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Search Again :: Adv Search 1000 results in 0.008s
<1234567…34>
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... re-drawing a scene from pre-shifted tiles; or scrolling, then copying ...
    joefish joefish January 2012 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... scroll so if it is pre-shifted, that's only two versions ...
    BiNMaN BiNMaN January 2012 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... re-drawing a scene from pre-shifted tiles; or scrolling, then copying ...
    kphair kphair January 2012 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... the background in memory, each pre-shifted by 4 pixels, then use ...
    joefish joefish January 2012 Development
  • Exilei\'m sure this has been brought up before but couldn't find a thread in 'New Game Ideas'. Why did the Spectrum never get a port of the BBC game Exile…

    ... would need to be 8 pre-shifted copies of each tile, not ...
    jonathan jonathan March 2012 New game ideas
  • Exilei\'m sure this has been brought up before but couldn't find a thread in 'New Game Ideas'. Why did the Spectrum never get a port of the BBC game Exile…

    ... would need to be 8 pre-shifted copies of each tile, not ...
    ewgf ewgf March 2012 New game ideas
  • Exilei\'m sure this has been brought up before but couldn't find a thread in 'New Game Ideas'. Why did the Spectrum never get a port of the BBC game Exile…

    ... would need to be 8 pre-shifted copies of each tile, not ... scrolling, but yes, all the pre-shifted versions of the tiles made ...
    bobs bobs March 2012 New game ideas
  • Exilei\'m sure this has been brought up before but couldn't find a thread in 'New Game Ideas'. Why did the Spectrum never get a port of the BBC game Exile…

    ... scrolling, but yes, all the pre-shifted versions of the tiles made ... /> i mean keeping 4 buffers shifted by 2 pixels, updating edges ...
    Fikee Fikee March 2012 New game ideas
  • Exilei\'m sure this has been brought up before but couldn't find a thread in 'New Game Ideas'. Why did the Spectrum never get a port of the BBC game Exile…

    ... /> i mean keeping 4 buffers shifted by 2 pixels, updating edges ... copies of the screen, each pre-shifted by 4 pixels. Though there ... then you can do the pre-shifted scroll in a spare uncontended ... more memory efficient to store pre-shifted blocks, so long as the ...
    joefish joefish March 2012 New game ideas
  • Exilei\'m sure this has been brought up before but couldn't find a thread in 'New Game Ideas'. Why did the Spectrum never get a port of the BBC game Exile…

    ... then you can do the pre-shifted scroll in a spare uncontended ...
    Fikee Fikee March 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... sprites. It's designed for pre-shifted 18x18 sprites, but shouldn't ...
    jonathan jonathan May 2012 New game ideas
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... by having four buffers, each pre-shifted 4 pixels, and using this ...
    joefish joefish May 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... for that. Roughly speaking, the pre-shifted sprites are stored in memory ... this (showing the first, 'null shifted' 16x16 sprite):

    EEE ...
    Hikaru Hikaru May 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... ] - Interesting. So the sprites are pre-shifted, with lots of empty space ... presume the background characters are pre-shifted too, in short strips?
    joefish joefish May 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... presume the background characters are pre-shifted too, in short strips?[/QUOTE ... every X frames, that silently pre-shifts new background data as ... much of that in the pre-shifted form.
    Hikaru Hikaru May 2012 Development
  • Encyclopaedia GalacticaThis is the development thread for Encyclopaedia Galactica, the game upon which I'm currently working, along with a few others. The idea is that the…

    ... present all the sprites are pre-shifted for speed, I'll probably ... store the aliens unshifted and pre-shift the required creatures into ...
    jonathan jonathan July 2012 Development
  • 80x24 mode (Timex required)Hopefully Martijn will be adding this to the archive soon, but until then grab it here: [url]https://dl.dropbox.com/u/15659782/BASIC80.zip[/url] Th…

    ... starting point, but that code pre-shifted the font while this one ...
    chev chev July 2012 Sinclair Basic
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... multicolor tile for the cities, pre-shifted tiles for the moving enemy ...
    Einar Saukas Einar Saukas August 2012 Development
  • How much memory on sprites, maps etc.I've been tinkering with shifting & pre-shifting sprites recently, but as I haven't had that much experience with Z80 assembly I sometimes find it ha…

    ... level, you could just generate pre-shifted or mirrored versions of the ...
    joefish joefish September 2012 Development
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... ' Revenge could be implemented using pre-shifted sprite tiles for the player ...
    Einar Saukas Einar Saukas September 2012 Development
  • Coding for 128kHi all, I wonder if anyone can suggest any useful reading/threads/examples on the fundamentals of 128k coding. Chapter 24 of the +2 manual has prov…

    ... like Dizzy) to store already pre-shifted sprites of main hero (and ...
    Shadow Maker Shadow Maker October 2012 Development
  • Paradroid for C-64, why not in the Spectrum?Reading the special 30th anniversary Retro Gamer, I came across this game which was considered to be the best game for the C-64, and it does not look…

    ... quantity of graphics to be pre-shifted.
    Moreover, so basical graphics ...
    judasEZT judasEZT October 2012 Games
  • What Spectrum projects (Software/Games/Utility)(Hardware)(Others) are you working on?So, basically that :) You dont have to give names or more clues if you dont want to ;) Also, if you are working on more than one, you can tell all of…

    ... do is have four patterns, pre-shifted 16 times. One is an ... pixels, needing half as many pre-shifted blocks.

    If you ...
    joefish joefish October 2012 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... scattered pixels - they may be (pre-)shifted over a few pixels from ...
    joefish joefish January 2013 Development
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... they can be animated and pre-shifted in a 32x32 frame. Probably ...
    joefish joefish January 2013 New game ideas
  • Fastest redraw of screen from UDGsHere's a question for everyone, to generate a bit of code to be used in games: On a standard 48K Spectrum, what's the fastest way to redraw the scre…

    ... UDGs too (with maybe some pre-shifted half-positions) and render everything ...
    joefish joefish March 2013 Development
  • Fastest redraw of screen from UDGsHere's a question for everyone, to generate a bit of code to be used in games: On a standard 48K Spectrum, what's the fastest way to redraw the scre…

    ... 26

    Or maybe pre-load BC with 00FF (or ... is then you can have pre-shifted or animated sequences of UDGs ... the last 8 could be pre-shifted pixel-scrolling versions of the ...
    joefish joefish March 2013 Development
  • Keyboard Membrane Speccy +Grrrr! I'm having real problems getting the keyboard on my resurrected Spectrum+ to work reliably. I changed the keyboard membrane, and all seems to…

    ... to work, but the new pre-shifted keys of the + keyboard don ...
    joefish joefish April 2013 Hardware
  • Siege RTS projectActually, it's but pre-prototyping: an upside-down tower-defense version of Sodov ([url]http://www.worldofspectrum.org/infoseekid.cgi?id=0004618[/url…

    ... guessing that all sprites are pre-shifted and the shadow screen is ...
    Sokurah Sokurah May 2013 New game ideas
  • Siege RTS projectActually, it's but pre-prototyping: an upside-down tower-defense version of Sodov ([url]http://www.worldofspectrum.org/infoseekid.cgi?id=0004618[/url…

    ... ]

    Sprites are not pre-shifted (as in Black Raven). The ...
    Alone Coder Alone Coder May 2013 New game ideas
<1234567…34>

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