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<1234567…34>
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... code]

    When using pre-shifted sprites in SP1, the frame ... functions will use the pre-shifted sprite frame we created. ... />
    And done, pre-shifted sprites! Notice that the total ... bytes. By switching to pre-shifted graphics we actually made the ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • The best ever side scroller on the Speccy.We've seen a lot of threads on this so why not a poll! :) Zynaps by far is the best imo! It's got the colours, the quality and polish, the smooth sc…

    ... to shift, or store multiple pre-shifted versions of, the graphics - it ...
    Matt_B Matt_B August 2006 Games
  • Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…

    ... memory the image would be 'shifted' by one pixel to the ... banks of UDGs, each one pre-shifted by a different amount, so ...
    gasman gasman May 2007 Sinclair Basic
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... the
    // speedup achieved using pre-shifted masked sprites.
    /////////////////////////////////////////////////////////////

    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Head over Heels on the C64Dunno if this' a good place to bring this up :D I've been comparing Head over Heels versions and the C64 version is way inferior, everytime there's…

    ... and HoH doesn't include pre-shifted sprites. The masking routines (which ...
    Tom-Cat Tom-Cat June 2008 Games
  • how to reflect a byte's bit-pattern in assembly?I'm trying to use 16 pixel-wide graphics which are symmetrical around the vertical, i.e. if the left byte is 01001110 the right byte will be 01110010…

    ... sprites. I almost always use pre-shifted sprites so I don't ... have enough memory to store pre-shifted mirrored versions of the sprites ...
    evilpaul evilpaul January 2009 Development
  • Sprites, eh?Anyone had the following problem - You spend ages on a sprite, 16x16, fitting it in the frame and getting every pixel and detail just right. And then…

    ... could also use 24x16 to pre-shift them by pixels left ... typically so they could be pre-shifted 2-pixels at a time ...
    joefish joefish April 2009 Development
  • Sprites, eh?Anyone had the following problem - You spend ages on a sprite, 16x16, fitting it in the frame and getting every pixel and detail just right. And then…

    ... could also use 24x16 to pre-shift them by pixels left ... typically so they could be pre-shifted 2-pixels at a time ...
    zxspecticle zxspecticle April 2009 Development
  • Maze Mania - How did they do it?Hi, I was looking at the game "Maze Mania" by Hewson Consultants, written in 1989. The game can be downloaded from here [URL]http://www.worldofspec…

    ... Page Flip fast draw of pre-shifted graphics. :lol:

    Great ...
    robpearmain robpearmain May 2009 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... are expensive because they're pre shifted as Jonathan pointed out to ...
    BiNMaN BiNMaN September 2009 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... hope it sets up the pre-shifted sprites in the game. Same ...
    mulder mulder September 2009 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... full compile, which includes generating pre-shifted versions of your sprites towards ...
    jonathan jonathan September 2009 Development
  • Little Sprite DemoI've managed to make a little headway with my fooling around with sprites, so I thought I'd stick a snapshot demo thing somewhere for anyone who is i…

    Nice one mate. You got masking in there too.
    My sprite routines are generally all pre-shifted to save all those RR calls etc. If you are not drawing a lot of sprites at the same time however then a pixel perfect sprite routine is great.
    BloodBaz BloodBaz December 2009 Development
  • Matthew Smith vs Jonathan Cauldwell...In a minor development during the last weeks of 2009, Mr Cauldwell released Jet Set Willy 16K, which can be found here: [url]http://www.rapidshare.c…

    ... know if the sprites are pre-shifted as there are some that ...
    joefish joefish January 2010 Games
  • Games so insanelly unforgiven that still make you curse everyone involved in it?On Speccy: MadBalls Hell you havent even started the dam game and you where already losing lives... I tried it again the other day and found my se…

    Never seen the parallax bits before - so is the scene being re-drawn real-time from pre-shifted coloured 16x16 pixel blocks? Could it scroll at any speed then?
    joefish joefish January 2010 Games
  • Games so insanelly unforgiven that still make you curse everyone involved in it?On Speccy: MadBalls Hell you havent even started the dam game and you where already losing lives... I tried it again the other day and found my se…

