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<1234567…34>
  • How much memory on sprites, maps etc.I've been tinkering with shifting & pre-shifting sprites recently, but as I haven't had that much experience with Z80 assembly I sometimes find it ha…

    ... tinkering with shifting & pre-shifting sprites recently, but as I ... generally been messing with small sprites, multi-screen, multi-tile ... something like:

    - sprites (no masks used) - 2KB (5 ... coding types tend to pre-allocate memory for different ...
    Morkin Morkin September 2012 Development
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... the screen. Despite the sprites graphically occupying 2x2 characters, ... 3x3 characters. Once you rotate a 2 character wide sprite ... is automatically called for sprites not needing any rotation. ... the option of using faster pre-rotated sprites.

    The ...
    Alcoholics Anonymous Alcoholics Anonymous July 2003 Games
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... (right border), NR (no rotate) and a smattering of other ... be used for pre-shifted sprites but sprites are also automatically ...
    - No erasing of sprites
    - Interesting things can ... stationary isometric elements represented by sprites, this can be a ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... software rotate sprite graphics. NR types are good for sprites only ... appear unshifted) and for pre-shifted sprites (which will be discussed ... overlaps those 9 sprites, all 10 sprites must be drawn ... add colour to the sprites. When sprites are created they are ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... software rotated mask sprites) and draw all ten sprites using pre-shifted graphics ... SP1_ID_MASK2_NR (mask 2-byte no rotate) for all sprite columns. The ... you. The idea is pre-shifted sprites are only created as ... does not have the make rotate table flag set so ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Game Programming Source Code & Startup HelpHi there, I'm planning on porting an existing commercial title to the speccy. I'm in the process of disassembling the original code and commenting i…

    ... also consider if your sprites will be masked or ... speed up, you should pre-rotate used sprites in advance. Let's ... - [B]Use stack[/B]. For sprites you can use POP instruction ... pattern. Similar with sprites, you might have pre-rotated background graphics ...
    omega omega May 2007 Development
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... the screen or moving with sprites makes nice headache to most ... needs to unroll some routines, pre-rotate graphics, store multiple screen buffers ...
    omega omega December 2007 Games
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... I did try a register rotate program as it seemed ... difference in size.

    Sprites on a low-spec machine ... [LIST]
    [*]Don't pre-shift your sprites but compress them down ... /> [*]Use the now (faster) pre-shifted sprites in your level.
    [/LIST ...
    Turkwel Turkwel February 2011 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... consuming routine is the calculate-rotate sprite. So, my ... N
    - Calculate (rotate) the sprite that will need ... to put even more sprites. It's the well ... If not, how many sprites can you manage with this ... you use a table of pre-rotate bytes for going faster? ...
    climacus climacus January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... If not, how many sprites can you manage with ... use a table of pre-rotate bytes for going faster? ... will need to pre-shift the sprites. The common method ... /> Another way is to pre-store the graphics themselves as ... pre-shifted. This is ...
    bobs bobs January 2012 Development
  • Help, my Sprite Code wont workI have zipped it all up here: [url="http://www.peargames.co.uk/downloads/galagorf.zip"]http://www.peargames.co.uk/downloads/galagorf.zip[/url] If y…

    ... main4.tap, it works using pre shifted sprites

    If you ...
    robpearmain robpearmain December 2005 Development
  • Sprite RotatingI was looking (actually at Everyone's a Wally), and noticed that all the graphics for the main characters are left facing, and two characters wide. …

    ... it's mirroring and shifting sprites as part of the sprite ... slow for games, and pre-shifted sprites was the way to go ...
    Gedlion Gedlion June 2010 Development
  • How would you approach parallax?So ... there is this trick by Joffa that we all know...of waiting for the ULA to reach certain pattern on the screen using the IN command. And then s…

    ... ); but one could use pre-scrolled sprites as it only requires 2 ...
    tstih tstih November 2016 Development
  • Proportional-width fontsFor reasons that are still not quite clear to me (because I’ve always loved typography and design,) I never bothered to write a proportional-font rou…

    ... to store the font as pre-shifted sprites. I’m definitely not ...
    Ast_A_Moore Ast_A_Moore January 2018 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... the best way to do sprites....
    [/quote]

