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Search Again :: Adv Search 832 results in 0.001s
<1…12131415161718…28>
  • Some issues with my UDG programFor the sake of remembering how to do some things in Basic, I started coding a small program that could be used to create UDGs: [url]http://db.tt/tt…

    ... build the array with the coordinates for the 2x preview, or ...
    zxbruno zxbruno June 2011 Sinclair Basic
  • (part of) screen to UDGHere is a routine to copy a Y,X-position on screen to a UDG. 0<=y<=23 0<=x<=31 144<=udg<=165 (UDG "A" to UDG "U") [code] ; start code with ; PRINT …

    Would it be a lot more complicated to have a routine that used pixel coordinates instead of character ones? :)

    Here are some of the files Bloodbaz sent me 3 years ago (thank you btw):

    [url]http://db.tt/RO0t2PR[/url]
    zxbruno zxbruno June 2011 Development
  • (part of) screen to UDGHere is a routine to copy a Y,X-position on screen to a UDG. 0<=y<=23 0<=x<=31 144<=udg<=165 (UDG "A" to UDG "U") [code] ; start code with ; PRINT …

    ... a routine that used pixel coordinates instead of character ones? :)
    Dr BEEP Dr BEEP June 2011 Development
  • 3D graphicsWould be there interest in some tutorial about 3D vector graphics on zx (my slowly paced side project) ? EDIT: [b]Content[/b] [list] [*]The Math [*…

    I have to admit, I am looking forward to seeing how it can be done (i assume in ASM or Basic) will we be using matricies and homogeneous coordinates like OpenGL =D
    Zetr0 Zetr0 June 2011 Development
  • Games featuring... relevant bugsThere was a recent improvement to the WoS database in order to classify [URL="http://www.worldofspectrum.org/forums/showthread.php?t=34261"]Games fea…

    [QUOTE=Einar Saukas;544887]
    [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0000157"][B]Alien Syndrome[/B][/URL] - problem mentioned [URL="http://www.worldofspectrum.org/forums/showpost.php?p=546411&postcount=177"]here[/URL][/quote]
    ...
    Bandit Bandit July 2011 Infoseek database
  • Move objectHi again, I am using paper colors to represent game objects. I have a "paddle" that is 4 pixels wide. I save its position as a 2 byte word in memory…

    ... just works with X/Y coordinates and doesn't have to ...
    ooze48k ooze48k July 2011 Development
  • Birthday PlotsHello all; When browsing the web, I stumbled across an oddity known as Birthday Plots. In effect somebody enters a numeric date and the computer prin…

    ... to ensure that the calculated coordinates fit within the screen dimensions ...
    Battle Bunny Battle Bunny July 2011 Sinclair Basic
  • Birthday PlotsHello all; When browsing the web, I stumbled across an oddity known as Birthday Plots. In effect somebody enters a numeric date and the computer prin…

    ... 80 seem to imply all coordinates are computed between 0 and ...
    Alcoholics Anonymous Alcoholics Anonymous July 2011 Sinclair Basic
  • Birthday PlotsHello all; When browsing the web, I stumbled across an oddity known as Birthday Plots. In effect somebody enters a numeric date and the computer prin…

    ... 80 seem to imply all coordinates are computed between 0 and ... the minimum and maximum plot coordinates that are randomly generated and ...
    Einar Saukas Einar Saukas July 2011 Sinclair Basic
  • Birthday PlotsHello all; When browsing the web, I stumbled across an oddity known as Birthday Plots. In effect somebody enters a numeric date and the computer prin…

    ... drawing at the first PLOT coordinates so your correction makes sense ...
    Einar Saukas Einar Saukas July 2011 Sinclair Basic
  • Assembler question about collisions and arranging dataSay you have a game with a playercharacter and some items on the screen - pretty normal for most games, and now you need to check if the player has r…

    ... moving cursor. I keep cursor coordinates at CursorX,CursorY and a ...
    Ralf Ralf July 2011 Development
  • Assembler question about collisions and arranging dataSay you have a game with a playercharacter and some items on the screen - pretty normal for most games, and now you need to check if the player has r…

    ... the corners. Take the x coordinates, subtract one from the other ... the same with the y coordinates. If the x difference and ...
    jonathan jonathan July 2011 Development
  • Lode Runner code sheetAs correctly reported in the [URL="http://www.worldofspectrum.org/gbview.cgi"]guestbook[/URL], it appears we don't yet have the Padlock code sheet fo…

    ... of the 1,360 cell coordinates and their colours. Couldn't ...
    Battle Bunny Battle Bunny August 2011 Support files
  • Lode Runner code sheetAs correctly reported in the [URL="http://www.worldofspectrum.org/gbview.cgi"]guestbook[/URL], it appears we don't yet have the Padlock code sheet fo…