    ... re-drawn real-time from pre-shifted coloured 16x16 pixel blocks? Could ...
    frobush frobush January 2010 Games
  • shifting spriteshi. have anyone experience with shifting sprites by table ? some neat tricks ? i don't want to see complete code (really don't want, it trashes thr…

    ... up. A table of pre-rotated byte values (that ... shifted byte, so that's 4K for the table. Pre ... pixels. So, they are pre-shifted and they animate as ... want to consider is pre-shifting half the lines ... -pixel positioning with pre-shifted sprites on the Speccy.
    joefish joefish February 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... - but asking them to design pre-shifted sprites and masks, might be ...
    Gedlion Gedlion June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... and Jet Set Willy use pre-shifted character rather than pixel sprites ... the Player having to create pre-shifted sprites then just let the ...
    Turkwel Turkwel June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... are all held in memory, pre-shifted...that's a lot of ... - such as expanding sprites into pre-shifted blocks as you change screen ...
    Gedlion Gedlion June 2010 Development
  • Sprite RotatingI was looking (actually at Everyone's a Wally), and noticed that all the graphics for the main characters are left facing, and two characters wide. …

    ... be based around mirrored/pixel-shifted graphics then you can save ... by setting up pre-shift tables. 256 bytes pre-shifted 8 times is ... byte itself to index the pre-shift value (sorry, hard to ...
    Turkwel Turkwel June 2010 Development
  • Sprite RotatingI was looking (actually at Everyone's a Wally), and noticed that all the graphics for the main characters are left facing, and two characters wide. …

    ... too slow for games, and pre-shifted sprites was the way to ... best way, the completing bits shifted out of byte with next ...
    Fikee Fikee June 2010 Development
  • Sprite RotatingI was looking (actually at Everyone's a Wally), and noticed that all the graphics for the main characters are left facing, and two characters wide. …

    ... />
    put byte A down pre-shifted 6 pixels is something like ... at #8800 set up with pre-shifted mask values and use something ... pixels you want the byte pre-shifted by. Since these values remain ... you can set them up pre-entry thanks to the wonders ...
    Turkwel Turkwel June 2010 Development
  • Sprite RotatingI was looking (actually at Everyone's a Wally), and noticed that all the graphics for the main characters are left facing, and two characters wide. …

    ... />
    put byte A down pre-shifted 6 pixels is something like ...
    ld a,(de) ;read shifted byte
    and #01 ;mask ...
    ld a,(de) ;read shifted byte again
    and #fe ...
    Fikee Fikee June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... [/URL]

    It uses pre-shifted bytes via tables, but it ...
    Turkwel Turkwel June 2010 Development
  • WIP: Another demoIt's a couple of months already since I've released something, so I thought it's fun to show a demo of the thing I'm currently working on: [url]http…

    ... your own sprite routines. A pre-shifted XOR routine is probably your ... and special weapons. Everything was pre-shifted, and applied using a variation ...
    jonathan jonathan July 2010 Development
  • How to Write ZX Spectrum Games As some of you may know, it has long been my intention to produce a document which explains pretty much everything I have learned - and am still lea…

    ... Screen Addresses
    Shifting
    Pre-shifted Sprites

    Chapter Nine ...
    jonathan jonathan October 2010 Announcements
  • Opinion on new 128K only gamesHello, Being new to the WOS community, I am unclear on the attitude towards 128K only software, that is; Is there a strong need to support the 48K m…

    ... usage for a raw sprite pre-shifted with a mask:

    pre-shifting the player 8 times ... /> 6144 * 8 = 49152 BYTES (8 pre-shifted positions)

    So that ... storing sprites, the number of pre-shifts can be reduced, the ...
    ASM ASM October 2010 New game ideas
  • Opinion on new 128K only gamesHello, Being new to the WOS community, I am unclear on the attitude towards 128K only software, that is; Is there a strong need to support the 48K m…

    ... ...

    Don't use pre-shifted sprites, but use a shift ... directions = 3456
    + 7 position pre-shift table = 7040.

    And the pre-shift table can be used ...
    bobs bobs October 2010 New game ideas
  • Opinion on new 128K only gamesHello, Being new to the WOS community, I am unclear on the attitude towards 128K only software, that is; Is there a strong need to support the 48K m…

    ... ...

    Don't use pre-shifted sprites, but use a shift ...
    Fikee Fikee October 2010 New game ideas
<1234567…34>

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