid brother carbooted our shared-as-kids 48K spectrum five years ago. I have a few …

    ... do I physically enter game Poke numbers into this emulator? I ...
    Johnfromnorwich Johnfromnorwich September 2006 Emulators
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ... center the numbers to the cells I've drawn. I'd ...
    zxbasic zxbasic October 2006 Development
  • Spectrum Screen Memory MapWhat's the advantage (mistery?) behind ULA's spectrum screen memory interpretation? 6144 bytes divided into 3 blocks, 2048 bytes long. if you want t…

    ... on screen you have to poke bytes in strange order, you ... 2048 bytes to your initial poke address according to byte's ...
    Arda Arda October 2006 Development
  • the worldthey point at small children and say "look at this little boy, what do you think he has" and answer "I don't know, I don't think it's dyslexia, I thi…

    ... the telly in their little cells.

    What does the ...
    wilsonsamm wilsonsamm October 2006 Chit chat
  • Programs detecting Spectrum modelsHi. I'm curious about knowing how some speccy games detect if they are runnning in a 128k or 48k model. What tricks can be used to make this in a Spe…

    ... be done reading some memory values, but I don't know ...
    zyloj zyloj October 2006 Development
  • ANN: Tipshop updated Sunday, 29 October 2006Sunday 29 October 2006 DOH! I missed the update last month, as I was on holiday (Florida, which was splendid)... I've also been busy helping out with…

    ... , so I found an extra POKE for Wheelie.

    * Mike_Myers ...
    hackersanon hackersanon October 2006 Announcements
  • Jet Set Willy Guru Nedded UrgentlyNow I know these questions have probably been asked over and over and over again but I just want to make sure my memory is correct and I've actually …

    ... in it - you need a poke that was printed in a ...
    ZX Beccy ZX Beccy November 2006 Games
  • Spectrum Basic InterpreterHello. I started this days a strange project: an interpreter of the Spectrum Basic that can run in a Spectrum. Here is a very preliminar version: […

    ... , rem, list, print, goto, run, poke, if, and stop. No variables ...
    NotFound NotFound November 2006 Development
  • Rubber Keyed SpeccyHi All Just bought myself a rubber keyed 48k Spectrum, thought I would have a trip down memory lane. Now thing is over the years the old brain cel…

    ... the years the old brain cells have gone a bit rusty ...
    Chris A Chris A November 2006 Sinclair Miscellaneous
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Latest Posts

  • European Software Titles with an English version
    harriusherbartio on 12:06PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 11:21AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
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