    ... boundary allowing one to use pre-shifted sprites), which this routine has ... />
    16000 cycles for 32x32 sprites allows around 4 per frame ... update rates. That allows 8 sprites. A large number of ...
    Alcoholics Anonymous Alcoholics Anonymous August 2004 Development
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... is left over for the sprites, levels, and sound. It's ... away with back-buffers and pre-shifted sprites and lookups to make ...
    bobs bobs April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... br />
    In z88dk/libsrc/sprites/software/sp1 you will find ... to software-shift sprites. If you use pre-shifted sprites or you only ... draw sprites to exact ... to be able to place sprites at exact vertical pixel ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... you use only pre-shifted sprites. The SP1_IFLAG_OVERWRITE_TILES bit ... create 10 masked sprites. All sprites in SP1 ... SP1_TYPE_BGNDCLR 0x10 // for occluding sprites, clear pixel buffer before ... occluding LOAD sprites as LOAD sprites obliterate everything ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... interleaving effects with other sprites; a bit esoteric ... code]
    // Clipping Rectangle for Sprites

    struct sp1_Rect ... !=10; i++) { // move all sprites

    se = & ... a look at pre-shifted sprites and some weird ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... />
    When using pre-shifted sprites in SP1, the frame graphic ... />
    And done, pre-shifted sprites! Notice that the total memory ... . It will appear that sprites move behind the "background".
    sprites float over top of them ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... and bottom halves of the sprites active on the screen as ... move data into position (unless pre-rotated sprites could be used) and ...
    Kiwi Kiwi July 2006 Development
  • Head over Heels on the C64Dunno if this' a good place to bring this up :D I've been comparing Head over Heels versions and the C64 version is way inferior, everytime there's…

    ... and HoH doesn't include pre-shifted sprites. The masking routines (which ... have to be implemented, since sprites and character data on c64 ... give you 4 sprites per character, 8 sprites for both Head ... line port and they used sprites and maybe even multicolour ...
    Tom-Cat Tom-Cat June 2008 Games
  • how to reflect a byte's bit-pattern in assembly?I'm trying to use 16 pixel-wide graphics which are symmetrical around the vertical, i.e. if the left byte is 01001110 the right byte will be 01110010…

    ... you draw the sprites. I almost always use pre-shifted sprites so I ... memory to store pre-shifted mirrored versions of the sprites too! It ...
    evilpaul evilpaul January 2009 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... , I'd set up the sprites and frames first, then dump ... hope it sets up the pre-shifted sprites in the game. Same ...
    mulder mulder September 2009 Development
  • Memory concerns with z88dkI've retaken my old spectrum project and sadly I've reached a dead end very fast. I'll try to explain my worst problem in a few lines. I'm not a vet…

    ... asm file in z88dk/libsrc/sprites/software/sp1/spectrum/ and ... net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/customize. ... tables are used to software rotate sprites; if you oplan to ... /viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/customize. ...
    Alcoholics Anonymous Alcoholics Anonymous December 2009 Development
  • shifting spriteshi. have anyone experience with shifting sprites by table ? some neat tricks ? i don't want to see complete code (really don't want, it trashes thr…

    ... for the table. Pre-shifting all your sprites to pixel positions can ... less, depending on how many sprites you have.

    But ... the animation frames of the sprites also shift them across by ... or 4-pixel positioning with pre-shifted sprites on the Speccy.
    joefish joefish February 2010 Development
  • Smiler 2: In the CityHi All, I've now completed my next game, "Smiler 2: In the City". It is available for download here:- [url]http://wonko.gotdns.org/sinclair/smile…

    ... editor has options to rotate sprites, so I guess the ... simple chunkiness of the arrow sprites - it just didn' ... code to draw these sprites on the screen. I ... a screenshot of those sprites in the CGC thread ... and making the arrows rotate on stepping on them seemed ...
    Digital Prawn Digital Prawn March 2010 Brand new software
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... /libsrc/sprites/software/sp1/spectrum/sprites/draw ... to horizontally rotate sprites (as with preshifted sprites), use ... the NR (no rotate) type draw functions when creating the sprites ... Next, creation of preshifted sprites. First the graphic data ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... to design sprites - but asking them to design pre-shifted sprites and masks ...
    Gedlion Gedlion June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... Willy use pre-shifted character rather than pixel sprites and they ... masking support for non-transparent sprites, which is a whole ... Player having to create pre-shifted sprites then just let the ... the designer program shift sprites vertically or horizontally on ...
    Turkwel Turkwel June 2010 Development
<1234567…34>

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