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<1234567…34>
  • Smooth Screen ScrollingHi Everyone, Any suggestions on what is the best way to do horizontal scrolling ie. in Zynaps fashion. I am working on a routine at the moment, whi…

    ... at the moment, which uses pre-shifted blocks 32x16 and then blends ...
    dmsmith dmsmith September 2004 Development
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling. As promised here is the code for the routine. It's pretty long and fairl…

    ... 320 bytes.
    * Tiles are pre-shifted into 4 positions, giving 2 ... INC C ;INCREASE DISP. IF SHIFTED DATA BEING USED

    ADD A,A ;SHIFTED INTO CORRECT POSITION
    ADD ... LD BC,0 ;Displacement for pre-shifted graphics
    ADD HL,BC ...
    dmsmith dmsmith September 2004 Development
  • Help, my Sprite Code wont workI have zipped it all up here: [url="http://www.peargames.co.uk/downloads/galagorf.zip"]http://www.peargames.co.uk/downloads/galagorf.zip[/url] If y…

    ... main4.tap, it works using pre shifted sprites

    If you ...
    robpearmain robpearmain December 2005 Development
  • Sprite RotatingI was looking (actually at Everyone's a Wally), and noticed that all the graphics for the main characters are left facing, and two characters wide. …

    ... too slow for games, and pre-shifted sprites was the way to ...
    Gedlion Gedlion June 2010 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... chosen by commercial games: [I]pre-shifted graphics[/I]. The idea is ...
    In this demo, the shifted tiles will look as follows ... />
    Notice that certain shifted versions won't fit in ... will simply choose an appropriate shifted tile.

    This ...
    Einar Saukas Einar Saukas August 2012 Development
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... , with pixel precision, using pre-shifted tiles. However that demo wasn ... .

    In practice, pre-shifted tiles are much more useful ... possible solution, using 4 pre-shifted tiles to advance 2 pixels ... such that only 1 pre-shifted image in the cycle ...
    Einar Saukas Einar Saukas August 2012 Development
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... next 2 rows contain their pre-shifted versions (same as [URL="http ...
    Einar Saukas Einar Saukas September 2012 Development
  • The End?[URL="http://www.arcade-museum.com/game_detail.php?game_id=12912"]The End[/URL] is an interesting arcade game similar to Invaders. But instead of des…

    ... 2 pixels, thus requiring 4 pre-shifted tiles for each alien, as ...
    Einar Saukas Einar Saukas October 2014 New game ideas
  • New NIRVANA+ feature: wide tiles!The size of each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters (16x16 pixels), like this: [img]http://i60.tinypic.com/mw358y.png[/img] [i]* M…

    ... , because you have to create pre-shifted tiles for all intermediate positions ...
    Einar Saukas Einar Saukas September 2015 Brand new software
  • Proportional-width fontsFor reasons that are still not quite clear to me (because I’ve always loved typography and design,) I never bothered to write a proportional-font rou…

    ... to store the font as pre-shifted sprites. I’m definitely not ...
    Ast_A_Moore Ast_A_Moore January 2018 Development
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... those into a bunch of pre-shifted frames in working memory that ...
    Alcoholics Anonymous Alcoholics Anonymous July 2003 Games
  • Who want to remake Double Dragon?Seeing as the Speccy version was crap (see my review: [url="http://www.gamestyle.net/retro.php?article=31"]http://www.gamestyle.net/retro.php?article…

    ... , backround should be tiled and pre-shifted to reach good speed. compression ...
    Fikee Fikee July 2003 Games
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... so couldn't store them pre-shifted. The overhead for handling different ...
    dmsmith dmsmith August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... so couldn't store them pre-shifted. The overhead for handling different ...
    AndyC AndyC August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... boundary allowing one to use pre-shifted sprites), which this routine has ...
    Alcoholics Anonymous Alcoholics Anonymous August 2004 Development
  • Technical ExcellenceI don't know if I'm covering old ground here, forgive me if I am... I'm interested to find out what you all think was technically the best spectrum …

    Quite simple.

    All the sprites in RType move on character boundaries, so no need to store the pre-shifted. No need for masks either.
    dansauk dansauk July 2005 Games
  • Technical ExcellenceI don't know if I'm covering old ground here, forgive me if I am... I'm interested to find out what you all think was technically the best spectrum …

    ... no need to store the pre-shifted. No need for masks either ...
    Bluce_Ree Bluce_Ree July 2005 Games
  • Armalyte Style Shoot-em-up - development updateHeres a snapshot of the project so far: [url="http://members.aol.com/derekmsmith1/Spectrum/DEMO2.SNA"]http://members.aol.com/derekmsmith1/Spectrum/D…

    ... by having background tiles stored pre-shifted in different pixel positions. The ...
    dmsmith dmsmith August 2005 Development
  • Best way to deal with big spritesI'm trying to write a routine in MC which would display a moving sprite on the screen. The sprite is quite big (24X48 pixels) uses a mask and moreov…

    ... 0 and 255 is stored pre-shifted however many times you need ...
    dmsmith dmsmith October 2005 Development
  • Updated! Download My New Maze Game - WIP DemoTo download a demo of my new game (Bipboi), please click here... [url="http://www.peargames.co.uk/downloads/bipboi1.tap"]http://www.peargames.co.uk/…

    ... , I save memory by having pre-shifted bytes when drawing the sprites ...
    robpearmain robpearmain December 2005 Development
  • 4-pixel scrollingDo you think is 4-pixel scrolling accetable for horizontal shooter ? (aka do u like Chronos ? :)

    You might not have much of a choice...

    Does anything other than Ghosts N Goblins
    (which has a very sneaky pre-shifted engine) have a fast 2-pixel scroll?
    Jmk Jmk February 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... ; they can be used for pre-shifted sprites but sprites are also ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... away with back-buffers and pre-shifted sprites and lookups to make ...
    bobs bobs April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... the
    // speedup achieved using pre-shifted masked sprites.
    /////////////////////////////////////////////////////////////

    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... -shift sprites. If you use pre-shifted sprites or you only draw ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... effect if you use only pre-shifted sprites. The SP1_IFLAG_OVERWRITE_TILES bit must ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... will appear unshifted) and for pre-shifted sprites (which will be discussed ... do not need to be shifted no matter what type you ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... will have a look at pre-shifted sprites and some weird stuff ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... /> Programmers sometimes elect to use pre-shifted graphics for sprites rather than ... pixels (halving the number of pre-shifted graphics for a particular sprite ... .

    [code]
    // Create Pre-Shifted Sprite Frames

    memcpy ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
<1234567…34>

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