    ... the colours at the specified coordinates, where 1=blue, 2=red ...
    Battle Bunny Battle Bunny August 2011 Support files
  • London RiotsLooks like the riots are spreading all across London. Police are all over Romford as that's expected to be hit next. I don't live far from there so I…

    ... about the attack by that Polar Bear. Obviously very sad for ...
    psj3809 psj3809 August 2011 Chit chat
  • London RiotsLooks like the riots are spreading all across London. Police are all over Romford as that's expected to be hit next. I don't live far from there so I…

    ... about the attack by that Polar Bear. Obviously very sad for ...
    Rebelstar without a cause Rebelstar without a cause August 2011 Chit chat
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    ... 14 pixels and the sprite coordinates are held in BC and ...
    jonathan jonathan September 2011 Development
  • Othello/Reversi Validate and Make MovesI'm working an Othello/Reversi game The board is represented as a 2d array 8*8 ie: 00000000 00000000 00000000 00012000 00021000 00000000 00000000 000…

    ... using and changing p,q coordinates in one place and x ...
    Ralf Ralf September 2011 Development
  • line, plot and circle in whole 256x192 displayhi! are there some way to draw lines, or whatever, in the whole 256x192 display, than just the above 256x176 part? (this is the msx1 version i made o…

    ... 'arm thing' interface to find coordinates on a drawing, I remember ... inactive(!) Paint will show the coordinates on the bottom line! Paint ...
    roko roko September 2011 Sinclair Basic
  • line, plot and circle in whole 256x192 displayhi! are there some way to draw lines, or whatever, in the whole 256x192 display, than just the above 256x176 part? (this is the msx1 version i made o…

    ... ... The assembly literally "plots" the coordinates to create a disney scene ...
    kgmcneil kgmcneil October 2011 Sinclair Basic
  • The Sqijer v1.0This is just a quick'n'dirty utility to convert png to self-printing graphics in assembly which you can easily use from BASIC (or from whatever you w…

    Very nice.
    Can you use high resolution coordinates from Basic? The tutorial talks about coordinates but doesn't specify this.
    zxbruno zxbruno October 2011 Brand new software
  • The Sqijer v1.0This is just a quick'n'dirty utility to convert png to self-printing graphics in assembly which you can easily use from BASIC (or from whatever you w…

    Nope, just character coordinates. The routines are rather simple ... documentation:

    [i]Coordinates are character coordinates (x = 0 to 31 ...
    na_th_an na_th_an October 2011 Brand new software
  • The Sqijer v1.0This is just a quick'n'dirty utility to convert png to self-printing graphics in assembly which you can easily use from BASIC (or from whatever you w…

    Unless Im wrong, didn't the tutorial mention that the coordinates were in character blocks, so that would mean low res only methinks...

    PS: Thanks for putting this out there, by the way... Its a potentially very useful tool!!!
    kgmcneil kgmcneil October 2011 Brand new software
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    ... which lets you use real coordinates, but I can't find ...
    Timmy Timmy October 2011 Development
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    ... which are updated with sprite coordinates after a sp1_MoveSpr* function is ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
  • SP1 and memoryWhile developing my program, I've run into memory related issues and haven't (yet) run into any advice over how SP1 uses memory. The examples all sb…

    ... print as tiles at character coordinates. Since sp1 doesn't draw ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
  • While working on ZX81 1K Hires games...I am working on hires games on a 1K ZX81. While doing I am planning on a new way of displaying a 3D view maze. This should give room in 1K ZX81 for…

    ... be changed to x/y-coordinates that fit in 1 byte ...
    Dr BEEP Dr BEEP October 2011 Sinclair Miscellaneous
  • Newbie says 'Alreet?'Hiya dudes, Just dropping a line to say hello as i've decided at 33 to try and fulfill a long time ambition to write a speccy game in machine code..…

    ... />
    He is converting character coordinates to an attribute address and ... code snippet is taking character coordinates B(x)=000C CCCC and ... screen address directly from pixel coordinates is more time consuming than ...
    Alcoholics Anonymous Alcoholics Anonymous November 2011 Development
  • ZXOOM, does it work?Another game now on the run, but I got some trouble. I've tried to make it run with Spectaculator as well with ZX Spin but it clashes once loaded and…

    ... or 4 / 4) and the coordinates of the sprite on the ... way to output and output coordinates can be arbitrary, ie, for ... each familiarity horizontal and vertical coordinates, setting employment familiarity ("boundary setting ...
    guesser guesser November 2011 Brand new software
  • Duke savage - arctic ninja!This is the animated character and enemies from a game I thought of called "DUKE SAVAGE - ARCTIC NINJA!". The game was inspired by one of those name …

    looks good, though the polar bear has a hint of camel for some reason...could be my eyes though
    Wookiee Wookiee November 2011 New game ideas
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