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  • Rebelstar 2 - hints and tipsI'm somewhat depressed as my games console broke the first day of this holiday period and getting a replacement is not so easy and taking time. I wan…

    ... , if you assume your position(s) within 4-5 ... you or in the defensive position from which you could ... Daniel Dare down the lower position to pick off the ... your forces are in position or the building you have ... in the way of your position thus taking more action ...
    Rebelstar Rules Rebelstar Rules December 2011 Games
  • BASIC: Find the nearestHello guys) A few days ago I found oldie ?Jeux et casse-tete a Programmer? by Jacques Arsac (Paris?85) and suggested my nephew to try a few in Basic…

    ... a hero at a random position
    - there are X randomly ... can move to any nearby position, but opponents.
    When he ... ?s respawned at a random position with a random value.
    position with a random value.
    NRA NRA January 2012 Sinclair Basic
  • TR-DOS Gameplay Videos MegathreadA thread made mainly for your amusement for one evening. Yeah, it contains lots of videos of the games that have mainly been left without attention o…

    ... /watch?v=kN-9o8c4abQ"][B]Pole Chudes[/B] [I][Outland Corp ... been adopted in Russia as Pole Chudes long ago, and, needless ...
    Crash Nicker Crash Nicker January 2012 Games
  • joining lines of BASICDue to overwhelming demand - well, one demand - well, more of a suggestion, really - here's a routine to join together lines of BASIC. The vertical c…

    ... as well - edit a line, position the cursor on a ":", press ... DE,HL ;DE=new cursor position
    LD HL,(23641) ;E_LINE ... DE,HL ;DE=new cursor position
    LD HL,(23649) ;WORKSP ...
    Battle Bunny Battle Bunny February 2012 Sinclair Basic
  • The INPUT command routine ($2089)I was looking at the INPUT routine with a view to modifying the intro so that I could pre-load the workspace and edit an existing value, rather than …

    ... ]the display[/color] and the position
    CALL 0DD9,CL-SET ... -E made the current
    position in the lower screen.
    Battle Bunny Battle Bunny February 2012 Development
  • SAGE gamebook project newsThat's the Spectrum Adventure Gamebook Enhancement, that is (for the time being, anyhow). I've updated the [url=http://www.users.globalnet.co.uk/~jg2…

    ... files. A picture's screen position in the game runner is ... a different place from its position on the editor screen). At ...
    Battle Bunny Battle Bunny February 2012 Announcements
  • SEUD - How to - Part IOK, a few weeks ago, I bought my copy of SEUD to make my first game on the Spectrum after 26 years! :) I'm learning it yet, but I'll show to you my a…

    ... can change the titles and position of these or remove one ... of the game window, the position of it on the screen ...
    Turrican Turrican February 2012 Development
  • SEUD - How to - Part IIOK, now let?s enter on each option to see how to use them. First of them, the attack waves. A - Attack Waves [IMG]http://img841.imageshack.us/img84…

    ... be shown in the same position that you made it in ...
    Turrican Turrican February 2012 Development
  • Car Asthetics.What goes around comes around. I'm starting to see a pattern where car designers seem to flit between drawing their inspiration from circles and arcs…

    ... years to go from one pole to the other, and then ...
    Scottie_uk Scottie_uk March 2012 Chit chat
  • Tech Demo of my Latest Game (FADV)Posted in development as technically not a new release just a tech demo of a new game I'm working on. Ok here a tech demo of my latest full game, i…

    ... enable you to save your position in game eventually. 4 activates ...
    TomD TomD April 2012 Development
  • Is there a ROM modification (48K) for load without typing LOAD""?The target is to play with 48K machines with keyboard broken, or an alternative solution for new clones like Superfo instead of making a new keyboard…

    ... and a rotatory switch (1 pole, 8 positions). You can use ...
    antoniovillena antoniovillena April 2012 Development
  • What's wrong with this code ?OK, working my way through Jonathan Cauldwells 'How To' tome and I can't get the following to run in either spin or basin. ( iused the assembler in b…

    ... the player's gunbase position,
    ; this ... rst 16 ; set vertical position of player.
    ld ... ply) ; player's horizontal position.
    rst 16 ; ... Show player at current print position.

    splayr ...
    Saboteur Saboteur May 2012 Development
  • satellite TV reception problemI finally got a digital TV last year - under duress - (just a free satellite setup) and, although it did work OK over the winter, I knew that there'd…

    ... fit the dish onto a pole south of the tree line ...
    Battle Bunny Battle Bunny June 2012 Chit chat
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... [NUM_TILES]; // hi-res vertical tile position
    int col[NUM_TILES]; // hi ... -res horizontal tile position
    int dlin[NUM_TILES]; // hi ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…

    ... ]; // hi-res vertical tile position
    int col[NUM_TILES]; ... // hi-res horizontal tile position
    int dlin; // ... calculates the tile map position that will be behind ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... , linPlayer; // hi-res vertical tile position
    int colEnemy, colPlayer; // hi ... -res horizontal tile position
    int dlinEnemy, dlinPlayer; // hi ...
    Einar Saukas Einar Saukas July 2012 Development
  • UDG in AssemblyHow do you create User Definable Graphic and move it around the screen? In C64 its as easy as: [code] SPRITEENABLE = $d015 SPRITEPOINTER = $07f8 =*…

    ... /> ; and then setting it's position using the registers
    SPRITE0X ...
    Zxogger Zxogger August 2012 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... ]; // hi-res vertical tile position
    int hrc[NUM_TILES]; ... // hi-res horizontal tile position
    int dlin[NUM_TILES]; ... or passing behind fixed position tiles. But if the ...
    Einar Saukas Einar Saukas August 2012 Development
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... ? or could it be the position checking for the screen...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • 40 Column Printing RoutineI've written a 40 column printing routine, which I'd like to share... It's my first piece of 'public' code so go easy on me! I don't think it is a…

    ... , and actual coordinate for x position
    ld a,(xcoord)
    position. LSB xx111111 = character position MSB 11xxxxxx = shift ...
    uglifruit uglifruit August 2012 Development
  • ZX-Paintbrush version 2.2.9 releasedDear forum readers and ZX-Spectrum emulator friends, today I released ZX-Paintbrush version 2.2.9 with interesting new features (small ones but I th…

    ... overlay with border (means: position/size not between the 8x8 ... /> [LIST]The tool icon "Adjust position to attribute limits" now allows ... non-attribute-compatible x/y-position.[/LIST]
    [LIST]The ... key should move the picture position to left/right or ...
    clausjahn clausjahn August 2012 Emulators
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... linPlayer; // hi-res vertical tile position
    int hrcPlayer; // hi-res ... horizontal tile position
    int dirPlayer; // hi-res ...
    Einar Saukas Einar Saukas August 2012 Development
  • Type-in Checksum PuzzlerAt least one of the hex dump type-ins at [url=http://www.users.globalnet.co.uk/~jg27paw4/type-ins/typehome.htm]TTFn[/url] has a checksum routine a cu…

    ... addition, which traps errors of position as well as value. I ...
    Battle Bunny Battle Bunny September 2012 Sinclair Basic
  • Any ideas on speeding up this assembler segment?It copies a pixel column of a rectangle which may be anywhere in the display file to a pixel column in d$. The source column may start at any bit pos…

    ... ; 4 rotate bit into check position
    djnz rotbit0 ;13
    position
    djnz powerlp ;13
    pop af ;10 A = bit position 0->7
    dec ...
    Battle Bunny Battle Bunny September 2012 Development
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... [NUM_ENEMIES]; // minimum hi-res horizontal position
    int max[NUM_ENEMIES]; // maximum ... hi-res horizontal position
    int px, py; // " ...
    Einar Saukas Einar Saukas September 2012 Development
  • ZXDev - powerful environment for development in four languages is ready for testingXDev/ZXDev is open and free set of compilers, additional tools, libraries and design patterns for target platform ZX Spectrum 48K in different progra…

    ... .

    I do not position Oberon as full replacement of ...
    Oleg N. Cher Oleg N. Cher October 2012 Development
  • smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…

    ... udg and keep updating his position and printing blank space in ...
    rustyredline rustyredline October 2012 Sinclair Basic
  • SpecBAS 0.755 Now available!At last, here's the bugfixes you've all been waiting for! The last round of fixes which allowed proper error propagation in the file i/o routines re…

    ... next, ignoring the last PLOTted position.
    MSECS function - returns the ...
    Dunny Dunny October 2012 Sinclair Miscellaneous
  • Asking for help: ZXBC to ASM routine translationHallo, In order to save some bytes and gain speed, I'm asking for translation of a very simple ZXBC routine to Assembler [code] sub light(x as uinteg…

    Hallo,
    In order to save some bytes and gain speed, I'm asking for translation of a very simple ZXBC routine to Assembler
    [code]
    sub light(x as uinteger,y as uinteger,intensity as ubyte)
    dim adr as Uinteger
    if x
    LCD LCD November 2012 Development
  • ZX-Paintbrush 2.2.9.5Dear ZX-Paintbrush friends, I want to present you some preview pictures of my latest progresses. Well, there are some bug-fixes to do, but it's work…

    ... copy or move to another position. See the following example for ...
    clausjahn clausjahn November 2012 Emulators
<1…13141516171819…34>

Latest Posts

  • European Software Titles with an English version
    harriusherbartio on 12:06PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 11:21AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
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